"Mats Lofkvist" <[email hidden]> wrote in message
news:[email hidden]...
Note: this is more a business case analysis than game analysis. Stop reading
now if you'll be bored!
The great things about this potential game are the focus on the features
that Sim Racers want - modularity, expansion, realistic physics, online
play. It really comes across as a mouth watering temptation.
However, before we get too excited, I think we need to realistically
consider the business model and ask the question: Is this going to work? Are
West going to be able to pull this off?
I understand that West is a small (family?) outfit. Such an undertaking as
their new proposal requires huge capital and a lot of risk. Can a simulation
that requires a lot more work than a racing game, but appeals to a much
smaller, niche market, really be viable?
There are some promising signs:
Pricing model. The casual gamer will pay little more than street price for
the standard game. However, the dedicated Sim Racer will pay extra for each
option, and for new tracks. I would imagine that a full blown package with
all options and extra tracks might cost in the vicinity of US$500, plus
maybe a subscription for high level online racing. This is good thing. Sim
Racers have consistantly said that they would pay for the right product -
consider the recent threads about people demanding a GPL2 and saying that
they'd pay $500 for it!
Modular format. The creators understand that people want an evolving Sim,
with new cars, new tracks, and maybe even new concepts in racing. All of
this will add value to the base product and Intellecutal Property. However,
don't be surprised if unlike current sims, West control the additions to
their products and require all new cars/tracks to licenced from them
instead of freely available from third party enthusiasts. Maybe they will
encourage people by offereing a comission on new cars/tracks that are sold.
Now for the bad news:
Vapourware?
After 2 years, WSC vanished into the vapourware cloud it had always been
in. It sees that West relied on a vapourware business model, hoping that VCs
or 3rd parties would take enough of an interest in their game to sponsor the
development. West was too small to take this risk by themselves. Racing
legends appears to be starting off the same way. We have been promised the
stars, but have seen nothing in concrete except a beautifully rendered, but
practically un-realistic racing car. Even with Moore's Law, it will take a
decade or so before we see cars with that level detail running around the
track together in real time!
The web site comes across to me a VC marketing tool, more than a realistic
"this is what is coming soon" type site.
Risk. To get this concept into production requires a huge amount of risk
taking. Not only does the game have to work, but there are issues of
infrastucture for hosting online racing, marketing, and finding a top notch
distribution outfit. Something of this scale is normally only taken on by
large corporations prepared to take the gamble. Remember that recently Papy
declined to do a GPL2, even though the Sim Racing community loved the
original so much. At the end of the day, Papy made a business decision -
they decided that even a very vocal niche market wasn't enough to justify
the expense of doing the game.
dot game boom?
After the dot com crashes of the last 2 years, we have seen a resurgance in
computer games, especially online gaming. A lot of people are saying its the
next "big thing". In many ways I agree. Machines are get fast enough to some
wonderful stuff, and broadband has really taken off, so the infrastructure
is there to support a new generation of online gaming.
However, have we already forgotten the lesson of the dot com boom? In the
end, it was mostly the new comers like web van that did the skyrocket and
fell back to earth. However, the traditional players ended up surviving and
now prosper. I wonder if it will be the same for gaming?
Maybe I'm being a little too cynical. If West can get this game to at least
inital production, and the concept takes off, then they might be able to
sell out to one of the established big players and walk away smiling. It
might also drive forward the market and help create standards for wanted
peripherals such as FF pedals (inc clutch), and hydraulic cockpits that
simulate motion and g-forces.
As for me, I'll take a wait and see. I *hope* it all works out.
Tim
Business case analysis of West Racing Legends
Tim Epstein analysed the commercial viability of West Racing Legends' high-price, direct-sale modular model. Douglas Ellison cited X-Plane as a working precedent, while others worried about piracy, the core pack lacking basic features like damage, and the Wests' record after Empire. The argument resumed in August with jabs about 'suckers' and Live for Speed.
Automated summary.
"Tim Epstein" <[email hidden]> wrote in
news:i3zX8.2968$[email hidden]:
> Pricing model. The casual gamer will pay little more than street price
> for the standard game. However, the dedicated Sim Racer will pay extra
> for each option, and for new tracks
And you can bet at a $500 price point, it's going to be a huge victim of
piracy.
Z.
--
Please remove my_pants when replying by email.
"Zonky" wrote...
> <snip>
> And you can bet at a $500 price point, it's going to be a huge
> victim of piracy.
Couldn't one argue that those who actually use piracy to aquire games are
not part of the target audience to begin with?
Jan.
=---
Where would microsoft be today if it wasnt for piracy!
oz.
"Jan Verschueren" <[email hidden]> wrote in message
news:yLzX8.1395$[email hidden]...
Quoted text (12 lines)
> "Zonky" wrote... > > <snip> > > And you can bet at a $500 price point, it's going to be a huge > > victim of piracy. > > Couldn't one argue that those who actually use piracy to aquire games are > not part of the target audience to begin with? > > Jan. > =--- > >> Pricing model.
See X-Plane - identical model.
Low volume - high price ( 10,000 - $100 )
It works
Doug
One other thing I question is the whole Legend theme. They have put
themselves in a place to compete with GPL. What happened to Sports Cars?
With so many great addons for GPL out there and more coming almost daily its
gonna be interesting to see how many people are willing to pay that kind of
coin for the software plus the surely needed hardware upgrades when GPL runs
just fine on what they have and stays fresh with all the addons.
MadDAWG
On Fri, 12 Jul 2002 13:28:43 +0100, "Douglas Ellison"
<[email hidden]> wrote:
>See X-Plane - identical model.
>
>Low volume - high price ( 10,000 - $100 )
High price?
I can walk down to EB and pick up X-plane for $10. I don't think I've
ever seen it for more than $20-30.
Jason
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
Thats the old version 5.66 that got picked up by X-Cat
V 6 is $99 from his website
Doug
Quoted text (11 lines)
> On Fri, 12 Jul 2002 13:28:43 +0100, "Douglas Ellison" > <[email hidden]> wrote: > > >See X-Plane - identical model. > > > >Low volume - high price ( 10,000 - $100 ) > > High price? > > I can walk down to EB and pick up X-plane for $10. I don't think I've > ever seen it for more than $20-30.
> With so many great addons for GPL out there
The only addons we have is graphics and tracks.
No new cars ( i.e. nothing but graphical patches to current ones ), physics,
genres
whilst GPL addons do rock - tracks especially - RL will open it up and even
HELP you to create all the cars and tracks you could possibly want
The X-Plane comparison continues - see the 1200 odd planes for X-plane. -
granted - they're a LOT easier to make than a realistic car - but they're
there all the same
Doug
> No new cars ( i.e. nothing but graphical patches to current ones ),physics,
> genres
True but that's a long term look at WRL. Basically WRL will start out real
similar to GPL. Now if WRL lives up to the hype I'm sure it will make GPL
look like a game. For alot of people WRL will be a huge investment between
software and hardware. I think alot of people will have a hard time spending
the coin for basically GPL2. Now if it was a different genre. I know I was
less than impressed with the car choices. Now if they had done say Trans Am
legends with Cougars, Mustangs, Camaros, and Cudas I'd be all over it. I do
like the legends vs. modern aspect of the game just so we have deal with
these chicane laden versions of today's tracks.
MadDAWG
Tim,
Your points are well taken. The Wests don't exactly have what one
could call by any stretch of the imagination a good track record. I don't
see any difference between this concept and WSC other then they're starting
with open wheel cars verses sport cars.
They didn't have the capital to produce and complete WSC, hense the
association with Empire that ended in a messy divorce. Why should we now
believe that this time is any different?
As previously stated in another thread, I'm one of the famed & named
"Vaporware" posters. So until we have a workable demo which is at min. few
fully funtional cars on a completely finished track, I shall continue to
label all Wests claimed efforts as Vaporware.
Let them prove us doubters wrong. All the posts claiming otherwise is
pure BS. They mean nothing. A demo is the only proof.
Joel Willstein
--
"If you can leave black marks on a straight from the time you exit a corner
till the time you brake for the next turn
, then you have enough horsepower."
Mark Donohue
"Tim Epstein" <[email hidden]> wrote in message
news:i3zX8.2968$[email hidden]...
> "Mats Lofkvist" <[email hidden]> wrote in message
> news:[email hidden]...
> > Looks like the concept is everything we (well, at least I)
> > have wished for. It's almost scary how close it is to
> > the hard core niche product many have asked for in
> > this newsgroup.
> >
> > The phrase 'This is an entirely new project' makes
> > me a bit worried though...
> >
>
> Note: this is more a business case analysis than game analysis. Stop
reading
> now if you'll be bored!
>
> The great things about this potential game are the focus on the features
> that Sim Racers want - modularity, expansion, realistic physics, online
> play. It really comes across as a mouth watering temptation.
>
> However, before we get too excited, I think we need to realistically
> consider the business model and ask the question: Is this going to work?
Are
> West going to be able to pull this off?
>
> I understand that West is a small (family?) outfit. Such an undertaking as
> their new proposal requires huge capital and a lot of risk. Can a
simulation
> that requires a lot more work than a racing game, but appeals to a much
> smaller, niche market, really be viable?
>
> There are some promising signs:
>
> Pricing model. The casual gamer will pay little more than street price for
> the standard game. However, the dedicated Sim Racer will pay extra for
each
> option, and for new tracks. I would imagine that a full blown package with
> all options and extra tracks might cost in the vicinity of US$500, plus
> maybe a subscription for high level online racing. This is good thing. Sim
> Racers have consistantly said that they would pay for the right product -
> consider the recent threads about people demanding a GPL2 and saying that
> they'd pay $500 for it!
>
> Modular format. The creators understand that people want an evolving Sim,
> with new cars, new tracks, and maybe even new concepts in racing. All of
> this will add value to the base product and Intellecutal Property.
However,
> don't be surprised if unlike current sims, West control the additions to
> their products and require all new cars/tracks to licenced from them
> instead of freely available from third party enthusiasts. Maybe they will
> encourage people by offereing a comission on new cars/tracks that are
sold.
>
> Now for the bad news:
>
> Vapourware?
>
> After 2 years, WSC vanished into the vapourware cloud it had always been
> in. It sees that West relied on a vapourware business model, hoping that
VCs
> or 3rd parties would take enough of an interest in their game to sponsor
the
> development. West was too small to take this risk by themselves. Racing
> legends appears to be starting off the same way. We have been promised the
> stars, but have seen nothing in concrete except a beautifully rendered,
but
> practically un-realistic racing car. Even with Moore's Law, it will take a
> decade or so before we see cars with that level detail running around the
> track together in real time!
>
> The web site comes across to me a VC marketing tool, more than a realistic
> "this is what is coming soon" type site.
>
> Risk. To get this concept into production requires a huge amount of risk
> taking. Not only does the game have to work, but there are issues of
> infrastucture for hosting online racing, marketing, and finding a top
notch
> distribution outfit. Something of this scale is normally only taken on by
> large corporations prepared to take the gamble. Remember that recently
Papy
> declined to do a GPL2, even though the Sim Racing community loved the
> original so much. At the end of the day, Papy made a business decision -
> they decided that even a very vocal niche market wasn't enough to justify
> the expense of doing the game.
>
> dot game boom?
>
> After the dot com crashes of the last 2 years, we have seen a resurgance
in
> computer games, especially online gaming. A lot of people are saying its
the
> next "big thing". In many ways I agree. Machines are get fast enough to
some
> wonderful stuff, and broadband has really taken off, so the infrastructure
> is there to support a new generation of online gaming.
>
> However, have we already forgotten the lesson of the dot com boom? In the
> end, it was mostly the new comers like web van that did the skyrocket and
> fell back to earth. However, the traditional players ended up surviving
and
> now prosper. I wonder if it will be the same for gaming?
>
> Maybe I'm being a little too cynical. If West can get this game to at
least
> inital production, and the concept takes off, then they might be able to
> sell out to one of the established big players and walk away smiling. It
> might also drive forward the market and help create standards for wanted
> peripherals such as FF pedals (inc clutch), and hydraulic cockpits that
> simulate motion and g-forces.
>
> As for me, I'll take a wait and see. I *hope* it all works out.
>
> Tim
>
>
>
>
>
>
On Fri, 12 Jul 2002 10:32:23 -0400, "Joel A. Willstein"
<[email hidden]> wrote:
IMO WSC wasn't vaporware. It was an unfinished product, since I know a
few people who actually drove it.
But the most important thing is that the West brothers are producing
RL themself. No marketing suits will dictate what should, or should
not be in the sim. Since the distance between the community and the
producers is as short as possible, the attitude of this community is
more important as usual. I think it's time to stop being pessimistic,
and only say something if you can contribute to the product itself
in the form of constructive feedback.
Of course there is no warranty it will be released. Of course we can
only be sure we actually got it when it's installed and running on our
own computer. There is no need to repeat that over and over again.
Let's just be glad we got information (again), and hope for the best
sim possible. And do whatever we can to create an atmosphere
so this can happen.
Cheers.
Remco
Quoted text (18 lines)
>Tim, > > Your points are well taken. The Wests don't exactly have what one >could call by any stretch of the imagination a good track record. I don't >see any difference between this concept and WSC other then they're starting >with open wheel cars verses sport cars. > > They didn't have the capital to produce and complete WSC, hense the >association with Empire that ended in a messy divorce. Why should we now >believe that this time is any different? > > As previously stated in another thread, I'm one of the famed & named >"Vaporware" posters. So until we have a workable demo which is at min. few >fully funtional cars on a completely finished track, I shall continue to >label all Wests claimed efforts as Vaporware. > > Let them prove us doubters wrong. All the posts claiming otherwise is >pure BS. They mean nothing. A demo is the only proof.MadDAWG wrote:
How is it competeing with GPL? Just because they both have the word legend
in the title? Apart from that they are two completely different kinds of
products. And I don't think GPL's physics are as realistic as some of you
would have us believe anyway. I'm very excited by what the West brothers
are trying to pull off and wish them the best of luck. My wallet is ready
to purchase - the sooner the better.
Quoted text (9 lines)
> One other thing I question is the whole Legend theme. They have put > themselves in a place to compete with GPL. What happened to Sports Cars? > With so many great addons for GPL out there and more coming almost daily > its gonna be interesting to see how many people are willing to pay that > kind of coin for the software plus the surely needed hardware upgrades > when GPL runs just fine on what they have and stays fresh with all the > addons. > > MadDAWGMadDAWG wrote:
Where does it say the initial release will be 1967 F1GP cars and tracks?
Quoted text (17 lines)
>> No new cars ( i.e. nothing but graphical patches to current ones ), > physics, >> genres > > True but that's a long term look at WRL. Basically WRL will start out real > similar to GPL. Now if WRL lives up to the hype I'm sure it will make GPL > look like a game. For alot of people WRL will be a huge investment between > software and hardware. I think alot of people will have a hard time > spending the coin for basically GPL2. Now if it was a different genre. I > know I was less than impressed with the car choices. Now if they had done > say Trans Am > legends with Cougars, Mustangs, Camaros, and Cudas I'd be all over it. I > do like the legends vs. modern aspect of the game just so we have deal > with these chicane laden versions of today's tracks. > > > MadDAWGTheye didnt split from empire because of any probs with capital.. They split
because empire wanted to do a crappy arcade game and the wests wanted to
do.. well RL
dan
"Joel A. Willstein" <[email hidden]> wrote in message
news:DMBX8.18403$[email hidden]...
> Tim,
>
> Your points are well taken. The Wests don't exactly have what one
> could call by any stretch of the imagination a good track record. I don't
> see any difference between this concept and WSC other then they'restarting
few
corner
as
for
> > the standard game. However, the dedicated Sim Racer will pay extra for
> each
> > option, and for new tracks. I would imagine that a full blown packagewith
> > all options and extra tracks might cost in the vicinity of US$500, plus
> > maybe a subscription for high level online racing. This is good thing.Sim
> > Racers have consistantly said that they would pay for the rightproduct -
> > consider the recent threads about people demanding a GPL2 and sayingthat
> > they'd pay $500 for it!
> >
> > Modular format. The creators understand that people want an evolvingSim,
> > with new cars, new tracks, and maybe even new concepts in racing. All of
> > this will add value to the base product and Intellecutal Property.
> However,
> > don't be surprised if unlike current sims, West control the additions to
> > their products and require all new cars/tracks to licenced from them
> > instead of freely available from third party enthusiasts. Maybe theywill
been
> > in. It sees that West relied on a vapourware business model, hoping that
> VCs
> > or 3rd parties would take enough of an interest in their game to sponsor
> the
> > development. West was too small to take this risk by themselves. Racing
> > legends appears to be starting off the same way. We have been promisedthe
> > stars, but have seen nothing in concrete except a beautifully rendered,
> but
> > practically un-realistic racing car. Even with Moore's Law, it will takea
> > decade or so before we see cars with that level detail running aroundthe
> > track together in real time!
> >
> > The web site comes across to me a VC marketing tool, more than arealistic
by
> > large corporations prepared to take the gamble. Remember that recently
> Papy
> > declined to do a GPL2, even though the Sim Racing community loved the
> > original so much. At the end of the day, Papy made a business decision -
> > they decided that even a very vocal niche market wasn't enough tojustify
infrastructure
> > is there to support a new generation of online gaming.
> >
> > However, have we already forgotten the lesson of the dot com boom? Inthe
> > end, it was mostly the new comers like web van that did the skyrocketand
Quoted text (8 lines)
> with open wheel cars verses sport cars. > > They didn't have the capital to produce and complete WSC, hense the > association with Empire that ended in a messy divorce. Why should we now > believe that this time is any different? > > As previously stated in another thread, I'm one of the famed & named > "Vaporware" posters. So until we have a workable demo which is at min.Quoted text (12 lines)
> fully funtional cars on a completely finished track, I shall continue to > label all Wests claimed efforts as Vaporware. > > Let them prove us doubters wrong. All the posts claiming otherwise is > pure BS. They mean nothing. A demo is the only proof. > > Joel Willstein > > -- > > > "If you can leave black marks on a straight from the time you exit aQuoted text (32 lines)
> till the time you brake for the next turn > , then you have enough horsepower." > Mark Donohue > > > "Tim Epstein" <[email hidden]> wrote in message > news:i3zX8.2968$[email hidden]... > > "Mats Lofkvist" <[email hidden]> wrote in message > > news:[email hidden]... > > > Looks like the concept is everything we (well, at least I) > > > have wished for. It's almost scary how close it is to > > > the hard core niche product many have asked for in > > > this newsgroup. > > > > > > The phrase 'This is an entirely new project' makes > > > me a bit worried though... > > > > > > > Note: this is more a business case analysis than game analysis. Stop > reading > > now if you'll be bored! > > > > The great things about this potential game are the focus on the features > > that Sim Racers want - modularity, expansion, realistic physics, online > > play. It really comes across as a mouth watering temptation. > > > > However, before we get too excited, I think we need to realistically > > consider the business model and ask the question: Is this going to work? > Are > > West going to be able to pull this off? > > > > I understand that West is a small (family?) outfit. Such an undertakingQuoted text (8 lines)
> > their new proposal requires huge capital and a lot of risk. Can a > simulation > > that requires a lot more work than a racing game, but appeals to a much > > smaller, niche market, really be viable? > > > > There are some promising signs: > > > > Pricing model. The casual gamer will pay little more than street priceQuoted text (8 lines)
> > encourage people by offereing a comission on new cars/tracks that are > sold. > > > > Now for the bad news: > > > > Vapourware? > > > > After 2 years, WSC vanished into the vapourware cloud it had alwaysQuoted text (7 lines)
> > "this is what is coming soon" type site. > > > > Risk. To get this concept into production requires a huge amount of risk > > taking. Not only does the game have to work, but there are issues of > > infrastucture for hosting online racing, marketing, and finding a top > notch > > distribution outfit. Something of this scale is normally only taken onQuoted text (11 lines)
> > the expense of doing the game. > > > > dot game boom? > > > > After the dot com crashes of the last 2 years, we have seen a resurgance > in > > computer games, especially online gaming. A lot of people are saying its > the > > next "big thing". In many ways I agree. Machines are get fast enough to > some > > wonderful stuff, and broadband has really taken off, so theQuoted text (23 lines)
> > fell back to earth. However, the traditional players ended up surviving > and > > now prosper. I wonder if it will be the same for gaming? > > > > Maybe I'm being a little too cynical. If West can get this game to at > least > > inital production, and the concept takes off, then they might be able to > > sell out to one of the established big players and walk away smiling. It > > might also drive forward the market and help create standards for wanted > > peripherals such as FF pedals (inc clutch), and hydraulic cockpits that > > simulate motion and g-forces. > > > > As for me, I'll take a wait and see. I *hope* it all works out. > > > > Tim > > > > > > > > > > > > > >
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
> > No new cars ( i.e. nothing but graphical patches to current ones ),
> physics,
> > genres
>
> True but that's a long term look at WRL. Basically WRL will start out real
> similar to GPL.
Except the tools and help to make any car and any venue you want will be
publicly available and tutorials given by Chris and Tony.
Thats makes the WORLD of diffrence.
Think how long it took for the first GOOD GPL tracks to appear.
>Now if they had done say Trans Am legends with Cougars, Mustangs, Camaros,and Cudas I'd be all over it.
It'll happen. I know that Scott P's been doing such things - and it's quite
likely that Chris and TOny will follow up with an addon for these.
You're making the best race sim ever and want it to be demonstrated as
such - so you make the same cars as seen in the current champion of race
sims - what better way to prove the quality and excellence of a title than
by de-throning it's predecessor?
Doug
Dan,
I believe that Empire terminated them, it wasn't the other way around.
Joel Willstein
--
"If you can leave black marks on a straight from the time you exit a corner
till the time you brake for the next turn
, then you have enough horsepower."
Mark Donohue
"Dan Leach" <[email hidden]> wrote in message
news:agmr9p$n0o5r$[email hidden]...
> Theye didnt split from empire because of any probs with capital.. They
split
> because empire wanted to do a crappy arcade game and the wests wanted to
> do.. well RL
> dan
> "Joel A. Willstein" <[email hidden]> wrote in message
> news:DMBX8.18403$[email hidden]...
> > Tim,
> >
> > Your points are well taken. The Wests don't exactly have what one
> > could call by any stretch of the imagination a good track record. I
don't
> > see any difference between this concept and WSC other then they're
> starting
> > with open wheel cars verses sport cars.
> >
> > They didn't have the capital to produce and complete WSC, hense the
> > association with Empire that ended in a messy divorce. Why should we now
> > believe that this time is any different?
> >
> > As previously stated in another thread, I'm one of the famed &
named
> > "Vaporware" posters. So until we have a workable demo which is at min.
> few
> > fully funtional cars on a completely finished track, I shall continue to
> > label all Wests claimed efforts as Vaporware.
> >
> > Let them prove us doubters wrong. All the posts claiming otherwise
is
> > pure BS. They mean nothing. A demo is the only proof.
> >
> > Joel Willstein
> >
> > --
> >
> >
> > "If you can leave black marks on a straight from the time you exit a
> corner
> > till the time you brake for the next turn
> > , then you have enough horsepower."
> > Mark Donohue
> >
> >
> > "Tim Epstein" <[email hidden]> wrote in message
> > news:i3zX8.2968$[email hidden]...
> > > "Mats Lofkvist" <[email hidden]> wrote in message
> > > news:[email hidden]...
> > > > Looks like the concept is everything we (well, at least I)
> > > > have wished for. It's almost scary how close it is to
> > > > the hard core niche product many have asked for in
> > > > this newsgroup.
> > > >
> > > > The phrase 'This is an entirely new project' makes
> > > > me a bit worried though...
> > > >
> > >
> > > Note: this is more a business case analysis than game analysis. Stop
> > reading
> > > now if you'll be bored!
> > >
> > > The great things about this potential game are the focus on the
features
> > > that Sim Racers want - modularity, expansion, realistic physics,
online
> > > play. It really comes across as a mouth watering temptation.
> > >
> > > However, before we get too excited, I think we need to realistically
> > > consider the business model and ask the question: Is this going to
work?
> > Are
> > > West going to be able to pull this off?
> > >
> > > I understand that West is a small (family?) outfit. Such an
undertaking
> as
> > > their new proposal requires huge capital and a lot of risk. Can a
> > simulation
> > > that requires a lot more work than a racing game, but appeals to a
much
> > > smaller, niche market, really be viable?
> > >
> > > There are some promising signs:
> > >
> > > Pricing model. The casual gamer will pay little more than street price
> for
> > > the standard game. However, the dedicated Sim Racer will pay extra for
> > each
> > > option, and for new tracks. I would imagine that a full blown package
> with
> > > all options and extra tracks might cost in the vicinity of US$500,
plus
> > > maybe a subscription for high level online racing. This is good thing.
> Sim
> > > Racers have consistantly said that they would pay for the right
> product -
> > > consider the recent threads about people demanding a GPL2 and saying
> that
> > > they'd pay $500 for it!
> > >
> > > Modular format. The creators understand that people want an evolving
> Sim,
> > > with new cars, new tracks, and maybe even new concepts in racing. All
of
> > > this will add value to the base product and Intellecutal Property.
> > However,
> > > don't be surprised if unlike current sims, West control the additions
to
> > > their products and require all new cars/tracks to licenced from them
> > > instead of freely available from third party enthusiasts. Maybe they
> will
> > > encourage people by offereing a comission on new cars/tracks that are
> > sold.
> > >
> > > Now for the bad news:
> > >
> > > Vapourware?
> > >
> > > After 2 years, WSC vanished into the vapourware cloud it had always
> been
> > > in. It sees that West relied on a vapourware business model, hoping
that
> > VCs
> > > or 3rd parties would take enough of an interest in their game to
sponsor
> > the
> > > development. West was too small to take this risk by themselves.
Racing
> > > legends appears to be starting off the same way. We have been promised
> the
> > > stars, but have seen nothing in concrete except a beautifully
rendered,
> > but
> > > practically un-realistic racing car. Even with Moore's Law, it will
take
> a
> > > decade or so before we see cars with that level detail running around
> the
> > > track together in real time!
> > >
> > > The web site comes across to me a VC marketing tool, more than a
> realistic
> > > "this is what is coming soon" type site.
> > >
> > > Risk. To get this concept into production requires a huge amount of
risk
> > > taking. Not only does the game have to work, but there are issues of
> > > infrastucture for hosting online racing, marketing, and finding a top
> > notch
> > > distribution outfit. Something of this scale is normally only taken on
> by
> > > large corporations prepared to take the gamble. Remember that recently
> > Papy
> > > declined to do a GPL2, even though the Sim Racing community loved the
> > > original so much. At the end of the day, Papy made a business
decision -
> > > they decided that even a very vocal niche market wasn't enough to
> justify
> > > the expense of doing the game.
> > >
> > > dot game boom?
> > >
> > > After the dot com crashes of the last 2 years, we have seen a
resurgance
> > in
> > > computer games, especially online gaming. A lot of people are saying
its
> > the
> > > next "big thing". In many ways I agree. Machines are get fast enough
to
> > some
> > > wonderful stuff, and broadband has really taken off, so the
> infrastructure
> > > is there to support a new generation of online gaming.
> > >
> > > However, have we already forgotten the lesson of the dot com boom? In
> the
> > > end, it was mostly the new comers like web van that did the skyrocket
> and
> > > fell back to earth. However, the traditional players ended up
surviving
> > and
> > > now prosper. I wonder if it will be the same for gaming?
> > >
> > > Maybe I'm being a little too cynical. If West can get this game to at
> > least
> > > inital production, and the concept takes off, then they might be able
to
> > > sell out to one of the established big players and walk away smiling.
It
> > > might also drive forward the market and help create standards for
wanted
> > > peripherals such as FF pedals (inc clutch), and hydraulic cockpits
that
> > > simulate motion and g-forces.
> > >
> > > As for me, I'll take a wait and see. I *hope* it all works out.
> > >
> > > Tim
> > >
> > >
> > >
> > >
> > >
> > >
> >
> >
>
>
"Zardoz" <[email hidden]> wrote in message
news:[email hidden]...
> Where does it say the initial release will be 1967 F1GP cars and tracks?
I nor them said it was gonna be 1967 F1GP. what I said was GPL2 aka "old
open wheel cars".
That better?
MadDAWG
Dan Leach wrote:
> Theye didnt split from empire because of any probs with capital.. They
> split because empire wanted to do a crappy arcade game and the wests
> wanted to do.. well RL
> dan
Yea, and I posted that Empire would do this to them about two years ago
(using a different user name). Maybe I should change my name to Nostradamus.
P.S. Don't post 177 lines of quoted text to post four lines of your own
text. Select the garbage text and delete it before posting.
where did u here that?
"Joel A. Willstein" <[email hidden]> wrote in message
news:mmCX8.18419$[email hidden]...
> Dan,
>
> I believe that Empire terminated them, it wasn't the other wayaround.
corner
one
the
> > > association with Empire that ended in a messy divorce. Why should wenow
> > > believe that this time is any different?
> > >
> > > As previously stated in another thread, I'm one of the famed &
> named
> > > "Vaporware" posters. So until we have a workable demo which is atmin.
> > few
> > > fully funtional cars on a completely finished track, I shall continueto
> > > label all Wests claimed efforts as Vaporware.
> > >
> > > Let them prove us doubters wrong. All the posts claimingotherwise
price
> > for
> > > > the standard game. However, the dedicated Sim Racer will pay extrafor
> > > each
> > > > option, and for new tracks. I would imagine that a full blownpackage
> > with
> > > > all options and extra tracks might cost in the vicinity of US$500,
> plus
> > > > maybe a subscription for high level online racing. This is goodthing.
All
> of
> > > > this will add value to the base product and Intellecutal Property.
> > > However,
> > > > don't be surprised if unlike current sims, West control theadditions
> to
> > > > their products and require all new cars/tracks to licenced fromthem
> > > > instead of freely available from third party enthusiasts. Maybe they
> > will
> > > > encourage people by offereing a comission on new cars/tracks thatare
promised
around
top
> > > notch
> > > > distribution outfit. Something of this scale is normally only takenon
> > by
> > > > large corporations prepared to take the gamble. Remember thatrecently
> > > Papy
> > > > declined to do a GPL2, even though the Sim Racing community lovedthe
In
> > the
> > > > end, it was mostly the new comers like web van that did theskyrocket
at
> > > least
> > > > inital production, and the concept takes off, then they might beable
> to
> > > > sell out to one of the established big players and walk awaysmiling.
Quoted text (7 lines)
> > Joel Willstein > > -- > > > "If you can leave black marks on a straight from the time you exit aQuoted text (17 lines)
> till the time you brake for the next turn > , then you have enough horsepower." > Mark Donohue > > > "Dan Leach" <[email hidden]> wrote in message > news:agmr9p$n0o5r$[email hidden]... > > Theye didnt split from empire because of any probs with capital.. They > split > > because empire wanted to do a crappy arcade game and the wests wanted to > > do.. well RL > > dan > > "Joel A. Willstein" <[email hidden]> wrote in message > > news:DMBX8.18403$[email hidden]... > > > Tim, > > > > > > Your points are well taken. The Wests don't exactly have whatQuoted text (7 lines)
> > > could call by any stretch of the imagination a good track record. I > don't > > > see any difference between this concept and WSC other then they're > > starting > > > with open wheel cars verses sport cars. > > > > > > They didn't have the capital to produce and complete WSC, henseQuoted text (56 lines)
> is > > > pure BS. They mean nothing. A demo is the only proof. > > > > > > Joel Willstein > > > > > > -- > > > > > > > > > "If you can leave black marks on a straight from the time you exit a > > corner > > > till the time you brake for the next turn > > > , then you have enough horsepower." > > > Mark Donohue > > > > > > > > > "Tim Epstein" <[email hidden]> wrote in message > > > news:i3zX8.2968$[email hidden]... > > > > "Mats Lofkvist" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > Looks like the concept is everything we (well, at least I) > > > > > have wished for. It's almost scary how close it is to > > > > > the hard core niche product many have asked for in > > > > > this newsgroup. > > > > > > > > > > The phrase 'This is an entirely new project' makes > > > > > me a bit worried though... > > > > > > > > > > > > > Note: this is more a business case analysis than game analysis. Stop > > > reading > > > > now if you'll be bored! > > > > > > > > The great things about this potential game are the focus on the > features > > > > that Sim Racers want - modularity, expansion, realistic physics, > online > > > > play. It really comes across as a mouth watering temptation. > > > > > > > > However, before we get too excited, I think we need to realistically > > > > consider the business model and ask the question: Is this going to > work? > > > Are > > > > West going to be able to pull this off? > > > > > > > > I understand that West is a small (family?) outfit. Such an > undertaking > > as > > > > their new proposal requires huge capital and a lot of risk. Can a > > > simulation > > > > that requires a lot more work than a racing game, but appeals to a > much > > > > smaller, niche market, really be viable? > > > > > > > > There are some promising signs: > > > > > > > > Pricing model. The casual gamer will pay little more than streetQuoted text (10 lines)
> > Sim > > > > Racers have consistantly said that they would pay for the right > > product - > > > > consider the recent threads about people demanding a GPL2 and saying > > that > > > > they'd pay $500 for it! > > > > > > > > Modular format. The creators understand that people want an evolving > > Sim, > > > > with new cars, new tracks, and maybe even new concepts in racing.Quoted text (17 lines)
> > > sold. > > > > > > > > Now for the bad news: > > > > > > > > Vapourware? > > > > > > > > After 2 years, WSC vanished into the vapourware cloud it had always > > been > > > > in. It sees that West relied on a vapourware business model, hoping > that > > > VCs > > > > or 3rd parties would take enough of an interest in their game to > sponsor > > > the > > > > development. West was too small to take this risk by themselves. > Racing > > > > legends appears to be starting off the same way. We have beenQuoted text (8 lines)
> > the > > > > stars, but have seen nothing in concrete except a beautifully > rendered, > > > but > > > > practically un-realistic racing car. Even with Moore's Law, it will > take > > a > > > > decade or so before we see cars with that level detail runningQuoted text (11 lines)
> > the > > > > track together in real time! > > > > > > > > The web site comes across to me a VC marketing tool, more than a > > realistic > > > > "this is what is coming soon" type site. > > > > > > > > Risk. To get this concept into production requires a huge amount of > risk > > > > taking. Not only does the game have to work, but there are issues of > > > > infrastucture for hosting online racing, marketing, and finding aQuoted text (22 lines)
> > > > original so much. At the end of the day, Papy made a business > decision - > > > > they decided that even a very vocal niche market wasn't enough to > > justify > > > > the expense of doing the game. > > > > > > > > dot game boom? > > > > > > > > After the dot com crashes of the last 2 years, we have seen a > resurgance > > > in > > > > computer games, especially online gaming. A lot of people are saying > its > > > the > > > > next "big thing". In many ways I agree. Machines are get fast enough > to > > > some > > > > wonderful stuff, and broadband has really taken off, so the > > infrastructure > > > > is there to support a new generation of online gaming. > > > > > > > > However, have we already forgotten the lesson of the dot com boom?Quoted text (7 lines)
> > and > > > > fell back to earth. However, the traditional players ended up > surviving > > > and > > > > now prosper. I wonder if it will be the same for gaming? > > > > > > > > Maybe I'm being a little too cynical. If West can get this game toQuoted text (22 lines)
> It > > > > might also drive forward the market and help create standards for > wanted > > > > peripherals such as FF pedals (inc clutch), and hydraulic cockpits > that > > > > simulate motion and g-forces. > > > > > > > > As for me, I'll take a wait and see. I *hope* it all works out. > > > > > > > > Tim > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >> Except the tools and help to make any car and any venue you want will be
> publicly available and tutorials given by Chris and Tony.
This seems at odds with their distribution model, which appears to
depend heavily on sales of cars and tracks they have produced themselves, so
I suspect making everything publically available will be a pretty low
priority.
rms
[email hidden]
"Joel A. Willstein" <[email hidden]> wrote in message
news:mmCX8.18419$[email hidden]...
> Dan,
>
> I believe that Empire terminated them, it wasn't the other wayaround.
For someone who's clearly not spoken to chris and tony, who clearly doesnt
know whats been going on ( looking at you numerour threads that seem to
rubbish the project and Chris and Tony) - how on EARTH are we suppoed to
believe a word you say?
Doug
"Roger Squires" <[email hidden]> wrote in message
news:GNCX8.286$[email hidden]...
> > Except the tools and help to make any car and any venue you want will be
> > publicly available and tutorials given by Chris and Tony.
>
> This seems at odds with their distribution model, which appears to
> depend heavily on sales of cars and tracks they have produced themselves,so
> I suspect making everything publically available will be a pretty low
> priority.
You suspect it's a low priority
I KNOW that it's high priority.
FACT
Doug
"Roger Squires" <[email hidden]> wrote in message
news:GNCX8.286$[email hidden]...
> > Except the tools and help to make any car and any venue you want will be
> > publicly available and tutorials given by Chris and Tony.
>
> This seems at odds with their distribution model, which appears to
> depend heavily on sales of cars and tracks they have produced themselves,so
> I suspect making everything publically available will be a pretty low
> priority.
>
You also presume to know the details of their distribution model.
Short of being self -published, and being an iterative modular design - you,
I, anyone else - we dont KNOW what format/structure of buying it there will
be. A one off with free updates, a subscription - could be all manor of
difference distrib. models
Doug
"Dan Leach" <[email hidden]> wrote in
news:agms5d$n0oeu$[email hidden]:
I think you're both probably right.
Here's my authentic reconstruction of the conversation:
Empire Corporate Shill (ECS) West Brothers (WB)
ECS: So guys, this racing game. we want it to have rumble-pad compatibility
and a simultaneous PS2 and XBox release. Don't bother with PC for now.
WB: Erm, we don't think a thoroughbred racing simulation will work too well
on a games console.
ECS: Neither do I. Do you have the cheat codes laid out?
WB: We're not making an arcade racing "game" for anyone, or any amount of
money.
ECS: You're fired.
;o)
cheers
John
Quoted text (8 lines)
>> Dan, >> >> I believe that Empire terminated them, it wasn't the other way > around. >> >> Joel Willstein > where did u here that?LOL :) nice one
"JM" <[email hidden]> wrote in message
news:[email hidden]...
compatibility
> and a simultaneous PS2 and XBox release. Don't bother with PC for now.
>
> WB: Erm, we don't think a thoroughbred racing simulation will work toowell
Quoted text (19 lines)
> "Dan Leach" <[email hidden]> wrote in > news:agms5d$n0oeu$[email hidden]: > > > >> Dan, > >> > >> I believe that Empire terminated them, it wasn't the other way > > around. > >> > >> Joel Willstein > > > where did u here that? > > I think you're both probably right. > Here's my authentic reconstruction of the conversation: > > Empire Corporate Shill (ECS) West Brothers (WB) > > ECS: So guys, this racing game. we want it to have rumble-padQuoted text (14 lines)
> on a games console. > > ECS: Neither do I. Do you have the cheat codes laid out? > > WB: We're not making an arcade racing "game" for anyone, or any amount of > money. > > ECS: You're fired. > > > ;o) > > cheers > John"Douglas Ellison" <[email hidden]> wrote in message
news:agmjm0$mtgnd$[email hidden]...
> whilst GPL addons do rock - tracks especially - RL will open it up andeven
> HELP you to create all the cars and tracks you could possibly want
We'll see...
Nobody will buy it at that price.
No one will by it at $100.
-Larry
"Zonky" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> "Tim Epstein" <[email hidden]> wrote in > news:i3zX8.2968$[email hidden]: > > > Pricing model. The casual gamer will pay little more than street price > > for the standard game. However, the dedicated Sim Racer will pay extra > > for each option, and for new tracks > > And you can bet at a $500 price point, it's going to be a huge victim of > piracy. > > Z. > > -- > Please remove my_pants when replying by email.Quoted text (7 lines)
> But the most important thing is that the West brothers are producing > RL themself. No marketing suits will dictate what should, or should > not be in the sim. Since the distance between the community and the > producers is as short as possible, the attitude of this community is > more important as usual. I think it's time to stop being pessimistic, > and only say something if you can contribute to the product itself > in the form of constructive feedback.> Nobody will buy it at that price.
>
> No one will by it at $100.
Why not?
How could anyone justify a steering wheel for their PC in this case? GPL
has outlasted more than one wheel here.
The software will contribute more to the feel of driving than adding any
piece of hardware will. Hence justifying the cost.
We are racing sim enthusiasts. The software is the core.
Tony
"Tony Rickard" <[email hidden]> wrote in message
news:GIEX8.1302$[email hidden]...
Can you prove this at the present time?
- Isotrip�
Quoted text (11 lines)
> > Nobody will buy it at that price. > > > > No one will by it at $100. > > Why not? > > How could anyone justify a steering wheel for their PC in this case? GPL > has outlasted more than one wheel here. > > The software will contribute more to the feel of driving than adding any > piece of hardware will. Hence justifying the cost.WOW! And because you say "FACT" it must be true....
Care to PROVE it is a "fact", right now? :oP
- Isotrip�
"Douglas Ellison" <[email hidden]> wrote in message
news:agmtj5$n7g46$[email hidden]...
>
> "Roger Squires" <[email hidden]> wrote in message
> news:GNCX8.286$[email hidden]...
> > > Except the tools and help to make any car and any venue you want willbe
> > > publicly available and tutorials given by Chris and Tony.
> >
> > This seems at odds with their distribution model, which appears to
> > depend heavily on sales of cars and tracks they have producedthemselves,
Quoted text (13 lines)
> so > > I suspect making everything publically available will be a pretty low > > priority. > > You suspect it's a low priority > > I KNOW that it's high priority. > > FACT > > Doug > >"MadDAWG" <[email hidden]> wrote in message news:<[email hidden]>...
Yes, but the point is that if you want to see something made for WRL,
it can be done, and the West's will be providing all the tools for
car/track modelling that would be needed. You can be damn sure that
if the West's don't include something like Trans-Am or Can-Am, it will
be at the top of the list of user-made mods. Little chance of it only
being GPL2.
My biggest concern is with the "shoot for the moon" aspect of the
whole thing. If the West's are committed to getting a basic,
expandable product out soon, it may just emerge from the vapours. If
they insist on including everything right away, then we're in for
another long wait. Stuff like internal engine wear is cool, but it is
*not* something that's going to make me pony up $100+ for WRL. Give
me any classic series, with a good selection of tracks/cars, and tools
for expansion and I'll be sold. Oh yeah - and really good AI. Still
no broadband where I live, but by the time WRL comes out, who knows
;)?
Any word if the West's have changed thier opinion of FF? They were
once quoted as saying it made things *less* realistic since it
couldn't be done properly. Not going to argue the point, but lack of
FF would be another thing that would keep me from buying WRL.
Kendt
Just upgraded my game PC to an AMD XP2100, MSI KT3 Ultra, 512mb PC2700
Ram, and have a Ti4200 on order - maybe it will handle WRL OK ;).
Quoted text (9 lines)
> True but that's a long term look at WRL. Basically WRL will start out real > similar to GPL. Now if WRL lives up to the hype I'm sure it will make GPL > look like a game. For alot of people WRL will be a huge investment between > software and hardware. I think alot of people will have a hard time spending > the coin for basically GPL2. Now if it was a different genre. I know I was > less than impressed with the car choices. Now if they had done say Trans Am > legends with Cougars, Mustangs, Camaros, and Cudas I'd be all over it. I do > like the legends vs. modern aspect of the game just so we have deal with > these chicane laden versions of today's tracks."Isotrip�" wrote...
> <snip>
> Can you prove this at the present
> time?
Sure... play Williams F1 Racer (or somesuch), which also requires a pretty
beefy PC, ditto graphics card and supports FF wheels. At no point will this
trick you into believing you're driving a car on a virtual racetrack.
On the other hand, Nascar Racing 2 managed to immerse players before 3D
cards, FF wheels while running fairly well on a P200.
Ergo: "the software" is the deciding factor in producing immersion for the
player.
Jan.
=---
Just wanted to say ditto to all your points of the day, Tim. Lots of
questions and puzzle-pieces that don't quite seem to fit together on the
business side of this project, all lovely bits aside. I have to doubt
whether the direct distribution model can work well enough here to float RL
as envisioned. Where's a good VC when you need one? ;-) Plus, as a
premium-price specialty product, they have a VERY high quality hurdle to
jump in what Papy/Sierra already offer on the mass market for $35-$40. Just
imagine the howls over (inevitable) bugs at $100+ a copy, and the importance
of goodwill to net-only distribution. Sheesh.
Still, I can't say I've seen a sim project I'd rather see work. Best wishes
to 'em!
Fingers crossed & Visa card at the ready,
SB
"Isotrip�" wrote:
> > The software will contribute more to the feel of driving than addingany
> > piece of hardware will. Hence justifying the cost.
>
> Can you prove this at the present time?
Prove that RL will contribute to an enhanced driving feel? - no
Prove software is the overriding factor in simulating driving feel? - an
opinion I would most definitely stand by.
Tony
Larry schrieb:
> Nobody will buy it at that price.
>
> No one will by it at $100.
I would, but this would have to be the complete package.
