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F12002 T1 at 'Ring Looks Very Wrong To Me

33 posts by 17 people · 24 Jun 2002 02:11 UTC - 26 Jun 2002 03:23 UTC

F1 2002's Nurburgring turn 1 looks wrong

David G Fisher posted screenshots showing F1 2002's new Nurburgring turn 1 was narrower and lacked the real track's camber, and others agreed the tracks were disappointing. Magnus Svensson, who walked the circuit, described the real elevation and camber. The thread also covered graphics settings and how Ralph Hummerich's carset moved the mirrors.

mods/tracks/carsreview/impressionsF1 2002

Automated summary.

"David G Fisher" <[email hidden]> wrote in message news:XcvR8.412613$[email hidden]... > T1 at the real Nurburgring sure looks like it opens up a hell of a lotwider > than it does in this pic apparently not wide enough for DC & JPM!
> T1 at the real Nurburgring sure looks like it opens up a hell of a lotwider > than it does in this pic from F12002. I agree. Additionally, the real track has a massive camber change at the apex and also appears to have a slight downward grade towards the next corner, whereas in F12002 there is an upward grade to the same corner. The tracks really are disappointing in F12002 for the most part IMO. Hopefully the track editing gurus will be able to work these things out over time. TJ
Quoted text (7 lines)> > http://mywebpages.comcast.net/davegf/ > > David G Fisher > > >
"David G Fisher" <[email hidden]> wrote in message news:XcvR8.412613$[email hidden]... > T1 at the real Nurburgring sure looks like it opens up a hell of a lotwider > than it does in this pic from F12002. > > http://mywebpages.comcast.net/davegf/ > As an aside... is that a real PC screenshot? The graphics are pretty nice... almost too nice like those on the back of a game box. Dale.
"Dale Green" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> > "David G Fisher" <[email hidden]> wrote in message > news:XcvR8.412613$[email hidden]... > > T1 at the real Nurburgring sure looks like it opens up a hell of a lot > wider > > than it does in this pic from F12002. > > > > http://mywebpages.comcast.net/davegf/ > > > > > As an aside... is that a real PC screenshot? The graphics are pretty > nice... almost too nice like those on the back of a game box. > > Dale.
Yes, that's from my PC. That's with a GF2Ti and at only 800 x 600. Looks even better at higher res, and I'm sure a GF4 would add a little bit to it as well. I just added some more screenshots for you. David G Fisher
> Yes, that's from my PC. That's with a GF2Ti and at only 800 x 600. Looks > even better at higher res, and I'm sure a GF4 would add a little bit to it > as well. I just added some more screenshots for you. These TAKE THE PISS out of GP4 so bad it's Funny. God Geoff - what HAVE you been doing. - LOOK AT THESE _ it's nigh on photoreal in places.! Doug
On Mon, 24 Jun 2002 02:11:03 GMT, "David G Fisher" <[email hidden]> wrote: >T1 at the real Nurburgring sure looks like it opens up a hell of a lot wider >than it does in this pic from F12002. Are you implying that F12001 has inaccurate tracks?!? Heretic. Jason
In article <HgyR8.303906$cQ3.16008@sccrnsc01>, [email hidden] says...
Quoted text (15 lines)> > T1 at the real Nurburgring sure looks like it opens up a hell of a lot > wider > > than it does in this pic from F12002. > > I agree. > > Additionally, the real track has a massive camber change at the apex and > also appears to have a slight downward grade towards the next corner, > whereas in F12002 there is an upward grade to the same corner. > > The tracks really are disappointing in F12002 for the most part IMO. > Hopefully the track editing gurus will be able to work these things out over > time. > > TJ
Yeah, Up until yesterday, I never really understood what all the complaints about track accuracy were for, I never noticed anything way off...... Then after I watched the GP, I played F1 2002 on the Nurburgring, and boy, that first turn is MILES different! Like you said, no camber in the game, its just totally flat!
Hey there!, it looks cartoony, thats what the mags say lol ;D I Agree, i cant see anyone thinking that GP4 looks better. Some screens may look good but in game. Yikes. the terrible lightning on cars, the mirrors on them. the terrible lods that converts the F1 car infrotn of you to a 4sided block.. yikes. "Douglas Ellison" <[email hidden]> wrote in message news:af75tu$bvvlk$[email hidden]... > > > Yes, that's from my PC. That's with a GF2Ti and at only 800 x 600. Looks > > even better at higher res, and I'm sure a GF4 would add a little bit toit
Quoted text (11 lines)> > as well. I just added some more screenshots for you. > > These TAKE THE PISS out of GP4 so bad it's Funny. > > God Geoff - what HAVE you been doing. - LOOK AT THESE _ it's nigh on > photoreal in places.! > > > Doug > >
"David G Fisher" <[email hidden]> wrote in message news:WHCR8.111412$[email hidden]... > > Yes, that's from my PC. That's with a GF2Ti and at only 800 x 600. Looks > even better at higher res, and I'm sure a GF4 would add a little bit to it > as well. I just added some more screenshots for you. > Very nice, thanks. Dale.
"David G Fisher" wrote... > T1 at the real Nurburgring sure looks like it opens up > a hell of a lot wider than it does in this pic from > F12002. The real thing looks very wrong to me too. I mean, the track only used to have one Mickey Mouse bit (last chicane). What's up with this kart section they added? Jan. =---
I thought it was a bad idea at first too, but then I heard some of the drivers say they like it. David G Fisher "Jan Verschueren" <[email hidden]> wrote in message news:c2JR8.49655$[email hidden]...
Quoted text (14 lines)> "David G Fisher" wrote... > > T1 at the real Nurburgring sure looks like it opens up > > a hell of a lot wider than it does in this pic from > > F12002. > > > The real thing looks very wrong to me too. I mean, the track only used to > have one Mickey Mouse bit (last chicane). What's up with this kart section > they added? > > Jan. > =--- > >
Dave Is this not down to the fact that F1 2002 doesn't model any of the track changes for 2002? T1 at the Ring was changed quite dramatically for the 2002 race. None of the changes at Montreal were implemented either. Iain "David G Fisher" <[email hidden]> wrote in message news:HvKR8.373795$%[email hidden]...
Quoted text (14 lines)> I thought it was a bad idea at first too, but then I heard some of the > drivers say they like it. > > David G Fisher > > "Jan Verschueren" <[email hidden]> wrote in message > news:c2JR8.49655$[email hidden]... > > "David G Fisher" wrote... > > > T1 at the real Nurburgring sure looks like it opens up > > > a hell of a lot wider than it does in this pic from > > > F12002. > > > > > > The real thing looks very wrong to me too. I mean, the track only used
to > > have one Mickey Mouse bit (last chicane). What's up with this kartsection
Quoted text (8 lines)> > they added? > > > > Jan. > > =--- > > > > > >
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They've modelled the new stadium section at the Nurburgring (the whole section is new for 2002) It just doesn't seem 100% accurate. That's hopefully the reason I'm over 3 seconds down on the time the real cars were doing !! ;) They've also changed the Hockenheim track to reflect the real track changes in 2002. -- Ian P <email invalid due to spam> "Iain Mackenzie" <[email hidden]> wrote in message news:[email hidden]... > Dave > Is this not down to the fact that F1 2002 doesn't model any of the track > changes for 2002? T1 at the Ring was changed quite dramatically for the > 2002 race. None of the changes at Montreal were implemented either. > Iain
They have the layout correct for the 2002 'Ring, but the width , camber and elevation is wrong. The incorrect width was what surprised me most. David G Fisher "Iain Mackenzie" <[email hidden]> wrote in message news:[email hidden]... > Dave > Is this not down to the fact that F1 2002 doesn't model any of the track > changes for 2002? T1 at the Ring was changed quite dramatically for the > 2002 race. None of the changes at Montreal were implemented either. > Iain
"David G Fisher" wrote... > I thought it was a bad idea at first too, but then I heard > some of the drivers say they like it. Who all started out in karts, no doubt. <g> Seriously, that amazes me... I can see the attraction of a hairpin following the straight, but the section to join the "original" layout appears of the "snore" variety to me. Then again, they're in the car, so who am I to argue? Jan. =---
"Andreas Nystr�m" <[email hidden]> wrote: > the terrible lods that converts the F1 car infrotn of you to a4sided > block.. yikes. Just did a comparison on my P3 1Ghz, GF2GTS: I run GP4 with "high detail cars" and and I see _nothing_ of the early LOD change from previous versions of GPx In fact - on my rig - F12002 (with max gfx detail) simplifies car way before GP4 does? Also, with high detail track in GP4, distant objects do not pop up like they do in F12002 with full detail But lightning and reflection on cars is way better in F12002 It's amazing how games perform different on peoples computers. -- Len
"David G Fisher" <[email hidden]> wrote in message news:6hLR8.117286$[email hidden]... > They have the layout correct for the 2002 'Ring, but the width , camberand > elevation is wrong. The incorrect width was what surprised me most. > > David G Fisher We would have to find out when ISI got track info about the changes and IF the FIA altered those after releasing them. 2nd perhaps ISI got correct blueprints but no elevation stuff and just guessed? I wouldn't be suprised if they didn't really have much to go on to construct the addition. Since it's pretty clear they don't travel the globe verifying their tracks, they got this one pretty much all wrong. I haven't seen f1 2002 yet...did they get the extra asphalt instead of kitty litter for the run-off areas? (think what would have happened to MS if he had spun into a nice thick patch of gravel!!) Finally from the little I can see of your screen shots, the approach looks too narrow as well. Looking at the start, I thought I was seeing CART's Cleveland Burke International Airport track. I'm suprised the JPM took such an extreme inside line to defend the start and DC's pass. He should have know those inside lines don't work at Cleveland either. (of course no big curb to hop over in Cleveland and whip your car around) dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:p7OR8.140928$[email hidden]...
Quoted text (10 lines)> > "David G Fisher" <[email hidden]> wrote in message > news:6hLR8.117286$[email hidden]... > > They have the layout correct for the 2002 'Ring, but the width , camber > and > > elevation is wrong. The incorrect width was what surprised me most. > > > > David G Fisher > > We would have to find out when ISI got track info about the
changes > and IF the FIA altered those after releasing them. 2nd perhaps ISI got > correct blueprints but no elevation stuff and just guessed? I wouldn'tbe > suprised if they didn't really have much to go on to construct the > addition. Since it's pretty clear they don't travel the globe verifying > their tracks, they got this one pretty much all wrong. That's pretty much what I thought. They may have limited info. > I haven't seen f1 2002 yet...did they get the extra asphalt instead of > kitty litter for the run-off areas? (think what would have happened to MSif > he had spun into a nice thick patch of gravel!!) There's a patch of grass before the asphalt begins at T1.
Quoted text (8 lines)> Finally from the little I can see of your screen shots, the approach > looks too narrow as well. Looking at the start, I thought I was seeing > CART's Cleveland Burke International Airport track. I'm suprised the JPM > took such an extreme inside line to defend the start and DC's pass. He > should have know those inside lines don't work at Cleveland either. > (of course no big curb to hop over in Cleveland and whip your car around) > dave henrie
I put up some screenshots for you of T1 from the behind the car view, and also one TV camera shot. http://mywebpages.comcast.net/davegf/ David G Fisher
Those are great looking shots. It never seems to look that good on my PC. Are you using 32 bit color? And what about FSAA? Also I wonder if you tweaked the detail levels. And is it my imagination or are you using a narrower than normal FOV in the cockpit? "David G Fisher" <[email hidden]> wrote in message news:WHCR8.111412$[email hidden]... > > > Yes, that's from my PC. That's with a GF2Ti and at only 800 x 600.Looks > even better at higher res, and I'm sure a GF4 would add a little bitto it > as well. I just added some more screenshots for you. > > David G Fisher > > >
Those were taken at 16 bit color, 2 x FSAA, GF2Ti, 800 x 600, all graphics maxed except circuit detail was set to high instead of full. The cockpit is the default FOV that ships with the game. No detail levels were tweaked. The only change I've made to the game so far is that I'm using Ralph Hummerich's 2002 car set. The screens actually look even better before they are converted to a jpeg. David G Fisher "Haqsau" <[email hidden]> wrote in message news:af8nlb$cdmkr$[email hidden]...
