I remember phoning Microprose with the question....How come I have to turn
off most of the graphics in GP2 to stop it from framing, when I have got the
latest & greatest computer?
Their reply was:
We have to do this to give our product shelf life. In 2 years time we want
it to work well on the machines that are around at the time.
The trouble was, after 2 years most people had abandoned it for sims that
were effectively using 3D cards etc.
By all accounts, GP4 is going to suffer a similar kind of fate.
Most people are saying it appears that GP4 is not using the 3D card
effectively, if at all.
I feel that Crammond's biggest problem, is his unwillingness to look at the
Papy Sims and pull them to bits, (even if that isn't quite legal) ,with the
object of finding out how they do what they do so brilliantly. How do they
get their Sims to perform so well, using minimal resources? ......How do
they get their Sims to perform so well using computers that are in general
use at the time of the game's release ? ( Not machines that won't even be
produced for 2 years or so )
For instance....How can it be that I can race 23 or so other cars half way
across the earth using a 56K Modem, with a ping of about 500, with the sim
still extremely drivable? Crammonds Sims have always suffered badly whilst
in Modem / Multiplayer mode. It seems that he is missing something vital.
I clearly remember racing ICR2 on a 486 in multiplayer using a 14400 modem.
The Sim performed as if connected on a LAN.
Warping etc. was barely even noticeable.
The time has come.....we really need a new Open wheeler Papy Sim.
Did you tell them you bought it to play now and not two years from now? You
know as well as they know that in two years there still will not be a
machine around that can run it. This is why that company will not ever see
any of my money. I gave up on them some time back.
I remember when I first bought GPL four years ago it could run pretty smooth
even on my old Pentium 400. And that was/is still a state of the art program
as far as I am concerned. It even ran better that Microprose's first Grand
Prix game. Maybe you can take the program back and buy something else
instead. It is a shame companies to this to their buyers but they do. We can
only wish that Papyrus will make an open wheel sim, but they probably won't
anytime soon.
Microprose knows the shape of the game that they release. They use basically
the same computers we do and know what we can expect in terms of FPS.
Frankly, I can't imagine putting a product out the door knowing that it is
not really useable unless the buyers can come up with the right amount of
magical tweaking. In most cases, it can't be done. Good luck!
Darf <[email hidden]> wrote in message
news:3d2b2437$0$14697$[email hidden]...
> I remember phoning Microprose with the question....How come I have toturn
> off most of the graphics in GP2 to stop it from framing, when I have gotthe
the
> Papy Sims and pull them to bits, (even if that isn't quite legal) ,withthe
modem.
Quoted text (11 lines)
> latest & greatest computer? > Their reply was: > We have to do this to give our product shelf life. In 2 years time we want > it to work well on the machines that are around at the time. > The trouble was, after 2 years most people had abandoned it for sims that > were effectively using 3D cards etc. > By all accounts, GP4 is going to suffer a similar kind of fate. > Most people are saying it appears that GP4 is not using the 3D card > effectively, if at all. > > I feel that Crammond's biggest problem, is his unwillingness to look atQuoted text (10 lines)
> object of finding out how they do what they do so brilliantly. How do they > get their Sims to perform so well, using minimal resources? ......How do > they get their Sims to perform so well using computers that are in general > use at the time of the game's release ? ( Not machines that won't even be > produced for 2 years or so ) > For instance....How can it be that I can race 23 or so other cars half way > across the earth using a 56K Modem, with a ping of about 500, with the sim > still extremely drivable? Crammonds Sims have always suffered badly whilst > in Modem / Multiplayer mode. It seems that he is missing something vital. > I clearly remember racing ICR2 on a 486 in multiplayer using a 14400Quoted text (7 lines)
> The Sim performed as if connected on a LAN. > Warping etc. was barely even noticeable. > > The time has come.....we really need a new Open wheeler Papy Sim. > > >
"Darf" <[email hidden]> wrote in message
news:3d2b2437$0$14697$[email hidden]...
> I remember phoning Microprose with the question....How come I have toturn
> off most of the graphics in GP2 to stop it from framing, when I have gotthe
Now I'm really getting tired of all you whiners complaining about how it's
impossible to get GP4 to run with a decent framerate on an average computer.
I have a perfectly average computer consisting of a P3 800 mhz cpu, Geforce
2 GTS, 384 MB ram, Win XP, and I'm running GP4 with 30 fps and PO around
100%, and no I've not turned down every detail to achieve this, it runs with
most graphics options on in 1024*768.
And yes first time I played GP4 I got PO at around 300%, but being a gamer
and not a lamer I looked around some forums and read the manuals and found
out how to make it run smoothly.
And actually I'm enjoying this game, yes it has it's faults, but it's also
doing a lot of things right and in my opinion it looks far better than F1
2002. So why not take some time to set the game up properly before you start
complaning.
Quoted text (10 lines)
> latest & greatest computer? > Their reply was: > We have to do this to give our product shelf life. In 2 years time we want > it to work well on the machines that are around at the time. > The trouble was, after 2 years most people had abandoned it for sims that > were effectively using 3D cards etc. > By all accounts, GP4 is going to suffer a similar kind of fate. > Most people are saying it appears that GP4 is not using the 3D card > effectively, if at all. >What I REALLY think he needs to do is write a new game. I already bought
GP2. I played GP3 for about five minutes and it looked/felt EXACTLY the
same. GP4 sure doesn't look much different, and my guess is it plays
similarly too.
Milhouse
"Darf" <[email hidden]> wrote in message
news:3d2b2437$0$14697$[email hidden]...
> I remember phoning Microprose with the question....How come I have toturn
> off most of the graphics in GP2 to stop it from framing, when I have gotthe
the
> Papy Sims and pull them to bits, (even if that isn't quite legal) ,withthe
modem.
Quoted text (11 lines)
> latest & greatest computer? > Their reply was: > We have to do this to give our product shelf life. In 2 years time we want > it to work well on the machines that are around at the time. > The trouble was, after 2 years most people had abandoned it for sims that > were effectively using 3D cards etc. > By all accounts, GP4 is going to suffer a similar kind of fate. > Most people are saying it appears that GP4 is not using the 3D card > effectively, if at all. > > I feel that Crammond's biggest problem, is his unwillingness to look atQuoted text (10 lines)
> object of finding out how they do what they do so brilliantly. How do they > get their Sims to perform so well, using minimal resources? ......How do > they get their Sims to perform so well using computers that are in general > use at the time of the game's release ? ( Not machines that won't even be > produced for 2 years or so ) > For instance....How can it be that I can race 23 or so other cars half way > across the earth using a 56K Modem, with a ping of about 500, with the sim > still extremely drivable? Crammonds Sims have always suffered badly whilst > in Modem / Multiplayer mode. It seems that he is missing something vital. > I clearly remember racing ICR2 on a 486 in multiplayer using a 14400Quoted text (7 lines)
> The Sim performed as if connected on a LAN. > Warping etc. was barely even noticeable. > > The time has come.....we really need a new Open wheeler Papy Sim. > > >
Was it not cos the original F1GP was written entirely in assembler (whatever
that means - to anyone who knows their P.L.'s) - thus was a technical
miracle to get something going so well, but naturally hard to do anything
with.? i dont know that for sure, and i'm also not sure but i heard they had
tried to port it over to something a bit more flexible... so it's probably a
right mess of code and obviously has yet to be built from the ground up in
v.4
I dont think papy can do much with an F1 sim due to the public demand for
online racing "banging at the door" and FIA licensing issues "bound and
gagging" them.... same probably goes for crammond, but they have never
produced any decent online coding... Papy have done it before in Nx, it'd be
expected and seen as a major shame if not included by them for any reason.
I think CART is more likely than F1 for papy, but then as a previous post
"where now for papy" has generally concluded, they arn't looking likely to
go there in favour of N2003. We can only hope....
"Darf" <[email hidden]> wrote in message
news:3d2b2437$0$14697$[email hidden]...
> I remember phoning Microprose with the question....How come I have toturn
> off most of the graphics in GP2 to stop it from framing, when I have gotthe
the
> Papy Sims and pull them to bits, (even if that isn't quite legal) ,withthe
modem.
Quoted text (11 lines)
> latest & greatest computer? > Their reply was: > We have to do this to give our product shelf life. In 2 years time we want > it to work well on the machines that are around at the time. > The trouble was, after 2 years most people had abandoned it for sims that > were effectively using 3D cards etc. > By all accounts, GP4 is going to suffer a similar kind of fate. > Most people are saying it appears that GP4 is not using the 3D card > effectively, if at all. > > I feel that Crammond's biggest problem, is his unwillingness to look atQuoted text (10 lines)
> object of finding out how they do what they do so brilliantly. How do they > get their Sims to perform so well, using minimal resources? ......How do > they get their Sims to perform so well using computers that are in general > use at the time of the game's release ? ( Not machines that won't even be > produced for 2 years or so ) > For instance....How can it be that I can race 23 or so other cars half way > across the earth using a 56K Modem, with a ping of about 500, with the sim > still extremely drivable? Crammonds Sims have always suffered badly whilst > in Modem / Multiplayer mode. It seems that he is missing something vital. > I clearly remember racing ICR2 on a 486 in multiplayer using a 14400Quoted text (7 lines)
> The Sim performed as if connected on a LAN. > Warping etc. was barely even noticeable. > > The time has come.....we really need a new Open wheeler Papy Sim. > > >"Ketil Rolland Hansen" <[email hidden]> wrote in
news:3d2b77cc$[email hidden]:
> And yes first time I played GP4 I got PO at around 300%, but being a
> gamer and not a lamer I looked around some forums and read the manuals
> and found out how to make it run smoothly.
It is not too much to ask that a game should work out of the box.
Z.
--
Please remove my_pants when replying by email.
> >
> Now I'm really getting tired of all you whiners complaining about how it's
> impossible to get GP4 to run with a decent framerate on an averagecomputer.
> I have a perfectly average computer consisting of a P3 800 mhz cpu,Geforce
> 2 GTS, 384 MB ram, Win XP, and I'm running GP4 with 30 fps and PO around
> 100%, and no I've not turned down every detail to achieve this, it runswith
start
> complaning.
>
Please tell me; what is looking better in GP4?
My opinion; nothing.
Martin.
Quoted text (7 lines)
> most graphics options on in 1024*768. > And yes first time I played GP4 I got PO at around 300%, but being a gamer > and not a lamer I looked around some forums and read the manuals and found > out how to make it run smoothly. > And actually I'm enjoying this game, yes it has it's faults, but it's also > doing a lot of things right and in my opinion it looks far better than F1 > 2002. So why not take some time to set the game up properly before youOn Wed, 10 Jul 2002 14:49:59 +0200, "Henrichsen"
<[email hidden]> wrote:
FYI:
- the environmental light (sunlight)and how it changes the look of
things
- the replays
- the tracks
- the pitcrew and pitstops
- the buildings and other track surroundings
- the rain effects
- the water on the visor
maybe some other things too, but those are subject to personal taste.
:o)
Yeah sure F1200X textures are bigger and carmodels are more detailed.
Who scrutinizes them while driving them through that 3D computergame
world though???
Quoted text (13 lines)
> >> And actually I'm enjoying this game, yes it has it's faults, but it's also >> doing a lot of things right and in my opinion it looks far better than F1 >> 2002. So why not take some time to set the game up properly before you >start >> complaning. >> > >Please tell me; what is looking better in GP4? >My opinion; nothing. > >Martin. >
> For instance....How can it be that I can race 23 or so other cars half way
> across the earth using a 56K Modem, with a ping of about 500, with the sim
> still extremely drivable? Crammonds Sims have always suffered badly whilst
> in Modem / Multiplayer mode.
One simple answer, Papy is good at what they do, and Crammond is not.
In article <3d2b77cc$[email hidden]>, "Ketil Rolland Hansen"
<[email hidden]> writes:
>And actually I'm enjoying this game, yes it has it's faults, but it's also
>doing a lot of things right and in my opinion it looks far better than F1
>2002. So why not take some time to set the game up properly before you start
>complaning.
How do you know they *haven't* taken time to experiment with setting up the
game? Just because you were able to get it to run suitably enough for you
doesn't mean anything. You might be happy with 30fps, but that doesn't mean
anyone ELSE is.
Besides, you buy a game to play NOW. Not to fart around for who know how long
trying to configure it just to RUN...
Eldred
--
Homepage - http://www.umich.edu/~epickett
My .sig file is in the shop for repairs...
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