Guys,
I'm interested in trying a modem-to-modem multiplayer connection with a
friend. Is there a site which discusses how to best set this up?
Thanks
Brian
Modem-to-modem multiplayer in NASCAR Racing 2002
Brian Carabee asked how to set up a direct modem connection in NASCAR Racing 2002. After suggestions about a Windows dial-up server, Papyrus's Eric Busch explained that N2002 supports direct modem play if both sides enable 'Detect Modems'. The thread drifted into nostalgia for Falcon 3 and other DOS flight sims.
With Eric Busch (Papyrus)
Automated summary.
In article <[email hidden]>, "Phantom"
<[email hidden]> writes:
>Guys,
>
>I'm interested in trying a modem-to-modem multiplayer connection with a
>friend. Is there a site which discusses how to best set this up?
>
I didn't think N2002 *had* a modem connection ability...?
Eldred
--
Homepage - http://www.umich.edu/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
breast cancer. If you can, please go to my homepage and see how to make a
donation. Thank you.
Remove SPAM-OFF to reply.
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
Sure there is, have the *host* run a personal dialup server on a Win98
system and get his assigned IP by running winipcfg from the Run box. Then
have the client dialup the host's computer and connect (using plain old
DUN). Then the host starts N2002 in host mode (host via IP) and the client
runs (connect via IP) to the host's IP and they can connect and play just
fine. It isn't a *true* modem-to-modem function in the game, but with dialup
IP it can easily be gotten around.
The most important thing is for the host to be able to relay his assigned IP
(his OS will assign him one once a dialup server is running) so the client
can connect to that IP once he has dialed in. Then the game simply thinks it
is a regular IP connection.
Quoted text (12 lines)
> In article <[email hidden]>, "Phantom" > <[email hidden]> writes: > > >Guys, > > > >I'm interested in trying a modem-to-modem multiplayer connection with a > >friend. Is there a site which discusses how to best set this up? > > > > I didn't think N2002 *had* a modem connection ability...? > > EldredIsn't there a way just to have NR2002 wait to answer a phone call? I mean,
does the client have to connect via IP?
I remember the good old days of Falcon 3 where we just had our computers
dial each other up and the host would wait for a call.
Brian
"SimRacer" <[email hidden]> wrote in message
news:qLMJ8.48396$[email hidden]...
dialup
> IP it can easily be gotten around.
>
> The most important thing is for the host to be able to relay his assignedIP
> (his OS will assign him one once a dialup server is running) so the client
> can connect to that IP once he has dialed in. Then the game simply thinksit
> is a regular IP connection.
>
>
Quoted text (22 lines)
> > "EldredP" <[email hidden]> wrote in message > news:[email hidden]... > > In article <[email hidden]>, "Phantom" > > <[email hidden]> writes: > > > > >Guys, > > > > > >I'm interested in trying a modem-to-modem multiplayer connection with a > > >friend. Is there a site which discusses how to best set this up? > > > > > > > I didn't think N2002 *had* a modem connection ability...? > > > > Eldred > > Sure there is, have the *host* run a personal dialup server on a Win98 > system and get his assigned IP by running winipcfg from the Run box. Then > have the client dialup the host's computer and connect (using plain old > DUN). Then the host starts N2002 in host mode (host via IP) and the client > runs (connect via IP) to the host's IP and they can connect and play just > fine. It isn't a *true* modem-to-modem function in the game, but withIn article <qLMJ8.48396$[email hidden]>, "SimRacer"
<[email hidden]> writes:
Yeah, I tried that with a friend of mine. Problem is, the only ISP he has is
AOL... It added too much overhead, and he couldn't stay connected. :(
Eldred
--
Homepage - http://www.umich.edu/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
breast cancer. If you can, please go to my homepage and see how to make a
donation. Thank you.
Remove SPAM-OFF to reply.
