Where can I find F1 2002 serial number?
F1 2002 serial number question becomes piracy debate
A simple question about where to find the F1 2002 serial number led to a long argument about software piracy. Hans Jensen compared copying a game to stealing a car, Asbjorn Bjornstad argued copying was copyright infringement rather than theft, and Haqsau insisted copies meant lost sales.
Automated summary.
I found mine on the back of the manual :)
Thomas
"mika" <[email hidden]> wrote in message
news:0tuL8.595$[email hidden]...
> Where can I find F1 2002 serial number?
>
>
In the original packaging that came with the purchased CD.
-Larry
"mika" <[email hidden]> wrote in message
news:0tuL8.595$[email hidden]...
> Where can I find F1 2002 serial number?
>
>
Jep! thanks!
"Larry" <[email hidden]> wrote in message
news:ZLuL8.3778$[email hidden]...
Quoted text (11 lines)
> In the original packaging that came with the purchased CD. > > -Larry > > "mika" <[email hidden]> wrote in message > news:0tuL8.595$[email hidden]... > > Where can I find F1 2002 serial number? > > > > > >Jep! thanks!
Quoted text (8 lines)
> In the original packaging that came with the purchased CD. > -Larry > > Where can I find F1 2002 serial number?I saw this number around once, dont know what its for though
793109865028-6024865-1156
any ideas?
Luke
-=87=-
(is it piracy when you wouldn't have bought the game anyway because you have
no money, or just lay-by?)
"mika" <[email hidden]> wrote in message
news:0tuL8.595$[email hidden]...
> Where can I find F1 2002 serial number?
>
>
Well how about going down to your local chevie dealer and asking: is it
stealing anyway's when i dont have the money for that Z06, that i wasn't
planing to buy anyway's
"Luke Phillips" <(NOSPM)[email hidden]> wrote in message
news:9GFL8.264978$[email hidden]...
have
Quoted text (9 lines)
> I saw this number around once, dont know what its for though > 793109865028-6024865-1156 > > any ideas? > > Luke > -=87=- > > (is it piracy when you wouldn't have bought the game anyway because youQuoted text (10 lines)
> no money, or just lay-by?) > > > "mika" <[email hidden]> wrote in message > news:0tuL8.595$[email hidden]... > > Where can I find F1 2002 serial number? > > > > > >Hans Jensen said:
Erm, that analogy is so unbelievably flawed I don't know where to start.
Please, think before you post.
Regards,
--
Joseph Birr-Pixton
Quoted text (19 lines)
>"Luke Phillips" <(NOSPM)[email hidden]> wrote in message >news:9GFL8.264978$[email hidden]... >> "mika" <[email hidden]> wrote in message >> news:0tuL8.595$[email hidden]... >> > Where can I find F1 2002 serial number? >> >> >>> I saw this number around once, dont know what its for though >> 793109865028-6024865-1156 >> >> any ideas? >> >> (is it piracy when you wouldn't have bought the game anyway because you have >> no money, or just lay-by?) > >Well how about going down to your local chevie dealer and asking: is it >stealing anyway's when i dont have the money for that Z06, that i wasn't >planing to buy anyway'sYou can find the serial number listed on this website:
http://www.cscentral.com/you.rule
"mika" <[email hidden]> wrote in message
news:0tuL8.595$[email hidden]...
> Where can I find F1 2002 serial number?
>
>
It isn't flawed at all. Some people are smart enough that stealing a car is
about as much work as it is for you to steal software, so what's the
difference?
Now piss off out of here because we actually want sim. developers to design
more sims. They can only do that if people buy them. It's a pretty simple
concept, actually.
Marc
"jbp" <[email hidden]> wrote in message
news:[email hidden]...
have
Quoted text (16 lines)
> Hans Jensen said: > > >"Luke Phillips" <(NOSPM)[email hidden]> wrote in message > >news:9GFL8.264978$[email hidden]... > > >> "mika" <[email hidden]> wrote in message > >> news:0tuL8.595$[email hidden]... > >> > Where can I find F1 2002 serial number? > >> > >> > >>> I saw this number around once, dont know what its for though > >> 793109865028-6024865-1156 > >> > >> any ideas? > >> > >> (is it piracy when you wouldn't have bought the game anyway because youQuoted text (14 lines)
> >> no money, or just lay-by?) > > > >Well how about going down to your local chevie dealer and asking: is it > >stealing anyway's when i dont have the money for that Z06, that i wasn't > >planing to buy anyway's > > Erm, that analogy is so unbelievably flawed I don't know where to start. > > Please, think before you post. > > Regards, > > -- > Joseph Birr-PixtonThank You, and to you my friend jbp Practice what you preach!
"Marc Collins" <[email hidden]> wrote in message
news:b_VL8.15589$[email hidden]...
> It isn't flawed at all. Some people are smart enough that stealing a caris
> about as much work as it is for you to steal software, so what's the
> difference?
>
> Now piss off out of here because we actually want sim. developers todesign
> more sims. They can only do that if people buy them. It's a prettysimple
you
> have
> > >> no money, or just lay-by?)
> > >
> > >Well how about going down to your local chevie dealer and asking: is it
> > >stealing anyway's when i dont have the money for that Z06, that iwasn't
Quoted text (22 lines)
> concept, actually. > > Marc > > "jbp" <[email hidden]> wrote in message > news:[email hidden]... > > Hans Jensen said: > > > > >"Luke Phillips" <(NOSPM)[email hidden]> wrote in message > > >news:9GFL8.264978$[email hidden]... > > > > >> "mika" <[email hidden]> wrote in message > > >> news:0tuL8.595$[email hidden]... > > >> > Where can I find F1 2002 serial number? > > >> > > >> > > >>> I saw this number around once, dont know what its for though > > >> 793109865028-6024865-1156 > > >> > > >> any ideas? > > >> > > >> (is it piracy when you wouldn't have bought the game anyway becauseQuoted text (12 lines)
> > >planing to buy anyway's > > > > Erm, that analogy is so unbelievably flawed I don't know where to start. > > > > Please, think before you post. > > > > Regards, > > > > -- > > Joseph Birr-Pixton > >LOL
"Jonathan Diehl" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (11 lines)
> You can find the serial number listed on this website: > > http://www.cscentral.com/you.rule > > "mika" <[email hidden]> wrote in message > news:0tuL8.595$[email hidden]... > > Where can I find F1 2002 serial number? > > > > > >LOL
Quoted text (8 lines)
> You can find the serial number listed on this website: > http://www.cscentral.com/you.rule > > Where can I find F1 2002 serial number?"Marc Collins" <[email hidden]> writes:
> It isn't flawed at all. Some people are smart enough that stealing a car is
> about as much work as it is for you to steal software, so what's the
> difference?
Duh. I guess the owner of the car would kind of miss the car when it
is gone. Nobody is going to miss anything if you download a pirated
game off the net. If you just made a perfect copy of the car, and
drove that away, leaving the original car untouched. Then there
woudn't be a difference. I haven't seen anyone do that yet, though.
> Now piss off out of here because we actually want sim. developers to design
> more sims. They can only do that if people buy them. It's a pretty simple
> concept, actually.
Agreed. But one should realize that a lot of the anti-piracy claims
are bullshit. If a kid grab a pirated copy of a game he wouldn't have
bought anyway, noone lost money. The only difference may be that
someone made a buck on some cd-disks.
It is when you get factories making thousands of pirated cd's that
gets sold instead of the original cds (Like in Hong Kong) money starts
to get lost. It's great for us consumers though, for some reason
original games here are half the price of what they cost in
eg. Norway.
--
-asbjxrn
You can't have my Z06.
--
--
"Hans Jensen" <[email hidden]> wrote in message
news:53RL8.104471$[email hidden]...
