Try turning the steering help off in the options. That should help
100%. It stops the car feeling like it's on rails. Then you can easily
use full lock at hairpins, etc
On Fri, 5 Jul 2002 14:37:39 +0100, "Paul Jager"
<[email hidden]> wrote:
Coln (XRT)
I am greatly enjoying playing GP4 but need some advice on driving/setup. Not
sure if I can explain this properly, but I am finding great difficulty in
steering the car, with any great accuracy. It feels so 'heavy' and
unresponsive (as my PO is around 95-105, I know that it is not a frame rate
problem). I have an Act Labs wheel/pedals and have calibrated them properly,
so I am sure it boils down to me showing my ignorance when it comes to the
car setup. How can I easily add some oversteer without spinning into every
corner, and perhaps add a little more speed by adjusting the gear ratio ( I
find it difficult to keep up with the rest of the pack) By the way, the
track I am playing the most at the moment is Melbourne, with all driving
aids off.
Thanks for any advice for this poor, lost soul.
PJ
Paul Jager <[email hidden]> wrote in message news:3d25a0f5$0$24394$[email hidden]...
> I am greatly enjoying playing GP4 but need some advice on driving/setup. Not
> sure if I can explain this properly, but I am finding great difficulty in
> steering the car, with any great accuracy. It feels so 'heavy' and
> unresponsive (as my PO is around 95-105, I know that it is not a frame rate
> problem). I have an Act Labs wheel/pedals and have calibrated them properly,[snip]
If it's anything like GP1 and 2, you want an average occupancy
around 70-80% to allow for the sudden heavy graphics sections
- like when someone crashes in front of you ;-)
Jonny
--
----------
Ketil Rolland Hansen
"Paul Jager" <[email hidden]> wrote in message
news:3d25a0f5$0$24394$[email hidden]...
> I am greatly enjoying playing GP4 but need some advice on driving/setup.
Not
> sure if I can explain this properly, but I am finding great difficulty in
> steering the car, with any great accuracy. It feels so 'heavy' and
> unresponsive (as my PO is around 95-105, I know that it is not a frame
rate
> problem). I have an Act Labs wheel/pedals and have calibrated them
properly,
> so I am sure it boils down to me showing my ignorance when it comes to the
> car setup. How can I easily add some oversteer without spinning into
every
> corner, and perhaps add a little more speed by adjusting the gear ratio
( I
> find it difficult to keep up with the rest of the pack) By the way, the
> track I am playing the most at the moment is Melbourne, with all driving
> aids off.
>
Heh, I think you'll get a lot of people on this NG saying that it comes more
down to Geoff Crammonds ignorance than yours with regard to how to get the
right feeling from the car.
As you I've been playing GP4 for a while now and I think it's an enjoyable
game. It's got the best graphics I've seen in an F1 racer and the tracks are
very accurately reproduced.
But as you say the cars feel quite heavy and unresponsive, and I'm not sure
if there is a lot to do with this else than choose one of the more demanding
tracks to race that will make the handling of the cars a bit more
challenging.
I've tried F1 2002 too, and you'll definitely get more feedback from the
cars in that game. In F1 2002 it's possible to correct the car if it's
losing grip, whereas in GP4 the car will always spin out if the same happens
here. On the other hand the cars in GP4 will almost never lose grip, in F1
2002 they will do that almost all the time if you're not careful enough.
Then you can of course argue what's the most realistic; if a F1 car is
losing grip is it realistic that you can correct that or will it inevitably
go into a spin whatever you do ?
More feedback from a car doesn't necessarely mean realistic feedback. F1
2002 will give you more, but if it's realistic I'm not totally convinced of
yet.
i'm not even close to using a wheel for GP4, but i have so far change my
melbourne setup time and time again. the only thing i know is that there
seem to be an automated control over ur car's movement and its very hard to
turn in certain corners. if you tried other tracks, especially monte carlo,
u will realise that the car will refuse to turn in most corners.
bug? not sure...but the reaction to a change in setup is minimal, and
sometimes its down to the consistency of ur driving that decides a fast lap.
on the other hand, oversteer...well, soften rear springs and dampers, soften
anti-roll bar....may help...
"Ketil Rolland Hansen" <[email hidden]> wrote in message
news:3d25bdbd$[email hidden]...
in
> > steering the car, with any great accuracy. It feels so 'heavy' and
> > unresponsive (as my PO is around 95-105, I know that it is not a frame
> rate
> > problem). I have an Act Labs wheel/pedals and have calibrated them
> properly,
> > so I am sure it boils down to me showing my ignorance when it comes tothe
> > car setup. How can I easily add some oversteer without spinning into
> every
> > corner, and perhaps add a little more speed by adjusting the gear ratio
> ( I
> > find it difficult to keep up with the rest of the pack) By the way, the
> > track I am playing the most at the moment is Melbourne, with alldriving
> > aids off.
> >
> Heh, I think you'll get a lot of people on this NG saying that it comesmore
> down to Geoff Crammonds ignorance than yours with regard to how to get the
> right feeling from the car.
> As you I've been playing GP4 for a while now and I think it's an enjoyable
> game. It's got the best graphics I've seen in an F1 racer and the tracksare
> very accurately reproduced.
> But as you say the cars feel quite heavy and unresponsive, and I'm notsure
> if there is a lot to do with this else than choose one of the moredemanding
> tracks to race that will make the handling of the cars a bit more
> challenging.
> I've tried F1 2002 too, and you'll definitely get more feedback from the
> cars in that game. In F1 2002 it's possible to correct the car if it's
> losing grip, whereas in GP4 the car will always spin out if the samehappens
> here. On the other hand the cars in GP4 will almost never lose grip, in F1
> 2002 they will do that almost all the time if you're not careful enough.
> Then you can of course argue what's the most realistic; if a F1 car is
> losing grip is it realistic that you can correct that or will itinevitably
> go into a spin whatever you do ?
> More feedback from a car doesn't necessarely mean realistic feedback. F1
> 2002 will give you more, but if it's realistic I'm not totally convincedof
> yet.
>
>
>


































