Race Sim Central
Rec.Autos.Simulators Archive

Anyone tried DX 8.1b yet?

14 posts by 9 people · 27 Jun 2002 17:13 UTC - 30 Jun 2002 17:32 UTC

JTBurn 27 Jun 2002 18:03 UTC↳ reply to MadDAWG#112026
This update is exactly equal to 8.1a except that it has a different license to allow redistribution with developers' programs that use DX8.1. There's no reason to download it, unless you like having the latest version number installed always :) Todd "MadDAWG" <[email hidden]> wrote in message news:[email hidden]... >http://www.microsoft.com/downloads/release.asp?ReleaseID=40153&area=search&o
Quoted text (7 lines)> > Any test subjects yet? :) > > > MadDAWG > >
Vennt 27 Jun 2002 20:10 UTC↳ reply to Schooner#112037
I've heard that it includes approximately specific 320 bug fixes, The only one *I* hope is fixed is the "disappearing/non-responding" game controllers under Win2K utilizing USB. I've had 2 wheels & 2 joysticks, all from different manufacturers suffer this problem, where they can just literally disappear/disconnect mid-game, or worse mid-race, never managed to find any acknoledgement or info on this problem, other than the fact that many otherds have suffered from it and it seems to be a Win2k, USB & possibly Via chipset related. Vennt. "Schooner" <[email hidden]> wrote in message news:QzIS8.30427$[email hidden]... > No difference at all actually other than the version number. It's thesame
Quoted text (11 lines)> as 8.1 > > "David" <[email hidden]> wrote in message > news:affhme$dvt3s$[email hidden]... > > yes, no noticeable difference > > > > "MadDAWG" <[email hidden]> wrote in message > > news:[email hidden]... > > > > > >
http://www.microsoft.com/downloads/release.asp?ReleaseID=40153&area=search&o
Quoted text (11 lines)> > > > > > Any test subjects yet? :) > > > > > > > > > MadDAWG > > > > > > > > > > > >
Vennt 27 Jun 2002 20:26 UTC↳ reply to Vennt#111940
Update to post: Upgraded to 8.1b - Still have disappearing controller problem :( Vennt. "Vennt" <[email hidden]> wrote in message news:affrg3$15h$[email hidden]... > I've heard that it includes approximately specific 320 bug fixes, The only > one *I* hope is fixed is the "disappearing/non-responding" gamecontrollers > under Win2K utilizing USB. > > I've had 2 wheels & 2 joysticks, all from different manufacturers suffer > this problem, where they can just literally disappear/disconnect mid-game, > or worse mid-race, never managed to find any acknoledgement or info onthis > problem, other than the fact that many otherds have suffered from it andit
Quoted text (20 lines)> seems to be a Win2k, USB & possibly Via chipset related. > > Vennt. > > "Schooner" <[email hidden]> wrote in message > news:QzIS8.30427$[email hidden]... > > No difference at all actually other than the version number. It's the > same > > as 8.1 > > > > "David" <[email hidden]> wrote in message > > news:affhme$dvt3s$[email hidden]... > > > yes, no noticeable difference > > > > > > "MadDAWG" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > > > > > > >
http://www.microsoft.com/downloads/release.asp?ReleaseID=40153&area=search&o
Quoted text (13 lines)> > > > > > > > Any test subjects yet? :) > > > > > > > > > > > > MadDAWG > > > > > > > > > > > > > > > > > > > >
Schooner 27 Jun 2002 21:07 UTC↳ reply to Vennt#111944
Which you should since it is exactly the same as 8.1a "Vennt" <[email hidden]> wrote in message news:affsd3$g56$[email hidden]...
Quoted text (9 lines)> Update to post: Upgraded to 8.1b - Still have disappearing controller > problem :( > > Vennt. > > > "Vennt" <[email hidden]> wrote in message > news:affrg3$15h$[email hidden]... > > I've heard that it includes approximately specific 320 bug fixes, The
only > > one *I* hope is fixed is the "disappearing/non-responding" game > controllers > > under Win2K utilizing USB. > > > > I've had 2 wheels & 2 joysticks, all from different manufacturers suffer > > this problem, where they can just literally disappear/disconnectmid-game,
Quoted text (25 lines)> > or worse mid-race, never managed to find any acknoledgement or info on > this > > problem, other than the fact that many otherds have suffered from it and > it > > seems to be a Win2k, USB & possibly Via chipset related. > > > > Vennt. > > > > "Schooner" <[email hidden]> wrote in message > > news:QzIS8.30427$[email hidden]... > > > No difference at all actually other than the version number. It's the > > same > > > as 8.1 > > > > > > "David" <[email hidden]> wrote in message > > > news:affhme$dvt3s$[email hidden]... > > > > yes, no noticeable difference > > > > > > > > "MadDAWG" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > > > > > > > > > > >
http://www.microsoft.com/downloads/release.asp?ReleaseID=40153&area=search&o
Quoted text (15 lines)> > > > > > > > > > Any test subjects yet? :) > > > > > > > > > > > > > > > MadDAWG > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
And the web site says, "This download provides the end-user Redistributable that developers may include with their product. The redistributable license agreement covers the terms under which developers may use the Redistributable. If you choose to distribute the Redistributable Code, you must include the files as specified listed in the Redist Directory Read Me file." Of course, if you're in that category, you would need to do this, otherwise there is only one consumer version of DirectX currently and it is 8.1. -- Chris H.
On warp2search.net they say that there are the following fixes in Dx8.1b - a fix for Win2000 that helps laptops wake up from hibernation when they are in a docking station with a USB camera attached - a fix for a blocking issue in Windows 2000 when running DirectShow in a service. - correction of a boundary case in the MPEG-2 Demultiplexer where packets might get dropped. - fixes an issue with Direct3D screen savers where the computer might have been unable to enter standby or hibernation by using the timer in the Power Management properties. - a TL vertix clipping issue in a few newer games which use the DrawIndexedPrimitive() API - an issue with flashing lines or polygons in a few applications using the DirectX 8.0 DrawPrim(), DrawClippedPrim, DrawIndexedPrim() APIs.
In article <[email hidden]>, "MadDAWG" <[email hidden]> writes: >I was hoping that it had a fix for a certain F1 game that has a problem with >split axis. :( No, the developer needs to write code that WORKS... Eldred -- Homepage - http://www.umich.edu/~epickett Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
"Schooner" <[email hidden]> wrote in message news:86LS8.30485$[email hidden]... > Which you should since it is exactly the same as 8.1a > Exactly the same? Please explain... Martin

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy