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Has patch for N2k2 improved AI during accidents?

7 posts by 5 people · 03 Jun 2002 21:08 UTC - 07 Jun 2002 16:31 UTC

Peter Ives 03 Jun 2002 21:08 UTC#117151
HI all, I've been running the UK release of N2K2 for about a month or so and have certainly been enjoying myself - GPL doesn't get as much of a look in as it used to - but I've been getting just a little frustrated with the way the AI behaves during wrecks and, seeing as I haven't d/l'd the patch for N2K2 on my 56k connection (How big is it anyway?), I was wondering if things had been improved. As a for instance, I was happily running out in front at Texas when there's an accident in T2 while I'm just entering T1. As I'm slowing down I see there's quite a mess of cars in front, but even though I'm still doing over 100mph I'm able to pick a gap and go through as I think to myself that I've avoided any coming togethers. Well, another 100 yards further along is this stationary car (forget who) in the middle of the exit of T2 facing towards the outside wall and so, as I'm already low, I go even lower to avoid hitting it, only for the b*st*rd to quickly reverse leaving me nowhere to go except run directly into him. One instant wrecked engine and RACE OVER, grrr!! I checked the replay and from his cockpit I can actually see my car approaching as he suddenly slaps into reverse in the blink of an eye and reverses right in front of me. Surely in a real-life situation the driver would wait for any fast approaching cars to go by before deciding to move up or down the track and this would certainly help decrease the amount of pile ups that occur if this was implemented in the Papy code, so any chance that the patch has addressed this issue, or can others here confirm that it's still a prob. Like I said at the beginning, I'm really enjoying the racing in this game, its just the unexpected crashing that's a minor pain in the arse and I'm still doing enough of that on my own without any help from the AI. Then again, perhaps this is some kind of worthwhile preparation for racing online, though with 56k conn. I'm not too sure that I would want to try it out as yet. :) -- Peter Ives Remove ALL_STRESS before replying via email If you know what's good for you, don't listen to me GPLRank Joystick -50.63 Wheel -21.77
Peter Ives wrote: > If you're only racing offline, do NOT patch your N2002, the AI was broken in the patch and is useless on certain tracks now (Sears Point), wait for the next patch which according to Eric Busch will address the bugs introduced in the first patch, the AI being one of them Beers and cheers (uncle) Goy http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
In article <[email hidden]>, Goy Larsen <[email hidden]> writes
Quoted text (9 lines)>Peter Ives wrote: >> > >If you're only racing offline, do NOT patch your N2002, the AI was >broken in the patch and is useless on certain tracks now (Sears Point), >wait for the next patch which according to Eric Busch will address the >bugs introduced in the first patch, the AI being one of them > >
Cheers for the prompt response Goy and duly noted. :) -- Peter Ives Remove ALL_STRESS only before sending me an email
Peter Ives wrote:
Quoted text (14 lines)> > In article <[email hidden]>, Goy Larsen <[email hidden]> > writes > >Peter Ives wrote: > >> > > > >If you're only racing offline, do NOT patch your N2002, the AI was > >broken in the patch and is useless on certain tracks now (Sears Point), > >wait for the next patch which according to Eric Busch will address the > >bugs introduced in the first patch, the AI being one of them > > > > > > Cheers for the prompt response Goy and duly noted. :)
Doing my best :-) Beers and cheers (uncle) Goy http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
In article <[email hidden]>, Goy Larsen <[email hidden]> writes:
Quoted text (7 lines)>Peter Ives wrote: >> > >If you're only racing offline, do NOT patch your N2002, the AI was >broken in the patch and is useless on certain tracks now (Sears Point), >wait for the next patch which according to Eric Busch will address the >bugs introduced in the first patch, the AI being one of them
That sucks - I run online *and* offline... :( Eldred -- Homepage - http://www.umich.edu/~epickett Thanks to those of you who made a donation for breast cancer research. The walkathon is over, but donations are still being accepted. Details on my webpage. Remove SPAM-OFF to reply.
Larry 07 Jun 2002 12:26 UTC↳ reply to EldredP#116411
I agree. The AI in NR2002 acts like it doesn't use spotters sometimes. -Larry "Full Name Here" <[email hidden]> wrote in message news:[email hidden]... > On 07 Jun 2002 05:25:14 GMT, [email hidden] (EldredP) wrote: > The most irritating about the AI to me isn't the accidents but that they > cause most of them or is that what you're talking about? It's really hard > in N2002 to be aggressive because the AI seems to stick to the same lineno > matter what. In Nascar 3 if you got a fender under the nose of anothercar > they'd go higher to avoid you. In 2002 they just maintain their line and > come down on you and cause a wreck almost every single time even if you've > got a huge run on them to the inside. > >
"Full Name Here" <[email hidden]> wrote in message news:[email hidden]... > Heh, I just re-read my own post. I don't proof read well so late atnight. > Would be interesting to see someone get a fender under the nose of another > car rather then a nose under the fender. :) > Anyway, you understood what i tried to say the first time. That's exactly > what it's like. As if the AI has no spotters to warn them you're coming.If > the real cup drivers raced like that you'd sure see a lot moref fights in > the pits and garage area. > What I don't understand is why it got worse in that respect from Nascar3and > I wish they could fix it. First we need to remind you N3 was the END of one long product line. N4 and beyond was the 2nd attempt at a new software engine for Nascar, so MANY things that were in N3 are NOT in N4 or N2002. When you look back for similarities, compare GPL(which didn't have any spotters) rather than N3. As to the AI spotters, folks here found the AI seems to key off of YOUR spotter, not individual AI spotters. So if YOUR guy doesn't warn you of the car high, then YOU better get on the brakes cuz the AI will be comming down. If however you get to the point where your spotter gives the 'car high' warning, then the AI seem to behave themselves and stay in the upper groove. good luck, have fun dave henrie

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