Race Sim Central
Rec.Autos.Simulators Archive

N2K2 weird AI at Bristol

4 posts by 3 people · 05 Jul 2002 15:00 UTC - 09 Jul 2002 05:08 UTC

Peter Ives 05 Jul 2002 15:00 UTC#110417
This is using an unpatched version of N2K2 btw. Don't know if anyone has seen this before, but was racing at Bristol/Night and, after about 30 or so laps of a 125 lap race, there were yellows every couple of laps after the green. I also noticed that it seemed to be caused by some cars coming out of the pits shortly after each green flag and running up into the fast moving cars at the the first turn. These coming togethers were mainly happening with the cars near the front of the field and, as I was one of those, I started to notice that the cars coming out of the pits seemed to be the same ones... Time to check the replay. What was happening when I checked the replay was that there appeared to be 5 or so cars that were continuously going in for what seemed like a stop/go penalty and it didn't matter how many they served they were back in again as soon as the green fell. When they came out they would invariably be trying to slot in amongst the front-runners, sometimes sliding wide and running cars into the wall or, if that didn't take someone out, would then slow down again in the same turn to come straight back into the pits for another stop/go, causing the car behind to slow suddenly or run into them. Has anyone seen this kind of thing before and has it been addressed with the patch? I did save the race replay, but it's huge (over 90Mb) and my conn is only a 56K so no uploading for me, if anyone wanted to look at it, I'm afraid. Though I could cut a smaller section if anyone was interested, I guess. -- Peter Ives Remove ALL_STRESS only before sending me an email
Just a thought. Get the patch and check it yourself? I don't want to sound like a smartass, but you pretty much HAVE to get the latest patch for any game if you expect stuff to work as its meant to. ----------------------------------------- Dan Belcher Webmaster, http://simcrash.fameflame.dk
In article <[email hidden]>, Dan Belcher <[email hidden]> writes >Just a thought. Get the patch and check it yourself? I don't want to sound >like a smartass, but you pretty much HAVE to get the latest patch for any >game >if you expect stuff to work as its meant to. > Well, I was advised against patching it if I was just racing offline because I was told that the AI had been made a lot worse after the patch and that it was only essential if you need to race online, which is unlikely for me at the mo. As for checking it, the thing is, I've raced at Bristol without problems on other occasions and so was just wondering if this was a known issue and whether Papy were aware of it. -- Peter Ives Remove ALL_STRESS only before sending me an email
The AI problem was most apparent at the hairpin at sears point. However the 2nd Papy patch has addressed this issue as well. Considering the original offline problems, especially at Martinsville, the patch shouldn't hurt...you can always re-install if you feel the patch is too goofy. dave henrie "Peter Ives" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, Dan Belcher > <[email hidden]> writes > >Just a thought. Get the patch and check it yourself? I don't want tosound
Quoted text (16 lines)> >like a smartass, but you pretty much HAVE to get the latest patch for any > >game > >if you expect stuff to work as its meant to. > > > > Well, I was advised against patching it if I was just racing offline > because I was told that the AI had been made a lot worse after the patch > and that it was only essential if you need to race online, which is > unlikely for me at the mo. > > As for checking it, the thing is, I've raced at Bristol without problems > on other occasions and so was just wondering if this was a known issue > and whether Papy were aware of it. > -- > Peter Ives > Remove ALL_STRESS only before sending me an email

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy