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Rec.Autos.Simulators Archive

FF pedals?

10 posts by 7 people · 20 Jun 2002 14:03 UTC - 22 Jun 2002 06:44 UTC

GD 20 Jun 2002 14:03 UTC#113645
A thought occurred to me the other day, that apart from putting vibration in a seat, and the steering wheel to gain feedback from a racing game, about the only other physical contact point with the outside world is through the pedals. So... has anyone stuck powerful speakers or whatever to the back of their pedals to gain an extra bit of forcefeedback, and how did it go?
"GD" <[email hidden]> wrote in message news:ehlQ8.33$[email hidden]...
Quoted text (8 lines)> A thought occurred to me the other day, that apart > from putting vibration in a seat, and the steering > wheel to gain feedback from a racing game, about the > only other physical contact point with the outside > world is through the pedals. > So... has anyone stuck powerful speakers or whatever > to the back of their pedals to gain an extra bit of > forcefeedback, and how did it go?
HUH? The only FF I can imagine being of any use for pedals is perhaps the brake pedal getting soft with a brake system leak letting air into the pipes, or perhaps some bite-point feel to an FF clutch pedal. To date, neither have been suitably modelling in any sim I know of. But who knows I'd rather see stuff like a digital Dash on an FF wheel, a unit of switches/buttons etc for brake bias, lights etc and MORE CARBON FIBRE ( but I'm trying to sort that with my Momo at the moment ) Doug
Douglas Ellison wrote:
Quoted text (13 lines)> > "GD" <[email hidden]> wrote in message > news:ehlQ8.33$[email hidden]... > > A thought occurred to me the other day, that apart > > from putting vibration in a seat, and the steering > > wheel to gain feedback from a racing game, about the > > only other physical contact point with the outside > > world is through the pedals. > > So... has anyone stuck powerful speakers or whatever > > to the back of their pedals to gain an extra bit of > > forcefeedback, and how did it go? > > HUH?
It wholly realistic to be able to feel vibration from the road and engine through your feel.
Douglas Ellison wrote: > > > It wholly realistic to be able to feel vibration from the road and > > engine through your feel. > > But you feel more thru your ass on the seat though. And a fair bit through the wheel.
the brake gives alot of feel when the wheels lock up... i have thought about it, but so far the ideas might be a tad expensive! "Douglas Ellison" <[email hidden]> wrote in message news:aet2ld$9u2th$[email hidden]...
Quoted text (9 lines)> > > It wholly realistic to be able to feel vibration from the road and > > engine through your feel. > > But you feel more thru your ass on the seat though. > > Doug > >
jon 20 Jun 2002 18:16 UTC↳ reply to GD#113544
When are they gonna give us an affordable, reasonably sized motion simulator so I can completely lose myself in these games? I toyed with the idea of getting one of those virtual reality type goggles. I bet you would really be able to forget you were in a game if you could block out everything else in the room. Unfortunately I would like a little more than 800x600 res., and would like to pay a lot less than $1500 dollars. Anybody ever tried 'em? "GD" <[email hidden]> wrote in message news:ehlQ8.33$[email hidden]...
Quoted text (9 lines)> A thought occurred to me the other day, that apart > from putting vibration in a seat, and the steering > wheel to gain feedback from a racing game, about the > only other physical contact point with the outside > world is through the pedals. > So... has anyone stuck powerful speakers or whatever > to the back of their pedals to gain an extra bit of > forcefeedback, and how did it go? >
Just don't model the warped brake rotor on my work van...LOL Just about blew out both knees on the way home from work today. "Mike Davison" <[email hidden]> wrote in message news:aet5h5$prd$[email hidden]...
Quoted text (16 lines)> the brake gives alot of feel when the wheels lock up... > i have thought about it, but so far the ideas might be a tad expensive! > > "Douglas Ellison" <[email hidden]> wrote in message > news:aet2ld$9u2th$[email hidden]... > > > > > It wholly realistic to be able to feel vibration from the road and > > > engine through your feel. > > > > But you feel more thru your ass on the seat though. > > > > Doug > > > > > >
In article <aespi5$9t1dc$[email hidden]>, [email hidden] says... > > > >... and MORE CARBON FIBRE ( but I'm trying to sort that >with my Momo at the moment ) Since I'm building my own simulator at the moment, I was (naturally enough) in the hardware store today. It occurred to me that I can fake a carbon fibre interior to my simulator by gluing down some cheap rough weave matting (from the gardening department) and painting it dark grey.
Brakes going soft from boiling brake liquid...hard one to simulate. Not impossible, if you have a motor adjusting the spring travel (moving the spring out to soften). This would call for the software to support it though...think f1 2002 has brake fade... I have a 120W tube sub attached to the underside of my footwell, feels groovey. Also manages to shake my wheel and ass, and im thinking of attaching a rumbler (hooks up like a speaker) to the underside of my seat :)

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