Hi there,
The latest GPLex (well, we're at 1.4 something) can convert the entire
Nurburgring from GPL to sections.
Here's a shot from Racer:
http://www.racer.nl/temp/ring.jpg
Notes:
- Thanks to MH for converting & uploading this picture
- Sorry about that Ferrari P4, it's one of the uglier cars by now
- The black lines is just the groove un-alpha'd
- The low FPS rate is just because the ENTIRE high LOD Ring
is painted EVERY frame. So considering that, it's not bad. ;-)
Working on getting trackside objects out of the file as well.
Nice stuff. :)
And ofcourse this would mean a conversion for F12K2 could be done as
well.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
BRAVO !!!
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com
My little car sim screenshots:
http://performancesimulations.com/scnshot4.htm
Ruud, you are my hero. Between Racer and this I think everyone owes
you an incredible amount of gratitude.
Jason
[email hidden] (Ruud van Gaal) wrote in message news:<[email hidden]>...
Quoted text (27 lines)
> Hi there, > > The latest GPLex (well, we're at 1.4 something) can convert the entire > Nurburgring from GPL to sections. > > Here's a shot from Racer: > > http://www.racer.nl/temp/ring.jpg > > Notes: > - Thanks to MH for converting & uploading this picture > - Sorry about that Ferrari P4, it's one of the uglier cars by now > - The black lines is just the groove un-alpha'd > - The low FPS rate is just because the ENTIRE high LOD Ring > is painted EVERY frame. So considering that, it's not bad. ;-) > > Working on getting trackside objects out of the file as well. > > Nice stuff. :) > > And ofcourse this would mean a conversion for F12K2 could be done as > well. > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/On 13 Jun 2002 22:07:19 -0700, [email hidden] (jason moyer) wrote:
>Ruud, you are my hero. Between Racer and this I think everyone owes
>you an incredible amount of gratitude.
Thanks, Jason (& Todd). :)
You're welcome. Hope this also has some options for F12K* users, as I
know there are enough people who can't stand Racer's single player
action. :)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
lol. there are many that cant stand F12k2 multiplayer either, so there is
one of everyone :)
The only drawback with your program is that it takes away sparetime ;)
I sat last night to try to improve Rouen, but it seems that the vrml<->vrl
converter i have
is screwing up the texturing. Guess i have find another converter :)
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> On 13 Jun 2002 22:07:19 -0700, [email hidden] (jason moyer) wrote: > > >Ruud, you are my hero. Between Racer and this I think everyone owes > >you an incredible amount of gratitude. > > Thanks, Jason (& Todd). :) > You're welcome. Hope this also has some options for F12K* users, as I > know there are enough people who can't stand Racer's single player > action. :) > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/On Fri, 14 Jun 2002 16:10:14 GMT, "Andreas Nystr�m" <[email hidden]>
wrote:
>
>lol. there are many that cant stand F12k2 multiplayer either, so there is
>one of everyone :)
Hm, guess I'll have to fix that MP bug then. :) Not that it really
does anything remotely to workable multiplayer then.
>The only drawback with your program is that it takes away sparetime ;)
Hehe, what do you think it does to MY time? ;-)
>I sat last night to try to improve Rouen, but it seems that the vrml<->vrl
>converter i have
>is screwing up the texturing. Guess i have find another converter :)
What's wrong with the texturing?
I've heard someone say GPLex 1.2 gave reversed texture coordinates,
but v1.3 and v1.4 reversed some coordinates of the track (always nice
to avoid those mirrors; oh, damn, GPLmirror, lol, not much of a
problem anymore, might be a nice option).
So in the end, reverse upon reverse may have ended up right again! :)
Hard to see with grass.
Or it might be rotated; I had to rotate some of another track's
texture. After all, I have to convert from GPL's XYZ to X,Z,-Y, so
there's some rotation going on.
In other words, probably not VRL2VRML's fault, I guess. Would be quite
hard.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Yes it does Ruud, and thanks a bunch for the tool. About 50% there for
F1-2002. Asphalt and grass and kerbing is all in with textures. Just adding
trees bit by bit now. Maybe a few weeks to completion and GT V3 if it keeps
going as smoothly as it has up to now (famous last words).
Thanks again
Ian
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
vrml<->vrl
Quoted text (15 lines)
> On Fri, 14 Jun 2002 16:10:14 GMT, "Andreas Nystr�m" <[email hidden]> > wrote: > > > > >lol. there are many that cant stand F12k2 multiplayer either, so there is > >one of everyone :) > > Hm, guess I'll have to fix that MP bug then. :) Not that it really > does anything remotely to workable multiplayer then. > > >The only drawback with your program is that it takes away sparetime ;) > > Hehe, what do you think it does to MY time? ;-) > > >I sat last night to try to improve Rouen, but it seems that theQuoted text (22 lines)
> >converter i have > >is screwing up the texturing. Guess i have find another converter :) > > What's wrong with the texturing? > I've heard someone say GPLex 1.2 gave reversed texture coordinates, > but v1.3 and v1.4 reversed some coordinates of the track (always nice > to avoid those mirrors; oh, damn, GPLmirror, lol, not much of a > problem anymore, might be a nice option). > So in the end, reverse upon reverse may have ended up right again! :) > Hard to see with grass. > > Or it might be rotated; I had to rotate some of another track's > texture. After all, I have to convert from GPL's XYZ to X,Z,-Y, so > there's some rotation going on. > > In other words, probably not VRL2VRML's fault, I guess. Would be quite > hard. > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/On Sat, 15 Jun 2002 01:09:00 +0100, "Ian Bell"
<[email hidden]> wrote:
>Yes it does Ruud, and thanks a bunch for the tool. About 50% there for
>F1-2002. Asphalt and grass and kerbing is all in with textures. Just adding
>trees bit by bit now. Maybe a few weeks to completion and GT V3 if it keeps
>going as smoothly as it has up to now (famous last words).
