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Rec.Autos.Simulators Archive

N2002: The Martinsville bug

4 posts by 4 people · 28 May 2002 07:46 UTC - 28 May 2002 15:11 UTC

Colin Harris wrote: > > Chaps, someone's told me that there might be a bug in an online race at > Marty, something to do with the pace car? Can you tell me what it is, and if > there's a workaround? (Also, if you've had a non-bug race there, I'd like to > know too!) My league's there next week... "Might be a bug".....you've got a way with words Colin :-) Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
Only known workaround is no yellows. Some have reported getting lucky and not having an atttack of the red machine of death, but not to many. MadDAWG
"Colin Harris" <[email hidden]> wrote in message news:hBGI8.1387$[email hidden]... > Chaps, someone's told me that there might be a bug in an online race at > Marty, something to do with the pace car? Can you tell me what it is, andif > there's a workaround? (Also, if you've had a non-bug race there, I'd liketo > know too!) My league's there next week... > > -- > > Yeah, you could say that, our league race went like this: Pace car pitted on PACE LAP (lol) so we got an extra lap in before the initial green flew. First yellow, all was well. 2nd yellow, pace car came out and in an attempt to catch the leader, flew around the track at over 140mph. Plowed through some guys knocking them into oblivion, even had some hanging off the fences before he was done. We had to restart and run with no yellows. I have heard some folks say they can get through a race ok, but if a yellow comes out and the leader is not the first person to take the flag, then the pace car will wreck everyone between him and the leader and may not stop there...

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