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Rec.Autos.Simulators Archive

GPL- old mirror problem

3 posts by 2 people · 13 Jun 2002 16:08 UTC - 27 Jun 2002 22:56 UTC

Tim 13 Jun 2002 16:08 UTC#115107
This is a little different than the 'banded' or broken up mirrors described in past posts I found on a Google search, so I am going to try to look for a solution here. Brother's computer running GPL in D3D with D3D patch and official update patch gets multi colored pixels in mirrors like a TV which just lost the cable. No images at all can be made out. We tried to turn off all details in mirrors and no help. Only came up when we went to D3D. Couldn't find our way to the OpenGL settings everyone was talking about with the other mirror problems. Could it be a driver problem? Game looks great otherwise with all details turned up to max, 36 fps. P3 700 NVidia TNT2 M64 32mb AGP 128 RAM Windows 98
Tim 27 Jun 2002 13:51 UTC↳ reply to Tim#112004
So I take it no one knows what to try with this situation?? Tim In article <130620021208172567%[email hidden]>, Tim <[email hidden]> wrote:
Quoted text (20 lines)> This is a little different than the 'banded' or broken up mirrors > described in past posts I found on a Google search, so I am going to > try to look for a solution here. > > Brother's computer running GPL in D3D with D3D patch and official > update patch gets multi colored pixels in mirrors like a TV which just > lost the cable. No images at all can be made out. We tried to turn > off all details in mirrors and no help. Only came up when we went to > D3D. > > Couldn't find our way to the OpenGL settings everyone was talking about > with the other mirror problems. > > Could it be a driver problem? Game looks great otherwise with all > details turned up to max, 36 fps. > > P3 700 > NVidia TNT2 M64 32mb AGP > 128 RAM > Windows 98
Dave Wayne 27 Jun 2002 22:56 UTC↳ reply to Tim#111959
Tim, When you did the D3D patch, did you add the D3D settings to your core.ini file as noted in the readme.txt file? If you did then you can try the following. Change the line that reads: DirectMirrorRendering = 1 change to: DirectMirrorRendering = 0 This might help. Only other thing I have seen help is trying updated drivers (Nvidia reference drivers if possible). -Dave "Tim" <[email hidden]> wrote in message news:270620020951370713%[email hidden]...
Quoted text (28 lines)> So I take it no one knows what to try with this situation?? > Tim > > > In article <130620021208172567%[email hidden]>, Tim > <[email hidden]> wrote: > > > This is a little different than the 'banded' or broken up mirrors > > described in past posts I found on a Google search, so I am going to > > try to look for a solution here. > > > > Brother's computer running GPL in D3D with D3D patch and official > > update patch gets multi colored pixels in mirrors like a TV which just > > lost the cable. No images at all can be made out. We tried to turn > > off all details in mirrors and no help. Only came up when we went to > > D3D. > > > > Couldn't find our way to the OpenGL settings everyone was talking about > > with the other mirror problems. > > > > Could it be a driver problem? Game looks great otherwise with all > > details turned up to max, 36 fps. > > > > P3 700 > > NVidia TNT2 M64 32mb AGP > > 128 RAM > > Windows 98 >

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