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west racing legends question...

51 posts by 33 people · 12 Jul 2002 11:07 UTC - 19 Jul 2002 07:17 UTC

How much would you pay for West Racing Legends?

Posters said what they would pay for Racing Legends if it lived up to the hype. Answers ranged from $40 to $500 or more, with many favouring around $100 for the core and modest expansion prices, while sceptics doubted it would ship. Lee Ward later reported that the Wests told him at Goodwood that multiplayer features were a priority.

rumour/speculationindustry/businessWest Racing Legends

Automated summary.

jon 12 Jul 2002 11:07 UTC#108997
I will put aside the snickering tongue-in-cheek attitude I have had about the West project long enough to ask a serious question.... Assuming it lives up to the hype, what is the most you would pay for it?
Dan Leach 12 Jul 2002 11:18 UTC↳ reply to jon#109001
Well it looks like the sim will be sold in parts ... you buy the parts u wish to play. But as for overall price for the whole released sim id pay up to �2-300 dan "jon" <[email hidden]> wrote in message news:DzyX8.19735$[email hidden]...
Quoted text (8 lines)> I will put aside the snickering tongue-in-cheek attitude I have had about > the West project long enough to ask a serious question.... > > Assuming it lives up to the hype, what is the most you would pay for it? > > > >
I'd pay �300 / US$500 "jon" <[email hidden]> wrote in message news:DzyX8.19735$[email hidden]...
Quoted text (8 lines)> I will put aside the snickering tongue-in-cheek attitude I have had about > the West project long enough to ask a serious question.... > > Assuming it lives up to the hype, what is the most you would pay for it? > > > >
Isotrip? 12 Jul 2002 11:41 UTC↳ reply to jon#109005
I have read the info on the site, and I was trying to think of just how much I -would- be willing to spend on it. Given the extras etc. that I could live with out (Such as the leather Binder etc.) And the game -did- live up to the hype, and it wasn't a total and complete resource hog on a 1.8ghz or higher system. I would be willing to spend up to $100.00 USD since I have spent more than that in one month on multiple titles anyway and got less entertainment value from it. My question is, did anyone find anything on the site about Multiplayer? I looked all over (except the forum which is blocked to me here at work) and didn't find anything on it. - Isotrip� "jon" <[email hidden]> wrote in message news:DzyX8.19735$[email hidden]...
Quoted text (8 lines)> I will put aside the snickering tongue-in-cheek attitude I have had about > the West project long enough to ask a serious question.... > > Assuming it lives up to the hype, what is the most you would pay for it? > > > >
jon 12 Jul 2002 11:56 UTC↳ reply to Isotrip?#109008
There was mention of online leagues and such.... "Isotrip�" <[email hidden]> wrote in message news:3d2ec10c$[email hidden]... > I have read the info on the site, and I was trying to think of just howmuch > I -would- be willing to spend on it. Given the extras etc. that I couldlive > with out (Such as the leather Binder etc.) And the game -did- live up tothe > hype, and it wasn't a total and complete resource hog on a 1.8ghz orhigher
Quoted text (13 lines)> system. I would be willing to spend up to $100.00 USD since I have spent > more than that in one month on multiple titles anyway and got less > entertainment value from it. > > My question is, did anyone find anything on the site about Multiplayer? I > looked all over (except the forum which is blocked to me here at work) and > didn't find anything on it. > > - Isotrip� > > "jon" <[email hidden]> wrote in message > news:DzyX8.19735$[email hidden]... > > I will put aside the snickering tongue-in-cheek attitude I have had
about
Quoted text (9 lines)> > the West project long enough to ask a serious question.... > > > > Assuming it lives up to the hype, what is the most you would pay for it? > > > > > > > > > >