Quoted text (11 lines)
>> I didn't think N2002 *had* a modem connection ability...? >> >> Eldred > >Sure there is, have the *host* run a personal dialup server on a Win98 >system and get his assigned IP by running winipcfg from the Run box. Then >have the client dialup the host's computer and connect (using plain old >DUN). Then the host starts N2002 in host mode (host via IP) and the client >runs (connect via IP) to the host's IP and they can connect and play just >fine. It isn't a *true* modem-to-modem function in the game, but with dialup >IP it can easily be gotten around. AH !!!!!!! Another F3 junkie, lol. Boy, I have the same memories Brian;
great fun. Still have the sim around here somewhere.
-John
"Phantom" <[email hidden]> wrote in message
news:[email hidden]...
a
Then
> > have the client dialup the host's computer and connect (using plain old
> > DUN). Then the host starts N2002 in host mode (host via IP) and theclient
> > runs (connect via IP) to the host's IP and they can connect and playjust
> > fine. It isn't a *true* modem-to-modem function in the game, but with
> dialup
> > IP it can easily be gotten around.
> >
> > The most important thing is for the host to be able to relay hisassigned
> IP
> > (his OS will assign him one once a dialup server is running) so theclient
> > can connect to that IP once he has dialed in. Then the game simplythinks
> it
> > is a regular IP connection.
> >
> >
>
>
Quoted text (20 lines)
> Isn't there a way just to have NR2002 wait to answer a phone call? I mean, > does the client have to connect via IP? > > I remember the good old days of Falcon 3 where we just had our computers > dial each other up and the host would wait for a call. > > Brian > > > "SimRacer" <[email hidden]> wrote in message > news:qLMJ8.48396$[email hidden]... > > > > "EldredP" <[email hidden]> wrote in message > > news:[email hidden]... > > > In article <[email hidden]>, "Phantom" > > > <[email hidden]> writes: > > > > > > >Guys, > > > > > > > >I'm interested in trying a modem-to-modem multiplayer connection withQuoted text (9 lines)
> > > >friend. Is there a site which discusses how to best set this up? > > > > > > > > > > I didn't think N2002 *had* a modem connection ability...? > > > > > > Eldred > > > > Sure there is, have the *host* run a personal dialup server on a Win98 > > system and get his assigned IP by running winipcfg from the Run box.
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
client
> >runs (connect via IP) to the host's IP and they can connect and play just
> >fine. It isn't a *true* modem-to-modem function in the game, but withdialup
> >IP it can easily be gotten around.
>
> Yeah, I tried that with a friend of mine. Problem is, the only ISP he hasis
> AOL... It added too much overhead, and he couldn't stay connected. :(
>
> Eldred
Well, you don't call the ISP, you call your friend's computer directly,
modem to modem. He shouldn't dialup to his ISP. Start a dialup server on
your end (unless you're on cable of course) and your modem will wait for his
modem to call into it, not AOL. Once connected, he plugs in the IP that the
hosts dialup server has assigned him and he will be able to connect.
Otherwise it is IP over the internet, I thought the original poster wanted
straight modem to modem, which will require some sort of dialup server on
the host's end AND both parties be using a 56k modem.
Quoted text (11 lines)
> In article <qLMJ8.48396$[email hidden]>, "SimRacer" > <[email hidden]> writes: > > >> I didn't think N2002 *had* a modem connection ability...? > >> > >> Eldred > > > >Sure there is, have the *host* run a personal dialup server on a Win98 > >system and get his assigned IP by running winipcfg from the Run box. Then > >have the client dialup the host's computer and connect (using plain old > >DUN). Then the host starts N2002 in host mode (host via IP) and theIn article <tERJ8.22223$[email hidden]>, "SimRacer"
<[email hidden]> writes:
Oh, you mean configure MY computer as a dial-up network for him to connect
to... I *totally* misunderstood what you were saying... I've never tried that
before. But, since he's in a different area code(within walking distance,
yet!), that might run up his phone bill too much. I may just hook up my other
computer , use the Daemon program or No-CD on it, and invite him over for a LAN
race.
