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iRacing - price drops - class updates mid-season

34 posts by 11 people · 15 Oct 2009 12:29 UTC - 29 Oct 2009 15:25 UTC

Notable threadiRacing cuts prices and changes subscription model

Posters discussed iRacing's price cuts, with the yearly subscription falling from $156 to $99 and cheaper content, plus participation credits for racing eight weeks a season. Tony Rickard explained the details and said hosted racing was coming. Andrew MacPherson argued iRacing needed a relaxed tier and questioned spending on pro series marketing, which led to arguments with Schooner and others.

industry/businessonline racing/leaguesrelease/newsiRacing

Automated summary.

rcgldr 15 Oct 2009 12:29 UTC#1185
I thought it would take 2 to 3 years before drastic changes like this would take place. Definately headed in the right direction in my opinion. Based on recent posts at RSC, the price drops are significant, yearly down from $149 to $99, but without the credits. However, the content prices are also lowered substantially, $12 to $15 now (versus $15 to $25). The class updates will occur more frequently. I'm not sure how much faster, but apparently someone could advance to A class in a season rather than it taking a year. This will allow some to skip buying intermediate content that they aren't interested in, a secondary beneficial effect. I also read that leagues and hosted servers are to be enabled sometime during the next season. I (and many others) are still hoping that once there's enough content and progress made with the game basics, there will be a retail version of the game being sold.
[email hidden] (rcgldr) wrote: > I thought it would take 2 to 3 years before drastic changes like > this would take place. Definately headed in the right direction > in my opinion. Agreed. Things are starting to move at iRacing, which was inevitable --- despite what they said -- given the slow growth in race participation. With more content (and probably quite popular content at that) about to dilute the pool even further, something drastic was needed. However given that they're removing the subscription credits as well as lowering the prices, effectively neutralising much of the apparent price drop, I do think this may not be enough to produce the desired results. To existing subscribers this will look like a great deal. To the many thousands required who have yet to be convinced by the pricing model, this may not look a whole lot different. Buying into a whole new series is still going to cost a fair chunk of money, and the faster access up the promotion ladder will mean -- potentially -- more money spent more quickly. Anyway, despite my cynicism it is a move in the right direction, and that has to be applauded. I'm just less enthusiastic than I was when I saw the first report. Still, it'll be worth $14 just to re-join soon just to observe the forums during the start of the next season. I have plenty of popcorn stockpiled. :-) Andrew McP
> I (and many others) are still hoping that once there's enough content and > progress made with the game basics, there will be a retail version of the > game being sold. Sorry, but I hope you're wrong about that.
"Byron Forbes" <[email hidden]> wrote in message news:[email hidden]... > I (and many others) are still hoping that once there's enough content and > progress made with the game basics, there will be a retail version of the > game being sold. Sorry, but I hope you're wrong about that. --- Highly unlikely, doesn't fit their current model at all.
Andrew MacPherson wrote: > However given that they're removing the subscription credits as well as lowering > the prices, effectively neutralising much of the apparent price drop, I do think > this may not be enough to produce the desired results. The yearly sub was $156 with $60 iRacing credits whereas the new yearly sub is $99 with a potential $40 iRacing credits each year for participation. In summary completing at least 50% distance in eight races in a twelve week season (excluding rookie cars) so it should be quite easy to achieve. There is also a two year deal at $179. Cheers Tony
"rcgldr" <[email hidden]> wrote in message news:xAEBm.103950$[email hidden]...
Quoted text (20 lines)>I thought it would take 2 to 3 years before drastic changes like this would > take place. Definately headed in the right direction in my opinion. > > Based on recent posts at RSC, the price drops are significant, yearly down > from $149 to $99, but without the credits. However, the content prices are > also lowered substantially, $12 to $15 now (versus $15 to $25). > > The class updates will occur more frequently. I'm not sure how much > faster, > but apparently someone could advance to A class in a season rather than > it taking a year. This will allow some to skip buying intermediate content > that they aren't interested in, a secondary beneficial effect. > > I also read that leagues and hosted servers are to be enabled sometime > during the next season. > > I (and many others) are still hoping that once there's enough content and > progress made with the game basics, there will be a retail version of the > game being sold. >
That's encouraging to see. But I think they need to go further and make iRacing accessible to people who maybe only want to race once or twice a month. Mobile phone companies manage to make a profit out of pay-as-you-go, so why not have pay as you race? Just top up your account if you fancy and afternoon of racing. Of course the fanboys hate that idea. Cunts the lot of 'em.
[email hidden] (Tony R) wrote: > $99 with a potential $40 iRacing credits each year for > participation. I thought that might have been binned when I saw the new prices. With the participation bonus in place that certainly makes it look like a better deal.... as long as pootling around the back of one race a week, admiring the scenery, counts. :-) Mind you, I must admit that -- as I found before when I was lured back by a good deal -- the longer I stay away from iRacing, the less I miss it. Especially now Shift has unexpectedly sparked my enthusiasm and reminded me that I'm probably not an iRacing kind of person (there's a big difference between loving the cars & tracks and loving the service itself). I don't really have the courage to race hard against real people when the stakes are so high. I have, however, contemplated abandoning my old account and starting a new one; never buying any content and focusing on the SRF. If I am ever to learn how to deal with the dangers of racing on iRacing it will be through focusing on only one car. But I know that if I return to my old account I'll just end up racing whatever's due to start when I have time to race. That's never going to make me a competitive and safe driver. Andrew McP
dfg.myass@aol (David G Fisher's Left Testicle) wrote: > But I think they need to go further and make > iRacing accessible to people who maybe only want to race once or > twice a month. This may be the core problem. iRacing needs to be cheap enough (in some form or other) that 'the average racer' doesn't mind leaving his cars in the garage. There is very little relaxed racing to be had on iRacing at the moment (this may change when hosted races are realistically priced, or not priced at all), so you can't (or shouldn't) join a race unless you're ready to take it very seriously. Most of us -- and I think that's most human beings, not just the small demographic interested in iRacing -- just don't take racing that seriously that often. It's *a* hobby, not our *only* hobby. Hence the slow start, relatively low participation, and steady stream of changes to iRacing's structure trying to boost activity. My recent experiences with NFS Shift have served to remind me that there is more to this hobby that the hardcore quest for virtual reality. But then GPL should have taught everyone that... superb product, but not the widespread success we might have hoped for. [Though obviously it had a very long burn at the enthusiast end of the spectrum] I remain hopeful that iRacing will eventually split into two services/products. One serving the small hardcore audience they originally designed their product for (because it works very well for that audience). The other for those of us who enjoy racing too much to take it that seriously. Andrew McP
[email hidden] (Tony R) wrote: > $99 with a potential $40 iRacing credits each year > for participation. In summary completing at least 50% distance in Copied from a quote at RSC: _______________________________________________ The details of the �Credit for Race Participation Program� are as follows: � To qualify for iRacing credits a driver must participate in eight different race weeks in the course of a normal 12-week season in an individual official iRacing series. (Only Race Sessions in Official Series Count; sessions in Pro and Rookie series do NOT count, nor do sessions in Week 13.) � For the purpose of the �Credit for Race Participation Program� a driver satisfies the participation requirement by scoring championship points in his or her race session, and completing at least 50% of the number of laps completed by the class winner. Races with an odd number of laps will be truncated. e.g. If the winner of an individual�s car class completes 17 laps other members of that class need to complete only eight rather than nine laps. � In the case of a race with no finishers, the race will still count as an official session for the purposes of this program. Drivers who complete 50% of the laps completed by the driver in that class who has completed the highest number of laps will receive participation credit. � For the purposes of this program a driver may participate at any series for which he or she is eligible. (e.g. A driver holding an A license may participate in B, C, or D level races.) � Payouts are $4.00 iRacing credit per official C or D level series and $7.00 iRacing credit per official A or B level series. Maximum credit per season is $10.00. � iRacing Credits earned under this program will be calculated during Week 13 of that season. A promotion code will be generated for the proper amount of credit for each member and then e-mailed to the member prior to the start of next season. _______________________________________________ Well, that's that settled then. Pass the headache tablets somebody! ;-) > a driver satisfies the participation requirement by scoring > championship points in his or her race session I hope that includes negative points. I suspect it will. Andrew McP
"schooner" <[email hidden]> wrote in message news:IcJBm.48926$PH1.32326@edtnps82...
Quoted text (14 lines)> > "Byron Forbes" <[email hidden]> wrote in message > news:[email hidden]... >> I (and many others) are still hoping that once there's enough content and >> progress made with the game basics, there will be a retail version of the >> game being sold. > > > Sorry, but I hope you're wrong about that. > > --- > > Highly unlikely, doesn't fit their current model at all. >
Yeah, well as a paying customer now the idea of them even thinking of spending 1 moment or dollar on this offends me! :) Plenty of infinitely more important things for them to do imo.
[email hidden] (Byron Forbes) wrote: > Yeah, well as a paying customer now the idea of them even thinking > of spending 1 moment or dollar on this offends me! :) As someone who's 'invested' $450 with iRacing so far it offends me that even $1 of that has gone towards pointless development of the Pro series, WDC, free road racing adventure for John Prather, and assorted other iMarketing jollies which I see as chasing a fantasy business model doomed to eventual failure. iRacing will eventually have no choice but to go with the flow of subscribers. It is still too early to tell which direction that will be. But to me it is clear that -- behind the smokescreen of positive spin which oozes from every iPress release -- iRacing has already had to move away from its original pure, hardcore model. In time it will shift even further. The trick will be disguising that move from the hardcore user base which has so far helped stunt its growth. IMO anyway. :-) Andrew McP
On Oct 15, 3:37 pm, "David G Fisher's Left Testicle" <dfg.myass@aol> wrote:
Quoted text (33 lines)> "rcgldr" <[email hidden]> wrote in message > > news:xAEBm.103950$[email hidden]... > > >I thought it would take 2 to 3 years before drastic changes like this would > > take place. Definately headed in the right direction in my opinion. > > > Based on recent posts at RSC, the price drops are significant, yearly down > > from $149 to $99, but without the credits. However, the content prices are > > also lowered substantially, $12 to $15 now (versus $15 to $25). > > > The class updates will occur more frequently. I'm not sure how much > > faster, > > but apparently someone could advance to A class in a season rather than > > it taking a year. This will allow some to skip buying intermediate content > > that they aren't interested in, a secondary beneficial effect. > > > I also read that leagues and hosted servers are to be enabled sometime > > during the next season. > > > I (and many others) are still hoping that once there's enough content and > > progress made with the game basics, there will be a retail version of the > > game being sold. > > That's encouraging to see. But I think they need to go further and make > iRacing accessible to people who maybe only want to race once or twice a > month. > > Mobile phone companies manage to make a profit out of pay-as-you-go, so why > not have pay as you race? Just top up your account if you fancy and > afternoon of racing. > > Of course the fanboys hate that idea. Cunts the lot of 'em.
LOL :-) Fanboys...
"Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (28 lines)> [email hidden] (Byron Forbes) wrote: > >> Yeah, well as a paying customer now the idea of them even thinking >> of spending 1 moment or dollar on this offends me! :) > > As someone who's 'invested' $450 with iRacing so far it offends me that > even $1 of > that has gone towards pointless development of the Pro series, WDC, free > road > racing adventure for John Prather, and assorted other iMarketing jollies > which I > see as chasing a fantasy business model doomed to eventual failure. > > iRacing will eventually have no choice but to go with the flow of > subscribers. It > is still too early to tell which direction that will be. But to me it is > clear that > -- behind the smokescreen of positive spin which oozes from every iPress > release -- > iRacing has already had to move away from its original pure, hardcore > model. In > time it will shift even further. The trick will be disguising that move > from the > hardcore user base which has so far helped stunt its growth. > > IMO anyway. :-) > > Andrew McP
Far more of John Henry's money has gone into this than yours so I wouldn't worry too much. Lotta haters that can't seem to just let go of iRacing...
[email hidden] (schooner) wrote: > Lotta haters that can't seem to just let go of iRacing... Lotta defensive types who can't recognise the difference between dissatisfaction and hate. I still love the cars and on-track experience Kaemmer has created. I still dislike the service currently called iRacing because it lacks sufficient relaxed racing for my -- and many others' -- tastes. Presently I have no choice but to tolerate one if I want the other. Still, comments like yours help remind me why I left iRacing repeatedly, so hopefully you'll have done me a favour. Andrew McP
"Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> [email hidden] (schooner) wrote: > >> Lotta haters that can't seem to just let go of iRacing... > > Lotta defensive types who can't recognise the difference between > dissatisfaction > and hate. I still love the cars and on-track experience Kaemmer has > created. I > still dislike the service currently called iRacing because it lacks > sufficient > relaxed racing for my -- and many others' -- tastes. Presently I have no > choice but > to tolerate one if I want the other. > > Still, comments like yours help remind me why I left iRacing repeatedly, > so > hopefully you'll have done me a favour. > > Andrew McP
Glad I could help. Hit a sore spot it seems with you. Just find it curious you talk of iRacing so often in a negative light, if you don't like it why not just move on? Still so many seem to watch their every move so as to complain.