I'm especially worried about the packs like "damage", etc.
These features are basic elements of a racing sim. If none of
those are in the basic game, who would want it? In that
case those "optional" packs are anything but optional.
--
l8er
ronny
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
I think we must use logic, context and common sense when analyzing the
add-on packs. I suspect the add-ons will be ultra-realistic features that
take the basic options in the base game and bring them to state of the art
standards (damage, vehicle set-up, etc.).
Do you really think West Racing release a sim without any damage model?
Hell no. Would an ADVANCED damage module that calculates real-time damage
to everything from a tire rim to a quarter-panel be a worthy add-on? Hell
yes.
I know I'm speculating but think about it, how could they call the base
package a sim without ANY damage model?
--
Joe Marques
"Ronald Stoehr" <[email hidden]> wrote in message
news:[email hidden]...
> Larry schrieb:
> > Nobody will buy it at that price.
> >
> > No one will by it at $100.
>
> I would, but this would have to be the complete package.
>
> I'm especially worried about the packs like "damage", etc.
> These features are basic elements of a racing sim. If none of
> those are in the basic game, who would want it? In that
> case those "optional" packs are anything but optional.
>
> --
> l8er
> ronny
>
> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?
>
"Joe Marques" <[email hidden]> wrote in message
news:NCJX8.54157$[email hidden]...
> I think we must use logic, context and common sense when analyzing the
> add-on packs. I suspect the add-ons will be ultra-realistic features that
> take the basic options in the base game and bring them to state of the art
> standards (damage, vehicle set-up, etc.).
You have heard what happens when you assume, right? The only thing I can go
by is their website. They are pushing a design concept with no real product
and that the product they are pushing is woefully incomplete for a "core
game." I agree totally with the original poster. As listed on THEIR own
website, the "core game" is not even a core, just a basic physics engine
that will require half of the "expansion packs" to even function as an
accepted racing sim.
We'll see from the demo/beta. These guys remind me of Derek Smart and
Funcom (makers of AO) - they promise the world and deliver a steaming pile
of crap. Although to date, the West brothers have not delivered even that.
--
---------------------
Rob Berryhill
Joe Marques schrieb:
Regarding software products in any context I gave up logic, context and
common sense about 15 years ago... ;)
There are games/sims without a damage model. Of course, a simple model
could be put in the base game and a complex model is optional. Now, if
the simple one doesn't equal N2002's damage model, I'd be disappointed
with it already.
--
l8er
ronny
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
Quoted text (12 lines)
> I think we must use logic, context and common sense when analyzing the > add-on packs. I suspect the add-ons will be ultra-realistic features that > take the basic options in the base game and bring them to state of the art > standards (damage, vehicle set-up, etc.). > > Do you really think West Racing release a sim without any damage model? > Hell no. Would an ADVANCED damage module that calculates real-time damage > to everything from a tire rim to a quarter-panel be a worthy add-on? Hell > yes. > > I know I'm speculating but think about it, how could they call the base > package a sim without ANY damage model?In article <GIEX8.1302$[email hidden]>, "Tony Rickard"
<[email hidden]> writes:
The $100 wheel can be used for a multitude of programs... The $100 game is
just ONE application. Perceived value. I'm sure SOME would pay $100 for a
game, but not a lot - unless the program is *spectacular*.
Eldred
--
Homepage - http://www.umich.edu/~epickett
My .sig file is in the shop for repairs...
Remove SPAM-OFF to reply.
Quoted text (13 lines)
>> Nobody will buy it at that price. >> >> No one will by it at $100. > >Why not? > >How could anyone justify a steering wheel for their PC in this case? GPL >has outlasted more than one wheel here. > >The software will contribute more to the feel of driving than adding any >piece of hardware will. Hence justifying the cost. > >We are racing sim enthusiasts. The software is the core.Zardoz wrote:
Is that what Nos was short for?
--
Fester
Quoted text (11 lines)
> Dan Leach wrote: > > >>Theye didnt split from empire because of any probs with capital.. They >>split because empire wanted to do a crappy arcade game and the wests >>wanted to do.. well RL >> dan > > > Yea, and I posted that Empire would do this to them about two years ago > (using a different user name). Maybe I should change my name to Nostradamus."Rob" <[email hidden]> wrote in message
news:5oKX8.9054$[email hidden]...
> "Joe Marques" <[email hidden]> wrote in message
> news:NCJX8.54157$[email hidden]...
> > I think we must use logic, context and common sense when analyzing the
> > add-on packs. I suspect the add-ons will be ultra-realistic featuresthat
> > take the basic options in the base game and bring them to state of theart
> > standards (damage, vehicle set-up, etc.).
>
> You have heard what happens when you assume, right? The only thing I cango
> by is their website. They are pushing a design concept with no realproduct
> and that the product they are pushing is woefully incomplete for a "core
> game." I agree totally with the original poster. As listed on THEIR own
> website, the "core game" is not even a core, just a basic physics engine
> that will require half of the "expansion packs" to even function as an
> accepted racing sim.
Please list this "woefully incomplete core game". Where did you see such an
incomplete feature set? You're assuming the worst, I'm assuming much
better, we're both assuming so who will be the "ass"? ;0)
> We'll see from the demo/beta. These guys remind me of Derek Smart and
> Funcom (makers of AO) - they promise the world and deliver a steaming pile
> of crap. Although to date, the West brothers have not delivered eventhat.
Derek Smart is an idiot, these guys seem to have class and passion for
racing sims. Apples to oranges.
--
Joe Marques
"Ronald Stoehr" <[email hidden]> wrote in message
news:[email hidden]...
> Joe Marques schrieb:
> > I think we must use logic, context and common sense when analyzing the
> > add-on packs. I suspect the add-ons will be ultra-realistic featuresthat
> > take the basic options in the base game and bring them to state of theart
> > standards (damage, vehicle set-up, etc.).
> >
> > Do you really think West Racing release a sim without any damage model?
> > Hell no. Would an ADVANCED damage module that calculates real-timedamage
> > to everything from a tire rim to a quarter-panel be a worthy add-on?Hell
Point taken. ;0)
> There are games/sims without a damage model. Of course, a simple model
> could be put in the base game and a complex model is optional. Now, if
> the simple one doesn't equal N2002's damage model, I'd be disappointed
> with it already.
>
I know it could very well ship with no damage model or a disappointing
damage model. If it does than I think West Racing would lose credibility
and jeopardize the future of their product. A sim is not a sim without some
decent damage model.
--
Joe Marques
Quoted text (7 lines)
> > yes. > > > > I know I'm speculating but think about it, how could they call the base > > package a sim without ANY damage model? > > Regarding software products in any context I gave up logic, context and > common sense about 15 years ago... ;)"Joel A. Willstein" <[email hidden]> wrote in message
news:DMBX8.18403$[email hidden]...
> Tim,
>
> Your points are well taken. The Wests don't exactly have what one
> could call by any stretch of the imagination a good track record. I don't
> see any difference between this concept and WSC other then they'restarting
> with open wheel cars verses sport cars.
>
> They didn't have the capital to produce and complete WSC, hense the
> association with Empire that ended in a messy divorce. Why should we now
> believe that this time is any different?
You assume their ties to Empire were for capital, what is this based on? It
seems entirely reasonable that their association was based on a classic
distribution model that REQUIRED the capabilities of a company like Empire.
Their current distribution model does not require Empire or EA or Ubisoft or
any global distribution network. Developing a racing sim is hardly de jure
capital intensive, your claim is nothing more than conjecture. Of course I
wouldn't want the facts to get in the way of your point. ;0)
> As previously stated in another thread, I'm one of the famed & named
> "Vaporware" posters. So until we have a workable demo which is at min.few
> fully funtional cars on a completely finished track, I shall continue to
> label all Wests claimed efforts as Vaporware.
