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N2002: Linear steering?

42 posts by 17 people · 18 Jul 2002 00:12 UTC - 21 Jul 2002 12:00 UTC

Which linearity setting is realistic in NASCAR Racing 2002?

A user asked what steering linearity is most realistic. Most recommended 100% linear with a good wheel, noting the slider direction is reversed between GPL and NASCAR Racing 2002. Joachim Trensz insisted his slider behaved the opposite way, a mystery left unresolved.

setup/driving techniquehardware: wheels/pedalsNASCAR Racing 2002 SeasonGrand Prix Legends

Automated summary.

Been trying to figure this out also, I am using an ECCI and I am not sure what people are running. "bernard spilman" <[email hidden]> wrote in message news:ZJnZ8.364$[email hidden]... > Which linear steering setting is closest to reality? > Thanks. > WS > >
In article <ZJnZ8.364$[email hidden]>, bernard spilman <[email hidden]> writes >Which linear steering setting is closest to reality? >Thanks. Been through a whole loada different settings when I changed over from using a joystick to a wheel 'bout a year back. The joystick settings in GPL at the time were about 2/3rds non-linear and it took me some time - and plenty of frustration - to move from that to a more linear setting with a wheel. It wasn't until I went full linear that my steering control became more 'with it', almost as if it allowed me to react quicker to what I was dealing with on screen and what I could hear. With that, when I bought N2k2 I immediately set it to full linear and have not had a problem driving the cars. Was using the fast setups from day 1, with no probs. So I recommend 'Full Linear'!!! :) -- Peter Ives Remove ALL_STRESS before replying via email If you know what's good for you, don't listen to me GPLRank Joystick -50.63 Wheel -21.77
On Thu, 18 Jul 2002 00:12:41 GMT, "bernard spilman" <[email hidden]> wrote: >Which linear steering setting is closest to reality? I'm assuming since you want realistic you're using a wheel. =) Full-linear is the only way to go if you have a good usb wheel. Full linear means that when you move your wheel, you're moving the virtual wheel in the virtual car. That said, I've owned wheels in the past (particularly my Logitech Wingman) which were too jittery to use full linear. My recommendation for setting the linearity is to make sure you have the wheel drawn in the cockpit view so you can see what sort of response you're getting to input. Crank the linear slider to full linear, and then lower it until the wheel stops twitching. FWIW, with a MS Sidewinder Pro I get no twitching at full linear, so if you have a reasonably good USB wheel you should be ok. Jason
Remember that linearity is the delay between when you move the controller, and when the game reacts. 100% linearity would be realistic, but it would work best with controllers with long ranges of motion (like a high-quality wheel/pedals). 0% would be the longest delay between controller movement and game reaction (but better for joysticks, etc) With a steering wheel, I would start at 50% and go up from there. When it gets too twitchy, back off a little bit. I feel that the more linearity, the more control you have over the car. So try to work up as high as you can. I'm currently running 80% with my Act-Labs setup "bernard spilman" <[email hidden]> wrote in message news:ZJnZ8.364$[email hidden]... > Which linear steering setting is closest to reality? > Thanks. > WS > >
I use 100% on my Momo. If it gets too twitchy you can always change the steering ration. -- __________ Steve "bernard spilman" <[email hidden]> wrote in message news:ZJnZ8.364$[email hidden]... > Which linear steering setting is closest to reality? > Thanks. > WS > >
Thanks for all the replys. I had my stuff almost totally non-linear. Now, at 100% linearity (MS Wheel, non-ff) the difference is amazing! I can finally drive in tight packs; seems to tighten up the steering. Thanks again. WS
"floyd j" <[email hidden]> kirjoitti viestiss�:dGsZ8.137718$[email hidden]... > Remember that linearity is the delay between when you move the controller, Wrong. Linear steering = the wheel on the screen and the front tires move with your real life controller 1:1, and non-linear means that when you first start turning your wheel, the steering on n2002 moves more slowly (and more accurately) than your real life wheel, and when aproaching full lock, the n2002 steeringwheel/tires gain turning speed and at full lock, again matches the input you are giving with your desktop wheel. The advantage of non-linear steering is that close to center, you can make smaller corrections more easily, but it feels a bit ankward to drive with this kind of unrealistic setting. Linear steering gives you a better and more realistic feel of the simulated car, but can be tricky to drive. A simdriver can learn fully linear steering quite fast, but it is not easy. I have my steering about 80% linear as a good compromise between accurate corrections and easy straight driving. It isn't any kind of delay. -- Mika Takala
