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Forza Motorsport 2 update

2 posts by 2 people · 31 May 2006 18:42 UTC - 01 Jun 2006 08:51 UTC

AirRaid 31 May 2006 18:42 UTC#10976
Forza Motorsport 2 Update The Wireless Wheel, 300 cars and a holiday release. by Jonathan Miller Dan Greenwalt is not happy about the Forza Motorsport 2 trailer. None of what you saw at Microsoft's E3 press conference was using the in-game engine, nor did the trailer convey the passion for cars that Forza is known for. And Greenwalt, the director of the upcoming Forza title on the Xbox 360, is not happy about that at all because he wants you to know that his game rocks way harder than that video clip. Still, Forza 2 is making no appearance at E3 whatsoever, so we'll have to take Greenwalt's word for it. There is no playable version behind closed doors and there is no in-game footage of any kind. There is only the trailer that Greenwalt's team didn't even work on, that crazy concept-montage prepared specifically for E3. So here is what we do know. Forza 2 will be released this holiday season. The game is already running smooth at 60 frames per second, Greenwalt said, and the goal is to have the sequel to one of the highest-rated racing games on store shelves before the end of 2006. The game will feature more than 300 cars, including Lamborghini -- new for Forza. Each car will be fully customizable, from the tires to the spoilers to engine performance to paint job and decals. "It's not any Lamborghini," Greenwalt said. "It's your Lamborghini. You can put a Hello Kitty decal on the hood if you want to. You can put the Mona Lisa on the hood if you want to." Like the single-player game, Forza 2 on Xbox Live will have 12-player races and you can take your tricked out car online and show it off to your competition -- hopefully the only decal they see is on your bumper. And since decals are customizable, hopefully you can slap on a bumper sticker that says, "You are losing to me." And on the hood? Why not the Playmate of the month? The car is your oyster. Because Forza 2 is geared toward car and customization freaks, Microsoft is adding a photo mode too. You can take pictures of your ride and post them online, sharing them with your friends. Will there be MS contests for coolest cars? We think so, but Greenwalt wouldn't say anything more about Xbox Live. He did smile when we asked him, if that means anything. Forza 2 will have more than 60 tracks, so we assume the number is around 30 with their mirrors. Greenwalt said the original Forza tracks are included and are getting the high-resolution treatment. We don't know how many new tracks are in the game, but we do know that Sebring International Raceway will be included. The Florida track has been used since the 1950s and is set on unused runways and support roads for an airport. Sebring features three courses: the 12 Hour Grand Prix Course; the Old Club Course; and the New Club Course, but we don't know which, if not all three, will be included in Forza 2. Because Sebring is not the smoothest course out there -- there are plenty of bumps, changes in surface and misaligned slabs of cement -- so it's a perfect way to highlight the recently-announced Wireless Racing Wheel 360 that will be launched with Forza 2. We don't know if the two will be packaged together -- we assume you could buy them separately and there will be some form of package. With sophisticated rumble capability and force feedback, the wheel will give gamers a three-dimensional sensation of control, Greenwalt said. For instance, let's say you take a sharp turn. If you let your hands off the wheel, it will automatically self correct. Also, with force-feedback, you will feel when the car is off traction during sharp turns. Greenwalt mentioned that the all racing games down the line will have to be compatible with the wheel as part of the certification process, and there is talk of updating PGR3 with a patch so it works as well. Racing fans will be very happy this holiday season. Again, it was a surprise that we were taken behind closed doors and instead of a fancy plasma TV with Forza 2 running we found Greenwalt sitting by himself. He did give us a ton of new details on his game and said it would have set his team back about a month to get together a demo or in-game trailer of Forza 2 for E3. Greenwalt doesn't care much about conventions though -- he's aiming for a holiday release. We'll keep you posted on Forza 2 as we get more information about new cars, tracks, online modes and the official IGN bumper sticker as it develops.
"AirRaid Mach 2.5" <[email hidden]> wrote in news:[email hidden]:
Quoted text (9 lines)> > Still, Forza 2 is making no appearance at E3 whatsoever, so we'll have > to take Greenwalt's word for it. There is no playable version behind > closed doors and there is no in-game footage of any kind. There is only > the trailer that Greenwalt's team didn't even work on, that crazy > concept-montage prepared specifically for E3. So here is what we do > know. Forza 2 will be released this holiday season. The game is already > running smooth at 60 frames per second, >
how hard is it to make an ingame footage video of a game thats already "running smooth at 60 frames per second" ? What is there to hide ? -- GT : nextgenconsoles

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