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f1 2002 Stuttering

20 posts by 10 people · 07 Jun 2002 21:40 UTC - 13 Jun 2002 05:32 UTC

F1 2002 stuttering and modem versus broadband

Ian Dickson asked about periodic stutters in F1 2002. Suggestions included texture memory limits, sound cards and frame-rate syncing with the monitor refresh. The thread then turned into an argument over whether 56k modems are adequate for online racing.

tech supportonline racing/leaguesF1 2002

Automated summary.

Ian Dickson 07 Jun 2002 21:40 UTC#116297
during qualifying and races.. mini pause like stutter every now and then??? Anybody else experience that?? I have tried turning off replies but no good. Is it the telemetry maybe??
Stuttering in games is usually due to graphics. If you are using high res 32bit textures and have insufficient video memory then it happens when the textures have to re-load into the card's memory across the agp bus. Try using 16bit textures or get card with more mem. My new GeForce 4400ti has 128meg so no more stuttering in games but ven on that it stutters on the amazing looking codecreature nvidia demo which uses an awsome amount of memory (something like 256meg!). Some Call Me Tim
Thanks for that Tim I have a Geforce 3 running 16bit colour (64meg ddr) 512 Meg ram XP 1500+ I have tried 29.42 (immediate lockup) 29.40 (immediate lockup) 28.32 (blue screen dump) 23.11 and 23.12 run but give stutter (2 or 3 times a lap) 22.50 (old favorites of mine) same as above Any suggestions chaps? , <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Stuttering in games is usually due to graphics. If you are using high res > 32bit textures and have insufficient video memory then it happens when the > textures have to re-load into the card's memory across the agp bus. Try > using 16bit textures or get card with more mem. My new GeForce 4400ti has > 128meg so no more stuttering in games but ven on that it stutters on the > amazing looking codecreature nvidia demo which uses an awsome amount of > memory (something like 256meg!). > > Some Call Me Tim > >
Sometimes sound cards can cause stuttering too. What kind of sound card do you have? "Ian Dickson" <[email hidden]> wrote in message news:adrkql$s35$[email hidden]...
Quoted text (16 lines)> Thanks for that Tim > > I have a Geforce 3 running 16bit colour (64meg ddr) > 512 Meg ram > XP 1500+ > > > > I have tried 29.42 (immediate lockup) > 29.40 (immediate lockup) > 28.32 (blue screen dump) > 23.11 and 23.12 run but give stutter (2 or 3 times a lap) > 22.50 (old favorites of mine) same as above > > Any suggestions chaps? >
I notice with F12001 when hitting the rumble strips I got some stutterererer. J. Janasov "Haqsau" <[email hidden]> wrote in message news:adrqgb$1r753$[email hidden]...
Quoted text (23 lines)> Sometimes sound cards can cause stuttering too. What kind of sound card > do you have? > > "Ian Dickson" <[email hidden]> wrote in message > news:adrkql$s35$[email hidden]... > > Thanks for that Tim > > > > I have a Geforce 3 running 16bit colour (64meg ddr) > > 512 Meg ram > > XP 1500+ > > > > > > > > I have tried 29.42 (immediate lockup) > > 29.40 (immediate lockup) > > 28.32 (blue screen dump) > > 23.11 and 23.12 run but give stutter (2 or 3 times a lap) > > 22.50 (old favorites of mine) same as above > > > > Any suggestions chaps? > > > >
its just a shit game....online is glitches for about 3secs when a client joins the server....i think EA tested multiplayer code on the 10000000mbit atlantic europe trunkline..... Toad <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> > "Ian Dickson" <[email hidden]> wrote in message > news:adr991$aun$[email hidden]... > > during qualifying and races.. > > > > mini pause like stutter every now and then??? > > > > Anybody else experience that?? > > > > I have tried turning off replies but no good. > > > > Is it the telemetry maybe?? > > Usually turning down the texture detail and/or lowering the res will help. > >
"Ian Dickson" <[email hidden]> wrote in message news:adr991$aun$[email hidden]...
Quoted text (9 lines)> during qualifying and races.. > > mini pause like stutter every now and then??? > > Anybody else experience that?? > > I have tried turning off replies but no good. > > Is it the telemetry maybe??
Usually turning down the texture detail and/or lowering the res will help.
> its just a shit game....online is glitches for about 3secs when a client > joins the server....i think EA tested multiplayer code on the 10000000mbit > atlantic europe trunkline..... Nope...runs perfectly here on a 512K cable connection. Seriously though, why didn't you read a review of the game before you went and bought it instead of coming on here and bitching about the crappy net code...? I guess you'll know next time. I suggest that if you don't have access to a fast network, you should just enjoy the game for what it is - an awesome hotlapping game. Go register at EAs web site...
"Damien Smith" <[email hidden]> wrote in message news:ae16cu$31gfa$[email hidden]... > > its just a shit game....online is glitches for about 3secs when a client > > joins the server....i think EA tested multiplayer code on the10000000mbit
Quoted text (11 lines)> > atlantic europe trunkline..... > > Nope...runs perfectly here on a 512K cable connection. Seriously though, > why didn't you read a review of the game before you went and bought it > instead of coming on here and bitching about the crappy net code...? I > guess you'll know next time. I suggest that if you don't have access to a > fast network, you should just enjoy the game for what it is - an awesome > hotlapping game. Go register at EAs web site... > > >
You shoyuld also have read the back of the box (how many of you actaually do that?) It clearly says Multiplayer 56Kbps 2 players! Multiplayer ISDN,Broadband,Lan, 2-8 players! Check Ya Specs before ya buy. Besides a lot of you wingers will just have to wake up and accept that your old 56k modem just won't cut the mustard anymore. Some Call Me Tim
<[email hidden]> wrote in message news:[email hidden]... > Besides a lot of you wingers will just have to wake up and accept thatyour > old 56k modem just won't cut the mustard anymore. There is no reason a good 56K hardware modem can't play MP games as well, or close to, as DSL. When they say two player 56k they are also talking about cable/DSL users. I've had DSL and it doesn't do MP any better than my 56k does, so long as you are not hosting and find a server with low pings.
Toad 12 Jun 2002 00:50 UTC↳ reply to Toad#115474
"spam free" <[email hidden]> wrote in message news:[email hidden]... > Bullshit. FU. Latency can actually be worse on DSL. Only a small amount of data has to be transferred for a MP game, not the whole friggin game's graphics.
Toad 12 Jun 2002 11:47 UTC↳ reply to Toad#115410
"spam free" <[email hidden]> wrote in message news:[email hidden]... > Dude, do you ever play Quake* or HL or Unreal or any of the mods? > If you do and you have a 56K connection, you are dead .. as in QUICK I have, but I prefer Ghost Recon, Delta Force: LW and online masive MP flight sims. My game has never suffered because I am on a 56k modem, that applies to N2002 also. There is another thread in this group where it is pointed out that even a 28.8k modem is sufficient for online gaming. The only problem with a slower connection is the long downloads to get new maps for games like Q3A. > For G*d's sake man, put down the crack pipe and slowly back away > from the keyboard. Do it for the kids. As I said before, FU, it is you who doesn't know WTF he is talking about. For most games 56k is fine so long as you have a good ping. It is your ISP's backbone that is more important than the speed of your connection. I've been doing MP since 1993 - mostly ON A MODEM!!!
> As I said before, FU, it is you who doesn't know WTF he is talking about. > For most games 56k is fine so long as you have a good ping. It is yourISP's > backbone that is more important than the speed of your connection. I'vebeen > doing MP since 1993 - mostly ON A MODEM!!! The best ping that I've ever seen on a modem was about 150ms - totally appalling compared to 40ms or so for cable in FPS games like CS. 150ms is probably OK though for racing games.
Cable certainly helps in shooter games due to ping rate, but saying that ive seen plenty of CS/UT games online where servers are well and truely owned by someone on a 56k with a 300ping... In shooters theres nothing that makes up for raw talent not even a 30ping, certainly helps lamers appear better then they are, of course when a non-lamer appears on a 30ping its certainly goodnight! Dave Henrie <[email hidden]> wrote in message news:t7WN8.51589$pw3.1702@sccrnsc03...
Quoted text (14 lines)> > "Toad" <[email hidden]> wrote in message > news:[email hidden]... > > > > "spam free" <[email hidden]> wrote in message > > news:[email hidden]... > > > ROFL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! > > > > It is projected that by 2004 55% of people on the internet will still be > > using 56K modems. > > And you are saying that one must have cable or DSL to play MP. > > Hehe....clueless is you. > > Define 'must.' For a large group to effectively play the current ISI