Quoted text (21 lines)> Those are great looking shots. It never seems to look that good on my > PC. Are you using 32 bit color? And what about FSAA? Also I wonder if > you tweaked the detail levels. And is it my imagination or are you > using a narrower than normal FOV in the cockpit? > > > "David G Fisher" <[email hidden]> wrote in message > news:WHCR8.111412$[email hidden]... > > > > > > Yes, that's from my PC. That's with a GF2Ti and at only 800 x 600. > Looks > > even better at higher res, and I'm sure a GF4 would add a little bit > to it > > as well. I just added some more screenshots for you. > > > > David G Fisher > > > > > > >
On Mon, 24 Jun 2002 05:39:51 GMT, "Scott" <[email hidden]> wrote:
Quoted text (9 lines)>> T1 at the real Nurburgring sure looks like it opens up a hell of a lot >wider >> than it does in this pic from F12002. > >I agree. > >Additionally, the real track has a massive camber change at the apex and >also appears to have a slight downward grade towards the next corner, >whereas in F12002 there is an upward grade to the same corner.
Not really... I had the good fortune to walk the track this sunday after the GP. :-))) After the Castrol corner(T1) the run to the mext is quite a bit uphill... In fact the whole Mercedes arena from T1 to T5 is in an uphill flat grade facing the round Mercedes bleacher with the weird roof. The T1 was pretty interesting to see in real life, as it's downhill in the brake zone and changes both elevation and camber quite dramatically. About ten meters in from the apex I would estimate the difference between the inside edges of the track to be two-three meters or so! It's also 17-18m wide according to the leaflets you got on the site. In all, obviously wrong in the extreme in F1-2002. Excellent corner, that T1. Loads of great moments in the F3000 race which usually are real snoozers. Some great moments in F1 too... >The tracks really are disappointing in F12002 for the most part IMO. >Hopefully the track editing gurus will be able to work these things out over >time. Yeah, but they would probably be better off starting from scratch on this one... :-)
Have you guys tried it with the carset and rims from http://f12k2.relaygames.com/ ? I think it looks brilliant though they may have just overdone the lighting reflections a little. I'm downloading the sound pack ATM - hope it's as impressive... -- Damien Smith [email hidden] ICQ: 77028579 F1 2001 rank: -11.512
I think that anyone who thinks the game looks cartoony must be running on low detail - it does look a bit garish without the lighting effects.. -- Damien Smith [email hidden] ICQ: 77028579 F1 2001 rank: -11.512
It's a shame that FIA won't just hand over the survey data to the game companies...can't see how that would hurt them... -- Damien Smith [email hidden] ICQ: 77028579 F1 2001 rank: -11.512
Dave The Ralph H set does reduce the cockpit FOV. Just look at the mirrors. Iain "David G Fisher" <[email hidden]> wrote in message news:v9SR8.376887$[email hidden]... > Those were taken at 16 bit color, 2 x FSAA, GF2Ti, 800 x 600, all graphics > maxed except circuit detail was set to high instead of full. The cockpitis > the default FOV that ships with the game. No detail levels were tweaked.The > only change I've made to the game so far is that I'm using RalphHummerich's
Quoted text (31 lines)> 2002 car set. > > The screens actually look even better before they are converted to a jpeg. > > David G Fisher > > "Haqsau" <[email hidden]> wrote in message > news:af8nlb$cdmkr$[email hidden]... > > Those are great looking shots. It never seems to look that good on my > > PC. Are you using 32 bit color? And what about FSAA? Also I wonder if > > you tweaked the detail levels. And is it my imagination or are you > > using a narrower than normal FOV in the cockpit? > > > > > > "David G Fisher" <[email hidden]> wrote in message > > news:WHCR8.111412$[email hidden]... > > > > > > > > > Yes, that's from my PC. That's with a GF2Ti and at only 800 x 600. > > Looks > > > even better at higher res, and I'm sure a GF4 would add a little bit > > to it > > > as well. I just added some more screenshots for you. > > > > > > David G Fisher > > > > > > > > > > > > >
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Quoted text (9 lines)> >Additionally, the real track has a massive camber change at the apex and > >also appears to have a slight downward grade towards the next corner, > >whereas in F12002 there is an upward grade to the same corner. > > Not really... I had the good fortune to walk the track this sunday > after the GP. :-))) After the Castrol corner(T1) the run to the mext > is quite a bit uphill... In fact the whole Mercedes arena from T1 to > T5 is in an uphill flat grade facing the round Mercedes bleacher with > the weird roof.
I stand corrected.
