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Pro Race Driver Info

2 posts by 2 people · 02 Jun 2002 03:57 UTC - 02 Jun 2002 20:09 UTC

Damien Smith 02 Jun 2002 03:57 UTC#117487
The development team at Codemasters seems intent on calling this game a "carPG" to highlight the story elements of this refined racing game. Players assume the role of Ryan McKane who witnessed the death of his father as he was driving in a NASCAR-style race when he crashed (read: was sabotaged) and died. As the story progresses McKane grows from a test driver into a world-class racer. Along the way sibling rivalry may get the better of him, but McKane has to overcome his brother poking fun on his driving skill as he grows. The purpose of the story is to give you motivation. It also has real-world elements. Various racing managers will approach McKane to enlist his services as a racecar driver, and as you turn McKane into a bonafide racer other teams may try to hire him. I wouldn't exactly compare the story's depth to a legitimate RPG, however, a racing game with plot and script is certainly a fun and unique way to give a shot of adrenaline to the genre. The 58-person development team has previously worked on TOCA racing titles. Pro Race Driver is the fourth racing game the group has embarked upon, so it feels and looks refreshingly smooth. advertisement There are 13 championships in total and four real-world races that include DTM from Germany, V8 Supercars from Australia, and the British TOCA Tour. The other nine are fictional. Pro Race Driver, despite its generic name, is replete with 42 licensed tour cars from the likes of the Mercedes CLK to the torque-happy Dodge Viper GTS-R. It also boasts 38 international tracks, including Bathhurst, Charlotte, Hockenhiem and Silverstone. The tracks span locations in North America, South America, Europe, Australia and islands in the Far East. The Xbox and PS2 versions will not support online play, but each console will support up to four players on split screen. The PC version will be playable online and will allow 20 players to compete against one another. The three versions are similar graphically with the PS2 version lagging behind from a visual standpoint, but that's expected. The cars will take collision damage and in a very detailed way. Different damage will occur depending how the collision took place, and if it involved metal, plastic, glass, rubber, or alloy. Codemasters says the damage system in the game was modeled after real-life crash tests. This way the crumpling effects on the car parts mirror what would happen in the real world. Pro Race Driver stood out at E3 because, while it was visually solid -- not quite at the level of Project Gotham Racing or Gran Turismo 3 -- it did give a bit more meaning to winning a race (read: avenging one's father) than acquiring superficial trophies or cars. . -- Damien Smith [email hidden] ICQ: 77028579 F1 2001 rank: -11.512
I guess they're hoping for a movie version starring Macauley Culken and Sylvester Stallone "Damien Smith" <[email hidden]> wrote in message news:adc529$u8fc8$[email hidden]... > The development team at Codemasters seems intent on calling this game a > "carPG" to highlight the story elements of this refined racing game.Players > assume the role of Ryan McKane who witnessed the death of his father as he > was driving in a NASCAR-style race when he crashed (read: was sabotaged)and > died. As the story progresses McKane grows from a test driver into a > world-class racer. Along the way sibling rivalry may get the better ofhim, > but McKane has to overcome his brother poking fun on his driving skill ashe
Quoted text (10 lines)> grows. > > The purpose of the story is to give you motivation. It also has real-world > elements. Various racing managers will approach McKane to enlist his > services as a racecar driver, and as you turn McKane into a bonafide racer > other teams may try to hire him. I wouldn't exactly compare the story's > depth to a legitimate RPG, however, a racing game with plot and script is > certainly a fun and unique way to give a shot of adrenaline to the genre. > > The 58-person development team has previously worked on TOCA racing
titles. > Pro Race Driver is the fourth racing game the group has embarked upon, soit
Quoted text (7 lines)> feels and looks refreshingly smooth. > > advertisement > > There are 13 championships in total and four real-world races that include > DTM from Germany, V8 Supercars from Australia, and the British TOCA Tour. > The other nine are fictional. Pro Race Driver, despite its generic name,
is > replete with 42 licensed tour cars from the likes of the Mercedes CLK tothe > torque-happy Dodge Viper GTS-R. It also boasts 38 international tracks, > including Bathhurst, Charlotte, Hockenhiem and Silverstone. The tracksspan > locations in North America, South America, Europe, Australia and islandsin
Quoted text (11 lines)> the Far East. > > The Xbox and PS2 versions will not support online play, but each console > will support up to four players on split screen. The PC version will be > playable online and will allow 20 players to compete against one another. > The three versions are similar graphically with the PS2 version lagging > behind from a visual standpoint, but that's expected. > > > The cars will take collision damage and in a very detailed way. Different > damage will occur depending how the collision took place, and if it
involved > metal, plastic, glass, rubber, or alloy. Codemasters says the damagesystem > in the game was modeled after real-life crash tests. This way thecrumpling > effects on the car parts mirror what would happen in the real world. > > Pro Race Driver stood out at E3 because, while it was visually solid --not > quite at the level of Project Gotham Racing or Gran Turismo 3 -- it didgive
Quoted text (11 lines)> a bit more meaning to winning a race (read: avenging one's father) than > acquiring superficial trophies or cars. . > > -- > Damien Smith > [email hidden] > ICQ: 77028579 > F1 2001 rank: -11.512 > > >

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