Race Sim Central
Rec.Autos.Simulators Archive

f1-2002 replays.... Terrible?

8 posts by 7 people · 21 Jun 2002 10:31 UTC - 22 Jun 2002 01:44 UTC

jackie_chan_fan 21 Jun 2002 10:31 UTC#113468
I've been playing F1-2002 and whenever i watch a replay, it seems terribly unrealistic. The car's physics during a crash are floaty, and it seems as if the cars just slide around the track with little weight or connection with the terrain in any realistic manner. I have my replay set to full.. but.. if my memory is correct, GPL had incredible replays in comparison to f1-2002. I love the driving experience in f1-2002, its just everything outside the car in replay mode is rather poor i think. The camera angles are terrible. I still like the game quite a bit though. -JCF
"jackie_chan_fan" <[email hidden]> wrote in message news:BfDQ8.38868$[email hidden]... > I've been playing F1-2002 and whenever i watch a replay, it seems terribly > unrealistic. The car's physics during a crash are floaty, and it seems asif > the cars just slide around the track with little weight or connection with > the terrain in any realistic manner. > > I have my replay set to full.. but.. if my memory is correct, GPL had > incredible replays in comparison to f1-2002. F12k2 replays suck. Fact. Strangely - if you have a really bad online race (i.e. floaty jumpy cars everywhere, worlds worst lag etc) - the replays seem to smooth it out to look better ! DOug
Quoted text (8 lines)> > Strangely - if you have a really bad online race (i.e. floaty jumpy cars > everywhere, worlds worst lag etc) - the replays seem to smooth it out to > look better ! > > DOug > >
Thats because they are calculated on the fly, rather than "recorded", which is why you get inconsistincies. Rick.
"Rick" <[email hidden]> wrote in message news:3d130e8c$0$8506$[email hidden]...
Quoted text (11 lines)> > > > > Strangely - if you have a really bad online race (i.e. floaty jumpy cars > > everywhere, worlds worst lag etc) - the replays seem to smooth it out to > > look better ! > > > > DOug > > > > > > Thats because they are calculated on the fly, rather than "recorded",
which > is why you get inconsistincies. I know that - what I'm saying is that it's ironic that a bad replay system makes a bad multiplayer system look a little better Doug
(snip)
Quoted text (8 lines)> I love the driving experience in f1-2002, its just everything outside the > car in replay mode is rather poor i think. > > The camera angles are terrible. > > I still like the game quite a bit though. > > -JCF
It's odd how folk's taste differs on something like camera angles...(which I believe are somewhat moveable in f1 2002.) But with 2001, a-lot of the replay shots are very low...you are almost looking UP at the car and I find those shots terrific. Probably because most other sims offer replay angles that are high 3/4 variety, the uniqueness of the low and close angle shots appeals to me. Now that Papyrus has shown the way again with their Replay Theatre, it would be great to see ISI figure out something similar. >dave henrie
Ditto on following Papy's lead. All any company has to do is at least match the functionality of their replays and they're beyond real complaint. One thing that annoys me in particular about most companies' replays is the inability to simply move forward/back among the drivers' cars using *current* track position, not last lap or start position or whatever. That's crucial to watching passes/incidents from all parties' perspectives. Plus, what's up with no AI in-car views in F12002 replays? Gotta concur with Doug... "Dave Henrie" <[email hidden]> wrote in message news:1yFQ8.28195$EP.2701@sccrnsc03... > (snip) > > I love the driving experience in f1-2002, its just everything outsidethe
Quoted text (9 lines)> > car in replay mode is rather poor i think. > > > > The camera angles are terrible. > > > > I still like the game quite a bit though. > > > > -JCF > It's odd how folk's taste differs on something like camera > angles...(which I believe are somewhat moveable in f1 2002.) But with
2001, > a-lot of the replay shots are very low...you are almost looking UP at the > car and I find those shots terrific. Probably because most other simsoffer > replay angles that are high 3/4 variety, the uniqueness of the low andclose > angle shots appeals to me. > Now that Papyrus has shown the way again with their Replay Theatre,it > would be great to see ISI figure out something similar. > > > dave henrie
even on high fidelity full mode, you still cant see what the hells going on, like the cars being drven by AI...can even watch a replay to see where your losing time as its missing information like everything and still the replays are huge and flabby yet contain a fraction of actual mechanical information GPLs does.... Douglas Ellison <[email hidden]> wrote in message news:aev1rq$a7qkt$[email hidden]... > > "jackie_chan_fan" <[email hidden]> wrote in message > news:BfDQ8.38868$[email hidden]... > > I've been playing F1-2002 and whenever i watch a replay, it seemsterribly > > unrealistic. The car's physics during a crash are floaty, and it seemsas > if > > the cars just slide around the track with little weight or connectionwith
Quoted text (14 lines)> > the terrain in any realistic manner. > > > > I have my replay set to full.. but.. if my memory is correct, GPL had > > incredible replays in comparison to f1-2002. > > F12k2 replays suck. Fact. > > Strangely - if you have a really bad online race (i.e. floaty jumpy cars > everywhere, worlds worst lag etc) - the replays seem to smooth it out to > look better ! > > DOug > >
The car's position doesn't seem to be calculated frequently enough during replays. The cars seem to 'float' around the track. I'm glad that they've got full speed, full screen replays in 2002 though. The in game replays when you press 'R' seem a bit better than the saved replays too..

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy