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Rally sim on country-sized map?

10 posts by 9 people · 24 May 2002 14:06 UTC - 26 May 2002 04:44 UTC

John DiFool 24 May 2002 14:06 UTC#118742
Flight simmers (I'm thinking specifically of MS Flight Simulator) get data CDs so they can fly over real-world terrain. I had a dream last night about a round the world rally (ok ignore the oceans this is dream logic remember?)-I would settle for simming the continental US's interstate system so we could do some Cannonball runs cross- country. Would this still be too memory intensive at present? How much memory would you need for a project like that? John DiFool
"John DiFool" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Flight simmers (I'm thinking specifically of MS Flight Simulator) > get data CDs so they can fly over real-world terrain. I had a dream > last night about a round the world rally (ok ignore the oceans this is > dream logic remember?)-I would settle for simming the continental > US's interstate system so we could do some Cannonball runs cross- > country. Would this still be too memory intensive at present? How > much memory would you need for a project like that? > > John DiFool > >
You only need to show a certain amount at a time, shouldnt be any more memory intensive. It would need alot of storage, but thats what a DVD is for :). At the same time, it wouldn't be easy to texture a whole country :) Ash
Try Rally Championship, real tracks, very realistic looking and some of them are very long 20mins +. It's also very fun, you should be able to pick it up on budget now. Some Call Me Tim
On Fri, 24 May 2002 14:06:57 GMT, John DiFool <[email hidden]> wrote:
Quoted text (8 lines)> Flight simmers (I'm thinking specifically of MS Flight Simulator) >get data CDs so they can fly over real-world terrain. I had a dream >last night about a round the world rally (ok ignore the oceans this is >dream logic remember?)-I would settle for simming the continental >US's interstate system so we could do some Cannonball runs cross- >country. Would this still be too memory intensive at present? How >much memory would you need for a project like that? >
Hmmm... "The Great American Cross-Country Road Race II"? Has Activision made any racing sims/games lately? -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying
"John DiFool" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Flight simmers (I'm thinking specifically of MS Flight Simulator) > get data CDs so they can fly over real-world terrain. I had a dream > last night about a round the world rally (ok ignore the oceans this is > dream logic remember?)-I would settle for simming the continental > US's interstate system so we could do some Cannonball runs cross- > country. Would this still be too memory intensive at present? How > much memory would you need for a project like that?
Way too much. To do rally, you need resolution of the terrain in FEET if not INCHES. Flight sims can get away with just satellite photos that has lousy rez. Microsoft's FS2K2 just plops RANDOM objects onto the terrain based on the underlying texture to make it more real. You don't have to model collision with the ground often in a flight sim, ya know. :-) --KC
On Fri, 24 May 2002 14:06:57 GMT, John DiFool <[email hidden]> wrote:
Quoted text (10 lines)> Flight simmers (I'm thinking specifically of MS Flight Simulator) >get data CDs so they can fly over real-world terrain. I had a dream >last night about a round the world rally (ok ignore the oceans this is >dream logic remember?)-I would settle for simming the continental >US's interstate system so we could do some Cannonball runs cross- >country. Would this still be too memory intensive at present? How >much memory would you need for a project like that? > > John DiFool >
Here you go, John. This is from news on Avsim, the flight sim site: ------------------ X-Plane developer Austin Meyer has set his sights on more Earthly simulations over the last few weeks and is now close to the first release of "X-PLANE AUTOMOTIVE." That is right a driving simulation based on much of the same technology found in the X-Plane Flight Simulator. "I am getting pretty close to release X-PLANE AUTOMOTIVE, which is just exactly what the name implies,' Austin told newsgroup members recently. "I am driving virtual Corvettes at 170 mph across X-Plane-style landscape now, with all the physics accuracy (and flexibility) that is found in X-Plane. (turbine motor on the 'Vette, anyone?) This sim uses the current (latest) X-Plane rendering engine and some elements of the "flight" engine." Those who fancy automotive sims will find lots of flexibility in the new release. The well-known Plane Maker and World Maker from X-Plane are built into the new simulation so drivers can instantly check out new track and car designs. "It will be a few weeks I think before I release, but the sim is coming along fine," Austin noted. "So, for all the people that have asked for a driving version of X-Plane (a LOT) you will soon get your wish!" For now, there is no information on whether X-Plane Automotive with get its own website or share the flight sim site. Your best bet for keeping up on this new simulator would currently be the X-Plane newsletter or the X-Plane website.
"Kasey Chang \(remove EATSPAM to reply\)" <[email hidden]> writes: > You don't have > to model collision with the ground often in a flight sim, ya know. :-)D you obviously haven't seen me at work in Falcon 4. :) -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 silence is FOO!
"Peter Holt" <[email hidden]> wrote in message news:[email hidden]... >Your best bet > for keeping up on this new simulator would currently be the X-Plane > newsletter or the X-Plane website. That sounds interesting. But I doubt there is an AI for racing, just driving different cars around that you can create yourself. Shouldn't they be calling it X-Car instead of X-Plane Automotive?
"Shodan" > That sounds interesting. But I doubt there is an AI for racing, justdriving > different cars around that you can create yourself. Shouldn't they be > calling it X-Car instead of X-Plane Automotive? > Bethesda released a title called X-car several years ago....so that title is out. I suspect the programmer is trying to bring his loyal core flight sim audience with him as he tries this out. Would a flight simmer recognize a racing title like say.... Experimental Car simulator. I don't think so...but any sim-pilot whose been exposed to Xplane will imeadiately pick up on the new direction. dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:6sWH8.31274$352.2292@sccrnsc02... > Experimental Car simulator. I don't think so...but any sim-pilot whose > been exposed to Xplane will imeadiately pick up on the new direction. > dave henrie I have X-Plane. My opiniom is not all good. But that's OT for here so will refrain from giving my opinion.

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