F1 > sims...you MUST have broadband. For GPL or N2002 this is NOT a 'must.' > There term 'Low Ping Boys' didn't just get made up as anexcuse....EVERY > FPS allows 56kers to play, but they are at a disadvantage to > broadbanders...doesn't mean they still won't do well, but they are playing > with a handicap...just like when Doom came out and the 486 guys creamedthe > 386 users. > So lets say.....for BEST RESULTS on most racing simulations...Broadband > is a distinct advantage. > dave henrie > >
"Damien Smith" <[email hidden]> wrote in message news:ae7hlg$4m7n9$[email hidden]... > The best ping that I've ever seen on a modem was about 150ms - totally > appalling compared to 40ms or so for cable in FPS games like CS. 150ms is > probably OK though for racing games. Anything below 300ms is adequate! And that ping can really fluctuate so just because it says 40ms when you connect doesn't mean it will stay there. When I had DSL quite often I would get lag due to fluctuations, more so than on my 56k modem.
"spam free" <[email hidden]> wrote in message news:[email hidden]... > Yep. What the guy doesn't seem to understand, is that ping > includes end to end performance. From his house, through > his DIAL-UP line all the way to the server. > > DIAL-UP lines aren't very ... performance friendly . More friendly than a cable system. Then more users on a cable system the worse the performance will get, that doesn't happen with a modem. > He's a dork. Anyone who thinks 56k modem isn't adequate for MP gaming is an idiot. They were doing this stuff long before your mommy and daddy let you roam free on the internet.
On Wed, 12 Jun 2002 17:12:36 -0500, spam free <[email hidden]> wrote:
Quoted text (9 lines)>On Wed, 12 Jun 2002 18:08:07 -0400, "Toad" <[email hidden]> wrote: > >>The best ping that I've ever seen on a modem was about 150ms - totally >>> appalling compared to 40ms or so for cable in FPS games like CS. 150ms is >>> probably OK though for racing games. >> >>Anything below 300ms is adequate! > >ROFL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
For GPL anything below 300ms is adequate. And he's right about the DSL/Cable lag due to fluctuations too. I'm on cable, but when I have GPL league races I connect with my 56k6 modem instead, which I even set on 28k8 for a more stable connection. Andre
JS 13 Jun 2002 00:47 UTC↳ reply to Ian Dickson#115202
Got a funny rig on my system: If the fps exceed the monitors refresh rate, I got stutter (seems to be a syncronizing problem). So, also try to push up the details to arttifically lower the fps. HTH JensSchumi BTW: Took me 6 months to find that :-( On Fri, 7 Jun 2002 21:40:49 +0000 (UTC), "Ian Dickson" <[email hidden]> wrote:
Quoted text (12 lines)>during qualifying and races.. > >mini pause like stutter every now and then??? > >Anybody else experience that?? > >I have tried turning off replies but no good. > >Is it the telemetry maybe?? > > >
--------------------------------------------- LWFF Ball Bearing conversion at: http://jensschumi.tripod.com/ GPLRank: -14.82 Monsters of GPL: sub 95
Toad 13 Jun 2002 05:25 UTC↳ reply to Toad#115223
"spam free" <[email hidden]> wrote in message news:[email hidden]... > ROFL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It is projected that by 2004 55% of people on the internet will still be using 56K modems. And you are saying that one must have cable or DSL to play MP. Hehe....clueless is you.
"Toad" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> > "spam free" <[email hidden]> wrote in message > news:[email hidden]... > > ROFL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! > > It is projected that by 2004 55% of people on the internet will still be > using 56K modems. > And you are saying that one must have cable or DSL to play MP. > Hehe....clueless is you.
Define 'must.' For a large group to effectively play the current ISI F1 sims...you MUST have broadband. For GPL or N2002 this is NOT a 'must.' There term 'Low Ping Boys' didn't just get made up as an excuse....EVERY FPS allows 56kers to play, but they are at a disadvantage to broadbanders...doesn't mean they still won't do well, but they are playing with a handicap...just like when Doom came out and the 486 guys creamed the 386 users. So lets say.....for BEST RESULTS on most racing simulations...Broadband is a distinct advantage. dave henrie

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