Race Sim Central
Rec.Autos.Simulators Archive

F12002 : Multiplayer AI

7 posts by 5 people · 07 Jun 2002 08:55 UTC - 08 Jun 2002 06:40 UTC

No, sorry. The only thing lacking in F1 2002 right now imo is better multiplayer support. Im gonna write mail after mail to ISI until they improve it. Right now it works great, if you got a good host.. but they arent common. :/ "Ashley McConnell" <[email hidden]> wrote in message news:adpse3$975$[email hidden]...
Quoted text (7 lines)> Is there any? > > Thanks > Ash > http://www.siroccoracing.com > >
You have got to be joking. Everytime I play F12001 online with a friend, I think what a glaring oversight it is that there is no AI in multiplayer (and no replay in multiplayer for that matter). I kept thinking that F12002 would fix the oversights that they ran out of time to put in to the previous release. This time there is no excuse. They are so close to the perfect sim that it is extremely frustrating. Have ISI ever played a Papy sim online? Do they even know who Papy is?!! I guess the most telltale sign that they aren't serious about multiplayer is that there is no dedicated server capability :( :(. I wish someone from ISI could post in this newsgroup and explain their stance on multiplayer. -Marty "Andreas Nystr�m" <[email hidden]> wrote in message news:Xy0M8.11095$[email hidden]... > No, sorry. > > The only thing lacking in F1 2002 right now imo is better multiplayer > support. Im gonna write mail after mail to ISI until they improve it.Right
Quoted text (14 lines)> now it works great, if you got a good host.. but they arent common. :/ > > > "Ashley McConnell" <[email hidden]> wrote in message > news:adpse3$975$[email hidden]... > > Is there any? > > > > Thanks > > Ash > > http://www.siroccoracing.com > > > > > >
On Sat, 08 Jun 2002 03:46:38 GMT, "Martin Fay" <[email hidden]> wrote:
Quoted text (7 lines)>You have got to be joking. Everytime I play F12001 online with a friend, I >think what a glaring oversight it is that there is no AI in multiplayer (and >no replay in multiplayer for that matter). I kept thinking that F12002 >would fix the oversights that they ran out of time to put in to the previous >release. This time there is no excuse. They are so close to the perfect >sim that it is extremely frustrating. Have ISI ever played a Papy sim >online? Do they even know who Papy is?!!
I guess most people just don't enjoy running against AI anymore Martin. But there still those who do. Reaching back into the vault, World Circuit did MP very well. It allowed 2 players to connect and fill the field with AI cars. It also allowed you ro run a championship season in MP mode. And if you got disconnected for some reason, the game saved and picked up right where you left off. That champ season option is one I miss. Tim Wortman North American Simulation Series www.nasscar.com
"TimW" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 08 Jun 2002 03:46:38 GMT, "Martin Fay" <[email hidden]> > wrote: > > >You have got to be joking. Everytime I play F12001 online with a friend,I > >think what a glaring oversight it is that there is no AI in multiplayer(and > >no replay in multiplayer for that matter). I kept thinking that F12002 > >would fix the oversights that they ran out of time to put in to theprevious
Quoted text (13 lines)> >release. This time there is no excuse. They are so close to the perfect > >sim that it is extremely frustrating. Have ISI ever played a Papy sim > >online? Do they even know who Papy is?!! > > I guess most people just don't enjoy running against AI anymore > Martin. But there still those who do. > > Reaching back into the vault, World Circuit did MP very well. It > allowed 2 players to connect and fill the field with AI cars. It also > allowed you ro run a championship season in MP mode. And if you got > disconnected for some reason, the game saved and picked up right where > you left off. That champ season option is one I miss. >
yessir I ran a champ season with world circuit waaay back when. Head to head with a full field of ai over a modem. We 'thought' it was amazing. Of course we had to put up with a car motion that consisted of lurching ahead 10 feet, pausing, lurching some more, pausing etc etc. You cannot imagine how amazed we were when the multiplayer for Indycar Racing was finally added via a patch. To actually drive head to head with framrates that matched solo offline play...incredible. Too bad one company quit improving 10 years ago...(or whenever WC was around) dave henrie > > Tim Wortman > North American Simulation Series > www.nasscar.com
Using the LAN bandwidth settings in the GPL core.ini and using a dedicated server, I can host 4 clients on my cable (@256K upload). So we can have 5 guys and fill the rest of the field with AI. With the LAN settings (everyone on broadband of course), everyone can see all of the cars, all of the time. It's an incredible amount of fun. Alot more fun for me than joining VROC and running with fewer cars or only seeing 5 or so surrounding cars due to the lower data rates. I guess you may be right that I'm one of the few people that likes filling the field with AI because I don't hear many complaints about the lack of it in F12001. Oh well, guess I might as well give up complaining about this. -Marty "TimW" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 08 Jun 2002 03:46:38 GMT, "Martin Fay" <[email hidden]> > wrote: > > >You have got to be joking. Everytime I play F12001 online with a friend,I > >think what a glaring oversight it is that there is no AI in multiplayer(and > >no replay in multiplayer for that matter). I kept thinking that F12002 > >would fix the oversights that they ran out of time to put in to theprevious
Quoted text (17 lines)> >release. This time there is no excuse. They are so close to the perfect > >sim that it is extremely frustrating. Have ISI ever played a Papy sim > >online? Do they even know who Papy is?!! > > I guess most people just don't enjoy running against AI anymore > Martin. But there still those who do. > > Reaching back into the vault, World Circuit did MP very well. It > allowed 2 players to connect and fill the field with AI cars. It also > allowed you ro run a championship season in MP mode. And if you got > disconnected for some reason, the game saved and picked up right where > you left off. That champ season option is one I miss. > > > Tim Wortman > North American Simulation Series > www.nasscar.com

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy