Im posting a work in progress sample of my new 360 sound and a real life
comparison. If anyone wants some to suggest anything, please do so, so that
i can work on it before i release it. Thanks!
In Game:
http://users.bigpond.net.au/aphex/In-Game_360_sample.wav
Real Car:
http://users.bigpond.net.au/aphex/Real_360_sample.wav
Luke
-=87=-
--
Luke
-=87=-
"Luke Phillips" <(NOSPM)[email hidden]> wrote in message
news:0qGN8.292177$[email hidden]...
>
> Im posting a work in progress sample of my new 360 sound and a real life
> comparison. If anyone wants some to suggest anything, please do so, sothat
Geez Luke...not bad...and I mean that....at first I thought I had hit the
same link for the 2nd wav file. But listening to the shifting confirmed it
was a different file. (btw...compared to the real sound, the engine in the
game looses revs too quickly after lifting the throttle to shift.)
dave henrie
Quoted text (9 lines)
> i can work on it before i release it. Thanks! > > In Game: > http://users.bigpond.net.au/aphex/In-Game_360_sample.wav > Real Car: > http://users.bigpond.net.au/aphex/Real_360_sample.wav > > Luke > -=87=-Yeah, ive improved the final version a bit, i short shifted a bit in that
one because i didnt have the pitch right and it sounded like i was doing
22,000 rpm if i shifted at max revs. If the revs drop off too quickly its
something to do with the game figures, engine inertia i'd say. I played
around with alot of cars in scgt and know that to get the right acceleration
its hard to get the free revving engine speeds correct.
"Dave Henrie" <[email hidden]> wrote in message
news:eRHN8.161138$352.7878@sccrnsc02...
the
> same link for the 2nd wav file. But listening to the shifting confirmedit
> was a different file. (btw...compared to the real sound, the engine inthe
> game looses revs too quickly after lifting the throttle to shift.)
> dave henrie
>
>
Quoted text (17 lines)
> > "Luke Phillips" <(NOSPM)[email hidden]> wrote in message > news:0qGN8.292177$[email hidden]... > > > > Im posting a work in progress sample of my new 360 sound and a real life > > comparison. If anyone wants some to suggest anything, please do so, so > that > > i can work on it before i release it. Thanks! > > > > In Game: > > http://users.bigpond.net.au/aphex/In-Game_360_sample.wav > > Real Car: > > http://users.bigpond.net.au/aphex/Real_360_sample.wav > > > > Luke > > -=87=- > Geez Luke...not bad...and I mean that....at first I thought I had hitSounds very nice !
Now could I have the 550 hehe...
"Eden" <[email hidden]> wrote in message
news:tW7O8.276$[email hidden]...
> Sounds very nice !
>
> Now could I have the 550 hehe...
> Seems like a waste of time...all this Ferrari sound stuff.....everyone
knows the ONLY car used is the Viper.........lol :)
Keep up the good work
dave henrie


































