Race Sim Central
Rec.Autos.Simulators Archive

New 360 Samples for FIA GT V3

5 posts by 3 people · 12 Jun 2002 11:39 UTC - 14 Jun 2002 04:49 UTC

"Luke Phillips" <(NOSPM)[email hidden]> wrote in message news:0qGN8.292177$[email hidden]... > > Im posting a work in progress sample of my new 360 sound and a real life > comparison. If anyone wants some to suggest anything, please do so, sothat
Quoted text (9 lines)> i can work on it before i release it. Thanks! > > In Game: > http://users.bigpond.net.au/aphex/In-Game_360_sample.wav > Real Car: > http://users.bigpond.net.au/aphex/Real_360_sample.wav > > Luke > -=87=-
Geez Luke...not bad...and I mean that....at first I thought I had hit the same link for the 2nd wav file. But listening to the shifting confirmed it was a different file. (btw...compared to the real sound, the engine in the game looses revs too quickly after lifting the throttle to shift.) dave henrie
Yeah, ive improved the final version a bit, i short shifted a bit in that one because i didnt have the pitch right and it sounded like i was doing 22,000 rpm if i shifted at max revs. If the revs drop off too quickly its something to do with the game figures, engine inertia i'd say. I played around with alot of cars in scgt and know that to get the right acceleration its hard to get the free revving engine speeds correct. "Dave Henrie" <[email hidden]> wrote in message news:eRHN8.161138$352.7878@sccrnsc02...
Quoted text (17 lines)> > "Luke Phillips" <(NOSPM)[email hidden]> wrote in message > news:0qGN8.292177$[email hidden]... > > > > Im posting a work in progress sample of my new 360 sound and a real life > > comparison. If anyone wants some to suggest anything, please do so, so > that > > i can work on it before i release it. Thanks! > > > > In Game: > > http://users.bigpond.net.au/aphex/In-Game_360_sample.wav > > Real Car: > > http://users.bigpond.net.au/aphex/Real_360_sample.wav > > > > Luke > > -=87=- > Geez Luke...not bad...and I mean that....at first I thought I had hit
the > same link for the 2nd wav file. But listening to the shifting confirmedit > was a different file. (btw...compared to the real sound, the engine inthe > game looses revs too quickly after lifting the throttle to shift.) > dave henrie > >
"Eden" <[email hidden]> wrote in message news:tW7O8.276$[email hidden]... > Sounds very nice ! > > Now could I have the 550 hehe... > Seems like a waste of time...all this Ferrari sound stuff.....everyone knows the ONLY car used is the Viper.........lol :) Keep up the good work dave henrie

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy