Race Sim Central
Rec.Autos.Simulators Archive

MOMO with NFS:PU

9 posts by 5 people · 21 Jun 2002 18:33 UTC - 24 Jun 2002 11:02 UTC

J Meuller 21 Jun 2002 18:33 UTC#113349
I just purchased a Logitech MOMO yesterday. :-) Funny thing was that Costco were selling cheaper than wholesale cost (paid CDN$199), cost is approx CDN $245. I haven't yet done the squash ball mod, but plan to. Overall, I'm impressed with the wheel, the quality of construction, etc. One question I have though is about the FF effects in Need for Speed: Porsche Unleashed. I used to play this game with my Logitech Strike Force 3D joystick, and I could feel differences between the pavement and the dirt, etc. Collisions were also very apparent. With the MOMO, I get the engine feel, but not a whole lot else. I've tried going into Windows and setting the FF effects right up to 150%, but other than making the engine feel more apparent, the other effects seem to be missing. I'm obviously missing something here. BTW, I'm running WinXP and the latest Logitech drivers. Can anyone shed some light on this problem? Thanks, J.
In article <[email hidden]>, J Meuller <[email hidden]> wrote:
Quoted text (17 lines)>I just purchased a Logitech MOMO yesterday. :-) Funny thing was that Costco >were selling cheaper than wholesale cost (paid CDN$199), cost is approx CDN >$245. I haven't yet done the squash ball mod, but plan to. > >Overall, I'm impressed with the wheel, the quality of construction, etc. > >One question I have though is about the FF effects in Need for Speed: >Porsche Unleashed. I used to play this game with my Logitech Strike Force >3D joystick, and I could feel differences between the pavement and the >dirt, etc. Collisions were also very apparent. With the MOMO, I get the >engine feel, but not a whole lot else. I've tried going into Windows and >setting the FF effects right up to 150%, but other than making the engine >feel more apparent, the other effects seem to be missing. I'm obviously >missing something here. BTW, I'm running WinXP and the latest Logitech >drivers. > >Can anyone shed some light on this problem?
Unfortunately, this seems to be a problem with NFS:PU, not with the wheel. I have the same problem with my Thrustmaster Nascar Pro Force Feedback, and I've seen other people report this issue as well. It seems to be a problem with DirectX 8.1 and NFS:PU, from what I understand from a post to the Thrustmaster forums. -- Manuel McLure [email hidden]
i have the Momo, and have the engine feedback down at 15%, road surface effects at 100%, and everything else at 80%, and everything is fairly strong (still have the control panel\game controllers settings at their defaults, whateber they may be...) "J Meuller" <[email hidden]> wrote in message news:[email hidden]... > I just purchased a Logitech MOMO yesterday. :-) Funny thing was thatCostco > were selling cheaper than wholesale cost (paid CDN$199), cost is approxCDN
Quoted text (19 lines)> $245. I haven't yet done the squash ball mod, but plan to. > > Overall, I'm impressed with the wheel, the quality of construction, etc. > > One question I have though is about the FF effects in Need for Speed: > Porsche Unleashed. I used to play this game with my Logitech Strike Force > 3D joystick, and I could feel differences between the pavement and the > dirt, etc. Collisions were also very apparent. With the MOMO, I get the > engine feel, but not a whole lot else. I've tried going into Windows and > setting the FF effects right up to 150%, but other than making the engine > feel more apparent, the other effects seem to be missing. I'm obviously > missing something here. BTW, I'm running WinXP and the latest Logitech > drivers. > > Can anyone shed some light on this problem? > > Thanks, > J. >
What a drag. Such an awesome game, and the force feedback doesn't work very well with a FF wheel. :-( Is there any workaround? [email hidden] (Manuel McLure) wrote in news:aevsf4$cpp$1@journal: > Unfortunately, this seems to be a problem with NFS:PU, not with the > wheel. I have the same problem with my Thrustmaster Nascar Pro Force > Feedback, and I've seen other people report this issue as well. It > seems to be a problem with DirectX 8.1 and NFS:PU, from what I > understand from a post to the Thrustmaster forums.
haha come on. NFS5 is a total joke where FF is concerned. Why bother or care how it works? Just turn it off. FF is unusable online BTW. rms (played NFS5 every day for a year) rsquires&flash.net
Roger, As I mentioned from my earlier post...I'm new to the whole FF wheel on my computer. What games would you recommend? I want games that will get my heart racing and have me want to give up sleep to play 'em. BTW, my system is an Athlon 1.333 GHz, Geforce 2mx, 512MB DDR memory, on WinXP. Thanks, J. "Roger Squires" <[email hidden]> wrote in news:h7PQ8.465$5O5.22920374 @newssvr15.news.prodigy.com:
Quoted text (7 lines)> haha come on. NFS5 is a total joke where FF is concerned. Why bother or > care how it works? Just turn it off. FF is unusable online BTW. > > rms (played NFS5 every day for a year) > rsquires&flash.net > >
On Fri, 21 Jun 2002 21:58:15 +0100, "Mike Davison" <[email hidden]> wrote: >i have the Momo, and have the engine feedback down at 15%, road surface >effects at 100%, and everything else at 80%, and everything is fairly strong >(still have the control panel\game controllers settings at their defaults, >whateber they may be...) Excellent post. This is the key to making Porsche Unleashed feel right. I'm also using the Momo and these are the settings I use. Try them as a baseline, and see if it improves the feel of the game. Stick Volume 80 to 85% Road Effects 25% Collision 40 to 50% Engine 5% Road Grip 80 to 90% Turning the Road Effects down and the Road Grip up is the key. Tim
Tim, I've changed the settings to what you recommend...WOW! Much better. Thank you! J.
Quoted text (9 lines)> Stick Volume 80 to 85% > Road Effects 25% > Collision 40 to 50% > Engine 5% > Road Grip 80 to 90% > > Turning the Road Effects down and the Road Grip up is the key. > > Tim
On Mon, 24 Jun 2002 05:12:21 GMT, J Meuller <[email hidden]> wrote: >Tim, > >I've changed the settings to what you recommend...WOW! Much better. Thank >you! I don't think the forces aren't really as out-and-out bad as other posters were saying, it's just that the default setup is tweaked to feel the wrong things. Glad that helped.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy