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Rec.Autos.Simulators Archive

Re: Question about F12K - FIAGT mod.

2 posts by 1 person · 30 Jun 2002 03:49 UTC - 30 Jun 2002 14:55 UTC

Dave Henrie 30 Jun 2002 03:49 UTC#111445
"Steve Lane" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Are others finding after installing this mod that the AI cars are > quite poor at avoiding crashes? Every race I have started has resulted > in an immediate yellow caution and they rear end me quite frequently, > and that's with aggression set to 0%. I feel like I'm playing F1RC > again. I'm wondering if I screwed up my install of the GT mod. I > installed it to the F12K folder and then ran the setup from there > instead of installing to a seperate folder and then running the setup. > Wondering if maybe this screwed up a certain file or something. > > I really likew this mod, but I want to race it like the real thing and > not a demolition derby.
You don't say which tracks you are using, but I will guess it's some of the new ones like Lemans. Try the built in tracks first. I know the Simbin guys did some AI work on those. The trouble with other tracks depends who crafted it. LeMans and Zandvoort were done by the ALMS team and that mod uses different grip levels. I think we are gonna have to sit down and figure out which tracks need ai work or small tweeks. Hopefully the various mod teams can at least communicate how thier mods react to certain tracks. IAN? Does the AI suffer at different tracks? dave henrie
"Steve Lane"
Quoted text (8 lines)> > I haven't downloaded any other tracks. I would like to get the Lemans > track though if you could point me to where it is. I found a Lemans > mod at one site, but it is a complete conversion with cars and not > just a track. I tested at Monza and Albert park and had the same > problems at both. Always yellow flag at beginning of race and mishaps > in the first turn with cars bumping me from behind. Once the race is > under way it's not too bad.
I was thinking (shaddupp you guys)about this some last night and began to wonder if frame-rate has anything to do with it. I know even with the tweaks made by the Simbin team, the framerate on my machine is pretty low at the start. Once under way it climbs quite high. So, at least on my system, the fps counter kinda mimics the ai behaivor. I will say tho, that the FIA GT V3 cars cannot handle LeMans very well. They will spin very often on the sharper turns like at the End of the Mulsaane straight and the Indianapolis turn. Here again I don't know if the AI setup files need to be adjusted for each individual track....also I don't know how willing the track creators would be to have theier work adjusted. The LeMans daytime track is here: http://www.rsdg.net/ keep in mind the installer is designed for the main F1 sim and the ALMS mod. Once you install it for the F1 cars you can copy the whole track folder over to the FIA mod. Make sure you READ the readme...you have to edit the game.gdb file to get it working properly. Perhaps posting on the Simbin forum might get more response from the makers...This would be a nice area to improve. dave henrie

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