This subject has gotten fragmented over several threads, so I'm starting a
new one :) It's become too hard to keep track of!
In our last episode, Larry (me) proved he was a paint-shop/customer car
dummy. We pick up from there...
I'll race the 48 car for now because I really, REALLY don't have time to
deal with this right now.
As a permanent fix, assign me to the #98 car.
LTB-Racer. USA.
I've installed Photoshop Elements to work on the car. I think I have the
right templates to use.
I played around with it a bit last night (3am) but never could figure out
where the hell to put the modified file so I could import it into NR2002.
The Import file dialog doesn't let you traverse directories (that is stupid)
so it must want them in a special place.
Maybe the Photoshop file has to be saved with a special file extension.
Hell, I don't know. I've never read this section of the manual and I will
try tonight.
I've got some idea's on the scheme, and I think it's something no one has
ever done before :)
-Larry
"John Simmons" <[email hidden]> wrote in message
news:[email hidden]...
> In article <XQVL8.13982$[email hidden]>, [email hidden]
> says...
> > I'm not going to have time to resolve this by the next race.
> >
> > This is the first time I've ever had a complaint about using the #8,too.
Ok, got templates. Got Elements up and running. Did some quick stuff, and
figured out how to get the template glued to the car in NR2002.
I'm on a roll now :)
Figured out most of this by using Google and searching the subject on the
web for tips.
The manual is absolutely useless, and compared to previous versions Sierra
should be ashamed of themselves.
-Larry
"Ed Solheim" <[email hidden]> wrote in message
news:k44M8.732$[email hidden]...
>
> "Larry" <[email hidden]> wrote in message
> news:WT1M8.19253$[email hidden]...
> > This subject has gotten fragmented over several threads, so I'm startinga
the
> > right templates to use.
> >
> > I played around with it a bit last night (3am) but never could figureout
> > where the hell to put the modified file so I could import it intoNR2002.
> > The Import file dialog doesn't let you traverse directories (that is
> stupid)
> > so it must want them in a special place.
> >
> > Maybe the Photoshop file has to be saved with a special file extension.
> > Hell, I don't know. I've never read this section of the manual and Iwill
> > try tonight.
> >
> > I've got some idea's on the scheme, and I think it's something no onehas
jave
> > > had a complaint. In fact, you may have been in the last race I wasin,
> > > and I recall someone asking if the #8 wasn't already taken. Butbeyond
> > > all that...
> > >
> > > You have plenty of time to resolve it. Just pick a different carnumber
> > > and upload a car when you have the time. If you want a car numberwith
> > > an "8" in it, the following car numbers are available:
> > >
> > > 08
> > > 38
> > > 48 (you could use the Lowes car that came with the game in themeantime)
Quoted text (15 lines)
> > new one :) It's become too hard to keep track of! > > > > In our last episode, Larry (me) proved he was a paint-shop/customer car > > dummy. We pick up from there... > > > > > > > > I'll race the 48 car for now because I really, REALLY don't have time to > > deal with this right now. > > > > As a permanent fix, assign me to the #98 car. > > > > LTB-Racer. USA. > > > > I've installed Photoshop Elements to work on the car. I think I haveQuoted text (16 lines)
> > ever done before :) > > > > -Larry > > > > > > "John Simmons" <[email hidden]> wrote in message > > news:[email hidden]... > > > In article <XQVL8.13982$[email hidden]>, [email hidden] > > > says... > > > > I'm not going to have time to resolve this by the next race. > > > > > > > > This is the first time I've ever had a complaint about using the #8, > > too. > > > > > > > > > > I wasn't in the last couple of races, but if I had been, you wouldQuoted text (15 lines)
> > > 58 > > > 78 > > > 98 > > > > > > See? That was easy. > > > > > > Next, if you're not going to use #48, you'll have to do a minimal > > > paintjob for yourself until you come up with something appropriate. > > > > > > All you need to do is create a new car file and plaster your selected > > > car number on it. Don't worry about uploading it (until your official > > > paintjob is done) because the game will compensate for everyone else. > > > > >
"Larry" <[email hidden]> wrote in message
news:WT1M8.19253$[email hidden]...
stupid)
Quoted text (21 lines)
> This subject has gotten fragmented over several threads, so I'm starting a > new one :) It's become too hard to keep track of! > > In our last episode, Larry (me) proved he was a paint-shop/customer car > dummy. We pick up from there... > > > > I'll race the 48 car for now because I really, REALLY don't have time to > deal with this right now. > > As a permanent fix, assign me to the #98 car. > > LTB-Racer. USA. > > I've installed Photoshop Elements to work on the car. I think I have the > right templates to use. > > I played around with it a bit last night (3am) but never could figure out > where the hell to put the modified file so I could import it into NR2002. > The Import file dialog doesn't let you traverse directories (that isQuoted text (48 lines)
> so it must want them in a special place. > > Maybe the Photoshop file has to be saved with a special file extension. > Hell, I don't know. I've never read this section of the manual and I will > try tonight. > > I've got some idea's on the scheme, and I think it's something no one has > ever done before :) > > -Larry > > > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > In article <XQVL8.13982$[email hidden]>, [email hidden] > > says... > > > I'm not going to have time to resolve this by the next race. > > > > > > This is the first time I've ever had a complaint about using the #8, > too. > > > > > > > I wasn't in the last couple of races, but if I had been, you would jave > > had a complaint. In fact, you may have been in the last race I was in, > > and I recall someone asking if the #8 wasn't already taken. But beyond > > all that... > > > > You have plenty of time to resolve it. Just pick a different car number > > and upload a car when you have the time. If you want a car number with > > an "8" in it, the following car numbers are available: > > > > 08 > > 38 > > 48 (you could use the Lowes car that came with the game in the meantime) > > 58 > > 78 > > 98 > > > > See? That was easy. > > > > Next, if you're not going to use #48, you'll have to do a minimal > > paintjob for yourself until you come up with something appropriate. > > > > All you need to do is create a new car file and plaster your selected > > car number on it. Don't worry about uploading it (until your official > > paintjob is done) because the game will compensate for everyone else. > >How about if you just start out using the right car number?
I have a #98 car already done that you can use until you come up
with/find something you like better. Having people change car numbers
is a pain in the ass as far as keeping track of things is concerned.
If you want to use the 98 car I have, let me know, and I'll make the
file right for your use and will upload it to racesimcentral.
It's John Andretti's RCA Ford from 1997 and can be seen here:
http://www.paddedwall.org/nr2002cars/
I need your first/last name as well (for the roster AND the car file).
In article <WT1M8.19253$[email hidden]>, [email hidden]
says...
--
=========================================================
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
Barbarian Diecast Collector (460+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (50 lines)
> This subject has gotten fragmented over several threads, so I'm starting a > new one :) It's become too hard to keep track of! > > In our last episode, Larry (me) proved he was a paint-shop/customer car > dummy. We pick up from there... > > > > I'll race the 48 car for now because I really, REALLY don't have time to > deal with this right now. > > As a permanent fix, assign me to the #98 car. > > LTB-Racer. USA. > > I've installed Photoshop Elements to work on the car. I think I have the > right templates to use. > > I played around with it a bit last night (3am) but never could figure out > where the hell to put the modified file so I could import it into NR2002. > The Import file dialog doesn't let you traverse directories (that is stupid) > so it must want them in a special place. > > Maybe the Photoshop file has to be saved with a special file extension. > Hell, I don't know. I've never read this section of the manual and I will > try tonight. > > I've got some idea's on the scheme, and I think it's something no one has > ever done before :) > > -Larry > > > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > In article <XQVL8.13982$[email hidden]>, [email hidden] > > says... > > > I'm not going to have time to resolve this by the next race. > > > > > > This is the first time I've ever had a complaint about using the #8, > too. > > > > > > > I wasn't in the last couple of races, but if I had been, you would jave > > had a complaint. In fact, you may have been in the last race I was in, > > and I recall someone asking if the #8 wasn't already taken. But beyond > > all that... > > > > You have plenty of time to resolve it. Just pick a different car number > > and upload a car when you have the time. If you want a car number withOk! The rough-draft of the #98 Dog-Dog Express is done!
