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new n2002 v1.1.0.2 out now

44 posts by 21 people · 04 Jun 2002 17:10 UTC - 20 Jun 2002 14:27 UTC

NASCAR Racing 2002 patch 1.1.0.2 released

Papyrus released the 1.1.0.2 patch for NASCAR Racing 2002. Users first complained that the readme did not mention the Martinsville pace-car bug, OpenGL lockups or wall-riding exploits, but Papyrus's Eric Busch said the pace-car problem should be addressed, and others confirmed it was fixed. Discussion continued on persistent OpenGL crashes, the wall-bounce qualifying trick, and using an LPI restriction for RASCAR.

With Eric Busch (Papyrus)

release/newstech supportNASCAR Racing 2002 Season

Automated summary.

"Alex 'pez' Porazinski" <[email hidden]> wrote in message news:adis9e$os4$[email hidden]... > check papy for news. > > patch is out. > > pez > Here's a copy of the readme. Phil --- Racesim Central Administrator http://www.racesimcentral.com NASCAR� Racing 2002 Season PATCH README 1.1.0.2 05/16/02 [ To read this file, select Edit/Word Wrap from the menu above ] TABLE OF CONTENTS [1] WHAT THE PATCH FIXES [2] HOW TO INSTALL THE PATCH [3] ADDITIONAL INFORMATION [4] CONTACTING SIERRA ************************************ NOTE: The 1.1.0.x version of NASCAR� Racing 2002 Season is not multiplayer compatible with previously released versions. As a client you will only be able to see and join 1.1.0.x servers, and similarly as a host only 1.1.0.x clients will be able to see and join your server. ************************************ [1] WHAT THE PATCH FIXES ==================================== ------------------------------------ New to 1.1.0.2 ------------------------------------ AI: * Fixed a problem introduced in the 1.1.0.1 patch that caused the AI to lose traction and crash excessively (the hairpin at Sears Point was most noticeably affected). MULTIPLAYER: * Fixed a cheat which could allow for a client's car to become invulnerable in multiplayer races. * Removed the "..." admin command due to security concerns. RENDERER: * Improved the previous Direct3D menu lockup fix for NVidia Detonator 23.11 and later drivers so as to not cause the framerate hit some users experienced in the 1.1.0.1 patch. TRACK ARTWORK: * Fixed a texture problem at Texas. ------------------------------------ Previous changes in 1.1.0.1 ------------------------------------ AI: * It is now much easier to bump draft with the AI. * The AI will no longer pile up when many cars pit together (for example, during a caution period). * When qualifying is skipped, each AI driver's parameters will be considered when forming the starting grid, instead of the grid being formed completely randomly. * In a fixed setup race, the AI will now use the fixed setup during qualifying, instead of the host's default qualifying setup. * The pace car will no longer dive back onto pit road under caution if the leader passes it and stays ahead of it as it passes the pit entrance. MULTIPLAYER: * Servers may now limit Sierra.com races by LPI. * Open servers may now disable the ability for a boss to eject players using the open_server_disable_boss_eject setting in the [SERVER] section of core.ini. By default this is set to 1, which prevents open server bosses from ejecting players. Change this setting to 0 if desired. * When a client is ejected or banned from a server, the user name of the person doing the ejecting/banning is given. * The Chatpad Log is now separated for each individual player, and saved in the main NR2002 directory as chatpad_<player_directory>.log * The sierra.com available races screen will now continue to discard chat from people in your muzzle list when you change chat servers. * Clients that retire from a multiplayer race will now be listed appropriately in the standings. * Clients whose connections are dropped before they complete the race, and who do not rejoin the race, will be listed as "Disco" in the standings. * If you muzzle someone's user name by using the Add button to place them into your muzzle list on the sierra.com screen, they will now also be muzzled by their cdkeyid the next time they try to connect to your server. This keeps them from sneaking back onto your server by creating a new user name. * If you wrecked your car during practice and hit Shift-R to return to the pits, other clients would not see that your car was repaired until you started moving. They will now see that your car is fixed even if you don't move. * You will no longer receive errant end-of-race messages from a sierra.com registered race server while connecting to it. RENDERER: * Texture compression is now supported by the OpenGL renderer. * Some improvements were made to the way smoke and dust is drawn. USER INTERFACE: * The scrollbar for the address book on the main Multiplayer screen will no longer draw over the connection dialog boxes. * The 'Server Type' heading now sorts Open and Dedicated servers properly in the Available Races table. * Clients in a multiplayer race can now see the latency/quality of other players in the Entries tab on the Race Weekend screen. * The Entries tab on the Race Weekend screen now shows server admins in green, and bosses in gold (disconnected drivers are still shown in red). * The Entries tab on the Race Weekend screen will now show player ratings while the left shift and left control keys are held down. SOUND: * Improved opponent car engine sounds to produce less crackling. * Improved player car engine sound to reduce popping in mid-RPM range. * Improved tire sounds to reduce popping with some sound card drivers (e.g. SBLive!). * Added a new core.ini setting (force_min_readahead) to address occasional win2k/XP sound driver issue that resulted in much popping/crackling. * Fixed 3D sound issue where some views would have severely muted focus car sounds. * Did *not* fix 3D sound problem where internal (stereo) cockpit sounds will sometimes fail to play for some sound drivers (e.g. SBLive! on XP systems). Users experiencing this problem should not run with 3d sound enabled. * Found an issue where if you had disabled sound, when exiting the game or viewing the win screen the game would appear to lock up, but in actuality it is just doing nothing until the music finishes streaming. The user can work around this by not having sound disabled and intro/exit sequences enabled at the same time. MISCELLANEOUS: * Fixed a problem where the game would lock up on the Player Info, Opponent Manager, and Paint Shop screens when using the Direct3D renderer and NVidia Detonator drivers with version 23.11 or later. * You can now continue a championship season after having saved a race during the season. * Your spotter should no longer errantly tell you that you are too far to the left or right if your pit stall is near the end of pit road. * If you have automatic transmission selected and you break a gear, the transmission will now properly skip the broken gear. * The post-race newspaper screen will now use proper suffixes for positions like 21st, 22nd, etc. * Some improvements have been made to the graphical car model. * Fixed a bug in the game's mapping of DirectInput devices which prevented the game from properly identifying some axes when more than one controller was installed. * Fixed a bug at Darlington where the driver in the 43rd pit stall would erroneously receive a black flag when pitting. * Fixed a bug at Kansas where the AI would get unsafe pit entry penalties on pit entry. * Systems with video cards based on the Savage 2000, S3 Savage 4 and ProSavage chipsets should run in D3D with reflections turned off. Running in OpenGL will result in a crash. [2] HOW TO INSTALL THE PATCH ==================================== 1. Run the saved patch executable. 2. The patch should automatically detect your NASCAR� Racing 2002 Season installation directory and then begin the patching process. * Note that if you have modified any of the game's files using 3rd party utilities, it may be necessary to reinstall the game before the patch can successfully complete its installation. [3] ADDITIONAL INFORMATION ==================================== LIMITING SIERRA.COM RACES BY LPI In addition to the existing 1-10 Sierra.com rating restrictions, you may now limit races on Sierra.com by a driver's Laps Per Incident (LPI). If this setting is enabled, only clients with an LPI greater than or equal to the limit set on the server will be allowed to connect to the race. This can be very useful to restrict drivers who may be intentional wreckers, as they will almost always have lower LPI's than do the more clean and safe drivers. Note that when setting up a user run server this option may be grayed out and disabled if you are using a new Sierra.com UserID that has an LPI of zero. There is also now an additional Open Server parameter for LPI restriction in the game's CORE.INI: - open_server_min_LPI_limit=N As explained above, this specifies the minimum LPI a client must have to be allowed to connect to the server. Valid values range from 1 to 255. Setting this value to -1 disables this feature. DIRECT3D ISSUES For Win2000 and WinXP users with NVidia cards, using ALT+TAB from a screen with a 3D view being rendered may cause the game to crash. Affected screens include Player Info, Opponent Manager, Paint Shop, Race Weekend, full-screen replay and driving screens. If this occurs it is recommended that you limit ALT+TAB to times when the 3D world is not being rendered.
> * Fixed a problem introduced in the 1.1.0.1 patch that caused the AI > to lose traction and crash excessively (the hairpin at Sears Point was > most noticeably affected). But will it stop ME from losing traction and crashing? :) Later, john
Larry 04 Jun 2002 19:57 UTC↳ reply to Phil Lee#116970
That's it ? I saw no mention of fixes for OGL lockups introduced in the 01 patch :( -Larry "Phil Lee" <[email hidden]> wrote in message news:aditke$11b0gm$[email hidden]...
Quoted text (37 lines)> "Alex 'pez' Porazinski" <[email hidden]> wrote in message > news:adis9e$os4$[email hidden]... > > check papy for news. > > > > patch is out. > > > > pez > > > > Here's a copy of the readme. > > Phil > --- > Racesim Central Administrator > http://www.racesimcentral.com > > > > > > NASCAR� Racing 2002 Season PATCH README > 1.1.0.2 > 05/16/02 > [ To read this file, select Edit/Word Wrap from the menu above ] > > TABLE OF CONTENTS > > [1] WHAT THE PATCH FIXES > [2] HOW TO INSTALL THE PATCH > [3] ADDITIONAL INFORMATION > [4] CONTACTING SIERRA > > > ************************************ > > NOTE: The 1.1.0.x version of NASCAR� Racing 2002 Season is not multiplayer > compatible with previously released versions. As a client you will only
be
Quoted text (16 lines)> able to see and join 1.1.0.x servers, and similarly as a host only 1.1.0.x > clients will be able to see and join your server. > > ************************************ > > > [1] WHAT THE PATCH FIXES > ==================================== > > ------------------------------------ > New to 1.1.0.2 > ------------------------------------ > > AI: > > * Fixed a problem introduced in the 1.1.0.1 patch that caused the AI to
lose
Quoted text (8 lines)> traction and crash excessively (the hairpin at Sears Point was most > noticeably affected). > > > > MULTIPLAYER: > > * Fixed a cheat which could allow for a client's car to become
invulnerable
Quoted text (9 lines)> in multiplayer races. > > * Removed the "..." admin command due to security concerns. > > > > RENDERER: > > * Improved the previous Direct3D menu lockup fix for NVidia Detonator
23.11
Quoted text (23 lines)> and later drivers so as to not cause the framerate hit some users > experienced in the 1.1.0.1 patch. > > > > TRACK ARTWORK: > > * Fixed a texture problem at Texas. > > > > ------------------------------------ > Previous changes in 1.1.0.1 > ------------------------------------ > > AI: > > * It is now much easier to bump draft with the AI. > > * The AI will no longer pile up when many cars pit together (for example, > during a caution period). > > * When qualifying is skipped, each AI driver's parameters will be
considered > when forming the starting grid, instead of the grid being formedcompletely
Quoted text (15 lines)> randomly. > > * In a fixed setup race, the AI will now use the fixed setup during > qualifying, instead of the host's default qualifying setup. > > * The pace car will no longer dive back onto pit road under caution if the > leader passes it and stays ahead of it as it passes the pit entrance. > > > > MULTIPLAYER: > > * Servers may now limit Sierra.com races by LPI. > > * Open servers may now disable the ability for a boss to eject players
using
Quoted text (8 lines)> the open_server_disable_boss_eject setting in the [SERVER] section of > core.ini. By default this is set to 1, which prevents open server bosses > from ejecting players. Change this setting to 0 if desired. > > * When a client is ejected or banned from a server, the user name of the > person doing the ejecting/banning is given. > > * The Chatpad Log is now separated for each individual player, and saved
in
Quoted text (20 lines)> the main NR2002 directory as chatpad_<player_directory>.log > > * The sierra.com available races screen will now continue to discard chat > from people in your muzzle list when you change chat servers. > > * Clients that retire from a multiplayer race will now be listed > appropriately in the standings. > > * Clients whose connections are dropped before they complete the race, and > who do not rejoin the race, will be listed as "Disco" in the standings. > > * If you muzzle someone's user name by using the Add button to place them > into your muzzle list on the sierra.com screen, they will now also be > muzzled by their cdkeyid the next time they try to connect to your server. > This keeps them from sneaking back onto your server by creating a new user > name. > > * If you wrecked your car during practice and hit Shift-R to return to the > pits, other clients would not see that your car was repaired until you > started moving. They will now see that your car is fixed even if you
don't
Quoted text (18 lines)> move. > > * You will no longer receive errant end-of-race messages from a sierra.com > registered race server while connecting to it. > > > > RENDERER: > > * Texture compression is now supported by the OpenGL renderer. > > * Some improvements were made to the way smoke and dust is drawn. > > > > USER INTERFACE: > > * The scrollbar for the address book on the main Multiplayer screen will
no > longer draw over the connection dialog boxes. > > * The 'Server Type' heading now sorts Open and Dedicated servers properlyin
Quoted text (20 lines)> the Available Races table. > > * Clients in a multiplayer race can now see the latency/quality of other > players in the Entries tab on the Race Weekend screen. > > * The Entries tab on the Race Weekend screen now shows server admins in > green, and bosses in gold (disconnected drivers are still shown in red). > > * The Entries tab on the Race Weekend screen will now show player ratings > while the left shift and left control keys are held down. > > > > SOUND: > > * Improved opponent car engine sounds to produce less crackling. > > * Improved player car engine sound to reduce popping in mid-RPM range. > > * Improved tire sounds to reduce popping with some sound card drivers
(e.g. > SBLive!). > > * Added a new core.ini setting (force_min_readahead) to address occasional > win2k/XP sound driver issue that resulted in much popping/crackling. > > * Fixed 3D sound issue where some views would have severely muted focuscar > sounds. > > * Did *not* fix 3D sound problem where internal (stereo) cockpit soundswill > sometimes fail to play for some sound drivers (e.g. SBLive! on XPsystems). > Users experiencing this problem should not run with 3d sound enabled. > > * Found an issue where if you had disabled sound, when exiting the game or > viewing the win screen the game would appear to lock up, but in actualityit > is just doing nothing until the music finishes streaming. The user canwork > around this by not having sound disabled and intro/exit sequences enabledat
Quoted text (7 lines)> the same time. > > > > MISCELLANEOUS: > > * Fixed a problem where the game would lock up on the Player Info,
Opponent > Manager, and Paint Shop screens when using the Direct3D renderer andNVidia
Quoted text (12 lines)> Detonator drivers with version 23.11 or later. > > * You can now continue a championship season after having saved a race > during the season. > > * Your spotter should no longer errantly tell you that you are too far to > the left or right if your pit stall is near the end of pit road. > > * If you have automatic transmission selected and you break a gear, the > transmission will now properly skip the broken gear. > > * The post-race newspaper screen will now use proper suffixes for
positions
Quoted text (12 lines)> like 21st, 22nd, etc. > > * Some improvements have been made to the graphical car model. > > * Fixed a bug in the game's mapping of DirectInput devices which prevented > the game from properly identifying some axes when more than one controller > was installed. > > * Fixed a bug at Darlington where the driver in the 43rd pit stall would > erroneously receive a black flag when pitting. > > * Fixed a bug at Kansas where the AI would get unsafe pit entry penalties
on
Quoted text (26 lines)> pit entry. > > * Systems with video cards based on the Savage 2000, S3 Savage 4 and > ProSavage chipsets should run in D3D with reflections turned off. Running > in OpenGL will result in a crash. > > > [2] HOW TO INSTALL THE PATCH > ==================================== > > 1. Run the saved patch executable. > > 2. The patch should automatically detect your NASCAR� Racing 2002 Season > installation directory and then begin the patching process. > > * Note that if you have modified any of the game's files using 3rd party > utilities, it may be necessary to reinstall the game before the patch can > successfully complete its installation. > > > [3] ADDITIONAL INFORMATION > ==================================== > > LIMITING SIERRA.COM RACES BY LPI > > In addition to the existing 1-10 Sierra.com rating restrictions, you may
now > limit races on Sierra.com by a driver's Laps Per Incident (LPI). If this > setting is enabled, only clients with an LPI greater than or equal to the > limit set on the server will be allowed to connect to the race. This canbe > very useful to restrict drivers who may be intentional wreckers, as they > will almost always have lower LPI's than do the more clean and safedrivers. > Note that when setting up a user run server this option may be grayed out > and disabled if you are using a new Sierra.com UserID that has an LPI of > zero. > > There is also now an additional Open Server parameter for LPI restrictionin > the game's CORE.INI: > - open_server_min_LPI_limit=N > > As explained above, this specifies the minimum LPI a client must have tobe
Quoted text (8 lines)> allowed to connect to the server. Valid values range from 1 to 255. > Setting this value to -1 disables this feature. > > > DIRECT3D ISSUES > > For Win2000 and WinXP users with NVidia cards, using ALT+TAB from a screen > with a 3D view being rendered may cause the game to crash. Affected
screens > include Player Info, Opponent Manager, Paint Shop, Race Weekend,full-screen > replay and driving screens. If this occurs it is recommended that youlimit > ALT+TAB to times when the 3D world is not being rendered. > > > > >
"Larry" wrote... > That's it ? > > I saw no mention of fixes for OGL lockups introduced > in the 01 patch :( Ever notice the word "unsupported" when you select the OGL option? -I.e. if it works better than D3D, good for you, if it doesn't, tough shit as far as Papyrus are officially concerned. That said, using OGL here and haven't had any problems so far. If you've got an AMD processor, did you enable the 3Dnow! optimalisation for the driver? -Gave me 10fps in the game. Jan. =---
TimW 04 Jun 2002 20:28 UTC↳ reply to Larry#116982
On Tue, 04 Jun 2002 19:57:48 GMT, "Larry" <[email hidden]> wrote: >That's it ? > >I saw no mention of fixes for OGL lockups introduced in the 01 patch :( Nor a fix for the killer pace car bug. Since this is the 2nd patch with no fix, looks like this will not be addressed (or even acknowledged). I guess we can cancel the fall race at Martinsville for our leagues. :( Tim Wortman North American Simulation Series www.nasscar.com
Don't you know that this type of thing is top secret.........life and death..........and cannot be simply acknowledged or explained in any way. David G Fisher "TimW" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> On Tue, 04 Jun 2002 19:57:48 GMT, "Larry" <[email hidden]> wrote: > > >That's it ? > > > >I saw no mention of fixes for OGL lockups introduced in the 01 patch :( > > Nor a fix for the killer pace car bug. Since this is the 2nd patch > with no fix, looks like this will not be addressed (or even > acknowledged). > > I guess we can cancel the fall race at Martinsville for our leagues. > :( > > > Tim Wortman > North American Simulation Series > www.nasscar.com >
What really bugs me is that they still have not been able find a real cure for the wall-riding problem... Thats the 4 time they've overlooked it... perhaps they are incapable of fixing it? BOOOOOOOOO Papy! -- ed_
where do you enable that; BIOS or what? "Jan Verschueren" <[email hidden]> wrote in message news:yf9L8.14612$[email hidden]...
Quoted text (7 lines)> "Larry" wrote... > > That's it ? > > > > I saw no mention of fixes for OGL lockups introduced > > in the 01 patch :( > > Ever notice the word "unsupported" when you select the OGL option? -I.e.
if > it works better than D3D, good for you, if it doesn't, tough shit as faras > Papyrus are officially concerned. > > That said, using OGL here and haven't had any problems so far. If you'vegot
Quoted text (7 lines)> an AMD processor, did you enable the 3Dnow! optimalisation for the > driver? -Gave me 10fps in the game. > > Jan. > =--- > >
http://www.papy.com Look under "Latest News" 06/04/2002. Previous patch was 1.1.0.1 New patch is 1.1.0.2 When you log into multiplayer, the old 1.1.0.1 patch is still being mentioned. No mention of the 1.1.0.2 patch. The same races can be seen and joined using a 1.1.0.1 client and a 1.1.0.2 client. Papyrus Open 1 0-10 Papyrus Open 2 0-10 Papyrus Open 3 0-10 Papyrus Open 6 2-10 Papyrus Open 7 2-10 Papyrus Open 8 2-10 Papyrus Open 11 4-10 Papyrus Open 12 4-10 Papyrus Open 13 4-10 Papyrus Open 16 6-10 Papyrus Open 17 6-10 Many others.... I do not understand the following line in the new patch's readme.txt file: "NOTE: The 1.1.0.x version of NASCAR� Racing 2002 Season is not multiplayer compatible with previously released versions. As a client you will only be able to see and join 1.1.0.x servers, and similarly as a host only 1.1.0.x clients will be able to see and join your server." This implies that the new patch is NOT multiplayer compatible with prior patch levels? I think this just implies that all the 1.1.0.? patch levels are NOT multiplayer compatible with the store bought level (1.0.0.1). 1.1.0.1 seems to be compatible with 1.1.0.2; But if that is the case, how can that solve the multiplayer bug "* Fixed a cheat which could allow for a client's car to become invulnerable in multiplayer races."? It seems like there needs to be more stimulus to get everyone to install the patch. -- Robert Huggins [email hidden] "Phil Lee" <[email hidden]> wrote in message news:aditke$11b0gm$[email hidden]... > "Alex 'pez' Porazinski" <[email hidden]> wrote in message > news:adis9e$os4$[email hidden]... > > check papy for news. > > > > patch is out. > > > > pez > >
"jon" wrote... > where do you enable that; BIOS or what? No, in the OpenGL properties of the driver (Creative Labs v28.32 here). Actually, the setting is the other way round, there's a checkbox to disables it, which is checked by default. Jan. =---
Yes, and they haven't fixed the wall bouncing trick of going into a turn at high speed, hit the wall half way through the turn, bounce off and continue without riding the wall at high speed. -Tim "Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in message news:KN9L8.9548$[email hidden]...
Quoted text (13 lines)> What really bugs me is that they still have not been able find a real cure > for the wall-riding problem... > Thats the 4 time they've overlooked it... perhaps they are incapable of > fixing it? > > BOOOOOOOOO Papy! > > -- > ed_ > > > >
"Jan Verschueren" <[email hidden]> wrote in message news:_9aL8.14706$[email hidden]... > "jon" wrote... > > where do you enable that; BIOS or what? > > No, in the OpenGL properties of the driver (Creative Labs v28.32 here). > > Actually, the setting is the other way round, there's a checkbox todisables > it, which is checked by default. > > Jan. > =--- Found it but it took me a minute or two...the top box has a slider and the cpu instructions box was below the window out of sight. It had already been unchecked so no majic fps increase for me...;( lol dave henrie
I wonder why they don't have the Winston event in the season? That would be cool! -Tim "Alex 'pez' Porazinski" <[email hidden]> wrote in message news:adis9e$os4$[email hidden]...
Quoted text (7 lines)> check papy for news. > > patch is out. > > pez > >
Although not specifically mentioned in the readme, this should be addressed. - Eric "TimW" <[email hidden]> wrote in message news:[email hidden]... > Nor a fix for the killer pace car bug. Since this is the 2nd patch > with no fix, looks like this will not be addressed (or even > acknowledged).
_Sometimes_ those lockups occur after a patch, because a program uses the system's resources more efficiently, and hence taxes the system higher. If that's the cause, the only cure is to set the BIOS back to default settings, to stop overclocking etc. Achim "Larry" <[email hidden]> wrote in message news:0Z8L8.854$[email hidden]...
Quoted text (23 lines)> That's it ? > > I saw no mention of fixes for OGL lockups introduced in the 01 patch :( > > -Larry > > "Phil Lee" <[email hidden]> wrote in message > news:aditke$11b0gm$[email hidden]... > > "Alex 'pez' Porazinski" <[email hidden]> wrote in message > > news:adis9e$os4$[email hidden]... > > > check papy for news. > > > > > > patch is out. > > > > > > pez > > > > > > > Here's a copy of the readme. > > > > Phil > > --- > > Racesim Central Administrator > > http://www.racesimcentral.com
"Tim Miser" <[email hidden]> wrote in message news:[email hidden]... > I wonder why they don't have the Winston event in the season? That would > be cool! > > -Tim Almost certainly because of the tobacco advertising laws. I suppose they could have called it the all-star race or something but there are probably licensing issues with the race format too. Phil --- Racesim Central Administrator http://www.racesimcentral.com
the crazy amazing pace car from marti has been seen to. pez "TimW" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> On Tue, 04 Jun 2002 19:57:48 GMT, "Larry" <[email hidden]> wrote: > > >That's it ? > > > >I saw no mention of fixes for OGL lockups introduced in the 01 patch :( > > Nor a fix for the killer pace car bug. Since this is the 2nd patch > with no fix, looks like this will not be addressed (or even > acknowledged). > > I guess we can cancel the fall race at Martinsville for our leagues. > :( > > > Tim Wortman > North American Simulation Series > www.nasscar.com
Oh well... can't hurt to check, right? ;-) Jan. =--- "Dave Henrie" wrote...
Quoted text (9 lines)> <snip> > Found it but it took me a minute or two...the top box has a > slider and the cpu instructions box was below the window out > of sight. It had already been unchecked so no majic fps > increase for me...;( > lol > dave henrie > >
Thanks Eric....I indeed hope it's fixed. On Tue, 4 Jun 2002 18:05:54 -0400, "Eric Busch" <[email hidden]> wrote:
Quoted text (12 lines)>Although not specifically mentioned in the readme, this should be addressed. > >- Eric > > >"TimW" <[email hidden]> wrote in message >news:[email hidden]... >> Nor a fix for the killer pace car bug. Since this is the 2nd patch >> with no fix, looks like this will not be addressed (or even >> acknowledged). > >
Tim Wortman North American Simulation Series www.nasscar.com
JM 04 Jun 2002 23:37 UTC↳ reply to Tim Miser#116924
"Tim Miser" <[email hidden]> wrote in news:[email hidden]: > Yes, and they haven't fixed the wall bouncing trick of going into a > turn at high speed, hit the wall half way through the turn, bounce off > and continue without riding the wall at high speed. > > -Tim > Ripping a couple of wheels off should be a useful deterent, you'd have thought. But no. cheers John
On Tue, 4 Jun 2002 18:05:54 -0400, "Eric Busch" <[email hidden]> wrote: >Although not specifically mentioned in the readme, this **should** >be addressed. >- Eric Gee, that's reassuring. "We do not have to visit a madhouse to find disordered minds; our planet is the mental institution of the universe." -Johann Wolfgang von Goethe
Yes, I saw the word Unsupported :) That aside, it isn't unsupported necessarily for THAT reason and things never get better if they aren't mentioned. I posed as best a problem description and system config, as well as what I had tried to Eric at his request and I'm just hoping that they can figure out what's wrong with it. I had zero lockup problems with the release version, and continue to have zero lockup problems with the release version. -Larry "Jan Verschueren" <[email hidden]> wrote in message news:yf9L8.14612$[email hidden]...
Quoted text (7 lines)> "Larry" wrote... > > That's it ? > > > > I saw no mention of fixes for OGL lockups introduced > > in the 01 patch :( > > Ever notice the word "unsupported" when you select the OGL option? -I.e.
if > it works better than D3D, good for you, if it doesn't, tough shit as faras > Papyrus are officially concerned. > > That said, using OGL here and haven't had any problems so far. If you'vegot
Quoted text (7 lines)> an AMD processor, did you enable the 3Dnow! optimalisation for the > driver? -Gave me 10fps in the game. > > Jan. > =--- > >
Yeah, I'm not real fond of the current 'cure' either. I know this is a tough one to work out, but getting penalized for scraping the wall by accident sucks. -Larry "Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in message news:KN9L8.9548$[email hidden]...
Quoted text (13 lines)> What really bugs me is that they still have not been able find a real cure > for the wall-riding problem... > Thats the 4 time they've overlooked it... perhaps they are incapable of > fixing it? > > BOOOOOOOOO Papy! > > -- > ed_ > > > >
My system is fine, but thanks for the idea's. I'm not in to overclocking as I don't see a reason for it any longer. It is fun to watch some guys spend $300 - $500 on crazy cooling systems and cases to get 300Mhz more out of a chip, when just buying the next faster chip would have only cost $80 in the first place :) -Larry "Joachim Trensz" <[email hidden]> wrote in message news:adj7gk$11ng8a$[email hidden]... > _Sometimes_ those lockups occur after a patch, because a program uses the > system's resources more efficiently, and hence taxes the system higher. If > that's the cause, the only cure is to set the BIOS back to defaultsettings,
Quoted text (34 lines)> to stop overclocking etc. > > Achim > > > "Larry" <[email hidden]> wrote in message > news:0Z8L8.854$[email hidden]... > > That's it ? > > > > I saw no mention of fixes for OGL lockups introduced in the 01 patch :( > > > > -Larry > > > > "Phil Lee" <[email hidden]> wrote in message > > news:aditke$11b0gm$[email hidden]... > > > "Alex 'pez' Porazinski" <[email hidden]> wrote in message > > > news:adis9e$os4$[email hidden]... > > > > check papy for news. > > > > > > > > patch is out. > > > > > > > > pez > > > > > > > > > > Here's a copy of the readme. > > > > > > Phil > > > --- > > > Racesim Central Administrator > > > http://www.racesimcentral.com > > > >
Larry wrote: > My system is fine, but thanks for the idea's. > > I'm not in to overclocking as I don't see a reason for it any longer. It is > fun to watch some guys spend $300 - $500 on crazy cooling systems and cases > to get 300Mhz more out of a chip, when just buying the next faster chip > would have only cost $80 in the first place :) You mean like this one? http://www.icrontic.com/index.php?page=public/hardware&hardwareId=364 Looks very cool! I'd *love* to have one of these. No matter the chip, overclocking is a given. These cooling systems help insure sucess & are definitely cheaper than having to buy more cutting edge processors because they got fried. -- Fester "The Ferrari is a tainted vehicle and Formula 1 is no longer a sport. If they had instructed me to do the same I would have told them to stuff it." -- Stirling Moss
Eric Busch wrote:
Quoted text (10 lines)> > Although not specifically mentioned in the readme, this should be addressed. > > - Eric > > "TimW" <[email hidden]> wrote in message > news:[email hidden]... > > Nor a fix for the killer pace car bug. Since this is the 2nd patch > > with no fix, looks like this will not be addressed (or even > > acknowledged).
Good work, lots of leagues will be happy now Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
Could also be BIOS timings Larry... Achim "Larry" <[email hidden]> wrote in message news:HtgL8.2894$[email hidden]... > My system is fine, but thanks for the idea's....
Heck I am happy about it, league or no league. I just like running Martinsville! :o) - Isotrip� "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> > > Good work, lots of leagues will be happy now > > > Beers and cheers > (uncle) Goy > > "The Pits" http://www.theuspits.com/ > > "A man is only as old as the woman he feels" > --Groucho Marx--
"Isotrip�" wrote: > > Heck I am happy about it, league or no league. I just like running > Martinsville! :o) Me too, one of the few ovals I actually enjoy driving Beers and cheers (uncle) Goy http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
NR2002 is the only game causing me any issues whatsoever. I never had any issues like this with ANY version of N4 or NR2002 until the second patch. Finally, I'm not the only one having the problem. Thanks, though! -Larry "Joachim Trensz" <[email hidden]> wrote in message news:adldbl$79v7$[email hidden]...