On Fri, 12 Jul 2002 07:07:27 -0400, "jon" <[email hidden]> wrote: >I will put aside the snickering tongue-in-cheek attitude I have had about >the West project long enough to ask a serious question.... > >Assuming it lives up to the hype, what is the most you would pay for it? Hm. Depends on how good it is and what ships with the core engine. If the core game contains a decent selection of cars and tracks I'd likely pay $200-500 for it. Expansion pack wise, probably $50-200. In all honesty, before I spend any money they need to prove to me that this sim is not going to disappear in 6 months. The big question mark to me is how well they're going to be able to pull this off without dealing with a publisher. This could end up being a very good move, but they're still a new development team and haven't released so much as a modification for an existing sim, nevertheless a finished product. Going purely on the info available now, I'd consider $50 for the core engine and an amount in that range for each expansion. Really it depends on how they do things. I'd pay $200 for a single car or track if it were fully licensed and developed with the help of the engineers who designed the real car. I mean overall it depends on the quality of the product and if there is enough evidence that the cost incurred in developing the game justifies the expense I can't imagine how 2 people are going to be able to pull this off without recruiting outside help tho. If they could get some respected industry and simulation people to join their team, I'd be more confident about throwing cash at their product. If they had someone like Dave Kaemmer or even Doug Arnao or Alison Hine on the team, I'd be salivating. As it stands, if I'm going to be sending them $50 or more every month or so I'm going to expect a product that puts Papyrus and ISI to shame. The Westies don't have a track record to instill any confidence in that happening, however. I guess we'll see how the demo is this fall if it's ever released. Jason
Bob G 12 Jul 2002 12:13 UTC↳ reply to Isotrip?#109015
Designed For Online & Network Play Racing Legends has been designed to be raced either online or on a network. You can race multiplayer on one machine but it is the human v human racing over the Internet that should appeal to most people. We are including scrutineering code to prevent cheating and can supply software and support for setting up online Racing Leagues and Championships. We also have a spectator mode that will allow those not actually racing to watch the action live. "Isotrip®" <[email hidden]> wrote in message news:3d2ec10c$[email hidden]...
Quoted text (26 lines)> I have read the info on the site, and I was trying to think of just how much > I -would- be willing to spend on it. Given the extras etc. that I could live > with out (Such as the leather Binder etc.) And the game -did- live up to the > hype, and it wasn't a total and complete resource hog on a 1.8ghz or higher > system. I would be willing to spend up to $100.00 USD since I have spent > more than that in one month on multiple titles anyway and got less > entertainment value from it. > > My question is, did anyone find anything on the site about Multiplayer? I > looked all over (except the forum which is blocked to me here at work) and > didn't find anything on it. > > - Isotrip® > > "jon" <[email hidden]> wrote in message > news:DzyX8.19735$[email hidden]... > > I will put aside the snickering tongue-in-cheek attitude I have had about > > the West project long enough to ask a serious question.... > > > > Assuming it lives up to the hype, what is the most you would pay for it? > > > > > > > > > >
jason moyer wrote: > On Fri, 12 Jul 2002 07:07:27 -0400, "jon" <[email hidden]> wrote: > > In all honesty, before I spend any money they need to prove to me that > this sim is not going to disappear in 6 months. The big question mark > to me is how well they're going to be able to pull this off without > dealing with a publisher. The way it's designed, they may end up licensing the engine to other development houses for their games. So that possibility may add another revenue stream. Perhaps a racing game engine similar to the Quake and Unreal engines? The key word when talking about West Racing is always "may". As in "it may cure cancer". > Going purely on the info available now, I'd consider $50 for the core > engine and an amount in that range for each expansion. I'd probably go for $100 for the core engine and $50 for expansion packs. Not much more. > I can't imagine how 2 people are going to be able to pull this off > without recruiting outside help tho. They haven't pulled it off for their last two games. Who knows, maybe the third time is the charm. My fingers are crossed (and cramped from two years of crossing). I'll believe it when I see it, and I don't think I'll see it in 2003.
[email hidden] (jason moyer) wrote in news:3d2ec114.33943872 @news.stargate.net: > I'd pay $200 for a single car or track > if it were fully licensed and developed with the help of the engineers > who designed the real car. The one thing in this plan that concerns me is licensing of all the cars/tracks, etc. WHat is this going to cost? Is it doable? Z. -- Please remove my_pants when replying by email.
"jon" <[email hidden]> wrote in message news:DzyX8.19735$[email hidden]... > I will put aside the snickering tongue-in-cheek attitude I have had about > the West project long enough to ask a serious question.... > > Assuming it lives up to the hype, what is the most you would pay for it? I'd pay a �100 a year subscription - so if it's still going strong in 5 years (and theres NO reason to think otherwise) - �500 Doug
MadDAWG 12 Jul 2002 13:33 UTC↳ reply to Zonky#109029
> The one thing in this plan that concerns me is licensing of all the > cars/tracks, etc. WHat is this going to cost? Is it doable? > > Z. I think that's why the whole Legends theme. Probably alot cheaper than current. MadDAWG
There is a comment on one of the pages about online leagues not allowing computer checking of the car for damage or wear. Other than that, I didn't see anything else about multiplayer. Wayne Templin "Isotrip�" <[email hidden]> wrote in message news:3d2ec10c$[email hidden]... > I have read the info on the site, and I was trying to think of just howmuch > I -would- be willing to spend on it. Given the extras etc. that I couldlive > with out (Such as the leather Binder etc.) And the game -did- live up tothe > hype, and it wasn't a total and complete resource hog on a 1.8ghz orhigher
Quoted text (13 lines)> system. I would be willing to spend up to $100.00 USD since I have spent > more than that in one month on multiple titles anyway and got less > entertainment value from it. > > My question is, did anyone find anything on the site about Multiplayer? I > looked all over (except the forum which is blocked to me here at work) and > didn't find anything on it. > > - Isotrip� > > "jon" <[email hidden]> wrote in message > news:DzyX8.19735$[email hidden]... > > I will put aside the snickering tongue-in-cheek attitude I have had
about
Quoted text (9 lines)> > the West project long enough to ask a serious question.... > > > > Assuming it lives up to the hype, what is the most you would pay for it? > > > > > > > > > >
MadDAWG 12 Jul 2002 13:43 UTC↳ reply to jon#109032
> Assuming it lives up to the hype, what is the most you would pay for it? I think that is the big issue: If it lives up. I'd be willing to pay a god amount for it if it lived up to my version of the hype. The most important thing they need is a killer demo. I know that's how I plan to evaluate the product and decide on what its worth. If its the greatest thing since sliced bread and I'll never need another race sim again it be worth alot more than if its a good title but not what all what I want it to be. Alot will come down to personal opinion. For me first and foremost it must be fun to play. If its so spot on that you have to be Mario Andretti to make a lap then I just don't have the time to spend to get good at it. Now if it can be a totally experience even if I'm slow then it will be a must have MadDAWG
Thanks guys I totally over looked that in my attempt to actually find it.... A co-worker pointed it out to me after reading my post on here this morning... D'oh! :oP - Isotrip� "Wayne Templin" <[email hidden]> wrote in message news:agmmgf$sir$[email hidden]... > There is a comment on one of the pages about online leagues not allowing > computer checking of the car for damage or wear. Other than that, Ididn't
Quoted text (18 lines)> see anything else about multiplayer. > > Wayne Templin > "Isotrip�" <[email hidden]> wrote in message > news:3d2ec10c$[email hidden]... > > I have read the info on the site, and I was trying to think of just how > much > > I -would- be willing to spend on it. Given the extras etc. that I could > live > > with out (Such as the leather Binder etc.) And the game -did- live up to > the > > hype, and it wasn't a total and complete resource hog on a 1.8ghz or > higher > > system. I would be willing to spend up to $100.00 USD since I have spent > > more than that in one month on multiple titles anyway and got less > > entertainment value from it. > > > > My question is, did anyone find anything on the site about Multiplayer?
I > > looked all over (except the forum which is blocked to me here at work)and
Quoted text (11 lines)> > didn't find anything on it. > > > > - Isotrip� > > > > "jon" <[email hidden]> wrote in message > > news:DzyX8.19735$[email hidden]... > > > I will put aside the snickering tongue-in-cheek attitude I have had > about > > > the West project long enough to ask a serious question.... > > > > > > Assuming it lives up to the hype, what is the most you would pay for
it?