Quoted text (8 lines)> > The T1 was pretty interesting to see in real life, as it's downhill in > the brake zone and changes both elevation and camber quite > dramatically. About ten meters in from the apex I would estimate the > difference between the inside edges of the track to be two-three > meters or so! It's also 17-18m wide according to the leaflets you got > on the site. In all, obviously wrong in the extreme in F1-2002. >
That is an amazing amount of camber...gotta be difficult to balance the car through such a drastic change. > Excellent corner, that T1. Loads of great moments in the F3000 race > which usually are real snoozers. Some great moments in F1 too... > > >The tracks really are disappointing in F12002 for the most part IMO. > >Hopefully the track editing gurus will be able to work these things outover > >time. > > Yeah, but they would probably be better off starting from scratch on > this one... :-) > Agreed, thanks for sharing :^) TJ
I took the default cfg file from the CD and put it in the save folder and still have the same FOV. Some cars you can see the whole mirror, some you can't. It depends on where the team places them on the car. Do you see the full mirror when you use the Ferrari? Here's three more cockpit views form the Williams, Jaguar, and Jordan. http://mywebpages.comcast.net/davegf/CockpitWiliams(Small).JPG http://mywebpages.comcast.net/davegf/CockpitJag(Small).JPG http://mywebpages.comcast.net/davegf/CockpitJordan(Small).JPG David G Fisher "Iain Mackenzie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Dave > The Ralph H set does reduce the cockpit FOV. Just look at the mirrors. > Iain > > "David G Fisher" <[email hidden]> wrote in message > news:v9SR8.376887$[email hidden]... > > Those were taken at 16 bit color, 2 x FSAA, GF2Ti, 800 x 600, all
graphics
Quoted text (9 lines)> > maxed except circuit detail was set to high instead of full. The cockpit > is > > the default FOV that ships with the game. No detail levels were tweaked. > The > > only change I've made to the game so far is that I'm using Ralph > Hummerich's > > 2002 car set. > > > > The screens actually look even better before they are converted to a
jpeg.
Quoted text (7 lines)> > > > David G Fisher > > > > "Haqsau" <[email hidden]> wrote in message > > news:af8nlb$cdmkr$[email hidden]... > > > Those are great looking shots. It never seems to look that good on my > > > PC. Are you using 32 bit color? And what about FSAA? Also I wonder
if
Quoted text (28 lines)> > > you tweaked the detail levels. And is it my imagination or are you > > > using a narrower than normal FOV in the cockpit? > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > news:WHCR8.111412$[email hidden]... > > > > > > > > > > > > Yes, that's from my PC. That's with a GF2Ti and at only 800 x 600. > > > Looks > > > > even better at higher res, and I'm sure a GF4 would add a little bit > > > to it > > > > as well. I just added some more screenshots for you. > > > > > > > > David G Fisher > > > > > > > > > > > > > > > > > > > > > > > > -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- > http://www.newsfeeds.com - The #1 Newsgroup Service in the World! > -----== Over 80,000 Newsgroups - 16 Different Servers! =-----
Dave You get the full mirrors in Ferrari in the normal game, but a much reduced FOV when using Ralph's mods. Iain "David G Fisher" <[email hidden]> wrote in message news:Wg4S8.437610$[email hidden]...
Quoted text (16 lines)> I took the default cfg file from the CD and put it in the save folder and > still have the same FOV. Some cars you can see the whole mirror, some you > can't. It depends on where the team places them on the car. Do you see the > full mirror when you use the Ferrari? Here's three more cockpit views form > the Williams, Jaguar, and Jordan. > > http://mywebpages.comcast.net/davegf/CockpitWiliams(Small).JPG > > http://mywebpages.comcast.net/davegf/CockpitJag(Small).JPG > > http://mywebpages.comcast.net/davegf/CockpitJordan(Small).JPG > > David G Fisher > > > "Iain Mackenzie" <[email hidden]> wrote in
message
Quoted text (10 lines)> news:[email hidden]... > > Dave > > The Ralph H set does reduce the cockpit FOV. Just look at the mirrors. > > Iain > > > > "David G Fisher" <[email hidden]> wrote in message > > news:v9SR8.376887$[email hidden]... > > > Those were taken at 16 bit color, 2 x FSAA, GF2Ti, 800 x 600, all > graphics > > > maxed except circuit detail was set to high instead of full. The
cockpit > > is > > > the default FOV that ships with the game. No detail levels weretweaked.