[email hidden] (schooner) wrote: > Hit a sore spot it seems with you. Says the man threatened enough to call me a hater. Shall we play a game of 'my sore spot's bigger than yours?' ;-) > if you don't like it why not just move on? You haven't digested any of my posts have you... just reacted to them. I have said repeatedly that I want iRacing to succeed. I just believe it would be better to split it into two forms... one for the hardcore masochists who've been the core audience so far, one for the many, many thousands of amateur, Sunday drivers like myself who appreciate good code but not restrictive environments. Then we can all enjoy the best sim code on the planet in peace and harmony, with never a cross word, sneery comment, or flaming row on the race track over lost SR or a prematurely ended race. Who am I kidding. We'll always find *something* to argue about. That's what the internet was made for after all! The danger in the current evolution of iRacing is that it's heading for some kind of middle ground which will annoy both sides of the debate equally. That's why I remain critical... hopefully in a good 'iceberg ahead!' kind of way, though I appreciate that in some cultures and personality types the phrase 'constructive criticism' doesn't really exist. If I didn't care, I would, as you suggest, bugger off and leave iRacing and related topics forever. I could equally suggest that if you're so happy with iRacing, why feel the need to defend it? If I'm being a complete and utter iCock, then why not let me damn myself with my own fingers? Silly question, eh? The bottom line is we're here to discuss sims, and that's what we're doing. Well done for helping keep the newsgroup alive, and thanks for the opportunity to explore my complex iOpinions in more detail. I appreciate the counselling session. ;-) Andrew McP
schooner wrote: > Just find it curious you talk of iRacing so often in a negative light, > if you don't like it why not just move on? > Still so many seem to watch their every move so as to complain. Andrew is our resident iRacing manic depressive member :) The Skip Barber will lure him back eventually and he will have another whirlwind holiday romance, be smitten with iRacing again, make videos to express his love and spend a small fortune on monthly subscriptions before going back to the cheap alternatives and getting a bit of rough with Shift. One of these days he will settle down and buy a two year deal and save himself some $ but he still feels he needs to play the field :) Cheers Tony
[email hidden] (Tony R) wrote: > One of these days he will settle down and buy a two year deal Wash your mouth out! Seriously, all I probably really want from iRacing at this stage is one, single, solitary permanent 'fun' server. Then I could support the project with a permanent subscription, while -- most of the time -- racing in a relaxed way which suits my temperament. Until then, I anticipate my love/hate, in/out, iHokey-cokey to continue. If I'm lucky iRacing may even start paying me to stay away! Andrew McP PS Shift is a very cheap date, and I haven't caught anything yet. Except maybe oversteer-itis. I think a dose of penicillin should sort that out though.
Andrew MacPherson wrote:
Quoted text (8 lines)>> One of these days he will settle down and buy a two year deal > > Wash your mouth out! > > Seriously, all I probably really want from iRacing at this stage is one, single, > solitary permanent 'fun' server. Then I could support the project with a permanent > subscription, while -- most of the time -- racing in a relaxed way which suits my > temperament.
Hosted racing will be here next season, whih should cater for varying tastes all being well. We will see. > Until then, I anticipate my love/hate, in/out, iHokey-cokey to continue. If I'm > lucky iRacing may even start paying me to stay away! That would be like a newsagent refusing to sell you cigarettes because you keep giving up and becoming an anti smoker for a couple of weeks... > PS Shift is a very cheap date, and I haven't caught anything yet. Except maybe > oversteer-itis. A bit loose?
Beckett 16 Oct 2009 22:47 UTC↳ reply to rcgldr#294303
On Thu, 15 Oct 2009 05:29:21 -0700, "rcgldr" <[email hidden]> wrote:
Quoted text (18 lines)>I thought it would take 2 to 3 years before drastic changes like this would >take place. Definately headed in the right direction in my opinion. > >Based on recent posts at RSC, the price drops are significant, yearly down >from $149 to $99, but without the credits. However, the content prices are >also lowered substantially, $12 to $15 now (versus $15 to $25). > >The class updates will occur more frequently. I'm not sure how much faster, >but apparently someone could advance to A class in a season rather than >it taking a year. This will allow some to skip buying intermediate content >that they aren't interested in, a secondary beneficial effect. > >I also read that leagues and hosted servers are to be enabled sometime >during the next season. > >I (and many others) are still hoping that once there's enough content and >progress made with the game basics, there will be a retail version of the >game being sold.
meh...still not cheap enough to get me to join. The writing is on the wall, iRacing will eventually fail and it is just a matter of when and not if.
GaryR 17 Oct 2009 03:55 UTC↳ reply to Beckett#1004
I'm just glad we have intelligent people like you to follow here. meh I've lost asswipe coount but i'm pretty sure it's over 1000 now. meh write meh on the wall.. meh. >On Fri, 16 Oct 2009 15:47:06 -0700, Beckett <[email hidden]> wrote: >meh...still not cheap enough to get me to join. The writing is on the >wall, iRacing will eventually fail and it is just a matter of when and >not if.
[email hidden] (Tony R) wrote: > Hosted racing will be here next season, whih should cater for > varying tastes all being well. At $1 a race I'd be inclined to agree. I think $3 is the wrong side of discouraging. But then that's exactly what it's supposed to be. Cheap enough that leagues can justify the cost, but not so cheap that a mass outbreak of alternative racing is likely to break out. I may be pleasantly surprised though, especially in the first few weeks it's available. And it's certainly a darned sight better than having no options at all. Anyone up for a 1 hour race at Bristol in the Lotus? ;-) > A bit loose? I wish! Andrew McP
"Beckett" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)> On Thu, 15 Oct 2009 05:29:21 -0700, "rcgldr" <[email hidden]> wrote: > >>I thought it would take 2 to 3 years before drastic changes like this >>would >>take place. Definately headed in the right direction in my opinion. >> >>Based on recent posts at RSC, the price drops are significant, yearly down >>from $149 to $99, but without the credits. However, the content prices are >>also lowered substantially, $12 to $15 now (versus $15 to $25). >> >>The class updates will occur more frequently. I'm not sure how much >>faster, >>but apparently someone could advance to A class in a season rather than >>it taking a year. This will allow some to skip buying intermediate content >>that they aren't interested in, a secondary beneficial effect. >> >>I also read that leagues and hosted servers are to be enabled sometime >>during the next season. >> >>I (and many others) are still hoping that once there's enough content and >>progress made with the game basics, there will be a retail version of the >>game being sold. > > meh...still not cheap enough to get me to join. The writing is on the > wall, iRacing will eventually fail and it is just a matter of when and > not if.
And one day we all die. iRacing will probably moph into something else.
"schooner" <[email hidden]> wrote in message news:aIYBm.49005$PH1.35244@edtnps82...
Quoted text (35 lines)> > "Andrew MacPherson" <[email hidden]> wrote in message > news:[email hidden]... >> [email hidden] (Byron Forbes) wrote: >> >>> Yeah, well as a paying customer now the idea of them even thinking >>> of spending 1 moment or dollar on this offends me! :) >> >> As someone who's 'invested' $450 with iRacing so far it offends me that >> even $1 of >> that has gone towards pointless development of the Pro series, WDC, free >> road >> racing adventure for John Prather, and assorted other iMarketing jollies >> which I >> see as chasing a fantasy business model doomed to eventual failure. >> >> iRacing will eventually have no choice but to go with the flow of >> subscribers. It >> is still too early to tell which direction that will be. But to me it is >> clear that >> -- behind the smokescreen of positive spin which oozes from every iPress >> release -- >> iRacing has already had to move away from its original pure, hardcore >> model. In >> time it will shift even further. The trick will be disguising that move >> from the >> hardcore user base which has so far helped stunt its growth. >> >> IMO anyway. :-) >> >> Andrew McP > > Far more of John Henry's money has gone into this than yours so I wouldn't > worry too much. > Lotta haters that can't seem to just let go of iRacing...
You're too defensive, you cunt.
"Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> [email hidden] (schooner) wrote: > >> Lotta haters that can't seem to just let go of iRacing... > > Lotta defensive types who can't recognise the difference between > dissatisfaction > and hate. I still love the cars and on-track experience Kaemmer has > created. I > still dislike the service currently called iRacing because it lacks > sufficient > relaxed racing for my -- and many others' -- tastes. Presently I have no > choice but > to tolerate one if I want the other. >
You want you cannot have - have a think about the term "relaxed racing"! It seems you're on the arcade side of racing games.
[email hidden] (Byron Forbes) wrote: > You want you cannot have - have a think about the term "relaxed > racing"! I assume it's your turn to deliberately misinterpret what I say today? Is there a rota I don't know about? ;-) By my definition, every GPL race which allowed shift-r was a relaxed race. So are all the 24 heures du fun races on iRacing. Andrew McP
dfg.myass@aol (David G Fisher's Left Testicle) wrote: > And one day we all die. And some of us are closer to our statistical chequered flag than others. That's why I'm in a hurry for iRacing to have some more relaxed options. At this rate I'll have arthritis in both hands, and no eyesight at all left before iRacing morphs into something with more options for amateurs like myself. There is, however, a lot to be said for seizing the moment, so you're right. That's why I approached Shift with an open mind, and why I can't give up completely on iRacing, despite my inevitable discomfort within the current restrictive format. Andrew McP... one foot in the grave, the other on the brake pedal. Live slow, die quickly! Or something like that.
Andrew, You are right. If you take the max number of members and multiply that by the max earnings potential for that amount .... it still can't pay the bills without reaching into JH's pocket. The hardcore iracing zealot is the biggest enemy to success. They reap what they sow. It's a Devil's bargin. Andrew MacPherson wrote:
Quoted text (20 lines)> [email hidden] (Byron Forbes) wrote: > >> Yeah, well as a paying customer now the idea of them even thinking >> of spending 1 moment or dollar on this offends me! :) > > As someone who's 'invested' $450 with iRacing so far it offends me that even $1 of > that has gone towards pointless development of the Pro series, WDC, free road > racing adventure for John Prather, and assorted other iMarketing jollies which I > see as chasing a fantasy business model doomed to eventual failure. > > iRacing will eventually have no choice but to go with the flow of subscribers. It > is still too early to tell which direction that will be. But to me it is clear that > -- behind the smokescreen of positive spin which oozes from every iPress release -- > iRacing has already had to move away from its original pure, hardcore model. In > time it will shift even further. The trick will be disguising that move from the > hardcore user base which has so far helped stunt its growth. > > IMO anyway. :-) > > Andrew McP
I always love it when fan boys try to tell you how to think. schooner wrote:
Quoted text (35 lines)> > "Andrew MacPherson" <[email hidden]> wrote in message > news:[email hidden]... >> [email hidden] (Byron Forbes) wrote: >> >>> Yeah, well as a paying customer now the idea of them even thinking >>> of spending 1 moment or dollar on this offends me! :) >> >> As someone who's 'invested' $450 with iRacing so far it offends me >> that even $1 of >> that has gone towards pointless development of the Pro series, WDC, >> free road >> racing adventure for John Prather, and assorted other iMarketing >> jollies which I >> see as chasing a fantasy business model doomed to eventual failure. >> >> iRacing will eventually have no choice but to go with the flow of >> subscribers. It >> is still too early to tell which direction that will be. But to me it >> is clear that >> -- behind the smokescreen of positive spin which oozes from every >> iPress release -- >> iRacing has already had to move away from its original pure, hardcore >> model. In >> time it will shift even further. The trick will be disguising that >> move from the >> hardcore user base which has so far helped stunt its growth. >> >> IMO anyway. :-) >> >> Andrew McP > > Far more of John Henry's money has gone into this than yours so I > wouldn't worry too much. > Lotta haters that can't seem to just let go of iRacing...
Beckett 17 Oct 2009 19:12 UTC↳ reply to GaryR#294304
On Fri, 16 Oct 2009 23:55:37 -0400, GaryR <[email hidden]> wrote:
Quoted text (7 lines)>I'm just glad we have intelligent people like you to follow here. >meh > >I've lost asswipe coount but i'm pretty sure it's over 1000 now. >meh > >write meh on the wall.. meh.
Cunt.
GaryR 18 Oct 2009 02:32 UTC↳ reply to Beckett#1020
meh
Quoted text (13 lines)>On Sat, 17 Oct 2009 12:12:00 -0700, Beckett <[email hidden]> wrote: >On Fri, 16 Oct 2009 23:55:37 -0400, GaryR <[email hidden]> >wrote: > >>I'm just glad we have intelligent people like you to follow here. >>meh >> >>I've lost asswipe coount but i'm pretty sure it's over 1000 now. >>meh >> >>write meh on the wall.. meh. > >Cunt.
GaryR 18 Oct 2009 02:33 UTC↳ reply to Beckett#1021
meh
Quoted text (13 lines)>On Sat, 17 Oct 2009 12:12:00 -0700, Beckett <[email hidden]> wrote: >On Fri, 16 Oct 2009 23:55:37 -0400, GaryR <[email hidden]> >wrote: > >>I'm just glad we have intelligent people like you to follow here. >>meh >> >>I've lost asswipe coount but i'm pretty sure it's over 1000 now. >>meh >> >>write meh on the wall.. meh. > >Cunt.

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