Quoted text (8 lines)> > > > > > > > > > > > > > > > > >
Zardoz 12 Jul 2002 15:10 UTC↳ reply to jon#108958
jon wrote: > I will put aside the snickering tongue-in-cheek attitude I have had about > the West project long enough to ask a serious question.... > > Assuming it lives up to the hype, what is the most you would pay for it? For the initial product I would expect to pay about the same as any other PC game, maybe a bit more. The expansion packs depend on what is in each one and should be priced accordingly. But there is no end to how much I am willing to pay to get everything. When you pay a bit at a time you don't think about the overall cost. Buying a brick at a time doesn't seem as expensive as buying them all at once, even if it costs more in the long run. You buy what parts you want and are not forced to buy everything.
hawk0388 12 Jul 2002 15:26 UTC↳ reply to jon#108970
I could only afford about $100.00 maybe $150.00 US to get started with the core game. More than that and I would have to pass. From there I would spend $50.00 on expansions granted there's more to them than just a single car or track. Maybe car and track combo. Dave
�300 UK if its better than GPL....ive spent so much time on GPL �20 is a joke..works out at 0.000000000000000000001p perlap.....plus its saved my 10,000ukp for not having a social life, bargain! David jon <[email hidden]> wrote in message news:DzyX8.19735$[email hidden]...
Quoted text (8 lines)> I will put aside the snickering tongue-in-cheek attitude I have had about > the West project long enough to ask a serious question.... > > Assuming it lives up to the hype, what is the most you would pay for it? > > > >
"jon" <[email hidden]> wrote in message news:DzyX8.19735$[email hidden]... > I will put aside the snickering tongue-in-cheek attitude I have had about > the West project long enough to ask a serious question.... > > Assuming it lives up to the hype, what is the most you would pay for it? How much have most of us paid for our video cards? US$200+ for most I bet. If it lives up to the hype and finally see's the light of day - I'd pay $200 for it. - David Cook
>....plus its saved my 10,000ukp for not having a social life, bargain! > > David That is no doubt. The only problem is divorce is expensive. MadDAWG
ymenard 12 Jul 2002 17:44 UTC↳ reply to jon#108907
>"jon" <[email hidden]> wrote > Assuming it lives up to the hype, what is the most you would pay for it? 100$ US maximum for the standard client/server system, which includes all the major features. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Larry 12 Jul 2002 18:36 UTC↳ reply to Isotrip?#108927
$100 initially IF it is everything they say it is, and it has a reasonable compliment of cars and tracks. I want a lot for my $100. From that point, as far as expansion packs go, I'll invest up to $75 per year. -Larry "Isotrip�" <[email hidden]> wrote in message news:3d2ec10c$[email hidden]... > I have read the info on the site, and I was trying to think of just howmuch > I -would- be willing to spend on it. Given the extras etc. that I couldlive > with out (Such as the leather Binder etc.) And the game -did- live up tothe > hype, and it wasn't a total and complete resource hog on a 1.8ghz orhigher
Quoted text (13 lines)> system. I would be willing to spend up to $100.00 USD since I have spent > more than that in one month on multiple titles anyway and got less > entertainment value from it. > > My question is, did anyone find anything on the site about Multiplayer? I > looked all over (except the forum which is blocked to me here at work) and > didn't find anything on it. > > - Isotrip� > > "jon" <[email hidden]> wrote in message > news:DzyX8.19735$[email hidden]... > > I will put aside the snickering tongue-in-cheek attitude I have had
about
Quoted text (9 lines)> > the West project long enough to ask a serious question.... > > > > Assuming it lives up to the hype, what is the most you would pay for it? > > > > > > > > > >
That's too much for most people. It's gonna have to be a nibble here, nibble there type of thing. -Larry "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (43 lines)> On Fri, 12 Jul 2002 07:07:27 -0400, "jon" <[email hidden]> wrote: > > >I will put aside the snickering tongue-in-cheek attitude I have had about > >the West project long enough to ask a serious question.... > > > >Assuming it lives up to the hype, what is the most you would pay for it? > > Hm. Depends on how good it is and what ships with the core engine. > > If the core game contains a decent selection of cars and tracks I'd > likely pay $200-500 for it. Expansion pack wise, probably $50-200. > > In all honesty, before I spend any money they need to prove to me that > this sim is not going to disappear in 6 months. The big question mark > to me is how well they're going to be able to pull this off without > dealing with a publisher. This could end up being a very good move, > but they're still a new development team and haven't released so much > as a modification for an existing sim, nevertheless a finished > product. > > Going purely on the info available now, I'd consider $50 for the core > engine and an amount in that range for each expansion. Really it > depends on how they do things. I'd pay $200 for a single car or track > if it were fully licensed and developed with the help of the engineers > who designed the real car. I mean overall it depends on the quality > of the product and if there is enough evidence that the cost incurred > in developing the game justifies the expense > > I can't imagine how 2 people are going to be able to pull this off > without recruiting outside help tho. If they could get some respected > industry and simulation people to join their team, I'd be more > confident about throwing cash at their product. If they had someone > like Dave Kaemmer or even Doug Arnao or Alison Hine on the team, I'd > be salivating. > > As it stands, if I'm going to be sending them $50 or more every month > or so I'm going to expect a product that puts Papyrus and ISI to > shame. The Westies don't have a track record to instill any > confidence in that happening, however. > > I guess we'll see how the demo is this fall if it's ever released. > > Jason
Dude, you must have some SERIOUS money to burn :) $200 for a car? $200 for a Track? Jeez :) It will never, ever survive at prices like this. Especially in this economy where discretionary spending is at very low levels. -Larry "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (43 lines)> On Fri, 12 Jul 2002 07:07:27 -0400, "jon" <[email hidden]> wrote: > > >I will put aside the snickering tongue-in-cheek attitude I have had about > >the West project long enough to ask a serious question.... > > > >Assuming it lives up to the hype, what is the most you would pay for it? > > Hm. Depends on how good it is and what ships with the core engine. > > If the core game contains a decent selection of cars and tracks I'd > likely pay $200-500 for it. Expansion pack wise, probably $50-200. > > In all honesty, before I spend any money they need to prove to me that > this sim is not going to disappear in 6 months. The big question mark > to me is how well they're going to be able to pull this off without > dealing with a publisher. This could end up being a very good move, > but they're still a new development team and haven't released so much > as a modification for an existing sim, nevertheless a finished > product. > > Going purely on the info available now, I'd consider $50 for the core > engine and an amount in that range for each expansion. Really it > depends on how they do things. I'd pay $200 for a single car or track > if it were fully licensed and developed with the help of the engineers > who designed the real car. I mean overall it depends on the quality > of the product and if there is enough evidence that the cost incurred > in developing the game justifies the expense > > I can't imagine how 2 people are going to be able to pull this off > without recruiting outside help tho. If they could get some respected > industry and simulation people to join their team, I'd be more > confident about throwing cash at their product. If they had someone > like Dave Kaemmer or even Doug Arnao or Alison Hine on the team, I'd > be salivating. > > As it stands, if I'm going to be sending them $50 or more every month > or so I'm going to expect a product that puts Papyrus and ISI to > shame. The Westies don't have a track record to instill any > confidence in that happening, however. > > I guess we'll see how the demo is this fall if it's ever released. > > Jason
On Fri, 12 Jul 2002 07:07:27 -0400, "jon" <[email hidden]> wrote: >I will put aside the snickering tongue-in-cheek attitude I have had about >the West project long enough to ask a serious question.... > >Assuming it lives up to the hype, what is the most you would pay for it? If it lives up to the hype? I would sell my mother for it! Andre
Jay J 12 Jul 2002 19:17 UTC↳ reply to jon#108849
"jon" <[email hidden]> wrote in message news:<DzyX8.19735$[email hidden]>... > I will put aside the snickering tongue-in-cheek attitude I have had about > the West project long enough to ask a serious question.... > > Assuming it lives up to the hype, what is the most you would pay for it? I'd be willing to pay $50-$100 US for the core game, and $25-$50 for expansion packs. The core game apparently won't even include car damage & dirt, time of Day & weather effects or interactive pit stops. Nor will it apparently include replay editing, advanced car setup and telementary! Frankly these are things I come to expect as include features in a racing sim. F1 2002, Nascar 2002 and other sims that cost $35 US or even less, have these items and there are TONS and TONS of FREE add-on's available on the net just for the downloading! New tracks and cars and even complete series such at the GT Mod for F1 2001/2002 and all the various Nascar Heat mod's are avaialbe for free, so why would I want to pay top dollar for features that come standard in most sims of post year 2000! Now having said that, if this game truly has the car modeling/physics and accuracy of tracks, cars, etc that it is boasting, then I wouldn't mind paying 2 or even 3 times the usual price for say an EA F1-200x game or a Papyrus Nascar 200x game, but $200-$500... Forget it!