Quoted text (13 lines)> > The > > > only change I've made to the game so far is that I'm using Ralph > > Hummerich's > > > 2002 car set. > > > > > > The screens actually look even better before they are converted to a > jpeg. > > > > > > David G Fisher > > > > > > "Haqsau" <[email hidden]> wrote in message > > > news:af8nlb$cdmkr$[email hidden]... > > > > Those are great looking shots. It never seems to look that good on
my > > > > PC. Are you using 32 bit color? And what about FSAA? Also Iwonder
Quoted text (12 lines)> if > > > > you tweaked the detail levels. And is it my imagination or are you > > > > using a narrower than normal FOV in the cockpit? > > > > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > > news:WHCR8.111412$[email hidden]... > > > > > > > > > > > > > > > Yes, that's from my PC. That's with a GF2Ti and at only 800 x 600. > > > > Looks > > > > > even better at higher res, and I'm sure a GF4 would add a little
bit
Quoted text (21 lines)> > > > to it > > > > > as well. I just added some more screenshots for you. > > > > > > > > > > David G Fisher > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- > > http://www.newsfeeds.com - The #1 Newsgroup Service in the World! > > -----== Over 80,000 Newsgroups - 16 Different Servers! =----- > > > >
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I figured out why it seems like RH's car set changes the FOV. This is the cockpit view with RH's Ferrari. http://mywebpages.comcast.net/davegf/Cockpit1(Small).JPG This is the cockpit view in the Ferrari that ships with the game. http://mywebpages.comcast.net/davegf/Cockpit1a(Small).JPG The mirrors have been moved back with the new car shape in RH's car set. That's why it looks like the FOV has changed. David G Fisher "Iain Mackenzie" <[email hidden]> wrote in message news:3d18d84d$[email hidden]...
Quoted text (8 lines)> Dave > You get the full mirrors in Ferrari in the normal game, but a much reduced > FOV when using Ralph's mods. > Iain > > "David G Fisher" <[email hidden]> wrote in message > news:Wg4S8.437610$[email hidden]... > > I took the default cfg file from the CD and put it in the save folder
and > > still have the same FOV. Some cars you can see the whole mirror, someyou > > can't. It depends on where the team places them on the car. Do you seethe > > full mirror when you use the Ferrari? Here's three more cockpit viewsform
Quoted text (40 lines)> > the Williams, Jaguar, and Jordan. > > > > http://mywebpages.comcast.net/davegf/CockpitWiliams(Small).JPG > > > > http://mywebpages.comcast.net/davegf/CockpitJag(Small).JPG > > > > http://mywebpages.comcast.net/davegf/CockpitJordan(Small).JPG > > > > David G Fisher > > > > > > "Iain Mackenzie" <[email hidden]> wrote in > message > > news:[email hidden]... > > > Dave > > > The Ralph H set does reduce the cockpit FOV. Just look at the mirrors. > > > Iain > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > news:v9SR8.376887$[email hidden]... > > > > Those were taken at 16 bit color, 2 x FSAA, GF2Ti, 800 x 600, all > > graphics > > > > maxed except circuit detail was set to high instead of full. The > cockpit > > > is > > > > the default FOV that ships with the game. No detail levels were > tweaked. > > > The > > > > only change I've made to the game so far is that I'm using Ralph > > > Hummerich's > > > > 2002 car set. > > > > > > > > The screens actually look even better before they are converted to a > > jpeg. > > > > > > > > David G Fisher > > > > > > > > "Haqsau" <[email hidden]> wrote in message > > > > news:af8nlb$cdmkr$[email hidden]... > > > > > Those are great looking shots. It never seems to look that good
on > my > > > > > PC. Are you using 32 bit color? And what about FSAA? Also I > wonder > > if > > > > > you tweaked the detail levels. And is it my imagination or areyou
Quoted text (8 lines)> > > > > using a narrower than normal FOV in the cockpit? > > > > > > > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > > > news:WHCR8.111412$[email hidden]... > > > > > > > > > > > > > > > > > > Yes, that's from my PC. That's with a GF2Ti and at only 800 x
600.