Ian, I've got a GPLex v1.5 here that exports trackside objects as
well. It's just that it doesn't handle similar objects.
So if you have a tree that is used in 10 places, you only get 1 tree
(the last seen probably). What I have to do in Racer at least is to be
able to reuse models (as for the Ring, a lot of trees are probably
reused very heavily).
Don't exactly know how this works in SCGT; it seems from the tracks
I've seen that similar trees would still be exported as 2 different
models (just with different locations).
I could do an export modification so that it creates 2 tree models for
the same tree (just a different position); let me know if you need
this. Otherwise, I'm going the Racer way and re-use models where
possible, with just a translation/rotation added.
Still some issues with texture coordinates, or perhaps the MIP->TGA
batch conversion, but those are the things even I could take for
granted and do by hand (crowds standing upside down sometimes for
example).
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
On Sat, 15 Jun 2002 01:09:00 +0100, "Ian Bell"
<[email hidden]> wrote:
>Yes it does Ruud, and thanks a bunch for the tool.
PS GPLex v1.5 is downloadble by now from my site. Downloads -> Beta ->
GPLex.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Thanks Ruud, yes, I noticed this and was manually working my way round
adding an extrusion for tree walls (with a few stragetically placed 3D trees
too). Grabbing the latest version now. I was over the moon just to get
track,kerbs,grass etc in :-)
Thanks again
Ian
www.simbin.com
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> On Sat, 15 Jun 2002 01:09:00 +0100, "Ian Bell" > <[email hidden]> wrote: > > >Yes it does Ruud, and thanks a bunch for the tool. > > PS GPLex v1.5 is downloadble by now from my site. Downloads -> Beta -> > GPLex. > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/This is IMO the biggest thing in the sim racing community in a long
time!!! At least since the release of FIA GT V3 :-) !! I'm _SO_
grateful to anyone involved in conveting the Ring!!!!!
/Magnus T
- - - GP Track Database - - - http://magnust.d2g.com - - -
"Ian Bell" <[email hidden]> wrote in message news:<w%HO8.17433$[email hidden]>...
Quoted text (25 lines)
> Thanks Ruud, yes, I noticed this and was manually working my way round > adding an extrusion for tree walls (with a few stragetically placed 3D trees > too). Grabbing the latest version now. I was over the moon just to get > track,kerbs,grass etc in :-) > > Thanks again > > Ian > www.simbin.com > > > "Ruud van Gaal" <[email hidden]> wrote in message > news:[email hidden]... > > On Sat, 15 Jun 2002 01:09:00 +0100, "Ian Bell" > > <[email hidden]> wrote: > > > > >Yes it does Ruud, and thanks a bunch for the tool. > > > > PS GPLex v1.5 is downloadble by now from my site. Downloads -> Beta -> > > GPLex. > > > > > > Ruud van Gaal > > Free car sim: http://www.racer.nl/ > > Pencil art : http://www.marketgraph.nl/gallery/On Sat, 15 Jun 2002 15:18:01 +0100, "Ian Bell"
<[email hidden]> wrote:
>Thanks Ruud, yes, I noticed this and was manually working my way round
>adding an extrusion for tree walls (with a few stragetically placed 3D trees
>too). Grabbing the latest version now. I was over the moon just to get
>track,kerbs,grass etc in :-)
I might create the indexed version of GPLex tonight, if I get the
chance. A couple of real-work deadlines (and the fact that it's about
30 degrees here) isn't helping though.
That version will also unpack the .dat file for you (not that that was
anything cunning). :)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
On Tue, 18 Jun 2002 10:13:33 GMT, Ruud van Gaal <[email hidden]> wrote:
>
> That version will also unpack the .dat file for you (not that that was
> anything cunning). :)
>
that's great news! Does this mean I can do all my track
converting natively under Linux then?
Cheers & don't move too much. We have 33C, rising, it's hell!
;-)
uwe
--
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Tue, 18 Jun 2002 13:18:24 +0200, Uwe Schuerkamp
<[email hidden]> wrote:
Yep, that was the idea. :) I also intend to do a 1-click button which
goes from a .dat file all the way to exporting everything it can.
You still then need to do a little bit of trackwork (a camera,
timelines etc).
>Cheers & don't move too much. We have 33C, rising, it's hell!
>;-)
We've been promised rain tonight here fortunately! ;-)
Must dance some more to make sure it really gets here, lol.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (9 lines)
>On Tue, 18 Jun 2002 10:13:33 GMT, Ruud van Gaal <[email hidden]> wrote: > >> >> That version will also unpack the .dat file for you (not that that was >> anything cunning). :) >> > >that's great news! Does this mean I can do all my track >converting natively under Linux then?On Tue, 18 Jun 2002 13:05:40 GMT, Ruud van Gaal <[email hidden]> wrote:
>
> Yep, that was the idea. :) I also intend to do a 1-click button which
> goes from a .dat file all the way to exporting everything it can.
> You still then need to do a little bit of trackwork (a camera,
> timelines etc).
>
Ruud, you are my hero. Great stuff, and even better news for
Racer.
Uwe
--
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61


































