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Rec.Autos.Simulators Archive

F1 2002 - dual CPU

4 posts by 4 people · 18 Jun 2002 03:21 UTC - 18 Jun 2002 11:23 UTC

Mike 18 Jun 2002 03:21 UTC#114234
If you run this game on a dual CPU machine you will find the developers left in a beginners bug of not checking which CPU the QueryPerformanceCounter call (or whatever it is) was called on. The results is flashing and jumping occurs - keyboard inputs are echoed erratically etc. The solution is to use task manager and set CPU affinity to only one CPU - then the game runs fine. Another example of not thoroughly testing software. The stuff that passes for QA in this make a buck economy amazes me. Do they even pay the developers or just feed them? Mike
It is already common knowledge that a very small amount of the population has dual CPU's, and even less then that play computer games. To say they don't need to throughly test their games on multiple cpu machines is an understatement. Look at the speed of the game with just one proc. With a 1 ghz PIII, 512 RAM, and a GeF 2 Go, I can run in 1280x1024, 16 bit, with all the options at medium or full. This is AMAZING. I'm more then happy with the game, I'm willing to live with a few bugs at the moment, and it is better then the other crap being released. -Stuart Becktell "Mike" <[email hidden]> wrote in message news:[email hidden]... > If you run this game on a dual CPU machine you will find the developersleft > in a beginners bug of not checking which CPU the QueryPerformanceCounter > call (or whatever it is) was called on. The results is flashing andjumping
Quoted text (12 lines)> occurs - keyboard inputs are echoed erratically etc. > > The solution is to use task manager and set CPU affinity to only one CPU - > then the game runs fine. > > Another example of not thoroughly testing software. The stuff that passes > for QA in this make a buck economy amazes me. Do they even pay the > developers or just feed them? > > Mike > >
Mike wrote:
Quoted text (12 lines)> If you run this game on a dual CPU machine you will find the developers left > in a beginners bug of not checking which CPU the QueryPerformanceCounter > call (or whatever it is) was called on. The results is flashing and jumping > occurs - keyboard inputs are echoed erratically etc. > > The solution is to use task manager and set CPU affinity to only one CPU - > then the game runs fine. > > Another example of not thoroughly testing software. The stuff that passes > for QA in this make a buck economy amazes me. Do they even pay the > developers or just feed them? >
In today's economy, good developers are too expensive. They send almost everything off shore to "developers" with next to no experience.
"Bryon Lape" <[email hidden]> wrote in message news:[email hidden]... > Mike wrote: > In today's economy, good developers are too expensive. They send almost > everything off shore to "developers" with next to no experience. Yes, ISI who did F1 2002 have no experience before they started to make games. They just worked with flight simulators and car-simulators.. and that gives you no experience ;) :)

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