I've got the murials in place and the numbers in place. The numbers need a
little positional tweaking, but they are close.
The stickers look to be a pain. I may just find another black car in NR2002
and cut/paste then in in sections.
I'm not sure the #98 was the best choice :) The side numbers are ok, but
the roof number presents positional challanges because the number can be
read two different ways depending on the angle. I'll have to look at other
cars to see how they get around this.
So far, so good :)
I did find that Photoshop stinks for text work, so I did the numbers in
Canvas 8 on my Mac and moved them over to the PC. This was MUCH easier than
futzing with then in Photoshop.
-Larry
"Larry" <[email hidden]> wrote in message
news:F94M8.20213$[email hidden]...
> Ok, got templates. Got Elements up and running. Did some quick stuff,and
starting
> a
> > > new one :) It's become too hard to keep track of!
> > >
> > > In our last episode, Larry (me) proved he was a paint-shop/customercar
> > > dummy. We pick up from there...
> > >
> > >
> > >
> > > I'll race the 48 car for now because I really, REALLY don't have timeto
extension.
[email hidden]
> > > > says...
> > > > > I'm not going to have time to resolve this by the next race.
> > > > >
> > > > > This is the first time I've ever had a complaint about using the#8,
selected
> > > > car number on it. Don't worry about uploading it (until yourofficial
> > > > paintjob is done) because the game will compensate for everyoneelse.
> > >
> > >
> >
>
>
Quoted text (18 lines)
> figured out how to get the template glued to the car in NR2002. > > I'm on a roll now :) > > Figured out most of this by using Google and searching the subject on the > web for tips. > > The manual is absolutely useless, and compared to previous versions Sierra > should be ashamed of themselves. > > -Larry > > "Ed Solheim" <[email hidden]> wrote in message > news:k44M8.732$[email hidden]... > > > > "Larry" <[email hidden]> wrote in message > > news:WT1M8.19253$[email hidden]... > > > This subject has gotten fragmented over several threads, so I'mQuoted text (19 lines)
> > > deal with this right now. > > > > > > As a permanent fix, assign me to the #98 car. > > > > > > LTB-Racer. USA. > > > > > > I've installed Photoshop Elements to work on the car. I think I have > the > > > right templates to use. > > > > > > I played around with it a bit last night (3am) but never could figure > out > > > where the hell to put the modified file so I could import it into > NR2002. > > > The Import file dialog doesn't let you traverse directories (that is > > stupid) > > > so it must want them in a special place. > > > > > > Maybe the Photoshop file has to be saved with a special fileQuoted text (14 lines)
> > > Hell, I don't know. I've never read this section of the manual and I > will > > > try tonight. > > > > > > I've got some idea's on the scheme, and I think it's something no one > has > > > ever done before :) > > > > > > -Larry > > > > > > > > > "John Simmons" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > In article <XQVL8.13982$[email hidden]>,Quoted text (31 lines)
> > > too. > > > > > > > > > > > > > I wasn't in the last couple of races, but if I had been, you would > jave > > > > had a complaint. In fact, you may have been in the last race I was > in, > > > > and I recall someone asking if the #8 wasn't already taken. But > beyond > > > > all that... > > > > > > > > You have plenty of time to resolve it. Just pick a different car > number > > > > and upload a car when you have the time. If you want a car number > with > > > > an "8" in it, the following car numbers are available: > > > > > > > > 08 > > > > 38 > > > > 48 (you could use the Lowes car that came with the game in the > meantime) > > > > 58 > > > > 78 > > > > 98 > > > > > > > > See? That was easy. > > > > > > > > Next, if you're not going to use #48, you'll have to do a minimal > > > > paintjob for yourself until you come up with something appropriate. > > > > > > > > All you need to do is create a new car file and plaster yourJohn,
Thanks for the offer :)
I already have the car done enough to use today under the #98 number. It's
missing stickers and a few tweaks, but it's good enough.
I'll be running it today.
Thanks :)
-Larry
"John Simmons" <[email hidden]> wrote in message
news:[email hidden]...
a
the
> > right templates to use.
> >
> > I played around with it a bit last night (3am) but never could figureout
> > where the hell to put the modified file so I could import it intoNR2002.
> > The Import file dialog doesn't let you traverse directories (that isstupid)
> > so it must want them in a special place.
> >
> > Maybe the Photoshop file has to be saved with a special file extension.
> > Hell, I don't know. I've never read this section of the manual and Iwill
> > try tonight.
> >
> > I've got some idea's on the scheme, and I think it's something no onehas
jave
> > > had a complaint. In fact, you may have been in the last race I wasin,
> > > and I recall someone asking if the #8 wasn't already taken. Butbeyond
> > > all that...
> > >
> > > You have plenty of time to resolve it. Just pick a different carnumber
> > > and upload a car when you have the time. If you want a car numberwith
Quoted text (18 lines)
> How about if you just start out using the right car number? > > I have a #98 car already done that you can use until you come up > with/find something you like better. Having people change car numbers > is a pain in the ass as far as keeping track of things is concerned. > > If you want to use the 98 car I have, let me know, and I'll make the > file right for your use and will upload it to racesimcentral. > > It's John Andretti's RCA Ford from 1997 and can be seen here: > > http://www.paddedwall.org/nr2002cars/ > > I need your first/last name as well (for the roster AND the car file). > > In article <WT1M8.19253$[email hidden]>, [email hidden] > says... > > This subject has gotten fragmented over several threads, so I'm startingQuoted text (15 lines)
> > new one :) It's become too hard to keep track of! > > > > In our last episode, Larry (me) proved he was a paint-shop/customer car > > dummy. We pick up from there... > > > > > > > > I'll race the 48 car for now because I really, REALLY don't have time to > > deal with this right now. > > > > As a permanent fix, assign me to the #98 car. > > > > LTB-Racer. USA. > > > > I've installed Photoshop Elements to work on the car. I think I haveQuoted text (16 lines)
> > ever done before :) > > > > -Larry > > > > > > "John Simmons" <[email hidden]> wrote in message > > news:[email hidden]... > > > In article <XQVL8.13982$[email hidden]>, [email hidden] > > > says... > > > > I'm not going to have time to resolve this by the next race. > > > > > > > > This is the first time I've ever had a complaint about using the #8, > > too. > > > > > > > > > > I wasn't in the last couple of races, but if I had been, you wouldQuoted text (17 lines)
> > -- > ========================================================= > DeMONS/1 for Nascar Racing 3 & Nascar Legends > http://www.paddedwall.org/demons > DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) > http://www.paddedwall.org/demons2 > RASCAR Roster > http://www.paddedwall.org/rascar > Redneck Techno-Biker & "programming deity" > http://www.paddedwall.org/john > Barbarian Diecast Collector (460+ cars and counting) > http://www.paddedwall.org/diecast > > If you want to send me email, go to the first URL shown > above & click "Send Me Mail" in the contents frame. > =========================================================In article <74tM8.29440$[email hidden]>, [email hidden]
says...
Everybody that knows Nascar knows how to read the numbers. They're
supposed to be readable fromt he driver's side of the car. Don't worry
about it.
--
=========================================================
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
Barbarian Diecast Collector (460+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (12 lines)
> Ok! The rough-draft of the #98 Dog-Dog Express is done! > > I've got the murials in place and the numbers in place. The numbers need a > little positional tweaking, but they are close. > > The stickers look to be a pain. I may just find another black car in NR2002 > and cut/paste then in in sections. > > I'm not sure the #98 was the best choice :) The side numbers are ok, but > the roof number presents positional challanges because the number can be > read two different ways depending on the angle. I'll have to look at other > cars to see how they get around this.John got some stickers posterd in Paintshop Pro 7.0 format:
http://www.paddedwall.org/nr2002cars/contingency.zip
If that's no help - you can get mine - in Photoshop format.
--
ed_
I grabbed them. Thanks :)
I've already worked this out, but if they look a lot better than what I have
I'll use them instead.
Thanks!
-Larry
"Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in message
news:b0wM8.905$[email hidden]...


































