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rFactor multiplayer DEMO

9 posts by 6 people · 01 May 2006 23:36 UTC - 02 May 2006 14:40 UTC

Chang Liu 01 May 2006 23:36 UTC#11538
:( No one plays and the host server thing is down... So I just messed around with that one track and one car... Man, whats wrong with the tire physics in this game? Once you go into a slide there is no way to recover.. I mean, barely sliding and you countersteer.. then it just spins out. The only way to recover per say is just let go of the throttle and full countersteer but you exit the corner at snail pace. Is the real game better? Because there is no demo I don't see why anyone would want to buy the game having never played it before.
Chang What you are playing with is a VERY OLD, pre-pre-release version that was ONLY meant to test the NETCODE (which is pretty much perfect by the way) There is no host server for that test version - there hasn't been for over a year, and there is no real resemblance to the released game in that testing version. If you want to see what rFactor is now, you can download the full-version and you have 48 hours to decide to keep it or not. Cheers ==--== "Chang Liu" <[email hidden]> wrote in message news:e365mp$do2$[email hidden]...
Quoted text (8 lines)> :( No one plays and the host server thing is down... So I just messed > around with that one track and one car... Man, whats wrong with the tire > physics in this game? Once you go into a slide there is no way to > recover.. I mean, barely sliding and you countersteer.. then it just spins > out. The only way to recover per say is just let go of the throttle and > full countersteer but you exit the corner at snail pace. Is the real game > better? Because there is no demo I don't see why anyone would want to buy > the game having never played it before.
48 hours... Is this done by registry or what? whats to prevent me from going on a few 48hour cycles? :) So how is the tire physics now? I mean... its pretty ridiculous that the car slides out so easily.. Does that still happen now? I'll download and play it eventually... Finals weeks so I should be studying.. (keyword:Should) the graphics in the Multiplayer DEMO kind of sucked too.. Or maybe I just have things turned down... Right now LFS S2 0.5T is taking my time but its getting boring real fast... There is some improvement to the physics but its still far off from realistic driving. I don't know what others are doing to take corners but the only successful way I found in taking corners is drifting... Haha ==--== wrote:
Quoted text (27 lines)> Chang > > What you are playing with is a VERY OLD, pre-pre-release version that was > ONLY meant to test the NETCODE (which is pretty much perfect by the way) > > There is no host server for that test version - there hasn't been for over a > year, and there is no real resemblance to the released game in that testing > version. > > If you want to see what rFactor is now, you can download the full-version > and you have 48 hours to decide to keep it or not. > > Cheers > ==--== > > "Chang Liu" <[email hidden]> wrote in message > news:e365mp$do2$[email hidden]... >> :( No one plays and the host server thing is down... So I just messed >> around with that one track and one car... Man, whats wrong with the tire >> physics in this game? Once you go into a slide there is no way to >> recover.. I mean, barely sliding and you countersteer.. then it just spins >> out. The only way to recover per say is just let go of the throttle and >> full countersteer but you exit the corner at snail pace. Is the real game >> better? Because there is no demo I don't see why anyone would want to buy >> the game having never played it before. > >
rF has so many different mods you are bound to find something that you like. It's a must buy imo, and one of the best physics engines to date..
> rF has so many different mods you are bound to find something that you > like. It's a must buy imo, and one of the best physics engines to date.. There's a lot more to drifting than just jumping in the nearest race car and hanging the back end out. There's so many things to consider such as weight distribution, suspension setup, diff setup, steering lock etc etc etc. I'm not sure about the demo but I can assure you that the full version has cars which are suitable for drifting - the Lienz cars in particular.
skid 02 May 2006 08:51 UTC↳ reply to Chang Liu#11399
Chang Liu wrote: > Right now LFS S2 0.5T is taking my time but its getting boring real > fast... There is some improvement to the physics but its still far off > from realistic driving. I don't know what others are doing to take > corners but the only successful way I found in taking corners is > drifting... Haha What are you smoking? Drifting isn't the fastest way to take corners in LFS or even real life for that matter.
Chang Liu 02 May 2006 11:08 UTC↳ reply to skid#11401
:) Says tarmac driver. [email hidden] wrote:
Quoted text (13 lines)> Chang Liu wrote: > >> Right now LFS S2 0.5T is taking my time but its getting boring real >> fast... There is some improvement to the physics but its still far off >> from realistic driving. I don't know what others are doing to take >> corners but the only successful way I found in taking corners is >> drifting... Haha > > What are you smoking? > > Drifting isn't the fastest way to take corners in LFS or even real life > for that matter. >
Wait Wait. I take that back... Depends on the car and the corners I guess.. LFS I just don't find grip driving practical because the only two demo tracks are basically pure drift tracks. The real question is what are the rally drivers smoking? They should be gripping every turn then! [lets grip on ice and gravel, that'll be fast, hahaha?] Chang Liu wrote:
Quoted text (16 lines)> :) Says tarmac driver. > > [email hidden] wrote: >> Chang Liu wrote: >> >>> Right now LFS S2 0.5T is taking my time but its getting boring real >>> fast... There is some improvement to the physics but its still far off >>> from realistic driving. I don't know what others are doing to take >>> corners but the only successful way I found in taking corners is >>> drifting... Haha >> >> What are you smoking? >> >> Drifting isn't the fastest way to take corners in LFS or even real life >> for that matter. >>
Larry 02 May 2006 14:40 UTC↳ reply to Chang Liu#11406
It's an ISI game. Icy Slidy Immitation :) -Larry "Chang Liu" <[email hidden]> wrote in message news:e365mp$do2$[email hidden]...
Quoted text (8 lines)> :( No one plays and the host server thing is down... So I just messed > around with that one track and one car... Man, whats wrong with the tire > physics in this game? Once you go into a slide there is no way to > recover.. I mean, barely sliding and you countersteer.. then it just spins > out. The only way to recover per say is just let go of the throttle and > full countersteer but you exit the corner at snail pace. Is the real game > better? Because there is no demo I don't see why anyone would want to buy > the game having never played it before.

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