> Well how about going down to your local chevie dealer and asking: is it
> stealing anyway's when i dont have the money for that Z06, that i wasn't
> planing to buy anyway's
> "Luke Phillips" <(NOSPM)[email hidden]> wrote in message
> news:9GFL8.264978$[email hidden]...
> > I saw this number around once, dont know what its for though
> > 793109865028-6024865-1156
> >
> > any ideas?
> >
> > Luke
> > -=87=-
> >
> > (is it piracy when you wouldn't have bought the game anyway because you
> have
> > no money, or just lay-by?)
> >
> >
> > "mika" <[email hidden]> wrote in message
> > news:0tuL8.595$[email hidden]...
> > > Where can I find F1 2002 serial number?
> > >
> > >
> >
> >
>
>
Yes you are correct you are absolutely right, now if you were to take it as
it was meant and not analize the analagy you would have found what a few
others figured out too, stealing is stealing period no if's, and's & but's
about it, well if I just ...... NO!
"Asbj�rn Bj�rnstad" <[email hidden]> wrote in message
news:[email hidden]...
> "Marc Collins" <[email hidden]> writes:
>
> > It isn't flawed at all. Some people are smart enough that stealing acar is
design
> > more sims. They can only do that if people buy them. It's a prettysimple
Quoted text (10 lines)
> > about as much work as it is for you to steal software, so what's the > > difference? > > Duh. I guess the owner of the car would kind of miss the car when it > is gone. Nobody is going to miss anything if you download a pirated > game off the net. If you just made a perfect copy of the car, and > drove that away, leaving the original car untouched. Then there > woudn't be a difference. I haven't seen anyone do that yet, though. > > > Now piss off out of here because we actually want sim. developers toQuoted text (14 lines)
> > concept, actually. > > Agreed. But one should realize that a lot of the anti-piracy claims > are bullshit. If a kid grab a pirated copy of a game he wouldn't have > bought anyway, noone lost money. The only difference may be that > someone made a buck on some cd-disks. > > It is when you get factories making thousands of pirated cd's that > gets sold instead of the original cds (Like in Hong Kong) money starts > to get lost. It's great for us consumers though, for some reason > original games here are half the price of what they cost in > eg. Norway. > -- > -asbjxrnDon't be naive. Of course someone lost money. They lost a sale, and
that is money. The fact that they didn't have the money yet is
irrelevant. Don't you know anything about how business works?
Developing a product requires the expenditure of money. Companies only
spend that money if they think they can make it back in sales. In fact,
most development money is ultimately borrowed from someone else, so it
is money that the company is going to have to pay to someone else,
regardless of whether the product sells or not. When someone takes away
a sale, he is taking away the money that company could have regained on
its investment. The pirate is in effect stealing the money that the
company invested in the development of the product. That's why it is
killing the industry. Companies go out of business when they can't
recoup their investment in a product. I have seen it happen.
"Asbj�rn Bj�rnstad" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (7 lines)
> > Agreed. But one should realize that a lot of the anti-piracy claims > are bullshit. If a kid grab a pirated copy of a game he wouldn't have > bought anyway, noone lost money. The only difference may be that > someone made a buck on some cd-disks. > > -asbjxrn"Haqsau" <[email hidden]> writes:
if (cj)
((.)if, *f)
Etymology: ME, fr. OE i[gif]; akin to OHG i[ibu] if
1) a) cj, in the event that
b) cj, allowing that
c) cj, on condition that
It's a difficult word. I know. Don't worry, you'll probably figure it
out sooner or later.
--
-asbjxrn
Quoted text (11 lines)
> "Asbj�rn Bj�rnstad" <[email hidden]> wrote in message > news:[email hidden]... > > > > Agreed. But one should realize that a lot of the anti-piracy claims > > are bullshit. If a kid grab a pirated copy of a game he wouldn't have > > bought anyway, noone lost money. The only difference may be that > > someone made a buck on some cd-disks. > > Don't be naive. Of course someone lost money. They lost a sale, and > that is money. The fact that they didn't have the money yet is > irrelevant. Don't you know anything about how business works?"Hans Jensen" <[email hidden]> writes:
> Yes you are correct you are absolutely right, now if you were to take it as
> it was meant and not analize the analagy you would have found what a few
> others figured out too, stealing is stealing period no if's, and's & but's
> about it, well if I just ...... NO!
