This is another 80-lap race at another huge track. I hope cautions are
going to be turned off again. Here are my observations:
1) The fast setup is a bit pushy, so make sure you don't over-accelerate
out of the corners (especially turn 2). It gets worse as the tires get
some wear/heat on them.
2) If you enter turn 3/4 side-by-side with another car, the inside car
has to slow a little more than they're used to to keep from pushing up
into the outside car. This means the outside car can carry as much (if
not more) speed through that turn as you can. Don't assume the outside
car will back off, because he really doesn't have to.
3) This is a VERY wide track. There is no reason (for the outside car)
to squeeze people down to the apron in the turns, and in fact is a
dangerous tactic because of the setup's tendancy to be pushy.
4) My best time in offline practice has been 39.86, and I'm a mid-pack
driver, so the aliens will be probably be running low 39's or maybe even
38's. My best time during an offline race was 40.01.
--
=========================================================
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http://www.paddedwall.org/demons2
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=========================================================
RASCAR Michigan preview and yellow-flag debate
John Simmons posted driving tips for the Michigan RASCAR race and argued for running without yellows because the group handled cautions badly. Ed Solheim, Mike Grandy and others insisted yellows were essential for realism and strategy, and EldredP ruled that yellows would be on with single-file restarts. Posters also discussed pace speeds, force-cockpit settings and the growing field size.
Automated summary.
"John Simmons" <[email hidden]> wrote in message
news:[email hidden]...
> This is another 80-lap race at another huge track. I hope cautions are
> going to be turned off again. Here are my observations:
I utterly disagree John. Yellows is such a big part of this game imho.
If races are to continue being run without yellow, I think I'll just drop
the whole thing.
I did attend Pocono, even though I said I wouldn't, but that was mainly just
to see who thing's went and just try the track, while I was waiting for
dinner to be ready. (Which is why I had a 20 lap "pit-stop" in the middle of
the race :-)
I'm still very much thinking out a set of rules for the series - we are
going to need some for sure.
I just need a little more time to sort it all out.
--
ed_
In article <[email hidden]>, John Simmons
<[email hidden]> writes:
>This is another 80-lap race at another huge track. I hope cautions are
>going to be turned off again. Here are my observations:
The 'no-yellows' at Pocono was just an experiment. Most people seem to prefer
having yellows active...
Eldred
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On 13 Jun 2002 16:30:20 GMT, [email hidden] (EldredP) wrote:
Pocono was a good track to try it at because the potential for
incidents was high and it is a 2.5 mile track. With yellows, the race
would have lasted for ever. As much as I am pro yellows I was kinda
glad we didn't run them at Pocono (Plus I was wanted to get in the
RASCAR race AND still make it to TMS in time for the IRL race, no
yellows left me plenty of time).
Michigan, while big, is not as big as Pocono AND it is one of the
easier tracks to drive so we should not have as many incidents as some
of the other tracks (and with that statement I have ensured that I
will have no less than 3 self spins). I say turn the yellows back on.
Brian Oster
Quoted text (10 lines)
>In article <[email hidden]>, John Simmons ><[email hidden]> writes: > >>This is another 80-lap race at another huge track. I hope cautions are >>going to be turned off again. Here are my observations: > >The 'no-yellows' at Pocono was just an experiment. Most people seem to prefer >having yellows active... > >EldredWell, let me know so I don't waste my time. Didn't get far last race. How
about some of the drivers actually practice before they race, or would that
be asking too much. (-:
"John Simmons" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (37 lines)
> This is another 80-lap race at another huge track. I hope cautions are > going to be turned off again. Here are my observations: > > 1) The fast setup is a bit pushy, so make sure you don't over-accelerate > out of the corners (especially turn 2). It gets worse as the tires get > some wear/heat on them. > > 2) If you enter turn 3/4 side-by-side with another car, the inside car > has to slow a little more than they're used to to keep from pushing up > into the outside car. This means the outside car can carry as much (if > not more) speed through that turn as you can. Don't assume the outside > car will back off, because he really doesn't have to. > > 3) This is a VERY wide track. There is no reason (for the outside car) > to squeeze people down to the apron in the turns, and in fact is a > dangerous tactic because of the setup's tendancy to be pushy. > > 4) My best time in offline practice has been 39.86, and I'm a mid-pack > driver, so the aliens will be probably be running low 39's or maybe even > 38's. My best time during an offline race was 40.01. > > -- > ========================================================= > DeMONS/1 for Nascar Racing 3 & Nascar Legends > http://www.paddedwall.org/demons > DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) > http://www.paddedwall.org/demons2 > RASCAR Roster > http://www.paddedwall.org/rascar > Redneck Techno-Biker & "programming deity" > http://www.paddedwall.org/john > Barbarian Diecast Collector (460+ cars and counting) > http://www.paddedwall.org/diecast > > If you want to send me email, go to the first URL shown > above & click "Send Me Mail" in the contents frame. > =========================================================In article <7t%N8.2$[email hidden]>,
[email hidden] says...
It really would be nice to run yellows, but our group has demonstrated
time and time again that we simply can't do it. Nobody knows how to do
a pace lap (much less what the pace speed is), everyone's too fuckin
busy chatting, and it's just not a good mix. Add toi the mix the fact
that only about 50% of those that show up put in any ptractice at all,
and MAYBE 10% of those who practiced tried at least one offline race
against the AI to see how the car handles in traffic at the track in
question.
I am firmly convinced that we're gonna end up doing 30-40 laps under
yellow - again. If you ask me, that's bullshit because we run one or two
laps and someone loses it somewhere and brings out yet another caution -
we barely get any fuckin heat in the tires before someone wrecks again.
Let's not forget some people's inability to judge distance and relative
speed when catching up to the end of the pace line, and we see yet more
incidents.
I think that if this does in fact happen, we seriously consider tuirning
off yellows permenantly because I have much better things to do than to
do 50% of a race under caution.
--
=========================================================
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
Barbarian Diecast Collector (460+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
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=========================================================
Quoted text (20 lines)
> > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > This is another 80-lap race at another huge track. I hope cautions are > > going to be turned off again. Here are my observations: > > I utterly disagree John. Yellows is such a big part of this game imho. > If races are to continue being run without yellow, I think I'll just drop > the whole thing. > I did attend Pocono, even though I said I wouldn't, but that was mainly just > to see who thing's went and just try the track, while I was waiting for > dinner to be ready. (Which is why I had a 20 lap "pit-stop" in the middle of > the race :-) > > I'm still very much thinking out a set of rules for the series - we are > going to need some for sure. > I just need a little more time to sort it all out. > > -- > ed_IMHO, it isn't hard to win a race when 50% of that race is run under
caution. If you're in the lead, you tend to stay in the lead under
those circumstances, and pit stops are pretty much a non-factor at that
point.
I say no yellows, but nobody else seems to agree.
In article <ha7O8.33104$[email hidden]>, mgrandy2
@nycap.rr.com says...
> Well, let me know so I don't waste my time. Didn't get far last race. How
> about some of the drivers actually practice before they race, or would that
> be asking too much. (-:
>
>
--
=========================================================
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
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If you want to send me email, go to the first URL shown
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=========================================================
Thank you!
--
ed_
"EldredP" writes:
> The 'no-yellows' at Pocono was just an experiment. Most people seem to
prefer
> having yellows active...
>
I disagree, races are won on the last lap. Racing without cautions doesn't
really prove a thing, only that whoever starts up front will probably remain
there for most of the race. Not very realistic.
--
Michael K. Grandy
NonStop East LLC
Ph(518)692-2252
Cel(518)424-5868
"John Simmons" <[email hidden]> wrote in message
news:[email hidden]...
> IMHO, it isn't hard to win a race when 50% of that race is run under
> caution. If you're in the lead, you tend to stay in the lead under
> those circumstances, and pit stops are pretty much a non-factor at that
> point.
>
> I say no yellows, but nobody else seems to agree.
>
> In article <ha7O8.33104$[email hidden]>, mgrandy2
> @nycap.rr.com says...
> > Well, let me know so I don't waste my time. Didn't get far last race.
How
> > about some of the drivers actually practice before they race, or would
that
> > be asking too much. (-:
> >
> >
>
>
> --
> =========================================================
> DeMONS/1 for Nascar Racing 3 & Nascar Legends
> http://www.paddedwall.org/demons
> DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
> http://www.paddedwall.org/demons2
> RASCAR Roster
> http://www.paddedwall.org/rascar
> Redneck Techno-Biker & "programming deity"
> http://www.paddedwall.org/john
> Barbarian Diecast Collector (460+ cars and counting)
> http://www.paddedwall.org/diecast
>
> If you want to send me email, go to the first URL shown
> above & click "Send Me Mail" in the contents frame.
> =========================================================
I like the strategy of yellows on (beyond the realism) cause thats the only
chance us mortals have of winning one. On the other hand I'm not going to
sit through endless laps of yellow either.
The first few RASCAR races were quite clean, what happened to change that?
Can a "Just for fun" league really even exist? In my mind "Just for Fun"
and "racing" don't co-exist well. Even a fun league needs a basic rule set
and and enforcement policy.
Mitch
"Mike Grandy" <[email hidden]> wrote in message
news:ha7O8.33104$[email hidden]...
> Well, let me know so I don't waste my time. Didn't get far last race. How
> about some of the drivers actually practice before they race, or wouldthat
Quoted text (45 lines)
> be asking too much. (-: > > > > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > This is another 80-lap race at another huge track. I hope cautions are > > going to be turned off again. Here are my observations: > > > > 1) The fast setup is a bit pushy, so make sure you don't over-accelerate > > out of the corners (especially turn 2). It gets worse as the tires get > > some wear/heat on them. > > > > 2) If you enter turn 3/4 side-by-side with another car, the inside car > > has to slow a little more than they're used to to keep from pushing up > > into the outside car. This means the outside car can carry as much (if > > not more) speed through that turn as you can. Don't assume the outside > > car will back off, because he really doesn't have to. > > > > 3) This is a VERY wide track. There is no reason (for the outside car) > > to squeeze people down to the apron in the turns, and in fact is a > > dangerous tactic because of the setup's tendancy to be pushy. > > > > 4) My best time in offline practice has been 39.86, and I'm a mid-pack > > driver, so the aliens will be probably be running low 39's or maybe even > > 38's. My best time during an offline race was 40.01. > > > > -- > > ========================================================= > > DeMONS/1 for Nascar Racing 3 & Nascar Legends > > http://www.paddedwall.org/demons > > DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) > > http://www.paddedwall.org/demons2 > > RASCAR Roster > > http://www.paddedwall.org/rascar > > Redneck Techno-Biker & "programming deity" > > http://www.paddedwall.org/john > > Barbarian Diecast Collector (460+ cars and counting) > > http://www.paddedwall.org/diecast > > > > If you want to send me email, go to the first URL shown > > above & click "Send Me Mail" in the contents frame. > > ========================================================= > > Hear you there Mike. I got work in the way anyway usually, but even so, I
left my share of races to do something more productive.
John
"Mike Grandy" <[email hidden]> wrote in message
news:ha7O8.33104$[email hidden]...
> Well, let me know so I don't waste my time. Didn't get far last race. How
> about some of the drivers actually practice before they race, or wouldthat
Quoted text (45 lines)
> be asking too much. (-: > > > > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > This is another 80-lap race at another huge track. I hope cautions are > > going to be turned off again. Here are my observations: > > > > 1) The fast setup is a bit pushy, so make sure you don't over-accelerate > > out of the corners (especially turn 2). It gets worse as the tires get > > some wear/heat on them. > > > > 2) If you enter turn 3/4 side-by-side with another car, the inside car > > has to slow a little more than they're used to to keep from pushing up > > into the outside car. This means the outside car can carry as much (if > > not more) speed through that turn as you can. Don't assume the outside > > car will back off, because he really doesn't have to. > > > > 3) This is a VERY wide track. There is no reason (for the outside car) > > to squeeze people down to the apron in the turns, and in fact is a > > dangerous tactic because of the setup's tendancy to be pushy. > > > > 4) My best time in offline practice has been 39.86, and I'm a mid-pack > > driver, so the aliens will be probably be running low 39's or maybe even > > 38's. My best time during an offline race was 40.01. > > > > -- > > ========================================================= > > DeMONS/1 for Nascar Racing 3 & Nascar Legends > > http://www.paddedwall.org/demons > > DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) > > http://www.paddedwall.org/demons2 > > RASCAR Roster > > http://www.paddedwall.org/rascar > > Redneck Techno-Biker & "programming deity" > > http://www.paddedwall.org/john > > Barbarian Diecast Collector (460+ cars and counting) > > http://www.paddedwall.org/diecast > > > > If you want to send me email, go to the first URL shown > > above & click "Send Me Mail" in the contents frame. > > ========================================================= > >Mike, if Pocono is any indication, that's not necessarily a true
statement. I started 13th (I think), and the ONLY reason I won was
because I managed my fuel and tires better. Nobody really ran away with
the number of laps led.
Besides, I thought we were running longer races so that fuel economy,
tire management, and pit stops *would* be a factor. IU think it's more
fun trying to run down the leader and wonder who's gonna run outa gas
first than following people around under the yellow flag.
Like I said, I acknowledge that I'm in tyhe minority on this issue, but
you guys should reconsider after this weeks race. The setup is pushy,
and like Mike has already said, the number of people who will have
practiced any at all will probably be slim, and they'll sure be
surprised when they slap the wall coming out of turn two at about lap
three.
In article <bC7O8.33287$[email hidden]>, mgrandy2
@nycap.rr.com says...
--
=========================================================
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
Barbarian Diecast Collector (460+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (48 lines)
> I disagree, races are won on the last lap. Racing without cautions doesn't > really prove a thing, only that whoever starts up front will probably remain > there for most of the race. Not very realistic. > > -- > Michael K. Grandy > NonStop East LLC > Ph(518)692-2252 > Cel(518)424-5868 > "John Simmons" <[email hidden]> wrote in message > news:[email hidden]... > > IMHO, it isn't hard to win a race when 50% of that race is run under > > caution. If you're in the lead, you tend to stay in the lead under > > those circumstances, and pit stops are pretty much a non-factor at that > > point. > > > > I say no yellows, but nobody else seems to agree. > > > > In article <ha7O8.33104$[email hidden]>, mgrandy2 > > @nycap.rr.com says... > > > Well, let me know so I don't waste my time. Didn't get far last race. > How > > > about some of the drivers actually practice before they race, or would > that > > > be asking too much. (-: > > > > > > > > > > > > -- > > ========================================================= > > DeMONS/1 for Nascar Racing 3 & Nascar Legends > > http://www.paddedwall.org/demons > > DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) > > http://www.paddedwall.org/demons2 > > RASCAR Roster > > http://www.paddedwall.org/rascar > > Redneck Techno-Biker & "programming deity" > > http://www.paddedwall.org/john > > Barbarian Diecast Collector (460+ cars and counting) > > http://www.paddedwall.org/diecast > > > > If you want to send me email, go to the first URL shown > > above & click "Send Me Mail" in the contents frame. > > ========================================================= > > >It is true that a race is won on the last lap, but normally preceded by the
competition between drivers to determine who's capable of throughout the
race manage both his cars and his own resources better than the others, with
nerves, stamina, driving ability, strategic thinking, racecraft come into
play. They are not usually won after a fifty lap procession without any real
racing - well, except if it's an F1 race of course ;-)
All this still comes into play when yellows occupy 5% of the race and a
quick decision can affect everything, but where's the strategic element when
you never even get exposed to the real challenges of a race because all you
have to do is a quick sprint and then the next little pause comes in handy
before you get under real pressure, before your nerves play a role because
you've been under pressure for an extended period of time, or before you can
become exhausted by having really raced at the limit for any substantial
amount of time?
Also, where is the strategic element when there are so many yellows that if
you make the wrong decision during one yellow, that's no prob at all because
you can rely upon the next yellow coming out soon enough to also iron out
your wrong decision?
In our races, all yellows do is keep us nicely together
like a flock of young geese :-) ;-)
Achim
"Mike Grandy" <[email hidden]> wrote in message
news:bC7O8.33287$[email hidden]...
> I disagree, races are won on the last lap. Racing without cautions doesn't
> really prove a thing, only that whoever starts up front will probablyremain
Quoted text (7 lines)
> there for most of the race. Not very realistic. > > -- > Michael K. Grandy > NonStop East LLC > Ph(518)692-2252 > Cel(518)424-5868On 13 Jun 2002 16:30:20 GMT, [email hidden] (EldredP) wrote:
Maybe we should try the single file re-start "expirement". I don't
like it a whole lot better than no yellows, but maybe it might be a
good comprimise.
Brian Oster
Quoted text (10 lines)
>In article <[email hidden]>, John Simmons ><[email hidden]> writes: > >>This is another 80-lap race at another huge track. I hope cautions are >>going to be turned off again. Here are my observations: > >The 'no-yellows' at Pocono was just an experiment. Most people seem to prefer >having yellows active... > >EldredOn Thu, 13 Jun 2002 21:10:33 GMT, "Mitch Alatorre" <[email hidden]>
wrote:
What I don't understand is that practice usually seems to be pretty
clean but as soon as the green flag drops everyone starts wrecking
each other.
Since this is a "Just for fun" league as you called it, it probably
would be hard to implement any kind of rules outside of what exists in
the sim. But maybe we could have some "honor" system rules and some
plain common sense. Like, if you CAUSE 2 or more yellows maybe you
should park it. If you see a buch of smoke in front of you maybe it
might be a good idea to start slowing down so that you can avoid what
is up ahead. It seems like the minute I lift off the throttle due to
something happening in front of me I get tagged from behind by someone
who sees an opportunity to gain 5 or 6 spots rather than tryiing to
keep the fenders on.
Anyway, I hope the yellows return.
Brian Oster
Quoted text (12 lines)
>I like the strategy of yellows on (beyond the realism) cause thats the only >chance us mortals have of winning one. On the other hand I'm not going to >sit through endless laps of yellow either. > >The first few RASCAR races were quite clean, what happened to change that? >Can a "Just for fun" league really even exist? In my mind "Just for Fun" >and "racing" don't co-exist well. Even a fun league needs a basic rule set >and and enforcement policy. > > >Mitch >In article <ha7O8.33104$[email hidden]>, "Mike Grandy"
<[email hidden]> writes:
>Well, let me know so I don't waste my time. Didn't get far last race. How
>about some of the drivers actually practice before they race, or would that
>be asking too much. (-:
>
Yellows will be on - single file restarts.
Eldred
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In article <dT7O8.6905$[email hidden]>, "Mitch
Alatorre" <[email hidden]> writes:
>The first few RASCAR races were quite clean, what happened to change that?
More people started joining. With only 9 or 10 cars, it was easier to stay our
of each other's way. With 30+, it gets a bit harder...
>Can a "Just for fun" league really even exist? In my mind "Just for Fun"
>and "racing" don't co-exist well. Even a fun league needs a basic rule set
>and and enforcement policy.
I'm in the OSRL league for GPL. There aren't any rules(except have fun), and
we have some great races. No points, no stats - seems to work fine...
Eldred
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In article <[email hidden]>, John Simmons
<[email hidden]> writes:
Question: where IS the pace speed stated for each track? You can tell the
pitlane speed because your spotter tells you. It the pace speed always 10 mph
faster than that?
It seems that the sense of speed is just not there, at least on MY system. You
can be 40-60 mph faster than the paceline, and it's not apparent until you're
right THERE. I've run up on the pack a bit quicker than I expected before.
But since I always stagger my alignment, it hasn't caused a problem(except
one).
>
>I think that if this does in fact happen, we seriously consider tuirning
>off yellows permenantly because I have much better things to do than to
>do 50% of a race under caution.
This race will have caution flags, with *single* file restarts. Drivers who
want to run, *please* read the rules on John's site:
http://www.paddedwall.org/rascar/ There will likely be modifications to those
rules in the future, but this is a good start.
Unfortunately, I'm going to start eliminating drivers if we can't drive
cleanly. :-(
Eldred
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Quoted text (8 lines)
>It really would be nice to run yellows, but our group has demonstrated >time and time again that we simply can't do it. Nobody knows how to do >a pace lap (much less what the pace speed is), everyone's too fuckin >busy chatting, and it's just not a good mix. Add toi the mix the fact >that only about 50% of those that show up put in any ptractice at all, >and MAYBE 10% of those who practiced tried at least one offline race >against the AI to see how the car handles in traffic at the track in >question.Quoted text (8 lines)
>I am firmly convinced that we're gonna end up doing 30-40 laps under >yellow - again. If you ask me, that's bullshit because we run one or two >laps and someone loses it somewhere and brings out yet another caution - >we barely get any fuckin heat in the tires before someone wrecks again. > >Let's not forget some people's inability to judge distance and relative >speed when catching up to the end of the pace line, and we see yet more >incidents.
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>, JohnSimmons
mph
You
> can be 40-60 mph faster than the paceline, and it's not apparent untilyou're
> right THERE. I've run up on the pack a bit quicker than I expectedbefore.
who
> want to run, *please* read the rules on John's site:
> http://www.paddedwall.org/rascar/ There will likely be modifications tothose
> rules in the future, but this is a good start.
>
> Unfortunately, I'm going to start eliminating drivers if we can't drive
> cleanly. :-(
>
> Eldred
Again<G>, this is where the F2 key comes into play..........if you have it
on, you see how far/how quickly you're approaching the pacing line.
John
Quoted text (13 lines)
> <[email hidden]> writes: > > >It really would be nice to run yellows, but our group has demonstrated > >time and time again that we simply can't do it. Nobody knows how to do > >a pace lap (much less what the pace speed is), everyone's too fuckin > >busy chatting, and it's just not a good mix. Add toi the mix the fact > >that only about 50% of those that show up put in any ptractice at all, > >and MAYBE 10% of those who practiced tried at least one offline race > >against the AI to see how the car handles in traffic at the track in > >question. > > Question: where IS the pace speed stated for each track? You can tell the > pitlane speed because your spotter tells you. It the pace speed always 10Quoted text (12 lines)
> faster than that? > > >I am firmly convinced that we're gonna end up doing 30-40 laps under > >yellow - again. If you ask me, that's bullshit because we run one or two > >laps and someone loses it somewhere and brings out yet another caution - > >we barely get any fuckin heat in the tires before someone wrecks again. > > > >Let's not forget some people's inability to judge distance and relative > >speed when catching up to the end of the pace line, and we see yet more > >incidents. > > It seems that the sense of speed is just not there, at least on MY system.Quoted text (9 lines)
> But since I always stagger my alignment, it hasn't caused a problem(except > one). > > > > >I think that if this does in fact happen, we seriously consider tuirning > >off yellows permenantly because I have much better things to do than to > >do 50% of a race under caution. > > This race will have caution flags, with *single* file restarts. Drivers
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <dT7O8.6905$[email hidden]>, "Mitch
> Alatorre" <[email hidden]> writes:
>
> >The first few RASCAR races were quite clean, what happened to changethat?
>
> More people started joining. With only 9 or 10 cars, it was easier tostay our
> of each other's way. With 30+, it gets a bit harder...
>
>
> >Can a "Just for fun" league really even exist? In my mind "Just for Fun"
> >and "racing" don't co-exist well. Even a fun league needs a basic ruleset
> >and and enforcement policy.
>
> I'm in the OSRL league for GPL. There aren't any rules(except have fun),and
> we have some great races. No points, no stats - seems to work fine...
>
> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> Thanks to those of you who made a donation for breast cancer research.The
> walkathon is over, but donations are still being accepted. Details on my
> webpage.
>
> Remove SPAM-OFF to reply.
A just for fun league can exist, with the right mindsets. Been there,
done that :) Unfortunately, having the right mindsets can be difficult with
X percentage of each week's field someone different/new. GPL isn't a good
comparison IMO, as the racing is completely different compared to oval
racing, but it IS done in N2002 too.
John
In article <[email hidden]>,
bgoster@swbell**nosmap**.com says...
>
> What I don't understand is that practice usually seems to be pretty
> clean but as soon as the green flag drops everyone starts wrecking
> each other.
It's called "adrenaline". :)
> Since this is a "Just for fun" league as you called it, it probably
> would be hard to implement any kind of rules outside of what exists in
> the sim. But maybe we could have some "honor" system rules and some
> plain common sense.
