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It's the Final Countdown!!

14 posts by 9 people · 23 May 2002 14:35 UTC - 24 May 2002 23:47 UTC

Ian Bell 23 May 2002 14:35 UTC#118874
GT mod V3 within 2 weeks. All High-res cars New physics New AI Pitcrews New Cockpits New Menus Diablo added All meshes updated Multi emap system implemented Check out the pics! www.simbin.com Cheers Ian
"Douglas Ellison" <[email hidden]> wrote in message news:aciv2c$p9m3e$[email hidden]... > <starts looking for F12001 CD again> <crying at the state of the tracks> Probably the single best sim mod ever - and imho - it's trashed by the 'quality' of the tracks. Doug
Well, the next big push from the team (apart from the early 70's mod we're considering) is to get a lot of new tracks out. And thanks for the kind comments Doug. The other Doug has worked wonders given the limitations of the 2001 engine and is hard at work with the 2002 version physics. Ian "Douglas Ellison" <[email hidden]> wrote in message news:aciv9n$q4lk1$[email hidden]...
Quoted text (13 lines)> > "Douglas Ellison" <[email hidden]> wrote in message > news:aciv2c$p9m3e$[email hidden]... > > <starts looking for F12001 CD again> > > <crying at the state of the tracks> > > Probably the single best sim mod ever - and imho - it's trashed by the > 'quality' of the tracks. > > Doug > >
"Ian Bell" <[email hidden]> wrote in message news:Uo7H8.11161$[email hidden]...
Quoted text (7 lines)> Well, the next big push from the team (apart from the early 70's mod we're > considering) is to get a lot of new tracks out. > And thanks for the kind comments Doug. The other Doug has worked wonders > given the limitations of the 2001 engine and is hard at work with the 2002 > version physics. > > Ian
Now THAT sounds more like it. In a cunning move - they put a fundamentally flat track into the F12k2 demo so we cant tell if they're still bloody awfull - but hopefully they'll ahve thrown a few more polys into the track ( I mean, a meshsmooth in 3ds max would do!!) I must admit - I do like the 2k2 demo - so I'm looking forward to see what you guys can do with it!! Seing as we've heard NOTHING on the WSC front for a very long time, and TIR & Race Driver both sound like they'll be fairly crap - a GT mod onto F12k2 is probably going to be the best sim that doesnt involve going round and round and round and round in circles like N2k2 :D Doug
"Douglas Ellison" <[email hidden]> wrote in message news:acj09l$pepqk$[email hidden]... > > "Ian Bell" <[email hidden]> wrote in message > news:Uo7H8.11161$[email hidden]... > > Well, the next big push from the team (apart from the early 70's modwe're > > considering) is to get a lot of new tracks out. > > And thanks for the kind comments Doug. The other Doug has worked wonders > > given the limitations of the 2001 engine and is hard at work with the2002
Quoted text (7 lines)> > version physics. > > > > Ian > > Now THAT sounds more like it. > > In a cunning move - they put a fundamentally flat track into the F12k2
demo > so we cant tell if they're still bloody awfull - but hopefully they'llahve
Quoted text (7 lines)> thrown a few more polys into the track ( I mean, a meshsmooth in 3ds max > would do!!) > > I must admit - I do like the 2k2 demo - so I'm looking forward to see what > you guys can do with it!! > > Seing as we've heard NOTHING on the WSC front for a very long time, and
TIR
Quoted text (7 lines)> & Race Driver both sound like they'll be fairly crap - a GT mod onto F12k2 > is probably going to be the best sim that doesnt involve going round and > round and round and round in circles like N2k2 > > :D > > Doug
LOL! So all the F1 and GT tracks are open ended? I think that all racing is going in circles personally...some circles just aren't oval shaped. About the only way to NOT race in circles is to drag race.
Nick 23 May 2002 20:47 UTC↳ reply to SimRacer#118914
"SimRacer" <[email hidden]> wrote in message news:U18H8.3012$[email hidden]... > LOL! So all the F1 and GT tracks are open ended? I think that all racingis > going in circles personally...some circles just aren't oval shaped. About > the only way to NOT race in circles is to drag race. > Or rally. I like the way F1 and GT tracks have lots of corners which seem to be designed to stop overtaking :-) -- Nick "The overriding purpose of software is to be useful, rather than correct." John Carmack, id Software
SimRacer 23 May 2002 21:00 UTC↳ reply to Nick#118917
"Nick" <[email hidden]> wrote in message news:zGcH8.2418$[email hidden]... > > "SimRacer" <[email hidden]> wrote in message > news:U18H8.3012$[email hidden]... > > LOL! So all the F1 and GT tracks are open ended? I think that all racing > is > > going in circles personally...some circles just aren't oval shaped.About > > the only way to NOT race in circles is to drag race. > > > > Or rally. I like the way F1 and GT tracks have lots of corners which seemto > be designed to stop overtaking :-) > Yup, forgot about segmented stage races like rally. And your other point is a big reason a lot of US folks don't like F1, no passing. Kinds defeats the purpose of holding the race IMO.
machf 24 May 2002 07:59 UTC↳ reply to SimRacer#118817
On Thu, 23 May 2002 21:00:59 GMT, "SimRacer" <[email hidden]> wrote:
Quoted text (22 lines)> >"Nick" <[email hidden]> wrote in message >news:zGcH8.2418$[email hidden]... >> >> "SimRacer" <[email hidden]> wrote in message >> news:U18H8.3012$[email hidden]... >> > LOL! So all the F1 and GT tracks are open ended? I think that all racing >> is >> > going in circles personally...some circles just aren't oval shaped. >About >> > the only way to NOT race in circles is to drag race. >> > >> >> Or rally. I like the way F1 and GT tracks have lots of corners which seem >to >> be designed to stop overtaking :-) >> > >Yup, forgot about segmented stage races like rally. And your other point is >a big reason a lot of US folks don't like F1, no passing. Kinds defeats the >purpose of holding the race IMO. >
It's not that there can't be any passing, is that a pilot has to be very good to pass. Provides great moments when a pilot does pass in what seemed an impossible situation. -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying
Nick 24 May 2002 09:17 UTC↳ reply to SimRacer#118211
The problem is with the coverage more than anything. Here is a stat I got somewhere, in terms of passing in F1. Excluding: 1) The first lap 2) Passing in the pitlane 3) Passing backmarkers Also, the overtaking car must hold the position until the end of the lap or it doesn't count. There were 21 on-track overtaking manouveres for position in the infamous Austrian Grand Prix. That doesn't count the MS/RB fiasco. Jacques Villeneuve accounted for 10 all by himself, with his best drive since '97. Throw in the first lap/first corner shenanigans and passing during pitstops, and you will see F1 has quite a lot of overtaking, you just don't see any of it on ITV. I had to watch the Austrian GP on ITV (because I am away from home), and I spent the entire race wishing I was riding on-board with JV. I might have even missed the rigging of the result then... -- Nick "The overriding purpose of software is to be useful, rather than correct." John Carmack, id Software
Most race cars don't use ackerman. It's only intended for use at low-ish speeds with tires that aren't slipping. A race car should always be sliding at optimal slip angle around a corner, and thus ackerman becomes somewhat unneccessary. I read that in a book once, so I presume it's accurate :) Andreas Nystrom wrote: > > I recently read that modern Formula 1-cars dont use ackerman for steering. > Do F1 2001 do that?, if so, doesnt that apply to the GT-mod too?
Damn - I think you guys should change your name to STBDT - Simply The Best Development Team :). When is ISI/EA going to throw some cash your way? Your mod was the reason I picked up F1-2001 in the first place. I'm sure you guys have resulted in quite a few sales. Thanks again to SBDT for all the fantastic work! I'm going back to the website to drool some more :). Kendt PS - I'll put my vote in for the next mod being set in the early 70's - I'm leaning ever so slightly towards a classic sportscar mod. I'm still hoping that GPL2 might actually happen, even though I know it won't - NR2003 is on the front burner, I'd bet :(. "Ian Bell" <[email hidden]> wrote in message news:<X67H8.788$[email hidden]>...
Quoted text (19 lines)> GT mod V3 within 2 weeks. > > All High-res cars > New physics > New AI > Pitcrews > New Cockpits > New Menus > Diablo added > All meshes updated > Multi emap system implemented > > Check out the pics! > > www.simbin.com > > Cheers > > Ian
TimW 24 May 2002 23:47 UTC↳ reply to machf#118738
On Fri, 24 May 2002 02:59:18 -0500, machf <[email hidden]> wrote: >It's not that there can't be any passing, is that a pilot has to be very good >to pass. Or, just have your teammate pull over and let you pass ;-) Tim Wortman North American Simulation Series www.nasscar.com

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