In article <[email hidden]>, Peter Ives <[email hidden]> writes: >With that, when I bought N2k2 I immediately set it to full linear and >have not had a problem driving the cars. Was using the fast setups >from day 1, with no probs. > >So I recommend 'Full Linear'!!! :) I can't run full linear - I find the car gets too 'twitchy', and I can't control it. I've dropped it a couple clicks - maybe 95%. Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] (jason moyer) writes: >My recommendation for setting the linearity is to make sure you have >the wheel drawn in the cockpit view so you can see what sort of >response you're getting to input. Crank the linear slider to full >linear, and then lower it until the wheel stops twitching. Never though of that. I'd disabled the wheel view, because I found it distracting... I'll have to check that again. Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
> I take it that the 0% setting (fully to the left) is 'linear', and the100% > setting (fully to the right) is 'non-linear'? > > Achim I believe the opposite is true. I'd better make sure. I remember the ends of the slider were marked "Linear" and "non-Linear" though. WS
I've got an ECCI too. I always run 100% linearity in NR2002 and GPL. The only time I notice any twitch is when it's time to change pots... Steve Bycroft "Tom Osbon" <[email hidden]> wrote in message news:8NnZ8.136813$[email hidden]...
Quoted text (12 lines)> Been trying to figure this out also, I am using an ECCI and I am not sure > what people are running. > "bernard spilman" <[email hidden]> wrote in message > news:ZJnZ8.364$[email hidden]... > > Which linear steering setting is closest to reality? > > Thanks. > > WS > > > > > > >
I would think that's not easy to say as in the real world, non-linear steering can be used as well and we don't know whether or which team or driver uses it, and using which ratio. Unless someone can confirm that real Nascars never use non-linear steering or always use the same. I'm not sure whether the front axle geometry can add certain amounts of non-linearity as well, which would make it even more difficult. Add to that the fact that different controllers may have different characteristics as well, which would make it even more difficult to determine which setting to use to get the correct 'real-world'-effect. I personally use an LWFF with the Linearity slider at either 0% or 1% (I keep changing it between the two because sometimes I like one setting, sometimes I like the other). Achim "bernard spilman" <[email hidden]> wrote in message news:ZJnZ8.364$[email hidden]... > Which linear steering setting is closest to reality? > Thanks. > WS > >
I use my Momo with 100%, and really crank the steering ratio down, I like moving the wheel as little as possible. Don Burnette "bernard spilman" <[email hidden]> wrote in message news:vkzZ8.564$[email hidden]... > Thanks for all the replys. I had my stuff almost totally non-linear. Now,at > 100% > linearity (MS Wheel, non-ff) the difference is amazing! I can finallydrive > in tight packs; seems to tighten up the steering. Thanks again. > WS > > >
That's really odd Achim, I've found the opposite to be true. With the slider set to 100% I get a much faster response to wheel movements. If I set it to 0% it feels like the car doesn't want to turn at all. Jason On Thu, 18 Jul 2002 23:59:25 -0000, "Joachim Trensz" <[email hidden]> wrote:
Quoted text (28 lines)>I think the labels are on the wrong side. > >With the slider to the right, the steering reacts far less to movements >around the center. With the slider to the left, it's far twitchier around >center. That's usually the consequence of a high linearity (i.e. movement on >wheel equals wheel lock more or less, depending on lock setting in garage >setup). > >Achim > > >"bernard spilman" <[email hidden]> wrote in message >news:hdGZ8.2025$[email hidden]... >> >> > I take it that the 0% setting (fully to the left) is 'linear', and the >> 100% >> > setting (fully to the right) is 'non-linear'? >> > >> > Achim >> >> >> I believe the opposite is true. I'd better make sure. I remember >> the ends of the slider were marked "Linear" and "non-Linear" though. >> WS >> >> > >