Quoted text (11 lines)> Could also be BIOS timings Larry... > > Achim > > > "Larry" <[email hidden]> wrote in message > news:HtgL8.2894$[email hidden]... > > My system is fine, but thanks for the idea's. > ... > >
Maybe, but Papy already has the license. "Phil Lee" <[email hidden]> wrote in message news:adjfeb$11l180$[email hidden]... > "Tim Miser" <[email hidden]> wrote in message > news:[email hidden]... > > I wonder why they don't have the Winston event in the season? Thatwould
Quoted text (16 lines)> > be cool! > > > > -Tim > > Almost certainly because of the tobacco advertising laws. I suppose they > could have called it the all-star race or something but there are probably > licensing issues with the race format too. > > Phil > --- > Racesim Central Administrator > http://www.racesimcentral.com > > > >
The same happened to me with the second patch to GPL. And only GPL caused the probs. It turned out to be some sort of overclocking or fast timings that caused the probs. Falcon3, for example, used to be more sensitive to RAM timings than other programs on my system (at that time). With all other sims I could use the fastest settings, but Falcon3 used to hang after a while. I had to use slower RAM timings to cure the prob. I.e., even if it's only N2002 after the patch, it could still be what I said, according to my experience. Achim "Larry" <[email hidden]> wrote in message news:RRuL8.3783$[email hidden]... > NR2002 is the only game causing me any issues whatsoever. > > I never had any issues like this with ANY version of N4 or NR2002 untilthe
Quoted text (23 lines)> second patch. > > Finally, I'm not the only one having the problem. > > Thanks, though! > > -Larry > > "Joachim Trensz" <[email hidden]> wrote in message > news:adldbl$79v7$[email hidden]... > > Could also be BIOS timings Larry... > > > > Achim > > > > > > "Larry" <[email hidden]> wrote in message > > news:HtgL8.2894$[email hidden]... > > > My system is fine, but thanks for the idea's. > > ... > > > > > >
Larry 07 Jun 2002 03:20 UTC↳ reply to Larry#116450
I need to correct this... Original Game - No crashes. Patch .1 - Crashes in OGL. Patch .2 - Crashes in OGL. It does seem to take a little longer to happen with the .2 patch. -Larry "Larry" <[email hidden]> wrote in message news:RRuL8.3783$[email hidden]... > NR2002 is the only game causing me any issues whatsoever. > > I never had any issues like this with ANY version of N4 or NR2002 untilthe
Quoted text (23 lines)> second patch. > > Finally, I'm not the only one having the problem. > > Thanks, though! > > -Larry > > "Joachim Trensz" <[email hidden]> wrote in message > news:adldbl$79v7$[email hidden]... > > Could also be BIOS timings Larry... > > > > Achim > > > > > > "Larry" <[email hidden]> wrote in message > > news:HtgL8.2894$[email hidden]... > > > My system is fine, but thanks for the idea's. > > ... > > > > > >
There are no overclocking or pushed timings involved. I don't bother with this stuff as I don't think it's worth it to me. No BIOS changes have been made whatsover. Original Game - No crash in OGL. .1 Patch - Crashes in OGL very quickly. .2 Patch - Crashes in OGL, but seems to take a little longer. No other games have problems, no other software has problems. -Larry "Joachim Trensz" <[email hidden]> wrote in message news:admsri$iv03$[email hidden]...
Quoted text (46 lines)> The same happened to me with the second patch to GPL. And only GPL caused > the probs. It turned out to be some sort of overclocking or fast timings > that caused the probs. > > Falcon3, for example, used to be more sensitive to RAM timings than other > programs on my system (at that time). With all other sims I could use the > fastest settings, but Falcon3 used to hang after a while. I had to use > slower RAM timings to cure the prob. > > I.e., even if it's only N2002 after the patch, it could still be what I > said, according to my experience. > > Achim > > > "Larry" <[email hidden]> wrote in message > news:RRuL8.3783$[email hidden]... > > NR2002 is the only game causing me any issues whatsoever. > > > > I never had any issues like this with ANY version of N4 or NR2002 until > the > > second patch. > > > > Finally, I'm not the only one having the problem. > > > > Thanks, though! > > > > -Larry > > > > "Joachim Trensz" <[email hidden]> wrote in message > > news:adldbl$79v7$[email hidden]... > > > Could also be BIOS timings Larry... > > > > > > Achim > > > > > > > > > "Larry" <[email hidden]> wrote in message > > > news:HtgL8.2894$[email hidden]... > > > > My system is fine, but thanks for the idea's. > > > ... > > > > > > > > > > > >
In article <[email hidden]>, "Tim Miser" <[email hidden]> writes: >Yes, and they haven't fixed the wall bouncing trick of going into a turn at >high speed, hit the wall half way through the turn, bounce off and continue >without riding the wall at high speed. Doesn't that damage the car? Eldred -- Homepage - http://www.umich.edu/~epickett Thanks to those of you who made a donation for breast cancer research. The walkathon is over, but donations are still being accepted. Details on my webpage. Remove SPAM-OFF to reply.
In article <aditke$11b0gm$[email hidden]>, "Phil Lee" <[email hidden]> writes: >LIMITING SIERRA.COM RACES BY LPI > >In addition to the existing 1-10 Sierra.com rating restrictions, you may now >limit races on Sierra.com by a driver's Laps Per Incident (LPI). Is there anyone who runs the RASCAR races who has an LPI of *less* than 30? Eldred -- Homepage - http://www.umich.edu/~epickett Thanks to those of you who made a donation for breast cancer research. The walkathon is over, but donations are still being accepted. Details on my webpage. Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] says...
