Got my momo today, love it of course, anyone know of links or advice on how
to set up the force feedback for the best/most realistic.
TIA
Trev
maybe you can find something here http://www.wingmanteam.com/
succes
"Trev" <[email hidden]> schreef in bericht
news:MaFX8.1348$[email hidden]...
> Got my momo today, love it of course, anyone know of links or advice onhow
Quoted text (7 lines)
> to set up the force feedback for the best/most realistic. > > TIA > > Trev > >thanks for the link chris, but I was looking for some advice aimed
specifically at f1 2002, i apologise for not mentioning this in my first
post.
"chris" <[email hidden]> wrote in message
news:ZaFX8.135322$[email hidden]...
Quoted text (7 lines)
> maybe you can find something here http://www.wingmanteam.com/ > > succes > > >"Trev" wrote...
> Got my momo today, love it of course, anyone know of links or
> advice on how to set up the force feedback for the best/most
> realistic.
Note that in F1 2002, the slider for FF strenght can be set to both negative
and positive values. MOMO owners must use the negative side of the scale.
Otherwise:
1) put overall strenght to 100% under Gaming Options and make sure you have
"combined axis" unchecked (split axis mode).
2) download DXTweak get rid of any deadzone there as well as in the game.
3) set all your axis to maximum "range".
4) adjust FF strenght to taste and enjoy.
Jan.
=---
Depends what game you play. If you're playing any Papyrus game, then
remember to set the damping to 0% in Wingman Profiler.
In Grand Prix Legends, I tweaked the core.ini a lot, but now I just leave it
on the default feedback settings, but changed the steering torque from 225
to 190 to make it feel more meaty.
In Grand Prix 4 I still leave the damping in WP on 0%, because the effects
feel cleaner.
I don't know about any other games. Is this your first FF wheel?
"Trev" <[email hidden]> wrote in message
news:MaFX8.1348$[email hidden]...
> Got my momo today, love it of course, anyone know of links or advice onhow
Quoted text (7 lines)
> to set up the force feedback for the best/most realistic. > > TIA > > Trev > >yea, tried my mates momo and decided to get one, i dont drive a car either
so I am no expert on what I should be feeling
Quoted text (17 lines)
> > I don't know about any other games. Is this your first FF wheel? > > > "Trev" <[email hidden]> wrote in message > news:MaFX8.1348$[email hidden]... > > Got my momo today, love it of course, anyone know of links or advice on > how > > to set up the force feedback for the best/most realistic. > > > > TIA > > > > Trev > > > > > >What games do you play/plan to play with it?
The Force Feedback in Grand Prix Legends is just unbelievable for a mere
computer game. The cues you pick up as a 'real' driver are mirrored well.
You can feel the inertia as the forces on the car and the road pull the
wheel this way and that, when you rise over a crest, the steering goes
lighter as the tires leave the ground slightly. When you enter a corner,
the steering weights up as the tyres dig in, but when you start to push too
hard, or start to brake, the wheel lightens a little as you lose grip.
Also, catching a slide is more natural because you need to turn the wheels
to they are pointing in the direction the car is going. With a Force
Feedback wheel, you simply let the wheel go to the point of least
resistance, because this is when the wheels are traveling in the same
direction as the car is sliding.
Its excellent.
GP4 is just 'canned effects', really, but you still feel the wheel go light
when you lock the brakes going into corners, etc.
"Trev" <[email hidden]> wrote in message
news:O3GX8.1458$[email hidden]...
on
Quoted text (10 lines)
> yea, tried my mates momo and decided to get one, i dont drive a car either > so I am no expert on what I should be feeling > > > > > I don't know about any other games. Is this your first FF wheel? > > > > > > "Trev" <[email hidden]> wrote in message > > news:MaFX8.1348$[email hidden]... > > > Got my momo today, love it of course, anyone know of links or adviceQuoted text (12 lines)
> > how > > > to set up the force feedback for the best/most realistic. > > > > > > TIA > > > > > > Trev > > > > > > > > > > > >I mainly play f1 2002 but I am also slowly trying to learn GPL (Finding this
one quite tought though).
"Shish" <[email hidden]> wrote in message
news:3d2f2f84$[email hidden]...
> What games do you play/plan to play with it?
>
>
On Fri, 12 Jul 2002 20:28:58 GMT, "Trev" <[email hidden]> wrote:
>I mainly play f1 2002 but I am also slowly trying to learn GPL (Finding this
>one quite tought though).
There are many posts about the Momo setups in F1 2002 in the High Gear
forums,
http://dynamic2.gamespy.com/~hg/forums/forumdisplay.php?s=&forumid=23
Use the search feature of the forums :)
Andre


