I don't think that's unreasonable. Presumably the wests aren't releasing a video game, they're doing a professional grade simulator. How much do you reckon a military F-16 sim goes for? Jason On Fri, 12 Jul 2002 18:44:59 GMT, "Larry" <[email hidden]> wrote:
Quoted text (57 lines)>Dude, you must have some SERIOUS money to burn :) $200 for a car? $200 for >a Track? > >Jeez :) > >It will never, ever survive at prices like this. Especially in this economy >where discretionary spending is at very low levels. > >-Larry > >"jason moyer" <[email hidden]> wrote in message >news:[email hidden]... >> On Fri, 12 Jul 2002 07:07:27 -0400, "jon" <[email hidden]> wrote: >> >> >I will put aside the snickering tongue-in-cheek attitude I have had about >> >the West project long enough to ask a serious question.... >> > >> >Assuming it lives up to the hype, what is the most you would pay for it? >> >> Hm. Depends on how good it is and what ships with the core engine. >> >> If the core game contains a decent selection of cars and tracks I'd >> likely pay $200-500 for it. Expansion pack wise, probably $50-200. >> >> In all honesty, before I spend any money they need to prove to me that >> this sim is not going to disappear in 6 months. The big question mark >> to me is how well they're going to be able to pull this off without >> dealing with a publisher. This could end up being a very good move, >> but they're still a new development team and haven't released so much >> as a modification for an existing sim, nevertheless a finished >> product. >> >> Going purely on the info available now, I'd consider $50 for the core >> engine and an amount in that range for each expansion. Really it >> depends on how they do things. I'd pay $200 for a single car or track >> if it were fully licensed and developed with the help of the engineers >> who designed the real car. I mean overall it depends on the quality >> of the product and if there is enough evidence that the cost incurred >> in developing the game justifies the expense >> >> I can't imagine how 2 people are going to be able to pull this off >> without recruiting outside help tho. If they could get some respected >> industry and simulation people to join their team, I'd be more >> confident about throwing cash at their product. If they had someone >> like Dave Kaemmer or even Doug Arnao or Alison Hine on the team, I'd >> be salivating. >> >> As it stands, if I'm going to be sending them $50 or more every month >> or so I'm going to expect a product that puts Papyrus and ISI to >> shame. The Westies don't have a track record to instill any >> confidence in that happening, however. >> >> I guess we'll see how the demo is this fall if it's ever released. >> >> Jason > >
EldredP 12 Jul 2002 20:22 UTC↳ reply to jon#108870
In article <DzyX8.19735$[email hidden]>, "jon" <[email hidden]> writes: >I will put aside the snickering tongue-in-cheek attitude I have had about >the West project long enough to ask a serious question.... > >Assuming it lives up to the hype, what is the most you would pay for it? $40. Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
> >Assuming it lives up to the hype, what is the most you would pay for it? > > $40. > > Eldred You're lucky you don't live in Canada. It's possible to see a game in the bargain bin for under $40, but on the shelf they are usually $60-80 before the 15% tax.
In article <pZGX8.1512$[email hidden]>, "Tony Rickard" <[email hidden]> writes:
Quoted text (8 lines)>"EldredP" wrote: > >> >Assuming it lives up to the hype, what is the most you would pay for >it? >> >> $40. > >boo, hiss!
Well, he ASKED... Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
In article <M1HX8.3884$[email hidden]>, "Rob Adams" <[email hidden]> writes:
Quoted text (10 lines)>> >Assuming it lives up to the hype, what is the most you would pay for it? >> >> $40. >> >> Eldred > >You're lucky you don't live in Canada. It's possible to see a game in the >bargain bin for under $40, but on the shelf they are usually $60-80 before >the 15% tax. >
Which is why I stopped buying games when they first come out - too damn expensive. I don't need to get it before everyone else - I can wait a while. The last few games I bought were $39.99 or less...most $29.99 or less. Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
I'm sorry, but that whole bit about modelling engine sounds and car parts just *screams* HOAX...!!!! -- Damien Smith [email hidden] ICQ: 77028579 F1 2001 rank: -11.512
Well, lets see. I have spent about 1600.00 on my ECCI wheel, another 400.00 on Sim-Addicts combo controller and encoders, and probably 5000.00 over the years on puter upgrades. I think I would gladly pay 100.00 - 200.00 for the core product and 50.00-75.00 for add-on packs. but now since the hair on my body has stop standing on ends I just hope that we really do see this soon! (Getting too old for this crap! I could have had a heart attack reading the news today ;-) George Sandman jon <[email hidden]> wrote in message news:DzyX8.19735$[email hidden]...
Quoted text (8 lines)> I will put aside the snickering tongue-in-cheek attitude I have had about > the West project long enough to ask a serious question.... > > Assuming it lives up to the hype, what is the most you would pay for it? > > > >
I got some good swamp land for sale in the states if you would throw away 5 bills on this game DC Tim Epstein <[email hidden]> wrote in message news:VZyX8.2939$[email hidden]... > I'd pay �300 / US$500 > > > "jon" <[email hidden]> wrote in message > news:DzyX8.19735$[email hidden]... > > I will put aside the snickering tongue-in-cheek attitude I have hadabout
Quoted text (9 lines)> > the West project long enough to ask a serious question.... > > > > Assuming it lives up to the hype, what is the most you would pay for it? > > > > > > > > > >
At least you're not a judgmental ass. ;0) Be honest and take a look at your own life for a minute. How do you spend your money? You never spent $100 on dinner that lasted less than 24 hours in your system? Never spent $30 on a movie with a piss poor plot and slimy popcorn? Never bought a shirt for $40 that looked much better at the store and never made it out of the closet? Money doesn't make us happy but certainly can bring us enjoyment. How can you judge the price he places on enjoyment? -- Joe Marques "David Ciemny" <[email hidden]> wrote in message news:u0OX8.2500$[email hidden]... > I got some good swamp land for sale in the states if you would throw away 5 > bills on this game > > DC > Tim Epstein <[email hidden]> wrote in message > news:VZyX8.2939$[email hidden]... > > I'd pay �300 / US$500 > > > > > > "jon" <[email hidden]> wrote in message > > news:DzyX8.19735$[email hidden]... > > > I will put aside the snickering tongue-in-cheek attitude I have had > about > > > the West project long enough to ask a serious question.... > > > > > > Assuming it lives up to the hype, what is the most you would pay for it? > > > > > > > > > > > > > > > > > >
TimW 13 Jul 2002 06:43 UTC↳ reply to hawk0388#108712
On Fri, 12 Jul 2002 15:26:47 GMT, hawk0388 <[email hidden]> wrote: >I could only afford about $100.00 maybe $150.00 US to get started with the >core game. More than that and I would have to pass. From there I would spend >$50.00 on expansions granted there's more to them than just a single car or >track. Maybe car and track combo. That sounds about right to me as well. But as I see it, the success of this rests on the ability to produce quality multiplayer racing. That aspect of the game will have to be proven to me before I plunk down $1 for this. Since it's been shown many times that the online racing enthusiast is but a small fraction of the end purchaser of racing titles, I don't see how this sim can be cost effective for the West's without charging a huge amount for it. Placing a big price tag on it will only further reduce the number of end users. Tim Wortman North American Simulation Series www.nasscar.com
The rider on the question was "Assuming it lives up to the hype" As per my other messages, I'm very doubtful, but assuming it lives up to the hype, then $500 would mean nothing to me, compared to the enjoyment it would bring. I used to be a rally driver and spent $30,000 or more of my own money a year enjoying my sport. In comparison, this game would be a bargain. Tim "David Ciemny" <[email hidden]> wrote in message news:u0OX8.2500$[email hidden]... > I got some good swamp land for sale in the states if you would throw away5 > bills on this game > > DC > Tim Epstein <[email hidden]> wrote in message > news:VZyX8.2939$[email hidden]... > > I'd pay �300 / US$500
George Sandman wrote: > Well, lets see. I have spent about 1600.00 on my ECCI wheel, another 400.00 > on Sim-Addicts combo controller and encoders, and probably 5000.00 over the > years on puter upgrades. Are the encoders direct replacements for pots or do you need to run them through the Sim-Addicts controllers? Until your post, I wasn't aware than Sim-Addicts managed to ship a product, and they did that quite a while ago.
[email hidden] (EldredP) wrote in message > Which is why I stopped buying games when they first come out - too damn > expensive. I don't need to get it before everyone else - I can wait a while. > The last few games I bought were $39.99 or less...most $29.99 or less. > > Eldred HAH! Got'cha beat. Check out my most recent purchases: GPL - $9 (MIB) DTR - $9 (MIB) DTR-SC $5 (MIB) N3 - $3 (used) Andre "Cheap Simmer" Ming
On Fri, 12 Jul 2002 20:03:18 -0700, "George Sandman" <[email hidden]> blabbed:
Quoted text (10 lines)>Well, lets see. I have spent about 1600.00 on my ECCI wheel, another 400.00 >on Sim-Addicts combo controller and encoders, and probably 5000.00 over the >years on puter upgrades. >I think I would gladly pay 100.00 - 200.00 for the core product and >50.00-75.00 for add-on packs. but now since the hair on my body has stop >standing on ends I just hope that we really do see this soon! (Getting too >old for this crap! I could have had a heart attack reading the news today >;-) > >George Sandman
Good point. I spent $150.00 CAD on WinXP and I don't even have it installed anymore. I find having Win98 and Linux installed meets my needs better than that XP bloatware and forced product activation scheme.
On Sat, 13 Jul 2002 13:08:38 -0700, "Nigel Nichols" <[email hidden]> blabbed: >Hey there goes a flying pig towing a West Bros banner Where? Damn, I missed it.
Codex 13 Jul 2002 18:08 UTC#529572
On Sat, 13 Jul 2002 13:08:38 -0700, "Nigel Nichols" Where? Damn, I missed it.
I will pay nothing, as there will be nothing to buy. Hey there goes a flying pig towing a West Bros banner Nigel jon <[email hidden]> wrote in message news:DzyX8.19735$[email hidden]...
Quoted text (8 lines)> I will put aside the snickering tongue-in-cheek attitude I have had about > the West project long enough to ask a serious question.... > > Assuming it lives up to the hype, what is the most you would pay for it? > > > >
the encoders are used with their combo controller. It is Digital/Analog so you can use pots or encoders. the standard controller is Analog only. I received my Combo controller a couple months ago. George Internet User <[email hidden]> wrote in message news:[email hidden]... > George Sandman wrote: > > Well, lets see. I have spent about 1600.00 on my ECCI wheel, another400.00 > > on Sim-Addicts combo controller and encoders, and probably 5000.00 overthe
Quoted text (7 lines)> > years on puter upgrades. > > Are the encoders direct replacements for pots or do you need to run them > through the Sim-Addicts controllers? Until your post, I wasn't aware > than Sim-Addicts managed to ship a product, and they did that quite a > while ago. >
In article <[email hidden]>, [email hidden] (L.A. Ming) writes:
Quoted text (16 lines)>[email hidden] (EldredP) wrote in message > >> Which is why I stopped buying games when they first come out - too damn >> expensive. I don't need to get it before everyone else - I can wait a >while. >> The last few games I bought were $39.99 or less...most $29.99 or less. >> >> Eldred > > >HAH! Got'cha beat. Check out my most recent purchases: > >GPL - $9 (MIB) >DTR - $9 (MIB) >DTR-SC $5 (MIB) >N3 - $3 (used)
Ok, I spent more for GPL, because I'd been *waiting* for the Ring and Monaco(Ironic, I now *hate* Monaco in GPL...) DTR - $19.95 DTC-SC - $19.95 N3 - don't remember. I can't find the box - I think I gave it away to a co-worker's son... N2002 - FREE... It was a gift.<g> Thanks, Jan! Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
"Isotrip�" <[email hidden]> wrote in message news:3d2ec10c$[email hidden]... > My question is, did anyone find anything on the site about Multiplayer? I > looked all over (except the forum which is blocked to me here at work) and > didn't find anything on it. > Having spoken to the West's several times over the Goodwood weekend, I can assure you multiplayer is very much upper most in their minds. As well as normal multiplayer on-line racing they are hoping to include things such as 2 drivers/one car for enduro events, on-line pit crews etc etc. Lee

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