Eldred
--
Homepage - http://www.umich.edu/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
breast cancer. If you can, please go to my homepage and see how to make a
donation. Thank you.
Remove SPAM-OFF to reply.
Quoted text (8 lines)
>Well, you don't call the ISP, you call your friend's computer directly, >modem to modem. He shouldn't dialup to his ISP. Start a dialup server on >your end (unless you're on cable of course) and your modem will wait for his >modem to call into it, not AOL. Once connected, he plugs in the IP that the >hosts dialup server has assigned him and he will be able to connect. >Otherwise it is IP over the internet, I thought the original poster wanted >straight modem to modem, which will require some sort of dialup server on >the host's end AND both parties be using a 56k modem.Actually it does. You'll need to ensure that both the host (answerer)
and client (dialer) have the "Detect Modems" option checked in the
multiplayer screen's Configure dialog box (contrary to what some people
seem to think, unless you plan to do direct modem to modem connections
there is no reason to have this option checked). Once that's done, the
host sets up the race as he normally would with the only thing different
being to enable the checkbox for his modem in the "Allow Connections
Via" list with the appropriate baud rate selected. He would then start
the server and wait for the client to dial in (his modem will
automatically answer). On the client's Join screen he selects his modem
from the "Connect Via" drop-down, selects the appropriate baud rate,
types in the phone number to dial and then hits the green continue
button to dial into the other machine and connect to the server.
Note that the host can mix and match the allowed connections meaning you
could have multiple clients connect through TCP/IP (WAN or LAN) and IPX
while at the same time allowing a modem user to dial in (multiple modems
might even work if you had the hardware and phone lines to support it).
You can even throw in a couple clients connected via null-modem cables
if you wanted (that's assuming of course your COM ports are free and
you've enabled the "Detect Serial Ports" option in the Multiplayer
Configure dialog box).
- Eric
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> I didn't think N2002 *had* a modem connection ability...?
I tell you, John, I don't think that a better sim has ever been created,
even though that was ten years ago.
Were you a member of the old Prodigy "F3 Group"? I was "Phantom" in the
group.
Brian
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> AH !!!!!!! Another F3 junkie, lol. Boy, I have the same memoriesBrian;
> great fun. Still have the sim around here somewhere.
>
> -John
Thanks for the info, Eric. I thought the host should be able to answer. I'll
try it as soon as my buddy gets his act together. As for the mix and match
you mention - no thanks!
lol
Brian
"Eric Busch" <[email hidden]> wrote in message
news:ad91iv$bev$[email hidden]...
Quoted text (24 lines)
> Actually it does. You'll need to ensure that both the host (answerer) > and client (dialer) have the "Detect Modems" option checked in the > multiplayer screen's Configure dialog box (contrary to what some people > seem to think, unless you plan to do direct modem to modem connections > there is no reason to have this option checked). Once that's done, the > host sets up the race as he normally would with the only thing different > being to enable the checkbox for his modem in the "Allow Connections > Via" list with the appropriate baud rate selected. He would then start > the server and wait for the client to dial in (his modem will > automatically answer). On the client's Join screen he selects his modem > from the "Connect Via" drop-down, selects the appropriate baud rate, > types in the phone number to dial and then hits the green continue > button to dial into the other machine and connect to the server. > > Note that the host can mix and match the allowed connections meaning you > could have multiple clients connect through TCP/IP (WAN or LAN) and IPX > while at the same time allowing a modem user to dial in (multiple modems > might even work if you had the hardware and phone lines to support it). > You can even throw in a couple clients connected via null-modem cables > if you wanted (that's assuming of course your COM ports are free and > you've enabled the "Detect Serial Ports" option in the Multiplayer > Configure dialog box). > > - Eric I agree; in many ways, I think it's better than F4/many current sims,
strange as that sounds. This got me looking; yep, still have the sim, lol,
still have my Thrustmaster stuff for it too. Hell, I still have my dos box
lol !
