Okay, after all the hype here, I ordered GPL last week, and got it
Tuesday. I must say all the advance praise is (for the most part)
warranted:
these cars are fun as heck to drive, even if they are squirrely in
spots.
Surprisingly, I find them EASIER to drive on road courses than the
NASCAR
behemoths: I get little of that annoying 'side to side' tilting which is
constantly
wiping me out in N2002 as I try to negotiate a series of esses (for
example).
Of course I am still using traction control-so sue me.
And the user-made courses...! My faves so far are Milano (and
Miloval
with just the hibanks), Greenland, and Senzapatria-outstanding all.
Dave I hope
you are eventually planning to convert some of these fantasy courses to
N2002-
imagine going around Miloval flat out in a stock car >drool<...
So naturally I have a few questions. The only dark spot for me is
the relative
(as compared to the NASCAR sims) lack of functionality. I can't tweak
my
preferred gametype like I am used to, and it is getting >mighty<
frustrating.
I miss the digital speedometer (accessible via the 'view 12' trick in
the player.ini
file, which unfortunately won't let me see my chalkboard guy for some
reason),
independent race lengths and AI strength (the damned things are either
much too
fast or much too slow, and a utility I just DLed which purported to slow
them down
instead speeded them up a ton-GPL AI Tweaker 1.03 by a Kari Ikonen), and
few other things.
So...how high should you let your revs get (I typically drive the
Eagle or Ferrari)
so as to NOT fry your engine? At Miloval I can't run at 9300 for much
longer
than 20 laps before she blows.
The AI appears to (or should I say supposedly) adjusts to your speed
after
awhile-but the docs that came with the game don't go into any detail
about that.
How exactly does that work? Will they slow down if they keep lapping
you
race after race? How many laps is enough to get them 'optimized'?
Certain corners at certain tracks I have learned to have a LOT of
caution
with, because even if my entry is clean and there is no yaw when I am
breaking
(and I'm not breaking too hard), I will still spin even if it seems like
I am doing
everything right...?
I find it amusing when the drivers have this permanent grin
plastered on their
faces, even if they have just plummeted off the highest hump at
Rollercoaster
and are falling 500 feet to their doom...
TIA for any help, and if anyone has some no-nonsense newbie links
somewhere,
I'd appreciate it. I doubt I will ever be good enough to keep up with
all you
hotshots online, but I still plan to enjoy myself. ;-)
John DiFool
--
========================================================
The reasonable man adapts himself to the world; the unreasonable one
persists in trying to adapt the world to himself. Therefore all
progress
depends on the unreasonable man.
-George Bernard Shaw-
========================================================
Newcomer's first impressions of Grand Prix Legends
A NASCAR sim player who finally bought GPL found the cars fun but tricky under braking. Replies advised smooth brake release and trail-braking, debated whether a speedometer is needed, and compared engine fragility of the Eagle, Lotus and Brabham. Readable tachometers from carset updates were also recommended.
Automated summary.
Same here John! I was in a local computer store Friday and saw a lone GPL
box sitting on the shelf. After everything I've heard here I figured I've
spent $20 bucks worse ways.
Anyway it's been fun so far!
Tim
--
Golf and Sex are the only two things you can be bad at and still have a
good time!
"John DiFool" <[email hidden]> wrote in message
news:[email hidden]...
> Okay, after all the hype here, I ordered GPL last week, and got it
> Tuesday. I must say all the advance praise is (for the most part)
> warranted:
> these cars are fun as heck to drive, even if they are squirrely in
> spots.
> Surprisingly, I find them EASIER to drive on road courses than the
> NASCAR
> behemoths: I get little of that annoying 'side to side' tilting which is
> constantly
> wiping me out in N2002 as I try to negotiate a series of esses (for
> example).
> Of course I am still using traction control-so sue me.
> And the user-made courses...! My faves so far are Milano (and
> Miloval
> with just the hibanks), Greenland, and Senzapatria-outstanding all.
> Dave I hope
> you are eventually planning to convert some of these fantasy courses to
> N2002-
> imagine going around Miloval flat out in a stock car >drool<...
> So naturally I have a few questions. The only dark spot for me is
> the relative
> (as compared to the NASCAR sims) lack of functionality. I can't tweak
> my
> preferred gametype like I am used to, and it is getting >mighty<
> frustrating.
> I miss the digital speedometer (accessible via the 'view 12' trick in
> the player.ini
> file, which unfortunately won't let me see my chalkboard guy for some
> reason),
> independent race lengths and AI strength (the damned things are either
> much too
> fast or much too slow, and a utility I just DLed which purported to slow
> them down
> instead speeded them up a ton-GPL AI Tweaker 1.03 by a Kari Ikonen), and
>
> few other things.
> So...how high should you let your revs get (I typically drive the
> Eagle or Ferrari)
> so as to NOT fry your engine? At Miloval I can't run at 9300 for much
> longer
> than 20 laps before she blows.
> The AI appears to (or should I say supposedly) adjusts to your speed
> after
> awhile-but the docs that came with the game don't go into any detail
> about that.
> How exactly does that work? Will they slow down if they keep lapping
> you
> race after race? How many laps is enough to get them 'optimized'?
> Certain corners at certain tracks I have learned to have a LOT of
> caution
> with, because even if my entry is clean and there is no yaw when I am
> breaking
> (and I'm not breaking too hard), I will still spin even if it seems like
> I am doing
> everything right...?
> I find it amusing when the drivers have this permanent grin
> plastered on their
> faces, even if they have just plummeted off the highest hump at
> Rollercoaster
> and are falling 500 feet to their doom...
> TIA for any help, and if anyone has some no-nonsense newbie links
> somewhere,
> I'd appreciate it. I doubt I will ever be good enough to keep up with
> all you
> hotshots online, but I still plan to enjoy myself. ;-)
>
> John DiFool
>
> --
> ========================================================
> The reasonable man adapts himself to the world; the unreasonable one
>
> persists in trying to adapt the world to himself. Therefore all
> progress
> depends on the unreasonable man.
> -George Bernard Shaw-
> ========================================================
>
>
>
"John DiFool" <[email hidden]> wrote in message
news:[email hidden]...
> Certain corners at certain tracks I have learned to have a LOT of
> caution
> with, because even if my entry is clean and there is no yaw when I am
> breaking
> (and I'm not breaking too hard), I will still spin even if it seemslike
> I am doing
> everything right...?
I'm a relative newbie to GPL myself but I think I can help you with that
one. These cars are very unstable under braking, but even more unstable
if you let off the brakes too fast. Coasting into a turn is also a bad
idea, you need to get back on the gas to balance the car. Getting
smoothly off the brake and immediately getting smoothly back on the gas
will stabilize the car a great deal. Best if you can left foot brake,
although there are a lot of very fast right foot brakers too.
A side question....what is the "view 12 " trick for player.ini that lets you
view speed? I've not seen this one before and would like to know speed
Thanks
RossH
RossH wrote:
>
> A side question....what is the "view 12 " trick for player.ini that lets you
> view speed? I've not seen this one before and would like to know speed
> Thanks
> RossH
Why do you want to know your speed? All that matters is your lap time.
And if you need to check your top speed at the end of a long straight,
there's always the replay.
This need to know speed via an on dash speedometer is a common want of
GPL newbies. I think this desire stems from playing arcade games where
the speed is always shown.
In a sim like GPL all the information you need is given to you by the
tachometer. I was taught this lesson by 'Revs' back in 1986. THANKS
GEOFF!
Cheers
Gerry
"John DiFool" <[email hidden]> wrote in message
news:[email hidden]...
> So...how high should you let your revs get (I typically drive the
> Eagle or Ferrari)
> so as to NOT fry your engine? At Miloval I can't run at 9300 for much
> longer
> than 20 laps before she blows.
The only thing do is to keep it under the red needle and lift the gas for a
bit when I shift. I drive the Eagle and the engine never blows unless I
overrev when I shift. I think you are supposed to watch the engine
temperature too, but either my driving style don't stress the engine that
much or the Eagle engine is very well built.
I don't think they slow down, they just speed up if you get faster. And you
just have to put in one fast lap and they will speed up and never slow down
again at that specific track. See the thread "GPL AI getting nasty all on
me" 04.07.2002 (July, not April).
The tweaker you mentioned; could it have slowed down the fastest AI and
speeded up the slowest?
I don't know what setup you use, but with most setups you are supposed to
use your left foot on the brake and keep some throttle on to prevent rear
wheels from breaking to hard. Take a look at the video here:
http://www.sim-replays.de/. Look under videos; pedals/inboard merged.
> TIA for any help, and if anyone has some no-nonsense newbie links
> somewhere,
There are some FAQ's at http://www.racesimcentral.com/
There is also a FAQ at http://eaglewoman.simracing.dk/gpl/index.htm. Here
you will find the AI behavior explained in detail.
> I'd appreciate it. I doubt I will ever be good enough to keep up with
> all you
> hotshots online, but I still plan to enjoy myself. ;-)
Not only hotshots online. I'm there occasionally!
Something to read about online behavior:
http://homepage.powerup.com.au/%7Ephilmak/gplac/rec_driver_beh.htm
Jone.
Quoted text (7 lines)
> The AI appears to (or should I say supposedly) adjusts to your speed > after > awhile-but the docs that came with the game don't go into any detail > about that. > How exactly does that work? Will they slow down if they keep lapping > you > race after race? How many laps is enough to get them 'optimized'?Quoted text (7 lines)
> Certain corners at certain tracks I have learned to have a LOT of > caution > with, because even if my entry is clean and there is no yaw when I am > breaking > (and I'm not breaking too hard), I will still spin even if it seems like > I am doing > everything right...?
"Gerry Aitken" <[email hidden]> wrote in message
news:[email hidden]...
> This need to know speed via an on dash speedometer is a common want of
> GPL newbies. I think this desire stems from playing arcade games where
> the speed is always shown.
>
When I first fired up GPL I went; Where is the on screen radar map? Where is
the list that shows the competitors and their relative position? The damage
thing?
LOL!
I soon realized this is a simulator, and it's even true to these things.
What I miss the most, is the ability to see where all the other cars are in
real time.
You have the pit board, but is a lap behind and if you go off (I do), you
will have to drive for some time before you can see who is behind.
But I do appreciate that Papy didn't put an arcade style HUD in there.
Realism is everything!
Jone.
On Sun, 7 Jul 2002 11:02:33 +0200, "Jone Tytlandsvik"
<[email hidden]> wrote:
>The only thing do is to keep it under the red needle and lift the gas for a
>bit when I shift. I drive the Eagle and the engine never blows unless I
>overrev when I shift. I think you are supposed to watch the engine
>temperature too, but either my driving style don't stress the engine that
>much or the Eagle engine is very well built.
I think it's your driving style. =)
Seriously, the Eagle is a great car, easily my favorite and the one
I'm fastest in at nearly every track, but it has to be one of the most
fragile race cars ever built. If you are good enough to keep the
Eagle in one piece for an entire GP-length race, my hats off to you.
Jason
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
It's not because I'm good, It's because I'm slow. :)
I thought the BRM or Brabham was a real challenge to get to the finish line?
Jone.
Quoted text (8 lines)
> > I think it's your driving style. =) > > Seriously, the Eagle is a great car, easily my favorite and the one > I'm fastest in at nearly every track, but it has to be one of the most > fragile race cars ever built. If you are good enough to keep the > Eagle in one piece for an entire GP-length race, my hats off to you. >On Sun, 7 Jul 2002 11:45:17 +0200, "Jone Tytlandsvik"
<[email hidden]> wrote:
>It's not because I'm good, It's because I'm slow. :)
>I thought the BRM or Brabham was a real challenge to get to the finish line?
Dunno about the BRM, but the Brabham should, in theory, be the most
reliable car in the game, since Hulme won the 67 championship largely
because the Lotus amd Eagle rarely made it to the finish line.
Jason
"Jone Tytlandsvik" <[email hidden]> wrote in
news:ag903a$jg8em$[email hidden]:
Yes, there is no adjustment of overall pace in a single race -- but unless
you switch it off using a tweaking utility or ini file settings, the AI
will go faster each race as your own lap times get lower. Unfortunately,
without tweaking the numbers they will get better quicker than you!
I use GPL AI Tweaker to take down the AI a notch or two, and make sure
their performance stays constant whatever *I* happen to do. I find the
racing is much more satisfying that way.
There's one thing that seems a little odd, though: The AI driver's
performance on cold tires seems a little too good on at least some tracks
(compared to my feeble efforts). I find I can match their pace much more
easily after two or three laps, when I have my tires warmed up and settled
in. This, of course, is perceived as the AI "slowing down" relative me.
Also, there is a built in "scrambling for position" phase right at the
start of the race, which lasts for a predetermined length of track. I have
no idea whether we're talking about some hundred yards or half a lap of
this, though -- it may vary considerably from track to track, but I haven't
studied the numbers...
Quoted text (17 lines)
>> The AI appears to (or should I say supposedly) adjusts to your >> speed >> after >> awhile-but the docs that came with the game don't go into any detail >> about that. >> How exactly does that work? Will they slow down if they keep lapping >> you >> race after race? How many laps is enough to get them 'optimized'? > > I don't think they slow down, they just speed up if you get faster. > And you just have to put in one fast lap and they will speed up and > never slow down again at that specific track. See the thread "GPL AI > getting nasty all on me" 04.07.2002 (July, not April). > The tweaker you mentioned; could it have slowed down the fastest AI > and speeded up the slowest? > >I have been racing online in a league for two years and blew an engine ONCE
in practice. The Lotus, I can't keep together. Too easy to overrev and
most important, you cannot run it at high revs for long periods. I know
that at Monza, if my opponents pus the Lotus hard, it will blow. Suspension
wise, the eagle isn't the strongest, but again it's not as fragile as the
Lotus. I think the Ferrari is one of the strongest cars in terms of
relialibility
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 7 Jul 2002 11:02:33 +0200, "Jone Tytlandsvik"
> <[email hidden]> wrote:
>
> >The only thing do is to keep it under the red needle and lift the gas fora
Quoted text (13 lines)
> >bit when I shift. I drive the Eagle and the engine never blows unless I > >overrev when I shift. I think you are supposed to watch the engine > >temperature too, but either my driving style don't stress the engine that > >much or the Eagle engine is very well built. > > I think it's your driving style. =) > > Seriously, the Eagle is a great car, easily my favorite and the one > I'm fastest in at nearly every track, but it has to be one of the most > fragile race cars ever built. If you are good enough to keep the > Eagle in one piece for an entire GP-length race, my hats off to you. > > JasonMost of the hot-shoes in GPL these days use a form of trail-braking: instead
of coming off the brakes, turning in, and squirting out, try feathering the
brakes *while* feeding in both steering and power: the more throttle or
steering, the less brakes. This is done in the RW...but without using
throttle and brakes at the same time (which would fry the brakes in a couple
of laps). In GPL, simultaneous application of brakes and throttle allows
you to move the brake bias back significantly (from a nominal 56-58% to
48-52%), to take advantage of the greater size of--and weight on--the rear
tires. It's strictly arcade, but it will improve your lap times.
--Steve Smith
"Haqsau" <[email hidden]> wrote in message
news:ag8ijn$jerj6$[email hidden]...
Quoted text (20 lines)
> "John DiFool" <[email hidden]> wrote in message > news:[email hidden]... > > Certain corners at certain tracks I have learned to have a LOT of > > caution > > with, because even if my entry is clean and there is no yaw when I am > > breaking > > (and I'm not breaking too hard), I will still spin even if it seems > like > > I am doing > > everything right...? > > I'm a relative newbie to GPL myself but I think I can help you with that > one. These cars are very unstable under braking, but even more unstable > if you let off the brakes too fast. Coasting into a turn is also a bad > idea, you need to get back on the gas to balance the car. Getting > smoothly off the brake and immediately getting smoothly back on the gas > will stabilize the car a great deal. Best if you can left foot brake, > although there are a lot of very fast right foot brakers too. > >Welcome to the world of GPL. Say goodbye to your social life,
wife/girlfriend etc....:o)
One bit of advice. If you see a big white Honda/Marusama in your mirrors
coming into a braking zone, get out of the way!!! Mr Surtees will run into
the back of you everytime.....
Steve
In article <8yZV8.102488$[email hidden]>, "Raymond L Day"
<[email hidden]> writes:
I've driven the Lotus, Eagle, Ferrari, and Cooper extensively. Haven't had a
problem...even in several full-length races...<shrug>
Eldred
--
Homepage - http://www.umich.edu/~epickett
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Quoted text (7 lines)
>I have been racing online in a league for two years and blew an engine ONCE >in practice. The Lotus, I can't keep together. Too easy to overrev and >most important, you cannot run it at high revs for long periods. I know >that at Monza, if my opponents pus the Lotus hard, it will blow. Suspension >wise, the eagle isn't the strongest, but again it's not as fragile as the >Lotus. I think the Ferrari is one of the strongest cars in terms of >relialibilityIn article <[email hidden]>, Gerry Aitken
<[email hidden]> writes:
>Why do you want to know your speed? All that matters is your lap time.