Of course I'm right :-)
The analogy is flawed, so it should not be used.
In my opinion, this is not stealing, shoplifting a copy from a shop is
stealing, you take something that has cost money to produce and ship
around. What you do do, is breaking copyright laws, and violating
someones intellectual rights.
Btw. lots of people disagree about what stealing is. This is obviously
one example, does the owner/bosses of a firm steal from the workers
when they pocket the profits instead of dividing it between all the
employees? Does a shop owner steal from his customer when he charge
too much for some goods, knowing the customers would have to drive for
hours if they want to buy the goods somewhere else? Does a game
company steal from it's customers when they charge full price for a
product they know is flawed but they release anyway to get the
christmas season sales? Do I steal if I copy a book and give it to a
friend of mine? What if I lend him my original? Do I steal if I take a
photograph of a poster? What if I blow it up to original size and hang
it on my wall?
--
-asbjxrn
"Asbj�rn Bj�rnstad" <[email hidden]> wrote
in message news:[email hidden]...
> "Marc Collins" <[email hidden]> writes: for some reason
> original games here are half the price of what theycost in
> eg. Norway.
> --
> -asbjxrn
that's another form of piracy , isn't it ?
they are milking Norwegians to subsidize the americans
"John Metcow" <[email hidden]> writes:
I think it's more a function of the market. The price is what people
are willing to pay for the goods, not what it costs to produce. In a
market where you can get basically free copies of the goods, people
are willing to pay less and the price goes down, probably close to
what it actually costs to produce/market.
Don't ever fall into the "If it weren't for piracy, the prices would
be much lower." trap. They will charge what people are willing to pay.
--
-asbjxrn
Quoted text (8 lines)
> "Asbj�rn Bj�rnstad" <[email hidden]> wrote > in message news:[email hidden]... > > for some reason > > original games here are half the price of what they > > cost in eg. Norway. > > that's another form of piracy , isn't it ? > they are milking Norwegians to subsidize the americans> if (cj)
> ((.)if, *f)
> Etymology: ME, fr. OE i[gif]; akin to OHG i[ibu] if
> 1) a) cj, in the event that
> b) cj, allowing that
> c) cj, on condition that
Did you steal that from a dictionary of some kind? <g>
You have made a hypothetical case that I feel is irrelevant and
unrealistic. The reality is that if someone grabs a copy of a game they
are a potential customer for that game. Your premise that they wouldn't
have bought it anyway is simply not realistic. Why did they make a copy
of the game if they weren't interested in it? If they were interested,
they are a potential customer. If they are a potential customer and
they made a copy, then the company just lost a sale.
"Asbj�rn Bj�rnstad" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> "Haqsau" <[email hidden]> writes: > > > if (cj) > ((.)if, *f) > Etymology: ME, fr. OE i[gif]; akin to OHG i[ibu] if > 1) a) cj, in the event that > b) cj, allowing that > c) cj, on condition that > > It's a difficult word. I know. Don't worry, you'll probably figure it > out sooner or later. > -- > -asbjxrnIn article <adt5n5$251fu$[email hidden]>, "Haqsau"
<[email hidden]> writes:
He didn't say they weren't interested in it. He said they wouldn't buy it.
There's a difference - they might want it, but can't afford it. Therefore,
they wouldn't buy it.
Eldred
--
Homepage - http://www.umich.edu/~epickett
Thanks to those of you who made a donation for breast cancer research. The
walkathon is over, but donations are still being accepted. Details on my
webpage.
Remove SPAM-OFF to reply.
Quoted text (7 lines)
>You have made a hypothetical case that I feel is irrelevant and >unrealistic. The reality is that if someone grabs a copy of a game they >are a potential customer for that game. Your premise that they wouldn't >have bought it anyway is simply not realistic. Why did they make a copy >of the game if they weren't interested in it? If they were interested, >they are a potential customer. If they are a potential customer and >they made a copy, then the company just lost a sale.So not being able to afford it justifies copying it? That's a little
too self-serving for me, sorry. Besides, anyone that can afford a
computer in the first place can certainly afford to set a little money
aside until he has saved up enough for a game. Or he can go without.
We are talking about a game, not something that is either fundamentally
necessary or exorbitantly expensive.
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
>
> He didn't say they weren't interested in it. He said they wouldn'tbuy it.
> There's a difference - they might want it, but can't afford it.Therefore,
> they wouldn't buy it.
>
> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> Thanks to those of you who made a donation for breast cancer research.The
> walkathon is over, but donations are still being accepted. Details onmy
> webpage.
>
> Remove SPAM-OFF to reply.
"Haqsau" <[email hidden]> writes:
For the record, I didn't make that case, I entered the thread after
this case was constructed.
However, speaking for myself. In somce cases I might be curious about
a game, but may not be willing to shell out a lot of money for
something that may be utter crap. Demos you say? Sure, that would work
if developers didn't think "Bummer, this feature is hard to code, we
better leave it out of the demo so it doesn't look bad/we'll get it
right before the release of the game." and if a demo with one car was
a good indication on how it will run with 20.
If I play it more than a token amount, I will buy the
original. Sometimes more than once.
--
-asbjxrn
Quoted text (7 lines)
> You have made a hypothetical case that I feel is irrelevant and > unrealistic. The reality is that if someone grabs a copy of a game they > are a potential customer for that game. Your premise that they wouldn't > have bought it anyway is simply not realistic. Why did they make a copy > of the game if they weren't interested in it? If they were interested, > they are a potential customer. If they are a potential customer and > they made a copy, then the company just lost a sale.Hey ok that's cool and you can argue till your blue in the face about how
bad my analagy is and what some people considers stealing and so on, the
bottom line here is it's wrong, and we were all born knowing right from
wrong, now some of us grow up in different inviroment's and sometimes that
will in turn screw up our views on thing's it's like this I believe that
next to God association is the second most powerfull source and if you hang
around thiefs/smokers/hackers/millionaers don't matter just pick 1
eventually youl believe stealing/smoking/hacking or being a millionaer is
not such a bad deal after all now the later I believe is a pretty good deal
in my opinion but i hope you get my drift? but hey it's just my opinion and
like i said in another post: A man convinced against his will is of the same
opinion still!! so no matter what I say the ones that think piracy is ok
will think it ok and the ones that think it's not well your a smart man
Think about this though have you ever seen a millionaer hold up a 7/11, me
either ! ok that may just be a little to far out and I'm not a millionaer
yet
"Asbj�rn Bj�rnstad" <[email hidden]> wrote in message
news:[email hidden]...
> "Hans Jensen" <[email hidden]> writes:
>
> > Yes you are correct you are absolutely right, now if you were to take itas
> > it was meant and not analize the analagy you would have found what a few
> > others figured out too, stealing is stealing period no if's, and's &but's
Quoted text (22 lines)
> > about it, well if I just ...... NO! > > Of course I'm right :-) > The analogy is flawed, so it should not be used. > In my opinion, this is not stealing, shoplifting a copy from a shop is > stealing, you take something that has cost money to produce and ship > around. What you do do, is breaking copyright laws, and violating > someones intellectual rights. > Btw. lots of people disagree about what stealing is. This is obviously > one example, does the owner/bosses of a firm steal from the workers > when they pocket the profits instead of dividing it between all the > employees? Does a shop owner steal from his customer when he charge > too much for some goods, knowing the customers would have to drive for > hours if they want to buy the goods somewhere else? Does a game > company steal from it's customers when they charge full price for a > product they know is flawed but they release anyway to get the > christmas season sales? Do I steal if I copy a book and give it to a > friend of mine? What if I lend him my original? Do I steal if I take a > photograph of a poster? What if I blow it up to original size and hang > it on my wall? > -- > -asbjxrn"Hans Jensen" <[email hidden]> writes:
That's one hell of a sentence, I certainly is blue in the face now. My
only point was that there is a difference between taking away
something, (a car) and making a copy of something. One make a very big
impact on someone, the other you will have a hard time detecting at
all.
If someone breaks into Louvre, and takes a photograph of
Mona Lisa, do you think he might as well have stolen Mona Lisa?
It is the same thing?
And people is not born knowing right from wrong, that is something we
learn (Very slowly) as we grow up.
Wiona Ryder.
Look, I'm not saying you should get warez because you don't feel like
paying for something, but the world is not black and white. That's why
you don't get the electric chair for jaywalking.
If you can give me a good ethical/moral reason for why it is wrong to
use a warez copy for evaluation of a game as opposed to using a demo,
I'd be happy to hear it. "The developers can't cheat me into buying an
inferior product by hiding flaws in the demo" is not a good reason.
--
-asbjxrn
Quoted text (10 lines)
> Hey ok that's cool and you can argue till your blue in the face about how > bad my analagy is and what some people considers stealing and so on, the > bottom line here is it's wrong, and we were all born knowing right from > wrong, now some of us grow up in different inviroment's and sometimes that > will in turn screw up our views on thing's it's like this I believe that > next to God association is the second most powerfull source and if you hang > around thiefs/smokers/hackers/millionaers don't matter just pick 1 > eventually youl believe stealing/smoking/hacking or being a millionaer is > not such a bad deal after all now the later I believe is a pretty good deal > in my opinion but i hope you get my drift?Quoted text (7 lines)
> but hey it's just my opinion and > like i said in another post: A man convinced against his will is of the same > opinion still!! so no matter what I say the ones that think piracy is ok > will think it ok and the ones that think it's not well your a smart man > Think about this though have you ever seen a millionaer hold up a 7/11, me > either ! ok that may just be a little to far out and I'm not a millionaer > yetIn article <aduf9n$27836$[email hidden]>, "Haqsau"
<[email hidden]> writes:
>So not being able to afford it justifies copying it? That's a little
>too self-serving for me, sorry. Besides, anyone that can afford a
>computer in the first place can certainly afford to set a little money
>aside until he has saved up enough for a game. Or he can go without.
>We are talking about a game, not something that is either fundamentally
>necessary or exorbitantly expensive.
I didn't say that it would justify copying it, but it wouldn't mean a lost
sale. Correct, a game isn't that expensive, and I'd agree with you there. I
couldn't afford N2002, and I wasn't going to buy it. I got lucky - someone
else bought it for me. But the principle is there, mostly on expensive
software. Someone wants a video-editing program, for example. It may cost
$1000, or more. If the person can't afford it, he won't buy it. Therefore,
it's not a 'lost' sale, because the sale wouldn't have been made in the FIRST
place.
Another example of a so-called 'lost' sale - the recent Ferrari team
controversy. Several people said "That's it - I'm NOT going to buy a Ferrari
now because I'm pissed at them." You really think that Ferrari believes they
lost those sales? It was a joke - most of the people who said that couldn't
afford a Ferrari if they ate only Ramen noodles for the next 20 YEARS... You
can't lose a sale that was never going to HAPPEN.
Other than that point - I agree with you.<g>
Eldred
--
Homepage - http://www.umich.edu/~epickett
Thanks to those of you who made a donation for breast cancer research. The
walkathon is over, but donations are still being accepted. Details on my
webpage.
Remove SPAM-OFF to reply.
"Asbj�rn Bj�rnstad" <[email hidden]> wrote in message
news:[email hidden]...
>
> For the record, I didn't make that case, I entered the thread after
> this case was constructed.