That was in the days I could stay up all night; try that now, and I'm
worthless the next day :) I messed around with it on Cserve, never did
Prodigy. Didn't do nearly as much Cserve as I wanted either; long distance
phone call at the time. On a ripping 9600k baud rate modem !
Messed around with some friends more than anything else re online flying.
Paged through the manual today too........best ever written, in any genre.
John
"Phantom" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (19 lines)
> I tell you, John, I don't think that a better sim has ever been created, > even though that was ten years ago. > > Were you a member of the old Prodigy "F3 Group"? I was "Phantom" in the > group. > > Brian > > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > AH !!!!!!! Another F3 junkie, lol. Boy, I have the same memories > Brian; > > great fun. Still have the sim around here somewhere. > > > > -John > >I wish someone would take all the features that made F3 great and
incorporate them into a new sim. Setting up waypoints for missions and
support flights was so easy and effective, and the immersion factor was
amazingly high.
As for F4, what a disappointment. I don't know how it is now with all the
patches floating around, but I never got much of a feeling of immersion in
that sim. The first problem with it was all those enemy planes flying
around, giving it an "endless wave" arcade feel.
You know what, John, I'm tempted to get an old computer fired up with DOS
and reinstall good old F3. My bottom line is - Who needs eye candy? It's all
about fun. Along the same lines, I think the most fun I ever had in a sim
was F19 Stealth Fighter on the Commodore 64. You really felt like you
accomplished something after you returned from a mission. It was so cool to
fly the distance and try to keep your radar signature as low as possible. Oh
well, the golden years are gone, I guess.....
Brian
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> I agree; in many ways, I think it's better than F4/many current sims,
> strange as that sounds. This got me looking; yep, still have the sim,lol,
> still have my Thrustmaster stuff for it too. Hell, I still have my dosbox
> lol !
>
> That was in the days I could stay up all night; try that now, and I'm
> worthless the next day :) I messed around with it on Cserve, never did
> Prodigy. Didn't do nearly as much Cserve as I wanted either; longdistance
> phone call at the time. On a ripping 9600k baud rate modem !
>
> Messed around with some friends more than anything else re onlineflying.
>
> Paged through the manual today too........best ever written, in anygenre.
>
> John
I hear ya. How about Tornado ? Man, what a sim. That, F3(and it's
add-ons), and Fleet Defender were tops for me in the dos days. Then, World
Circuit and Nascar Racing came along, and I've only dabbled in flight sims
since. Have or have had most since then too, just was always more of a
racer(or liked to think so anyway<G>).
Checked out my dos box; still has F3 on it, lol.
-John
"Phantom" <[email hidden]> wrote in message
news:[email hidden]...
all
> about fun. Along the same lines, I think the most fun I ever had in a sim
> was F19 Stealth Fighter on the Commodore 64. You really felt like you
> accomplished something after you returned from a mission. It was so coolto
> fly the distance and try to keep your radar signature as low as possible.Oh
Quoted text (12 lines)
> I wish someone would take all the features that made F3 great and > incorporate them into a new sim. Setting up waypoints for missions and > support flights was so easy and effective, and the immersion factor was > amazingly high. > > As for F4, what a disappointment. I don't know how it is now with all the > patches floating around, but I never got much of a feeling of immersion in > that sim. The first problem with it was all those enemy planes flying > around, giving it an "endless wave" arcade feel. > > You know what, John, I'm tempted to get an old computer fired up with DOS > and reinstall good old F3. My bottom line is - Who needs eye candy? It'sQuoted text (30 lines)
> well, the golden years are gone, I guess..... > > Brian > > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > I agree; in many ways, I think it's better than F4/many current sims, > > strange as that sounds. This got me looking; yep, still have the sim, > lol, > > still have my Thrustmaster stuff for it too. Hell, I still have my dos > box > > lol ! > > > > That was in the days I could stay up all night; try that now, and I'm > > worthless the next day :) I messed around with it on Cserve, never did > > Prodigy. Didn't do nearly as much Cserve as I wanted either; long > distance > > phone call at the time. On a ripping 9600k baud rate modem ! > > > > Messed around with some friends more than anything else re online > flying. > > > > Paged through the manual today too........best ever written, in any > genre. > > > > John > >
"Phantom" <[email hidden]> wrote in message
news:[email hidden]...