>
> Let them prove us doubters wrong. All the posts claiming otherwise is
> pure BS. They mean nothing. A demo is the only proof.
Your reluctance to accept testimonials from those who have driven WSC beta
doesn't prove anything other than your stubborness in the face of reasonable
proof. Stubborness never changes facts and you have no proof beta code
doesn't exist. What makes your claim MORE credible, because you say it is
so? Pounding your chest hardest doesn't mean you're right.
--
Joe Marques
"Joel A. Willstein" <[email hidden]> wrote in message
news:mmCX8.18419$[email hidden]...
> Dan,
>
> I believe that Empire terminated them, it wasn't the other wayaround.
"I believe" is another form of "I guess". "I know" precedes facts.
--
Joe Marques
"Joel A. Willstein" <[email hidden]> wrote in message
news:mmCX8.18419$[email hidden]...
> Dan,
>
> I believe that Empire terminated them, it wasn't the other wayaround.
"I believe" is another form of "I guess". "I know" precedes facts.
--
Joe Marques
Quoted text (7 lines)
> > Any word if the West's have changed thier opinion of FF? They were > once quoted as saying it made things *less* realistic since it > couldn't be done properly. Not going to argue the point, but lack of > FF would be another thing that would keep me from buying WRL. > > KendtDamn news service!
--
Joe Marques
On Fri, 12 Jul 2002 11:16:02 -0400, "MadDAWG"
<[email hidden]> blabbed:
Not really, you are implying that this is a bad thing. It's not.
Quoted text (7 lines)
>I nor them said it was gonna be 1967 F1GP. what I said was GPL2 aka "old >open wheel cars". > >That better? > >MadDAWG >On Fri, 12 Jul 2002 11:16:02 -0400, "MadDAWG"
Not really, you are implying that this is a bad thing. It's not.
On Sat, 13 Jul 2002 02:10:54 GMT, Uncle Fester <[email hidden]>
blabbed:
>Is that what Nos was short for?
Who be dat?
Zardoz schrieb:
So you just got your usenet account last week? ;)
--
l8er
ronny
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
Quoted text (9 lines)
> On Sat, 13 Jul 2002 02:10:54 GMT, Uncle Fester <[email hidden]> > blabbed: > > > >>Is that what Nos was short for? > > > Who be dat?"Michael Barlow" <[email hidden]> wrote in message news:<i0XX8.124166$[email hidden]>...
>
> I have an old(?) Act-labs force RS with shifter and with the three sims
> I've raced with it (GPL, N4, RT) I have to agree 100% with the West's...
> It's not good enough yet to be anything more then a novelty.
[snip]
Damn it, I said I wasn't going to argue the point ;)!
I think it would be hard to argue that any FFB so far could be said to
model 100% of the feedback a driver is going to feel in RL (real life,
not racing legends!), but clearly *some* amount of the vehicle
dynamics can be communicated to the driver in a good FFB setup. GPL
was the first to show what's possible, and I think F1-2001/2 have to
be considered king of the hill right now - have you actually seen the
sheer number of adjustable factors that ISI use to generate FFB
effects?
Remember that the West's made that comment some time ago. If they're
still sticking to it today, I think it's the kind of tunnel vision
that will help make sure WRL never sees the light of day.
Hell, could you imagine a "Rally Legends" sim without good FFB?
Kendt
On Sun, 14 Jul 2002 01:01:23 +0200, Ronald Stoehr
<[email hidden]> blabbed:
>So you just got your usenet account last week? ;)
I've had so many I forget when I got this one.
On Sun, 14 Jul 2002 01:01:23 +0200, Ronald Stoehr
I've had so many I forget when I got this one.
"Tim Epstein" <[email hidden]> wrote in message
news:kCEX8.401$[email hidden]...
> Hmm.. That's smaller than even I imagined. I've got many years corporate
> I.T. project management experience, as well as doing consulting work with<snip - a bunch of corporate brainwashing>
I hope for the sake of humanity that the Wests, and others like them,
succeed. Once the world is like you see it, nothing will be worth being here
for.
Got any thing to say about how they might actually succeed without the help
of nothing vendors?
--
"Boy! You've got to have really big attachments to try a pass there... and
make it."
- David Hobbs
mark
no offense but "We are racing sim enthusiasts" ..
I would say suckers would be the correct word.
DC
Tony Rickard <[email hidden]> wrote in message
news:GIEX8.1302$[email hidden]...
Quoted text (18 lines)
> > Nobody will buy it at that price. > > > > No one will by it at $100. > > Why not? > > How could anyone justify a steering wheel for their PC in this case? GPL > has outlasted more than one wheel here. > > The software will contribute more to the feel of driving than adding any > piece of hardware will. Hence justifying the cost. > > We are racing sim enthusiasts. The software is the core. > > Tony > > >
"David Ciemny" <[email hidden]> wrote in message
news:aAQ79.3672$[email hidden]...
> no offense but "We are racing sim enthusiasts" ..
> I would say suckers would be the correct word.
So people who buy a Ferrari for �100k are suckers because they buy a ferrari
for �100k instead of a Ford Fiesta for �7k?
Doug
"Doug Ellison" <[email hidden]> wrote in message
news:wLQ79.1222$sE1.137356@stones...
ferrari
> for �100k instead of a Ford Fiesta for �7k?
>
> Doug
>
>
Apples and oranges dude. Ford Fiestas are commuter cars, Ferraris are
collectable cars. A car simbe it bad, good or great, is a car sim. Just
because you want to overpay for a computer program and some sensable people
are calling the Wests on this certain bankruptcy move, don't mean you gotta
reach for justification. Just say, 'Its worth it to me' and let everyone
else go their own way.
Quoted text (7 lines)
> > "David Ciemny" <[email hidden]> wrote in message > news:aAQ79.3672$[email hidden]... > > no offense but "We are racing sim enthusiasts" .. > > I would say suckers would be the correct word. > > So people who buy a Ferrari for �100k are suckers because they buy a
> A car simbe it bad, good or great, is a car sim.
You stick with your �30 F12k2 then.
DOug
> You stick with your �30 F12k2 then.
Why not? It's the best sim in existance...
Cant be.. I dont own it yet. <g> seriously though.. GPL is the best sim in
existance. <vbg>
Charlie
"Damien Smith" <[email hidden]> wrote in message
news:ajpbq7$1crqgm$[email hidden]...
> > You stick with your �30 F12k2 then.
>
> Why not? It's the best sim in existance...
>
>
>
> Cant be.. I dont own it yet. <g> seriously though.. GPL is the best simin
> existance. <vbg>
Right now I'm starting to think that Live For Speed is the best sim in
existance - and it's only an alpha demo.
"Doug Ellison" <[email hidden]> wrote in message
news:Y4U79.1261$sE1.142409@stones...
LOL! I don't even own an open wheel sim. With the Racing Legends deal
amounting to the amount of a real car purchase by the time you get
everything, I won't be owning it either.
Just because you know these guys, don't let their bad business
decision/model get you into such a funk.
Quoted text (8 lines)
> > > A car simbe it bad, good or great, is a car sim. > > You stick with your �30 F12k2 then. > > DOug > >
"SimRacer" <[email hidden]> wrote in message
news:ap889.11584$[email hidden]...
>don't let their bad business decision/model
What model is this then? Do you know their plans?
Millions of people dont blink twice paying �70 for Flight Sim 2002 Pro
Tens of Thousands will pay $100 for X-Plane
so whats the problem?
Do you have a problem paying for quality?
DOug


