Quoted text (31 lines)> > > > > Looks > > > > > > even better at higher res, and I'm sure a GF4 would add a little > bit > > > > > to it > > > > > > as well. I just added some more screenshots for you. > > > > > > > > > > > > David G Fisher > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- > > > http://www.newsfeeds.com - The #1 Newsgroup Service in the World! > > > -----== Over 80,000 Newsgroups - 16 Different Servers! =----- > > > > > > > > > > > > > -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- > http://www.newsfeeds.com - The #1 Newsgroup Service in the World! > -----== Over 80,000 Newsgroups - 16 Different Servers! =-----
I figured out why it seems like RH's car set changes the FOV. This is the cockpit view with RH's Ferrari. http://mywebpages.comcast.net/davegf/Cockpit1(Small).JPG This is the cockpit view in the Ferrari that ships with the game. http://mywebpages.comcast.net/davegf/Cockpit1a(Small).JPG The mirrors have been moved back with the new car shape in RH's car set. That's why it looks like the FOV has changed. David G Fisher "Iain Mackenzie" <[email hidden]> wrote in message news:3d18d84d$[email hidden]...
Quoted text (8 lines)> Dave > You get the full mirrors in Ferrari in the normal game, but a much reduced > FOV when using Ralph's mods. > Iain > > "David G Fisher" <[email hidden]> wrote in message > news:Wg4S8.437610$[email hidden]... > > I took the default cfg file from the CD and put it in the save folder
and > > still have the same FOV. Some cars you can see the whole mirror, someyou > > can't. It depends on where the team places them on the car. Do you seethe > > full mirror when you use the Ferrari? Here's three more cockpit viewsform
Quoted text (40 lines)> > the Williams, Jaguar, and Jordan. > > > > http://mywebpages.comcast.net/davegf/CockpitWiliams(Small).JPG > > > > http://mywebpages.comcast.net/davegf/CockpitJag(Small).JPG > > > > http://mywebpages.comcast.net/davegf/CockpitJordan(Small).JPG > > > > David G Fisher > > > > > > "Iain Mackenzie" <[email hidden]> wrote in > message > > news:[email hidden]... > > > Dave > > > The Ralph H set does reduce the cockpit FOV. Just look at the mirrors. > > > Iain > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > news:v9SR8.376887$[email hidden]... > > > > Those were taken at 16 bit color, 2 x FSAA, GF2Ti, 800 x 600, all > > graphics > > > > maxed except circuit detail was set to high instead of full. The > cockpit > > > is > > > > the default FOV that ships with the game. No detail levels were > tweaked. > > > The > > > > only change I've made to the game so far is that I'm using Ralph > > > Hummerich's > > > > 2002 car set. > > > > > > > > The screens actually look even better before they are converted to a > > jpeg. > > > > > > > > David G Fisher > > > > > > > > "Haqsau" <[email hidden]> wrote in message > > > > news:af8nlb$cdmkr$[email hidden]... > > > > > Those are great looking shots. It never seems to look that good
on > my > > > > > PC. Are you using 32 bit color? And what about FSAA? Also I > wonder > > if > > > > > you tweaked the detail levels. And is it my imagination or areyou
Quoted text (8 lines)> > > > > using a narrower than normal FOV in the cockpit? > > > > > > > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > > > news:WHCR8.111412$[email hidden]... > > > > > > > > > > > > > > > > > > Yes, that's from my PC. That's with a GF2Ti and at only 800 x
600.
Quoted text (31 lines)> > > > > Looks > > > > > > even better at higher res, and I'm sure a GF4 would add a little > bit > > > > > to it > > > > > > as well. I just added some more screenshots for you. > > > > > > > > > > > > David G Fisher > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- > > > http://www.newsfeeds.com - The #1 Newsgroup Service in the World! > > > -----== Over 80,000 Newsgroups - 16 Different Servers! =----- > > > > > > > > > > > > > -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- > http://www.newsfeeds.com - The #1 Newsgroup Service in the World! > -----== Over 80,000 Newsgroups - 16 Different Servers! =-----
Yes, the mirror position is exactly the reason that I thought you had changed the FOV. And I also think that the carset is the reason your screenshots look so much better than the way it looks on my PC. I guess I'll have to give that a try. "David G Fisher" <[email hidden]> wrote in message news:zo6S8.388134$[email hidden]...
Quoted text (11 lines)> I figured out why it seems like RH's car set changes the FOV. > > This is the cockpit view with RH's Ferrari. > > http://mywebpages.comcast.net/davegf/Cockpit1(Small).JPG > > This is the cockpit view in the Ferrari that ships with the game. > > http://mywebpages.comcast.net/davegf/Cockpit1a(Small).JPG > > The mirrors have been moved back with the new car shape in RH's car
set. > That's why it looks like the FOV has changed. > > David G Fisher >

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