>
You most certainly did, and here is the quote:
"Asbj�rn Bj�rnstad" <[email hidden]> wrote in message
news:[email hidden]...
That is specifically the argument I was addressing, not the one that
started this thread.
Okay this may sound inconsistent on my part, but on that point I agree
with you. If you are willing to buy the game if it proves to be
enjoyable, then nobody lost a sale and there is no harm done.
Quoted text (7 lines)
> > Agreed. But one should realize that a lot of the anti-piracy claims > are bullshit. If a kid grab a pirated copy of a game he wouldn't have > bought anyway, noone lost money. The only difference may be that > someone made a buck on some cd-disks. > > -asbjxrnQuoted text (12 lines)
> However, speaking for myself. In somce cases I might be curious about > a game, but may not be willing to shell out a lot of money for > something that may be utter crap. Demos you say? Sure, that would work > if developers didn't think "Bummer, this feature is hard to code, we > better leave it out of the demo so it doesn't look bad/we'll get it > right before the release of the game." and if a demo with one car was > a good indication on how it will run with 20. > > If I play it more than a token amount, I will buy the > original. Sometimes more than once. > -- > -asbjxrn"Haqsau" <[email hidden]> writes:
In the second post in this thread, Luke Phillips wrote:
# (is it piracy when you wouldn't have bought the game anyway because you have
# no money, or just lay-by?)
Then Hans Jensen answered:
# Well how about going down to your local chevie dealer and asking: is it
# stealing anyway's when i dont have the money for that Z06, that i wasn't
# planing to buy anyway's
--
-asbjxrn
Quoted text (21 lines)
> "Asbj�rn Bj�rnstad" <[email hidden]> wrote in message > news:[email hidden]... > > > > For the record, I didn't make that case, I entered the thread after > > this case was constructed. > > > > You most certainly did, and here is the quote: > > "Asbj�rn Bj�rnstad" <[email hidden]> wrote in message > news:[email hidden]... > > > > Agreed. But one should realize that a lot of the anti-piracy claims > > are bullshit. If a kid grab a pirated copy of a game he wouldn't have > > bought anyway, noone lost money. The only difference may be that > > someone made a buck on some cd-disks. > > > > -asbjxrn > > That is specifically the argument I was addressing, not the one that > started this thread.
> "Hans Jensen" <[email hidden]> writes:
>
> > Hey ok that's cool and you can argue till your blue in the face abouthow
> > bad my analagy is and what some people considers stealing and so on, the
> > bottom line here is it's wrong, and we were all born knowing right from
> > wrong, now some of us grow up in different inviroment's and sometimesthat
> > will in turn screw up our views on thing's it's like this I believe that
> > next to God association is the second most powerfull source and if youhang
> > around thiefs/smokers/hackers/millionaers don't matter just pick 1
> > eventually youl believe stealing/smoking/hacking or being a millionaeris
> > not such a bad deal after all now the later I believe is a pretty gooddeal
I do believe it was just an analigy if you want to read in to it that much
that is your choice, I am not Jesus, and do not have the wisdom, to come up
with the perfect analigy!
> If someone breaks into Louvre, and takes a photograph of
> Mona Lisa, do you think he might as well have stolen Mona Lisa?
> It is the same thing?
Why brake in Isn't that illegal? well not entirely the same thing, but then
you arent perfect either :-)
> And people is not born knowing right from wrong, that is something we
> learn (Very slowly) as we grow up.
Well you see that is your opinion. I believe in that we are born with the
knowledge of knowing right from wrong and when your parents tell you not to
mess up everything or throw things around and stuff like that, is simply
dicipline!
> > but hey it's just my opinion and
> > like i said in another post: A man convinced against his will is of thesame
> > opinion still!! so no matter what I say the ones that think piracy is ok
> > will think it ok and the ones that think it's not well your a smart man
> > Think about this though have you ever seen a millionaer hold up a 7/11,me
> > either ! ok that may just be a little to far out and I'm not amillionaer
I apologize, I can't, I can suggest renting it for evaluation purposes only,
if you like it buy it ! but all you do by using a warez version is encourage
the crackers/hackers to keep on doing it which I realize is pretty much a
lost cause just like you cant stop the world from breaking laws, and I am
guilty of that myself, especially the law that prohibits me from driving my
car at 210km/h and my bike at 290km/h :-)
Quoted text (7 lines)
> > in my opinion but i hope you get my drift? > > That's one hell of a sentence, I certainly is blue in the face now. My > only point was that there is a difference between taking away > something, (a car) and making a copy of something. One make a very big > impact on someone, the other you will have a hard time detecting at > all.Quoted text (14 lines)
> > yet > > Wiona Ryder. > > Look, I'm not saying you should get warez because you don't feel like > paying for something, but the world is not black and white. That's why > you don't get the electric chair for jaywalking. > > If you can give me a good ethical/moral reason for why it is wrong to > use a warez copy for evaluation of a game as opposed to using a demo, > I'd be happy to hear it. "The developers can't cheat me into buying an > inferior product by hiding flaws in the demo" is not a good reason. > -- > -asbjxrn"Hans Jensen" <[email hidden]> writes:
> > If someone breaks into Louvre, and takes a photograph of
> > Mona Lisa, do you think he might as well have stolen Mona Lisa?
> > It is the same thing?
>
> Why brake in Isn't that illegal? well not entirely the same thing, but then
> you arent perfect either :-)
Excactly. Making warez is also illegal, just as stealing cars. But it
is not the same thing.
Whats right or wrong depends on which culture you live in, how can you
know that before you were born?
> I apologize, I can't, I can suggest renting it for evaluation purposes only,
> if you like it buy it ! but all you do by using a warez version is encourage
> the crackers/hackers to keep on doing it which I realize is pretty much a
> lost cause just like you cant stop the world from breaking laws, and I am
> guilty of that myself, especially the law that prohibits me from driving my
> car at 210km/h and my bike at 290km/h :-)
I bet any software developer would rather you ripped off his software
than molest his family. But of course you did it in a perfectly safe manner.
Everyone does, except the ones commiting suicide, of course.
(FWIW: I've done 210 km/h myself, without breaking laws.)
--
-asbjxrn
Quoted text (7 lines)
> > And people is not born knowing right from wrong, that is something we > > learn (Very slowly) as we grow up. > > Well you see that is your opinion. I believe in that we are born with the > knowledge of knowing right from wrong and when your parents tell you not to > mess up everything or throw things around and stuff like that, is simply > dicipline!"Sip"
> Whats right or wrong depends on which culture you live in, how can you
> know that before you were born?
>I think were talking 2 different things here, I do believe stealing,
killing, and such is wrong no matter where you are born now there are
sertain things like spitting on the flor and such that we may consider as
being wrong and in that sence you are correct as per it depends on which
culture you were born into and I was born and raced in DK where going
topless on the beach is normal where that is "wrong" here(Canada), not what
I was implying when i said we were born with the knowledge of right and
wrong, I'm sure that most kids experience shoplifting, and what i'm implying
is that deep inside they really know that it is wrong! I'm not sure i can
explain myself any better than that
> > I apologize, I can't, I can suggest renting it for evaluation purposesonly,
> > if you like it buy it ! but all you do by using a warez version isencourage
> > the crackers/hackers to keep on doing it which I realize is pretty mucha
> > lost cause just like you cant stop the world from breaking laws, and Iam
> > guilty of that myself, especially the law that prohibits me from drivingmy
> > car at 210km/h and my bike at 290km/h :-)
>
> I bet any software developer would rather you ripped off his software
> than molest his family. But of course you did it in a perfectly safemanner.
> Everyone does, except the ones commiting suicide, of course.
> (FWIW: I've done 210 km/h myself, without breaking laws.)
> --
> -asbjxrnLet me guess you went south and drove the autobahn???


