Quoted text (12 lines)> In article <aditke$11b0gm$[email hidden]>, "Phil Lee" > <[email hidden]> writes: > > >LIMITING SIERRA.COM RACES BY LPI > > > >In addition to the existing 1-10 Sierra.com rating restrictions, you may now > >limit races on Sierra.com by a driver's Laps Per Incident (LPI). > > Is there anyone who runs the RASCAR races who has an LPI of *less* than 30? > > Eldred >
Mine is only 26 or something like that. -- ========================================================= DeMONS/1 for Nascar Racing 3 & Nascar Legends http://www.paddedwall.org/demons DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) http://www.paddedwall.org/demons2 RASCAR Roster http://www.paddedwall.org/rascar Redneck Techno-Biker & "programming deity" http://www.paddedwall.org/john Barbarian Diecast Collector (460+ cars and counting) http://www.paddedwall.org/diecast If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
Larry 07 Jun 2002 12:28 UTC↳ reply to EldredP#116412
Depends on how many online SS races you run in one week :( -Larry "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <aditke$11b0gm$[email hidden]>, "Phil Lee" > <[email hidden]> writes: > > >LIMITING SIERRA.COM RACES BY LPI > > > >In addition to the existing 1-10 Sierra.com rating restrictions, you maynow > >limit races on Sierra.com by a driver's Laps Per Incident (LPI). > > Is there anyone who runs the RASCAR races who has an LPI of *less* than30? > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > Thanks to those of you who made a donation for breast cancer research.The > walkathon is over, but donations are still being accepted. Details on my > webpage. > > Remove SPAM-OFF to reply.
John Simmons <[email hidden]> wrote in news:[email hidden]:
Quoted text (19 lines)> In article <[email hidden]>, > [email hidden] says... >> In article <aditke$11b0gm$[email hidden]>, "Phil Lee" >> <[email hidden]> writes: >> >> >LIMITING SIERRA.COM RACES BY LPI >> > >> >In addition to the existing 1-10 Sierra.com rating restrictions, you >> >may now limit races on Sierra.com by a driver's Laps Per Incident >> >(LPI). >> >> Is there anyone who runs the RASCAR races who has an LPI of *less* >> than 30? >> >> Eldred >> > > Mine is only 26 or something like that. >
Mine's about 34 currently but only because I've raced very little except in RASCAR. When I was in the Papy open servers all the time in N4 on the 20 lap races, my LPI was usually about 20-24 due to always always being caught up in someone's practical jokery on the starts. cheers John
EldredP 09 Jun 2002 04:54 UTC↳ reply to JM#116069
In article <[email hidden]>, JM <[email hidden]> writes: >Mine's about 34 currently but only because I've raced very little except in >RASCAR. When I was in the Papy open servers all the time in N4 on the 20 >lap races, my LPI was usually about 20-24 due to always always being caught >up in someone's practical jokery on the starts. Well, there's a possibilty of using an RAS server with a 20 or so LPI restriction. At least the 'potential' for idiot drivers is lessened. Eldred -- Homepage - http://www.umich.edu/~epickett Thanks to those of you who made a donation for breast cancer research. The walkathon is over, but donations are still being accepted. Details on my webpage. Remove SPAM-OFF to reply.
In article <[email hidden]>, John Simmons <[email hidden]> writes: >> Is there anyone who runs the RASCAR races who has an LPI of *less* than 30? >> >> Eldred >> > >Mine is only 26 or something like that. In retrospect, it's a good thing I didn't implement an LPI restriction yet, huh?<g> Eldred -- Homepage - http://www.umich.edu/~epickett Thanks to those of you who made a donation for breast cancer research. The walkathon is over, but donations are still being accepted. Details on my webpage. Remove SPAM-OFF to reply.
Not as much as it should. Hitting the wall that hard should completely destroy your car if it is anything like real life. It causes damage but it can be done multiple times during a race and it doesn't slow you down much. Doing that trick during qualifying will get you a #1 seed everytime. If they changed the wall contact to something similar to what happens when you hit the tire walls at Sears Point then papy might be on to something. -Tim "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, "Tim Miser" > <[email hidden]> writes: > > >Yes, and they haven't fixed the wall bouncing trick of going into a turnat > >high speed, hit the wall half way through the turn, bounce off andcontinue
Quoted text (8 lines)> >without riding the wall at high speed. > > Doesn't that damage the car? > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > Thanks to those of you who made a donation for breast cancer research.
The > walkathon is over, but donations are still being accepted. Details on my > webpage. > > Remove SPAM-OFF to reply.
This is one of the reasons why I wish you could see replays of other drivers qualifying runs... I think a LOT of mysteries concerning guys that are always 1-2 seconds faster than everyone else (even top-tier drivers) would be solved. -Larry "Tim Miser" <[email hidden]> wrote in message news:[email hidden]... > Not as much as it should. Hitting the wall that hard should completely > destroy your car if it is anything like real life. It causes damage butit > can be done multiple times during a race and it doesn't slow you downmuch. > Doing that trick during qualifying will get you a #1 seed everytime. If > they changed the wall contact to something similar to what happens whenyou
Quoted text (10 lines)> hit the tire walls at Sears Point then papy might be on to something. > > -Tim > > "EldredP" <[email hidden]> wrote in message > news:[email hidden]... > > In article <[email hidden]>, "Tim Miser" > > <[email hidden]> writes: > > > > >Yes, and they haven't fixed the wall bouncing trick of going into a
turn
Quoted text (13 lines)> at > > >high speed, hit the wall half way through the turn, bounce off and > continue > > >without riding the wall at high speed. > > > > Doesn't that damage the car? > > > > Eldred > > -- > > Homepage - http://www.umich.edu/~epickett > > Thanks to those of you who made a donation for breast cancer research. > The > > walkathon is over, but donations are still being accepted. Details on
my > > webpage. > > > > Remove SPAM-OFF to reply. > >

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