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f1 2002, nurburg and oversteer

15 posts by 8 people · 17 Jul 2002 00:16 UTC - 23 Jul 2002 07:28 UTC

Txl 17 Jul 2002 00:16 UTC#107673
Hello Been playing this for a while now and 2 points. 1) The new part of the circuit is totally crap in the game, I was there this week end for the truck race and I've made several rollerblades laps, the new part is VERY much going up and down, in the game it's almost flat, in reality the new part is quite OK because the very long left has negative banking so you have to be REALLY careful with it, anyway in the game it's TOTAL crap. 2) In the "understeer/oversteer" slider in the "easy" car setup I have the feeling it's primarily touching the diff on the throttle side, as soon as you lift the brakes and touch the throttle the car slide violently, anybody has the same feeling, braking and turning in remain the same but the oversteer justr comes on exiting, which where you do NOT want it, you might ant a bit of oversteer on corner entry to help the initial turn in, but definitely not on corner exit... -- The first ever pinball ezboard !! http://pub7.ezboard.com/bpinball
B Bonnet 17 Jul 2002 00:33 UTC↳ reply to Txl#107680
"Txl" <[email hidden]> wrote in news:3d34b764$0$228$[email hidden]:
Quoted text (8 lines)> 1) The new part of the circuit is totally crap in the game, I was > there this week end for the truck race and I've made several > rollerblades laps, the new part is VERY much going up and down, in the > game it's almost flat, in reality the new part is quite OK because the > very long left has negative banking so you have to be REALLY careful > with it, anyway in the game it's TOTAL crap. > >
I can live with that, considering all they had to work from was probably a 2d map of the unfinished circuit. The big test is, will it be fixed in F1 2003??
>"B Bonnet" <[email hidden]> wrote > The big test is, will it be fixed in F1 2003?? /Irma the fortune teller machine shakes a little, drops a piece a paper in the mechanism that reads : "The more things change, the more they stay the same" ;-) -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Txl 17 Jul 2002 07:59 UTC↳ reply to B Bonnet#107617
well, maybe it would be more realistic to hope that someone from simbin can/want/will try to modifiy it to be realisitic I don't even know if it's possible but it would be ther easier solution.... The first ever pinball ezboard !! http://pub7.ezboard.com/bpinball "B Bonnet" <[email hidden]> a �crit dans le message de news: [email hidden]...
Quoted text (15 lines)> "Txl" <[email hidden]> wrote in news:3d34b764$0$228$[email hidden]: > > > 1) The new part of the circuit is totally crap in the game, I was > > there this week end for the truck race and I've made several > > rollerblades laps, the new part is VERY much going up and down, in the > > game it's almost flat, in reality the new part is quite OK because the > > very long left has negative banking so you have to be REALLY careful > > with it, anyway in the game it's TOTAL crap. > > > > > > I can live with that, considering all they had to work from was probably a > 2d map of the unfinished circuit. The big test is, will it be fixed in F1 > 2003?? >
alverman 17 Jul 2002 13:44 UTC↳ reply to Txl#107540
In article <3d34b764$0$228$[email hidden]>, "Txl" <[email hidden]> wrote:
Quoted text (12 lines)> Hello > > Been playing this for a while now and 2 points. > > In the "understeer/oversteer" slider in the "easy" car setup I have the > feeling it's primarily touching the diff on the throttle side, as soon > as you lift the brakes and touch the throttle the car slide violently, > anybody has the same feeling, braking and turning in remain the same but > the oversteer justr comes on exiting, which where you do NOT want it, > you might ant a bit of oversteer on corner entry to help the initial > turn in, but definitely not on corner exit... >
Indeed, for a "GPL head" like me it is also difficult to live with. I tried a couple of tracks this week (Monza,Spa, Hockh and Magny Cours) and my first laps are always as if on ice. The car slides about almost everywhere on the track and it isn't untill I remember to turn on steering help and traction control, together with some tampering in the rebound/bump settings that things do get a little better and driveable. Shame that you cannot change diff settings yourself ( I mean the acc/dec rates) the alverman btw, the long corners on Magny are frightening and so much better than in GP3. Still I cannot understand how the AI cars can rocket over the chicanes without suffering inbalance..
Syd 18 Jul 2002 18:31 UTC↳ reply to alverman#107451
Quoted text (10 lines)> Indeed, for a "GPL head" like me it is also difficult to live with. I > tried a couple of tracks this week (Monza,Spa, Hockh and Magny Cours) and > my first laps are always as if on ice. The car slides about almost > everywhere on the track and it isn't untill I remember to turn on steering > help and traction control, together with some tampering in the > rebound/bump settings that things do get a little better and driveable. > Shame that you cannot change diff settings yourself ( I mean the acc/dec > rates) > > the alverman
Did you say........ turn on steering help?
alverman 19 Jul 2002 16:03 UTC↳ reply to Syd#107321
In article <[email hidden]>, "Syd" <[email hidden]> wrote: > Did you say........ turn on steering help? Euh...was that a bad thing?? (I thought they used it in real life too??)
machf 19 Jul 2002 18:00 UTC↳ reply to alverman#107338
On Fri, 19 Jul 2002 16:03:59 GMT, "alverman" <[email hidden]> wrote:
Quoted text (7 lines)>In article <[email hidden]>, "Syd" ><[email hidden]> wrote: > >> Did you say........ turn on steering help? > >Euh...was that a bad thing?? >(I thought they used it in real life too??)
With the car starting to turn when it approaches a curve, you only needing to have your feet on the pedals? Hmmm... IIRC, several years ago (15?) they tried fitting a van with cameras and a computer so that it would be able to follow the contour of the road... but it needed that the borders were clearly visible (bright yellow lines, I believe) and it ran only at a very slow pace (in order for the computer to be able to react with enough time, I guess - maybe with today's computers it could go faster). -- __________ ____---____ Marco Antonio Checa Funcke \_________D /-/---_----' Santiago de Surco, Lima, Peru _H__/_/ http://machf.tripod.com '-_____|( remove the "no_me_j." and "sons.of." parts before replying
You are probably thinking of power steering, which they do have in real life. Steering help is not the same thing. "alverman" <[email hidden]> wrote in message news:PLWZ8.17162$[email hidden]...
Quoted text (7 lines)> In article <[email hidden]>, "Syd" > <[email hidden]> wrote: > > > Did you say........ turn on steering help? > > Euh...was that a bad thing?? > (I thought they used it in real life too??)
In article <aha7tr$rek0v$[email hidden]>, "Haqsau" <[email hidden]> wrote:
Quoted text (12 lines)> You are probably thinking of power steering, which they do have in real > life. Steering help is not the same thing. > > "alverman" <[email hidden]> wrote in message > news:PLWZ8.17162$[email hidden]... >> In article <[email hidden]>, "Syd" >> <[email hidden]> wrote: >> >> > Did you say........ turn on steering help? >> >> Euh...was that a bad thing?? >> (I thought they used it in real life too??)
Yes, my mistake..powersteering is the thing. So I'll lose the steering help from now on! Still my point was that indeed the cars in F1 2002 are nervous and jumpy and that I spent most of the time sliding around the track (at least the first couple of laps) Something I learned from my GPL game is that when cars over- understeer you play with the bump-rebound settings, And default these seem to be all wrong in F1 2002. Comments are welcome...
"alverman" <[email hidden]> wrote in news:9V9_8.18448$[email hidden]: > Comments > are welcome... > > So far, I feel all the standard setups for F1 2002 that I've tried are very well behaved (well, for a modern F1 game). I certainly wouldn't go changing them too soon in the hope of suddenly going "quicker by magic" until I've learned how to deal with the cars and tracks fairly well with them. They ARE set up to be quite forgiving as it is. And I'm talking about the standard setups: The "grip" setups are only for people who like being sucked right down into the tarmac. (And I guess the might serve as a basis for monsoon-type setups? -- although I'm having enough difficulty keeping the car on the straight and narrow in the dry for now, thank you! Schumi I ain't... :)
Quoted text (8 lines)> > Yes, my mistake..powersteering is the thing. So I'll lose the steering > help from now on! Still my point was that indeed the cars in F1 2002 are > nervous and jumpy and that I spent most of the time sliding around the > track (at least the first couple of laps) Something I learned from my GPL > game is that when cars over- understeer you play with the bump-rebound > settings, And default these seem to be all wrong in F1 2002. Comments > are welcome...
Haqsau and Fat n Slo came up with a very good set of ingame settings that slowed down the nervous steering of F1 2001. But I don't know if those settings apply to 2002. Basically have you set your steering axis to 50%, turned off the speed sensitivity and lowered your steering ratio to about 12%?? Those helped tremendously for 2001. dave henrie
I've been using the same settings in F1 2002 and they still seem to work well. The only caveat for both games is that once you lower the steering lock angle (I think that's what you meant when you said steering ratio) you may need to go back to your setups and loosen them up a little just to get around the low speed turns. The defaults are pretty tight. "Dave Henrie" <[email hidden]> wrote in message news:xnd_8.583310$352.119798@sccrnsc02... > > Haqsau and Fat n Slo came up with a very good set of ingame settingsthat > slowed down the nervous steering of F1 2001. But I don't know ifthose > settings apply to 2002. Basically have you set your steering axis to50%, > turned off the speed sensitivity and lowered your steering ratio toabout > 12%?? Those helped tremendously for 2001. > dave henrie > >
My opinion is that the spring and bar balance is what is really wrong with the default setups. Too much roll stiffness in front. Unfortunately if you find the cars to be really nervous, moving the roll stiffness rearward will not help you. I think Dave Henrie is right, you probably need to change your steering setup first, then try the default setups again. At that point I think you will find the cars are pretty tight overall, and that either loosening the front bar or tightening the rear will help a lot. "alverman" <[email hidden]> wrote in message news:9V9_8.18448$[email hidden]... > > Yes, my mistake..powersteering is the thing. So I'll lose the steering > help from now on! Still my point was that indeed the cars in F1 2002are > nervous and jumpy and that I spent most of the time sliding around the > track (at least the first couple of laps) Something I learned from myGPL > game is that when cars over- understeer you play with the bump-rebound > settings, And default these seem to be all wrong in F1 2002. Comments > are welcome...
In article <xnd_8.583310$352.119798@sccrnsc02>, "Dave Henrie" <[email hidden]> wrote:
Quoted text (13 lines)>> Yes, my mistake..powersteering is the thing. So I'll lose the steering >> help from now on! Still my point was that indeed the cars in F1 2002 >> are nervous and jumpy and that I spent most of the time sliding around >> the track (at least the first couple of laps) Something I learned from >> my GPL game is that when cars over- understeer you play with the >> bump-rebound settings, And default these seem to be all wrong in F1 >> 2002. Comments are welcome... > Haqsau and Fat n Slo came up with a very good set of ingame settings > that > slowed down the nervous steering of F1 2001. But I don't know if those > settings apply to 2002. Basically have you set your steering axis to > 50%, turned off the speed sensitivity and lowered your steering ratio to > about 12%?? Those helped tremendously for 2001. dave henrie
Thanks. Tried that while running the LeMans mod. And yes it seems to do a better job, unless the Lemans cars are more balanced of course... Just installed the mod and boy, this is really great work. Now I am definately tipping over in favour of F1cs instead of the Crammond GPseries. However I screwed up my F1 cars game in the process so I guess I'll have to reinstall. In a newer post somebody suggests to set the deadzones to 0 as they are of no concern for (ff)wheel users

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