Hello
Been playing this for a while now and 2 points.
1) The new part of the circuit is totally crap in the game, I was there this
week end for the truck race and I've made several rollerblades laps, the new
part is VERY much going up and down, in the game it's almost flat, in
reality the new part is quite OK because the very long left has negative
banking so you have to be REALLY careful with it, anyway in the game it's
TOTAL crap.
2) In the "understeer/oversteer" slider in the "easy" car setup I have the
feeling it's primarily touching the diff on the throttle side, as soon as
you lift the brakes and touch the throttle the car slide violently, anybody
has the same feeling, braking and turning in remain the same but the
oversteer justr comes on exiting, which where you do NOT want it, you might
ant a bit of oversteer on corner entry to help the initial turn in, but
definitely not on corner exit...
--
The first ever pinball ezboard !!
http://pub7.ezboard.com/bpinball
"Txl" <[email hidden]> wrote in news:3d34b764$0$228$[email hidden]:
I can live with that, considering all they had to work from was probably a
2d map of the unfinished circuit. The big test is, will it be fixed in F1
2003??
Quoted text (8 lines)
> 1) The new part of the circuit is totally crap in the game, I was > there this week end for the truck race and I've made several > rollerblades laps, the new part is VERY much going up and down, in the > game it's almost flat, in reality the new part is quite OK because the > very long left has negative banking so you have to be REALLY careful > with it, anyway in the game it's TOTAL crap. > >>"B Bonnet" <[email hidden]> wrote
> The big test is, will it be fixed in F1 2003??
/Irma the fortune teller machine shakes a little, drops a piece a paper in
the mechanism that reads :
"The more things change, the more they stay the same" ;-)
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
well, maybe it would be more realistic to hope that someone from simbin
can/want/will try to modifiy it to be realisitic
I don't even know if it's possible but it would be ther easier solution....
The first ever pinball ezboard !!
http://pub7.ezboard.com/bpinball
"B Bonnet" <[email hidden]> a �crit dans le message de news:
[email hidden]...
Quoted text (15 lines)
> "Txl" <[email hidden]> wrote in news:3d34b764$0$228$[email hidden]: > > > 1) The new part of the circuit is totally crap in the game, I was > > there this week end for the truck race and I've made several > > rollerblades laps, the new part is VERY much going up and down, in the > > game it's almost flat, in reality the new part is quite OK because the > > very long left has negative banking so you have to be REALLY careful > > with it, anyway in the game it's TOTAL crap. > > > > > > I can live with that, considering all they had to work from was probably a > 2d map of the unfinished circuit. The big test is, will it be fixed in F1 > 2003?? >In article <3d34b764$0$228$[email hidden]>, "Txl" <[email hidden]>
wrote:
Indeed, for a "GPL head" like me it is also difficult to live with. I
tried a couple of tracks this week (Monza,Spa, Hockh and Magny Cours) and
my first laps are always as if on ice. The car slides about almost
everywhere on the track and it isn't untill I remember to turn on steering
help and traction control, together with some tampering in the
rebound/bump settings that things do get a little better and driveable.
Shame that you cannot change diff settings yourself ( I mean the acc/dec
rates)
the alverman
btw, the long corners on Magny are frightening and so much better than in
GP3. Still I cannot understand how the AI cars can rocket over the
chicanes without suffering inbalance..
Quoted text (12 lines)
> Hello > > Been playing this for a while now and 2 points. > > In the "understeer/oversteer" slider in the "easy" car setup I have the > feeling it's primarily touching the diff on the throttle side, as soon > as you lift the brakes and touch the throttle the car slide violently, > anybody has the same feeling, braking and turning in remain the same but > the oversteer justr comes on exiting, which where you do NOT want it, > you might ant a bit of oversteer on corner entry to help the initial > turn in, but definitely not on corner exit... >Quoted text (10 lines)
> Indeed, for a "GPL head" like me it is also difficult to live with. I > tried a couple of tracks this week (Monza,Spa, Hockh and Magny Cours) and > my first laps are always as if on ice. The car slides about almost > everywhere on the track and it isn't untill I remember to turn on steering > help and traction control, together with some tampering in the > rebound/bump settings that things do get a little better and driveable. > Shame that you cannot change diff settings yourself ( I mean the acc/dec > rates) > > the alvermanIn article <[email hidden]>, "Syd"
<[email hidden]> wrote:
> Did you say........ turn on steering help?
Euh...was that a bad thing??
(I thought they used it in real life too??)
On Fri, 19 Jul 2002 16:03:59 GMT, "alverman" <[email hidden]> wrote:
With the car starting to turn when it approaches a curve, you only needing
to have your feet on the pedals? Hmmm...
IIRC, several years ago (15?) they tried fitting a van with cameras and a
computer so that it would be able to follow the contour of the road... but
it needed that the borders were clearly visible (bright yellow lines, I believe)
and it ran only at a very slow pace (in order for the computer to be able to
react with enough time, I guess - maybe with today's computers it could go
faster).
--
__________ ____---____ Marco Antonio Checa Funcke
\_________D /-/---_----' Santiago de Surco, Lima, Peru
_H__/_/ http://machf.tripod.com
'-_____|(
remove the "no_me_j." and "sons.of." parts before replying
Quoted text (7 lines)
>In article <[email hidden]>, "Syd" ><[email hidden]> wrote: > >> Did you say........ turn on steering help? > >Euh...was that a bad thing?? >(I thought they used it in real life too??)You are probably thinking of power steering, which they do have in real
life. Steering help is not the same thing.
"alverman" <[email hidden]> wrote in message
news:PLWZ8.17162$[email hidden]...
Quoted text (7 lines)
> In article <[email hidden]>, "Syd" > <[email hidden]> wrote: > > > Did you say........ turn on steering help? > > Euh...was that a bad thing?? > (I thought they used it in real life too??)In article <aha7tr$rek0v$[email hidden]>, "Haqsau"
<[email hidden]> wrote:
Yes, my mistake..powersteering is the thing. So I'll lose the steering
help from now on! Still my point was that indeed the cars in F1 2002 are
nervous and jumpy and that I spent most of the time sliding around the
track (at least the first couple of laps) Something I learned from my GPL
game is that when cars over- understeer you play with the bump-rebound
settings, And default these seem to be all wrong in F1 2002. Comments
are welcome...
Quoted text (12 lines)
> You are probably thinking of power steering, which they do have in real > life. Steering help is not the same thing. > > "alverman" <[email hidden]> wrote in message > news:PLWZ8.17162$[email hidden]... >> In article <[email hidden]>, "Syd" >> <[email hidden]> wrote: >> >> > Did you say........ turn on steering help? >> >> Euh...was that a bad thing?? >> (I thought they used it in real life too??)"alverman" <[email hidden]> wrote in
news:9V9_8.18448$[email hidden]:
> Comments
> are welcome...
>
>
So far, I feel all the standard setups for F1 2002 that I've tried are very
well behaved (well, for a modern F1 game). I certainly wouldn't go changing
them too soon in the hope of suddenly going "quicker by magic" until I've
learned how to deal with the cars and tracks fairly well with them. They
ARE set up to be quite forgiving as it is.
And I'm talking about the standard setups: The "grip" setups are only for
people who like being sucked right down into the tarmac. (And I guess the
might serve as a basis for monsoon-type setups? -- although I'm having
enough difficulty keeping the car on the straight and narrow in the dry for
now, thank you! Schumi I ain't... :)
Quoted text (8 lines)
> > Yes, my mistake..powersteering is the thing. So I'll lose the steering > help from now on! Still my point was that indeed the cars in F1 2002 are > nervous and jumpy and that I spent most of the time sliding around the > track (at least the first couple of laps) Something I learned from my GPL > game is that when cars over- understeer you play with the bump-rebound > settings, And default these seem to be all wrong in F1 2002. Comments > are welcome...I've been using the same settings in F1 2002 and they still seem to work
well. The only caveat for both games is that once you lower the
steering lock angle (I think that's what you meant when you said
steering ratio) you may need to go back to your setups and loosen them
up a little just to get around the low speed turns. The defaults are
pretty tight.
"Dave Henrie" <[email hidden]> wrote in message
news:xnd_8.583310$352.119798@sccrnsc02...
>
> Haqsau and Fat n Slo came up with a very good set of ingame settingsthat
> slowed down the nervous steering of F1 2001. But I don't know ifthose
> settings apply to 2002. Basically have you set your steering axis to50%,
> turned off the speed sensitivity and lowered your steering ratio toabout
> 12%?? Those helped tremendously for 2001.
> dave henrie
>
>
My opinion is that the spring and bar balance is what is really wrong
with the default setups. Too much roll stiffness in front.
Unfortunately if you find the cars to be really nervous, moving the roll
stiffness rearward will not help you. I think Dave Henrie is right, you
probably need to change your steering setup first, then try the default
setups again. At that point I think you will find the cars are pretty
tight overall, and that either loosening the front bar or tightening the
rear will help a lot.
"alverman" <[email hidden]> wrote in message
news:9V9_8.18448$[email hidden]...
>
> Yes, my mistake..powersteering is the thing. So I'll lose the steering
> help from now on! Still my point was that indeed the cars in F1 2002are
> nervous and jumpy and that I spent most of the time sliding around the
> track (at least the first couple of laps) Something I learned from myGPL
> game is that when cars over- understeer you play with the bump-rebound
> settings, And default these seem to be all wrong in F1 2002. Comments
> are welcome...
In article <xnd_8.583310$352.119798@sccrnsc02>, "Dave Henrie"
<[email hidden]> wrote:
Thanks. Tried that while running the LeMans mod. And yes it seems to do a better
job, unless the Lemans cars are more balanced of course... Just
installed the mod and boy, this is really great work. Now I am definately
tipping over in favour of F1cs instead of the Crammond GPseries. However I
screwed up my F1 cars game in the process so I guess I'll have to
reinstall.
In a newer post somebody suggests to set the deadzones to 0 as they are of
no concern for (ff)wheel users


