>And if you need to check your top speed at the end of a long straight,
>there's always the replay.
>
Because knowing your speed helps you make corners efficiently and
consistently...
Eldred
--
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In article <ag92jd$is1re$[email hidden]>, "Jone Tytlandsvik"
<[email hidden]> writes:
*I* thought it was the Lotus...
I think I've blown *maybe* engines in league competition(over 2+ years). 2
were the result of hardware failures(upshift button was screwed up), 1 the
result of someone punting me. I never figured out the 4th. It was the same
setup I had run the previous day(in a LONGER race) and didn't have any problems
with...
I guess I just don't rev the engines as high as everyone else(who keeps blowing
up)...
Eldred
--
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Quoted text (13 lines)
>"jason moyer" <[email hidden]> wrote in message >news:[email hidden]... >> >> I think it's your driving style. =) >> >> Seriously, the Eagle is a great car, easily my favorite and the one >> I'm fastest in at nearly every track, but it has to be one of the most >> fragile race cars ever built. If you are good enough to keep the >> Eagle in one piece for an entire GP-length race, my hats off to you. >> > >It's not because I'm good, It's because I'm slow. :) >I thought the BRM or Brabham was a real challenge to get to the finish line?On 11 Jul 2002 00:34:53 GMT, [email hidden] (EldredP) wrote:
>I've driven the Lotus, Eagle, Ferrari, and Cooper extensively. Haven't had a
>problem...even in several full-length races...<shrug>
Geeze, I regularly blow up the Lotus and Eagle in 5 to 10 lap testing
sessions.
Don't think I've ever had any non-contact related damage in the other
cars, but I don't really drive much besides those 2 and the Ferrari.
Other than blowing up the engines in the Lotus/Eagle, I usually just
knock the toe in or out by banging the curb.
I wish Papy would get the suspension damage modelling from GPL in
N2k2. It seems like all the damage is in that game is aero related,
and I'm still not really convinced that it affects your grip as much
as drag. I would think that a stockcar with the rear smashed up to
the quarterpanel would be slippery as hell, and that smashing the nose
would tighten it up badly.
Jason
EldredP <[email hidden]> wrote in message news:[email hidden]...
I'd settle for a rev counter with visible numbers, but that's
probably not going to happen until/unless I upgrade my video
card :-(
Corners in F1GP, to me, were always "9500 in 4th" or similar.
Jonny
Quoted text (10 lines)
> In article <[email hidden]>, Gerry Aitken > <[email hidden]> writes: > > >Why do you want to know your speed? All that matters is your lap time. > >And if you need to check your top speed at the end of a long straight, > >there's always the replay. > > > > Because knowing your speed helps you make corners efficiently and > consistently...Most of the car graphics updates include more legible tachs. I'm using
the carset from http://jfcarsets.cjb.net/ and all the tachs are
readable.
"Jonny Hodgson" <[email hidden]> wrote in message
news:j1jX8.2161$[email hidden]...
Quoted text (11 lines)
> > > I'd settle for a rev counter with visible numbers, but that's > probably not going to happen until/unless I upgrade my video > card :-( > > Corners in F1GP, to me, were always "9500 in 4th" or similar. > > Jonny > >On 11 Jul 2002 00:34:53 GMT, [email hidden] (EldredP) wrote:
>Because knowing your speed helps you make corners efficiently and
>consistently...
I guess it's just me, but I'm always too busy looking at the track to
really notice anything else. Hell, I have a hard enough time hitting
my shift points in GPL when I haven't played in awhile, just because I
do it by ear. Thankfully N2k2 has an idiot light. =)
Jason
In article <[email hidden]>, [email hidden] (jason
moyer) writes:
I was able to catch the speedo out of the corner of my eye in ICRx and Nx while
turning. Since the display was in the lower left of the screen, and most of
the turns are left-turns(oval racing, I'm already looking in that direction.
Since I've been running GPL, I don't use the speedo anymore, and actually
turned it off in N2002 for a while.
Eldred
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