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N2002--When is the race "officially" over

6 posts by 5 people · 30 May 2002 15:41 UTC - 03 Jun 2002 18:42 UTC

E. P. 30 May 2002 15:41 UTC#117877
Is there a time limit in which every car has to pass the finish line before the race game considers the race officially over? In a Taladega race while running in third place (with one lap to go) I blew my front tires in an accident. I continued racing since the second placed car was running out of fuel. The second placed car eventually stopped on the track and called the tow truck. I crawled to the finish line without front tires, but before I ever crossed the start/finish line the spotter said "Come on in, the race is over." I ended up being third in the standings and the car that ran out of fuel stayed in second. How can that be? I DID cross the start/finish line and the second place finisher never crossed the line (The start/finish line in Taladega is BEHIND the pitlane and not in the middle of it like on most tracks). So I was wondering if there is a time limit in which you have to cross the start/finish line after the leader/winner takes the checkered flag? If there is one, does it change depending on the size of the track? What are the rules in the real Winston cup? In another scenario that might be totally unrelated, I races Bristol. I was 1 lap ahead of the second place car when I took the checkered flag for the win. In the final standings the second place car was listed 2 laps down ... no warp was involved. Is this a bug, or somebody has an explanation for it. So many questions ... thank you in advance.
"E. P." <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> Is there a time limit in which every car has to pass the finish line > before the race game considers the race officially over? > In a Taladega race while running in third place (with one lap to go) I > blew my front tires in an accident. I continued racing since the > second placed car was running out of fuel. The second placed car > eventually stopped on the track and called the tow truck. I crawled to > the finish line without front tires, but before I ever crossed the > start/finish line the spotter said "Come on in, the race is over." I > ended up being third in the standings and the car that ran out of fuel > stayed in second. How can that be? I DID cross the start/finish line > and the second place finisher never crossed the line (The start/finish > line in Taladega is BEHIND the pitlane and not in the middle of it > like on most tracks). So I was wondering if there is a time limit in > which you have to cross the start/finish line after the leader/winner > takes the checkered flag? If there is one, does it change depending on > the size of the track? What are the rules in the real Winston cup? > In another scenario that might be totally unrelated, I races Bristol. > I was 1 lap ahead of the second place car when I took the checkered > flag for the win. In the final standings the second place car was > listed 2 laps down ... no warp was involved. Is this a bug, or > somebody has an explanation for it. > So many questions ... thank you in advance.
No time limit in the sim that I know of, fwiw, definately not in actual Cup racing. Hard to say what happened at Tally, but since the second place car ran out of fuel, did a yellow come out ? If so, may be tied to that. Re Bristol, yep, I've seen a similiar thing happen, think it's a bug there. -John
"John Pancoast" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (28 lines)> > "E. P." <[email hidden]> wrote in message > news:[email hidden]... > > Is there a time limit in which every car has to pass the finish line > > before the race game considers the race officially over? > > In a Taladega race while running in third place (with one lap to go) I > > blew my front tires in an accident. I continued racing since the > > second placed car was running out of fuel. The second placed car > > eventually stopped on the track and called the tow truck. I crawled to > > the finish line without front tires, but before I ever crossed the > > start/finish line the spotter said "Come on in, the race is over." I > > ended up being third in the standings and the car that ran out of fuel > > stayed in second. How can that be? I DID cross the start/finish line > > and the second place finisher never crossed the line (The start/finish > > line in Taladega is BEHIND the pitlane and not in the middle of it > > like on most tracks). So I was wondering if there is a time limit in > > which you have to cross the start/finish line after the leader/winner > > takes the checkered flag? If there is one, does it change depending on > > the size of the track? What are the rules in the real Winston cup? > > In another scenario that might be totally unrelated, I races Bristol. > > I was 1 lap ahead of the second place car when I took the checkered > > flag for the win. In the final standings the second place car was > > listed 2 laps down ... no warp was involved. Is this a bug, or > > somebody has an explanation for it. > > So many questions ... thank you in advance. > > No time limit in the sim that I know of, fwiw, definately not in actual > Cup racing. Hard to say what happened at Tally, but since the second
place
Quoted text (7 lines)> car ran out of fuel, did a yellow come out ? If so, may be tied to that. > > Re Bristol, yep, I've seen a similiar thing happen, think it's a bug > there. > > -John >
No explaination for the timing thing here. I do know that if a car cannot cross the finish line then the order is scored as of their last visit to the S/F line, in the sim and in NASCAR. And it could be related to the phenomenon you mentioned and I address below. As for Bristol, we observe that all the time unfortunately and it is warp related. You don't have to warp per se, but if the server loses track of you for the split second you are crossing the S/F line, then it does not count you for that lap. We have guys that continually do it, their connections look ok, but the server doesn't count their laps. Has happened at Richmond, Dover, Coca Cola and Lowes that I am aware of in our league. Was it at a restart or coming to a yellow? Those seem to be the times when the problem occurs the most. It is possible to have a bad Q spike and everyone still see you and you them, but the server loses track of you and that is all it takes.
Actually there is a time limit after the leader takes the checkered flag to prevent someone from just parking during the last lap and holding up the race indefinitely. The timer is based off of some multiple of the track's nominal lap time, and should be reasonably long enough so that you can still limp around at a decent speed and make it in time. Any cars that don't take the checkered are scored as of their last successful lap crossing. - Eric "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > No time limit in the sim that I know of, fwiw, definately not inactual > Cup racing. Hard to say what happened at Tally, but since the secondplace > car ran out of fuel, did a yellow come out ? If so, may be tied tothat.
Thanks Eric. -John "Eric Busch" <[email hidden]> wrote in message news:ad6gto$s89$[email hidden]...
Quoted text (21 lines)> Actually there is a time limit after the leader takes the checkered flag > to prevent someone from just parking during the last lap and holding up > the race indefinitely. The timer is based off of some multiple of the > track's nominal lap time, and should be reasonably long enough so that > you can still limp around at a decent speed and make it in time. Any > cars that don't take the checkered are scored as of their last > successful lap crossing. > > - Eric > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > No time limit in the sim that I know of, fwiw, definately not in > actual > > Cup racing. Hard to say what happened at Tally, but since the second > place > > car ran out of fuel, did a yellow come out ? If so, may be tied to > that. > >
Yes, there is a time limit. The checkered flag will only fly for some multiple (I think about one-and-a-half) of a good lap time before it's withdrawn and scoring is discontinued. I believe this is the case in GPL, N4 and N02. Randy "E. P." <[email hidden]> wrote in message news:[email hidden]... > Is there a time limit in which every car has to pass the finish line > before the race game considers the race officially over?

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