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rFactor Goodies Coming Fast Now

12 posts by 9 people · 01 May 2006 20:28 UTC - 03 May 2006 17:22 UTC

David G Fisher 01 May 2006 20:28 UTC#11535
The new Megane Trophy mod is really nice, and today CTDP released a stunning version of Bahrain. Pics of both at link below. http://hudsonkerr.com/forum/viewtopic.php?t=308 A number of other excellent tracks have been released recently, including Eurospeedway (also) today. It looks like CTDP is releasing their F1 mod (including tracks) within the next week. This http://www.rfactorcentral.com/list.cfm?cat=Car%20Mods has just been set up as a central mod/track ratings site and database. They still have a number of tracks to add, but the site should be all most people need to keep up on rFactor content. Also, there are currently 275 drivers online as of 4pm est., so pickup racing seems to be taking off, and almost all of these are road course drivers. When the new patch is released witht he final NASCAR mod, the numbers should skyrocket. -- David G Fisher
Quoted text (8 lines)| Also, there are currently 275 drivers online as of 4pm est., so pickup | racing seems to be taking off, and almost all of these are road course | drivers. When the new patch is released witht he final NASCAR mod, the | numbers should skyrocket. | | | -- |
It looks like things are picking up indeed. At last look NetKar Pro had 6 people online. I'm taking a pounding from some over at RSC because I am criticizing NKP. They just cannot see how shoddy and incomplete NKP currently is. NKP's driving experience is the best there is, I believe. But that's all it has going for it, unless the developers get a move on things. Alanb
Thanks for posting this link. I had not discovered it yet. "David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (29 lines)> The new Megane Trophy mod is really nice, and today CTDP released a > stunning version of Bahrain. Pics of both at link below. > > http://hudsonkerr.com/forum/viewtopic.php?t=308 > > A number of other excellent tracks have been released recently, including > Eurospeedway (also) today. > > It looks like CTDP is releasing their F1 mod (including tracks) within the > next week. > > This http://www.rfactorcentral.com/list.cfm?cat=Car%20Mods has just been > set up as a central mod/track ratings site and database. They still have a > number of tracks to add, but the site should be all most people need to > keep up on rFactor content. > > Also, there are currently 275 drivers online as of 4pm est., so pickup > racing seems to be taking off, and almost all of these are road course > drivers. When the new patch is released witht he final NASCAR mod, the > numbers should skyrocket. > > > -- > David G Fisher > > > > >
Alan Bernardo wrote:
Quoted text (18 lines)> | Also, there are currently 275 drivers online as of 4pm est., so pickup > | racing seems to be taking off, and almost all of these are road course > | drivers. When the new patch is released witht he final NASCAR mod, the > | numbers should skyrocket. > | > | > | -- > | > It looks like things are picking up indeed. At last look NetKar Pro had 6 > people online. I'm taking a pounding from some over at RSC because I am > criticizing NKP. They just cannot see how shoddy and incomplete NKP > currently is. NKP's driving experience is the best there is, I believe. > But that's all it has going for it, unless the developers get a move on > things. > > Alanb > >
The images posted on RSC of NKP look stunning to me. Ever considered that you might be in the wrong?
Ever consider that there is more to a sim/game than graphics? At the risk of feeding a troll, I'll continue. Right out of the "box", NKP was plagued with lack of documentation, MP connection issues, high pings errors, etc. Admittedly, some of that has been corrected and for that, the author is to be commended. But I still have the sense that this was rushed out the door to generate some income for a project that has been in the works for a long time. Does that mean it won't become a great sim? No, absolutely not. But it is not one right now.
Darus wrote:
Quoted text (12 lines)> Ever consider that there is more to a sim/game than graphics? > > At the risk of feeding a troll, I'll continue. > > Right out of the "box", NKP was plagued with lack of documentation, MP > connection issues, high pings errors, etc. Admittedly, some of that has > been corrected and for that, the author is to be commended. But I still > have the sense that this was rushed out the door to generate some > income for a project that has been in the works for a long time. > > Does that mean it won't become a great sim? No, absolutely not. But it > is not one right now.
I don't believe Alan is a troll although I personally don't agree with him! We have two viewpoints on NKPro. One (mine) is that it represents an opportunity for a community project and we are investing in a product that will become one of the best, if not the best, hardcore sim. Right now it needs work but all indications are the issues are being worked on at pace and this isn't going to follow retail releases that are abandoned with outstanding issues. The alternative view is that as with the rules for any other product available for purchase, NKPro does not represent merchantable quality with the current release and the developers need to address this asap and arguably shouldn't have released it yet. I amongst others am tolerant of the concept that we the sim community should be prepared to act as beta testers, that without our financial input the project could not have continued, certainly at the pace we would wish. It does rely on some blind faith, so I understand why some others would not share my view. I guess some of my tolerance comes from the fact that this is a tiny development team, what they sorely lack is any kind of communications officer and this shows, although many over at RSC are prepared to fill the void which ends up a bit ugly. Some feedback on progress being made would go a very long way to those sharing Alan's concerns. Even iRacing with all their resources felt compelled to recruit a communications officer from within the sim community, it really is that important. It doesn't need to be a paid role, just a person with the necessary diplomatic nature and ability to write "paid" with beta test status IMHO. Over the years I have both wasted money on titles that never quite made it and have had ridiculously good value out of titles like GPL, so I consider investing in NKPro a small risk in the overall scheme of things, YMMV... Cheers Tony
"I don't believe Alan is a troll..." Sorry, I was referring to "muffled titter" as the troll, when I used portion of his statement in my reply.
"David G Fisher" <[email hidden]> schrieb im Newsbeitrag > It looks like CTDP is releasing their F1 mod (including tracks) within the > next week. source?
> It looks like CTDP is releasing their F1 mod (including tracks) within the > next week. Well I hope you're right but why does it say that the F12006 project is only 10% complete on their web site?
>> It looks like CTDP is releasing their F1 mod (including tracks) within >> the next week. > > Well I hope you're right but why does it say that the F12006 project is > only 10% complete on their web site? Nevermind, I just noticed that the 2005 season for rFactor is 80% complete =)
"Darus" <[email hidden]> wrote in message news:[email hidden]... | "I don't believe Alan is a troll..." | | Sorry, I was referring to "muffled titter" as the troll, when I used | portion of his statement in my reply. | That nickname is an odd one, kind of troll-like. :) The whole deal is that oftentimes when someone voices an opinion contrary to what's been accepted, that person is called a troll or a spammer. RSC is about to ban me for doing just such a thing. I haven't been banned from entering New York City, so I'm not that much concerned about it. I think in a month we'll know whether NKP is a serious undertaking or quick cash-cow. I hope to be proven wrong. Until that time, I'll stick with rFactor, for the most part. This Megane Trophy mod is quite nice. And the good thing about rFactor is that if you had to guess, you wouldn't be able to tell whether you were playing the game online or offline. rFactor has a lot to offer, with solid physics and excellent multiplayer. Alanb
"Alan Bernardo" RSC is about to ban me for doing just such a thing. I
Quoted text (10 lines)> haven't been banned from entering New York City, so I'm not that much > concerned about it. > > I think in a month we'll know whether NKP is a serious undertaking or > quick cash-cow. I hope to be proven wrong. Until that time, I'll > stick with rFactor, for the most part. This Megane Trophy mod is > quite nice. And the good thing about rFactor is that if you had to > guess, you wouldn't be able to tell whether you were playing the game > online or offline. >
Who one would WANT to enter NYC is a mystery to me! :) > rFactor has a lot to offer, with solid physics and excellent > multiplayer. > > Alanb > Agreed, takes a good server, but the results are very worthwhile. I don't looke at NKP as a quick cash cow. The guy has been slaving away on this for years. That ain't what I'd call quick. Yes I've read all about the problems and shortcomings. When you read how much thought they put into the sound alone, and the tire debates, you know it has potential. I'd like to see the Racer guys and the NKP guys team up and produce something that would have lots of private user support with some really SMART users filling in the blanks. Those two communities have a great deal of knowledge to offer. dave henrie

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