all
> about fun. Along the same lines, I think the most fun I ever had in a sim
> was F19 Stealth Fighter on the Commodore 64. You really felt like you
> accomplished something after you returned from a mission. It was so coolto
> fly the distance and try to keep your radar signature as low as possible.Oh
> well, the golden years are gone, I guess.....
>
> Brian
how could you forget the original Commodore Flight Sim? The title that
launched Microprose and made Sid Meyer a household name amoung nerds? Yes
if you didn't need eye candy then the F15 title was a winner. You bomb a
blue triangle, you shoot down a red triangle. You land by flying over a
white triangle on the blue ocean.(Didn't know there was a Navy Variant of
the F15 did ya?)
Slightly further on in history, THe AMiganauts had Falcon long before the
pc crowd found out about F3. Heck I upgraded my half a meg of ram to a full
meg just so I could hear the missles roar off the pylon's instead of buzz
off. It had a semi-dynamic campaign years before anyone knew what that
was...:)
dave henrie
Quoted text (12 lines)
> I wish someone would take all the features that made F3 great and > incorporate them into a new sim. Setting up waypoints for missions and > support flights was so easy and effective, and the immersion factor was > amazingly high. > > As for F4, what a disappointment. I don't know how it is now with all the > patches floating around, but I never got much of a feeling of immersion in > that sim. The first problem with it was all those enemy planes flying > around, giving it an "endless wave" arcade feel. > > You know what, John, I'm tempted to get an old computer fired up with DOS > and reinstall good old F3. My bottom line is - Who needs eye candy? It'sYeah, I enjoyed Tornado, but not as much as F3. I remember liking Fleet
Defender but I didn't have enough horsepower to run it well.
Getting back to racing, there's two things I miss in N2002. First, the older
versions had a rear-view mirror that was split into three sections, so each
end of the mirror gave you a side view. I thought this was a perfect
solution to the problem of limited situational awareness inherent in a
driving sim. Second, in versions one and two the drivers would turn their
heads in the direction they were steering. That little extra touch somehow
made it more real for me while watching replays.
One other thing I thought of...I wonder why they abandoned the automatic
graphics detail feature. I would set my minimum fps and the graphics would
pop on and off as needed. I thought it was a cool feature.
Brian
"John Pancoast" <[email hidden]> wrote in message
news:[email hidden]...
> I hear ya. How about Tornado ? Man, what a sim. That, F3(and it's
> add-ons), and Fleet Defender were tops for me in the dos days. Then,World
Quoted text (15 lines)
> Circuit and Nascar Racing came along, and I've only dabbled in flight sims > since. Have or have had most since then too, just was always more of a > racer(or liked to think so anyway<G>). > > Checked out my dos box; still has F3 on it, lol. > > -John > > > "Phantom" <[email hidden]> wrote in message > news:[email hidden]... > > I wish someone would take all the features that made F3 great and > > incorporate them into a new sim. Setting up waypoints for missions and > > support flights was so easy and effective, and the immersion factor was > > amazingly high.Hmm...I never played F15 for the Commodore. Was Falcon for the Amiga any
good? What do you mean by SEMI dynamic?
Brian
"Dave Henrie" <[email hidden]> wrote in message
news:48fK8.85304$352.4674@sccrnsc02...
>
>
> how could you forget the original Commodore Flight Sim? The title that
> launched Microprose and made Sid Meyer a household name amoung nerds?Yes
> if you didn't need eye candy then the F15 title was a winner. You bomb a
> blue triangle, you shoot down a red triangle. You land by flying over a
> white triangle on the blue ocean.(Didn't know there was a Navy Variant of
> the F15 did ya?)