The problem is that we're such a loose conglomeration of drivers that
it's impossible to assume that everyone will "get the word". Besides
that, some folks that get the word will claim that they didn't entirely
understand the ruleset.
> Like, if you CAUSE 2 or more yellows maybe you
> should park it.
That is (and damn well should be) up to the driver.
> If you see a buch of smoke in front of you maybe it
> might be a good idea to start slowing down so that you can avoid what
> is up ahead.
What if they don't have smoke turned on?
> It seems like the minute I lift off the throttle due to
> something happening in front of me I get tagged from behind by someone
> who sees an opportunity to gain 5 or 6 spots rather than tryiing to
> keep the fenders on.
There's really nothing you can do about the lack of common sense in
another driver's actions except to hope that he gets a clue before the
next race.
--
=========================================================
DeMONS/1 for Nascar Racing 3 & Nascar Legends
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DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
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Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
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http://www.paddedwall.org/diecast
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=========================================================
Dont forget to set it to full pace-lap this time!!!!
(Also, would be nice if you could turn on that
"clear_replay_buffer_between_sessions"option on the server so the replays
become abit smaller... The 40minutes - (thats +/- 35mb!) of practice, qual
and warmup is just a waste of time anyway.
The "clear_replay_buffer_between_sessions" option can be found in the
core.ini or the the player.ini files on the server...
--
ed_
In article <[email hidden]>,
[email hidden] says...
I don't know where (or even if) it's listed anywhere, but if everyone
runs at least one practice race offline, they will know the pace and pit
lane speed.
> You can tell the pitlane speed because your spotter tells you. It the
> pace speed always 10 mph faster than that?
Evidently not. Pace speed is 70 mph at MIS, but pit lane speed is only
55.
> It seems that the sense of speed is just not there, at least on MY system. You
> can be 40-60 mph faster than the paceline, and it's not apparent until you're
> right THERE. I've run up on the pack a bit quicker than I expected before.
> But since I always stagger my alignment, it hasn't caused a problem(except
> one).
Just approach the pace line at/near the apron of the track.
>
> Unfortunately, I'm going to start eliminating drivers if we can't drive
> cleanly. :-(
>
You're going to have to use the invite list to do that.
--
=========================================================
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
Barbarian Diecast Collector (460+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (13 lines)
> In article <[email hidden]>, John Simmons > <[email hidden]> writes: > > >It really would be nice to run yellows, but our group has demonstrated > >time and time again that we simply can't do it. Nobody knows how to do > >a pace lap (much less what the pace speed is), everyone's too fuckin > >busy chatting, and it's just not a good mix. Add toi the mix the fact > >that only about 50% of those that show up put in any ptractice at all, > >and MAYBE 10% of those who practiced tried at least one offline race > >against the AI to see how the car handles in traffic at the track in > >question. > > Question: where IS the pace speed stated for each track?
"John Simmons" >
That's what the Server checkbox ''force smoke" is for....of course it
goes part n parcel with force cockpit... :)
dave henrie
Quoted text (7 lines)
> > If you see a buch of smoke in front of you maybe it > > might be a good idea to start slowing down so that you can avoid what > > is up ahead. > > What if they don't have smoke turned on? >Quoted text (26 lines)
> > It seems like the minute I lift off the throttle due to > > something happening in front of me I get tagged from behind by someone > > who sees an opportunity to gain 5 or 6 spots rather than tryiing to > > keep the fenders on. > > There's really nothing you can do about the lack of common sense in > another driver's actions except to hope that he gets a clue before the > next race. > > > -- > ========================================================= > DeMONS/1 for Nascar Racing 3 & Nascar Legends > http://www.paddedwall.org/demons > DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) > http://www.paddedwall.org/demons2 > RASCAR Roster > http://www.paddedwall.org/rascar > Redneck Techno-Biker & "programming deity" > http://www.paddedwall.org/john > Barbarian Diecast Collector (460+ cars and counting) > http://www.paddedwall.org/diecast > > If you want to send me email, go to the first URL shown > above & click "Send Me Mail" in the contents frame. > =========================================================I agree about the pushiness.
I don't necessarily agree about the yellows.
IMHO, not having Yellows takes a lot of the racing out of the race,
especially since Pit strategy is so important in fixed races (or any long
races, for that matter).
The push out of turn 2 is a handful. Be ready!
-Larry
"John Simmons" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (37 lines)
> This is another 80-lap race at another huge track. I hope cautions are > going to be turned off again. Here are my observations: > > 1) The fast setup is a bit pushy, so make sure you don't over-accelerate > out of the corners (especially turn 2). It gets worse as the tires get > some wear/heat on them. > > 2) If you enter turn 3/4 side-by-side with another car, the inside car > has to slow a little more than they're used to to keep from pushing up > into the outside car. This means the outside car can carry as much (if > not more) speed through that turn as you can. Don't assume the outside > car will back off, because he really doesn't have to. > > 3) This is a VERY wide track. There is no reason (for the outside car) > to squeeze people down to the apron in the turns, and in fact is a > dangerous tactic because of the setup's tendancy to be pushy. > > 4) My best time in offline practice has been 39.86, and I'm a mid-pack > driver, so the aliens will be probably be running low 39's or maybe even > 38's. My best time during an offline race was 40.01. > > -- > ========================================================= > DeMONS/1 for Nascar Racing 3 & Nascar Legends > http://www.paddedwall.org/demons > DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) > http://www.paddedwall.org/demons2 > RASCAR Roster > http://www.paddedwall.org/rascar > Redneck Techno-Biker & "programming deity" > http://www.paddedwall.org/john > Barbarian Diecast Collector (460+ cars and counting) > http://www.paddedwall.org/diecast > > If you want to send me email, go to the first URL shown > above & click "Send Me Mail" in the contents frame. > =========================================================On Fri, 14 Jun 2002 12:53:42 GMT, "Dave Henrie" <[email hidden]>
wrote:
I would like to see both. I can understand smoke since some people
may need to have it turned off for performance reasons, but I think
force cockpit should be checked. I wonder how many RASCAR drivers
DON'T use cockpit view?
Brian Oster
Quoted text (13 lines)
> >"John Simmons" > >> > If you see a buch of smoke in front of you maybe it >> > might be a good idea to start slowing down so that you can avoid what >> > is up ahead. >> > >> What if they don't have smoke turned on? >> > That's what the Server checkbox ''force smoke" is for....of course it >goes part n parcel with force cockpit... :) >dave henrie >On 14 Jun 2002 02:09:15 GMT, [email hidden] (EldredP) wrote:
Well, if anyone has a problem figuring out what the pace speed is,
they can always take a few minutes before they boot up N2002 on Sat.
and look at the ini file for the track.
Brian Oster
Quoted text (16 lines)
>In article <[email hidden]>, John Simmons ><[email hidden]> writes: > >>It really would be nice to run yellows, but our group has demonstrated >>time and time again that we simply can't do it. Nobody knows how to do >>a pace lap (much less what the pace speed is), everyone's too fuckin >>busy chatting, and it's just not a good mix. Add toi the mix the fact >>that only about 50% of those that show up put in any ptractice at all, >>and MAYBE 10% of those who practiced tried at least one offline race >>against the AI to see how the car handles in traffic at the track in >>question. > >Question: where IS the pace speed stated for each track? You can tell the >pitlane speed because your spotter tells you. It the pace speed always 10 mph >faster than that? >In article <[email hidden]>, John Simmons
<[email hidden]> writes:
>> If you see a buch of smoke in front of you maybe it
>> might be a good idea to start slowing down so that you can avoid what
>> is up ahead.
>
>What if they don't have smoke turned on?
Maybe I should "force smoke"...<g>
Eldred
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In article <[email hidden]>, Brian Oster
<bgoster@swbell**nosmap**.com> writes:
>What I don't understand is that practice usually seems to be pretty
>clean but as soon as the green flag drops everyone starts wrecking
>each other.
>
Practice usually doesn't have 'clumps' of cars running together. There may be
a few pairs of drafting partners, but not the 10-15 that occur during the race.
Eldred
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In article <[email hidden]>, "John Pancoast"
<[email hidden]> writes:
> Again<G>, this is where the F2 key comes into play..........if you have it
>on, you see how far/how quickly you're approaching the pacing line.
Yeah, I know. Problem is that you need to see where you're going to stay on
the track. Trying to keep an eye on the F2 display can sometimes result in
re-designing your car against the wall...<g>
Eldred
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"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>, JohnSimmons
I don't think anyone should be forced to smoke........and the same goes
for mandatory drug testing ! No one should be forced to test drugs !
:)
John
Quoted text (13 lines)
> <[email hidden]> writes: > > >> If you see a buch of smoke in front of you maybe it > >> might be a good idea to start slowing down so that you can avoid what > >> is up ahead. > > > >What if they don't have smoke turned on? > > Maybe I should "force smoke"...<g> > > Eldred > -- >
"Brian Oster" <bgoster@swbell**nosmap**.com> wrote in message
news:[email hidden]...
> Maybe we should try the single file re-start "expirement". I don't
> like it a whole lot better than no yellows, but maybe it might be a
> good comprimise.
Double file seems to put the worst drivers (generally, not always) in front
of most of the field right next to the leaders (who are much faster). Surely
this is one of the main causes of mostly yellow races?
In article <dZiO8.10$[email hidden]>, "Ed Solheim"
<[email hidden]> writes:
>Dont forget to set it to full pace-lap this time!!!!
>Banked track - full pace lap, check.
I keep forgetting about this...I'm too used to GPL where the practice IS useful
to watch...
Change player.ini, check.
Eldred
--
Homepage - http://www.umich.edu/~epickett
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Quoted text (7 lines)
>(Also, would be nice if you could turn on that >"clear_replay_buffer_between_sessions"option on the server so the replays >become abit smaller... The 40minutes - (thats +/- 35mb!) of practice, qual >and warmup is just a waste of time anyway. > >The "clear_replay_buffer_between_sessions" option can be found in the >core.ini or the the player.ini files on the server...How about a switch 'Force Brains ON' ? That doesn't affect framerate at all
and might help, too... ;-)
Achim
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>, JohnSimmons
The
> walkathon is over, but donations are still being accepted. Details on my
> webpage.
>
> Remove SPAM-OFF to reply.
Quoted text (14 lines)
> <[email hidden]> writes: > > >> If you see a buch of smoke in front of you maybe it > >> might be a good idea to start slowing down so that you can avoid what > >> is up ahead. > > > >What if they don't have smoke turned on? > > Maybe I should "force smoke"...<g> > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > Thanks to those of you who made a donation for breast cancer research.On Fri, 14 Jun 2002 19:31:12 -0000, Joachim Trensz <[email hidden]> wrote:
> How about a switch 'Force Brains ON' ? That doesn't affect framerate at all
> and might help, too... ;-)
>
> Achim
> I ran a couple of AI races tonight, and yes, there were a
couple of starts where there was no crash. I am hopeful for
tomorrow ;-)
uwe
--
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
In article <[email hidden]>,
bgoster@swbell**nosmap**.com says...
I don't, and it doesn't bother me any. I don't think anything should be
forced on, and besides, it's easy to defeat the force cockpit on thing
by changing all the views to be your desired mode of driving.
--
=========================================================
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
Barbarian Diecast Collector (460+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
Quoted text (24 lines)
> On Fri, 14 Jun 2002 12:53:42 GMT, "Dave Henrie" <[email hidden]> > wrote: > > > > >"John Simmons" > > >> > If you see a buch of smoke in front of you maybe it > >> > might be a good idea to start slowing down so that you can avoid what > >> > is up ahead. > >> > > > >> What if they don't have smoke turned on? > >> > > That's what the Server checkbox ''force smoke" is for....of course it > >goes part n parcel with force cockpit... :) > >dave henrie > > > > I would like to see both. I can understand smoke since some people > may need to have it turned off for performance reasons, but I think > force cockpit should be checked. I wonder how many RASCAR drivers > DON'T use cockpit view? > > Brian Oster >Ummm... since we're sim racers, maybe we should finally go all the way and
simulate our sim races. By creating AI drivers with our names and let them
race against each other. This way, when there are yellows, we can simply get
up and go for a walk. And when our driver messes up, we can always say it
was bad AI programming.
All in all, I think this is the way to go... ;-)
Achim
"Uwe Schuerkamp" <[email hidden]> wrote in message
news:[email hidden]...
...
> I ran a couple of AI races tonight, and yes, there were a
> couple of starts where there was no crash. I am hopeful for
> tomorrow ;-)...
In article <aed935$610gh$[email hidden]>, "Joachim Trensz"
<[email hidden]> writes:
>How about a switch 'Force Brains ON' ? That doesn't affect framerate at all
>and might help, too... ;-)
>
We'd have to talk to Papy about that one. Eric B.? :-)
Eldred
--
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Remove SPAM-OFF to reply.
On Fri, 14 Jun 2002 23:45:33 -0000, Joachim Trensz <[email hidden]> wrote:
this is not as far fetched as it sounds, Achim. There is a
driving sim for Linux where you program "bots" to do the
driving for you and race those bots against others.
The name escapes me at the moment, but a freshmeat search
should bring it up. I found the concept quite interesting.
Cheers,
uwe
--
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (8 lines)
> Ummm... since we're sim racers, maybe we should finally go all the way and > simulate our sim races. By creating AI drivers with our names and let them > race against each other. This way, when there are yellows, we can simply get > up and go for a walk. And when our driver messes up, we can always say it > was bad AI programming. > > All in all, I think this is the way to go... ;-) >Uwe Schuerkamp wrote:
> this is not as far fetched as it sounds, Achim. There is a
> driving sim for Linux where you program "bots" to do the
> driving for you and race those bots against others.
>
> The name escapes me at the moment, but a freshmeat search
> should bring it up. I found the concept quite interesting.
http://rars.sourceforge.net/
--
Fester
Just quit from the RASCAR race on lap 30/31 and studied my client replay. It
was my first RASCAR race (in fact my first online race), but I caused an
incident on lap 27 and I wanted to apologise.
I went into T1 very high (almost on the wall) because the #47 car was
passing low, but as I lifted off I brushed the wall (quite softly), but it
was enough to throw me sideways as I came off it. I tried to control it (and
did), except I slid down low and the #170 hit me (unavoidably). We spun and
collected the #17, #67 and #26 cars too.
Anyway, I quit. Hope you had a good race, sorry about that incident and hope
you'll let me in next time...
Confessions of the #167 car
Nick Govier (aka catisfit)
BTW, what a damn decent way to spend 1p a minute over here in the UK!


