> Slightly further on in history, THe AMiganauts had Falcon long beforethe
> pc crowd found out about F3. Heck I upgraded my half a meg of ram to afull
> meg just so I could hear the missles roar off the pylon's instead of buzz
> off. It had a semi-dynamic campaign years before anyone knew what that
> was...:)
> dave henrie
>
>
"Phantom" <[email hidden]> wrote in message
news:[email hidden]...
> Hmm...I never played F15 for the Commodore. Was Falcon for the Amiga any
> good? What do you mean by SEMI dynamic?
>
> Brian
The following was included with the first expansion pack...operation
flying tiger or something like that.
The AI would launch an invasion. if you blew up the tank factory it
limited the # of tanks that would be available. if you nailed the truck
convoys it stopped tanks from arriving at the front. ditto for blowing up
bridges...stacks up convoys...easy pickings then.. There was a
rebuild/repair cycle so if you didn't take care of business quickly, the
factory would start churning out more tanks, the landing craft would
transport them across the lake and if they made it to your airfield...game
over...
So...if I remember, the order of battle would be:
Bomb the bridges to hold up convoy's. land re-arm. Bomb the Airfields to
limit air to air engagements. Strafe the stacked up convoy's while
returning to base. locate landing craft and destroy with machine gun
fire...then attack either factories or re-bomb bridges. repeat as
necessary. ;) Things stayed damaged and/or destroyed until repaired. The
campaign took place in real time. if you sat on the tarmac, the tanks would
be there in short order. landing included the first ever voice air traffic
controller...didn't work very well tho..
dave henrie
of course that was back when I could still remember what all the keys did
and even land correctly from time to time. lol
Sounds like fun. Just you against the world, or were there other
planes/ground units?
Brian
"Dave Henrie" <[email hidden]> wrote in message
news:tZhK8.176083$[email hidden]...
The
> campaign took place in real time. if you sat on the tarmac, the tankswould
> be there in short order. landing included the first ever voice airtraffic
> controller...didn't work very well tho..
> dave henrie
>
> of course that was back when I could still remember what all the keysdid
> and even land correctly from time to time. lol
>
>
>
Quoted text (24 lines)
> > "Phantom" <[email hidden]> wrote in message > news:[email hidden]... > > Hmm...I never played F15 for the Commodore. Was Falcon for the Amiga any > > good? What do you mean by SEMI dynamic? > > > > Brian > > The following was included with the first expansion pack...operation > flying tiger or something like that. > The AI would launch an invasion. if you blew up the tank factory it > limited the # of tanks that would be available. if you nailed the truck > convoys it stopped tanks from arriving at the front. ditto for blowing up > bridges...stacks up convoys...easy pickings then.. There was a > rebuild/repair cycle so if you didn't take care of business quickly, the > factory would start churning out more tanks, the landing craft would > transport them across the lake and if they made it to your airfield...game > over... > So...if I remember, the order of battle would be: > Bomb the bridges to hold up convoy's. land re-arm. Bomb the Airfields to > limit air to air engagements. Strafe the stacked up convoy's while > returning to base. locate landing craft and destroy with machine gun > fire...then attack either factories or re-bomb bridges. repeat as > necessary. ;) Things stayed damaged and/or destroyed until repaired. Agreed. I liked N1's mirror the best of the lot. Not sure about the head
turning, but you can look left/right in N2002, if that's what you mean.
Personally, I never cared for the auto graphics; stuff popping in/out drove
me nuts :)
-John
"Phantom" <[email hidden]> wrote in message
news:[email hidden]...
> Yeah, I enjoyed Tornado, but not as much as F3. I remember liking Fleet
> Defender but I didn't have enough horsepower to run it well.
>
> Getting back to racing, there's two things I miss in N2002. First, theolder
> versions had a rear-view mirror that was split into three sections, soeach
sims
was
> > > amazingly high.
>
>


