I just plugged in my old Wingman to test this out and the twitchiness isn't quite as obvious in N2002 as it is in GPL, as far as the on-screen wheel goes. I'm not sure it the linearity sliders work the same way in both sims, but I'd be surprised if they didn't. You might try finding a good linearity setting in GPL and then trying it out in N2002. I dunno, I use 100% in both. =) Jason On 18 Jul 2002 19:52:24 GMT, [email hidden] (EldredP) wrote:
Quoted text (17 lines)>In article <[email hidden]>, [email hidden] (jason >moyer) writes: > >>My recommendation for setting the linearity is to make sure you have >>the wheel drawn in the cockpit view so you can see what sort of >>response you're getting to input. Crank the linear slider to full >>linear, and then lower it until the wheel stops twitching. > >Never though of that. I'd disabled the wheel view, because I found it >distracting... I'll have to check that again. > >Eldred >-- >Homepage - http://www.umich.edu/~epickett >My .sig file is in the shop for repairs... > >Remove SPAM-OFF to reply.
>Which linear steering setting is closest to reality? >Thanks. >WS > I'd be pretty flabbergasted if actual NASCAR cars used nonlinear steering. The problem with "closest to reality" is that even the slowest steering ratio in the game is not likely to be as slow as what is in a real car, since they have more turns lock to lock than any gaming wheel.
I take it that the 0% setting (fully to the left) is 'linear', and the 100% setting (fully to the right) is 'non-linear'? Achim "bernard spilman" <[email hidden]> wrote in message news:vkzZ8.564$[email hidden]... > Thanks for all the replys. I had my stuff almost totally non-linear. Now,at > 100% > linearity (MS Wheel, non-ff) the difference is amazing! I can finallydrive > in tight packs; seems to tighten up the steering. Thanks again. > WS > >
"jason moyer" wrote... > That's really odd Achim, I've found the opposite > to be true. > > With the slider set to 100% I get a much faster > response to wheel movements. If I set it to 0% > it feels like the car doesn't want to turn at all. Ditto. Jan. =---
I think the labels are on the wrong side. With the slider to the right, the steering reacts far less to movements around the center. With the slider to the left, it's far twitchier around center. That's usually the consequence of a high linearity (i.e. movement on wheel equals wheel lock more or less, depending on lock setting in garage setup). Achim "bernard spilman" <[email hidden]> wrote in message news:hdGZ8.2025$[email hidden]...
Quoted text (13 lines)> > > I take it that the 0% setting (fully to the left) is 'linear', and the > 100% > > setting (fully to the right) is 'non-linear'? > > > > Achim > > > I believe the opposite is true. I'd better make sure. I remember > the ends of the slider were marked "Linear" and "non-Linear" though. > WS > >
"> I would think that's not easy to say as in the real world, non-linear > steering can be used as well and we don't know whether or which team or > driver uses it, and using which ratio. Unless someone can confirm thatreal > Nascars never use non-linear steering or always use the same. I'm not sure > whether the front axle geometry can add certain amounts of non-linearityas > well, which would make it even more difficult. From what I now understand, the linearity setting has nothing to do with the realism within the sim, only with the controller's interaction with the computer, i.e. to increase or decrease "dampening" of the input. The sim still seems to model some of the racecar's inherent non-linearity with input linearity at 100%. But I'm certainly no expert. WS
I run down near 5% just to give some "throw" to the wheel. My thinkin here is that I really have to crank it hard to get full lock which in turn kinda helps on tire wear. ECCI (others?) don't use springs/bungee which gives a more linear throw throughout the range of travel. I don't own one but I believe hydraulics. This makes sense in that they all crank it to 100% or far right and bungee/spring guys go more middle to left. I think you have it bass-ackwards there Achim :) Mitch "Jan Verschueren" <[email hidden]> wrote in message news:G7IZ8.15691$[email hidden]...
Quoted text (14 lines)> "jason moyer" wrote... > > That's really odd Achim, I've found the opposite > > to be true. > > > > With the slider set to 100% I get a much faster > > response to wheel movements. If I set it to 0% > > it feels like the car doesn't want to turn at all. > > Ditto. > > Jan. > =--- > >
Gears... <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> >Which linear steering setting is closest to reality? > >Thanks. > >WS > > > I'd be pretty flabbergasted if actual NASCAR cars used > nonlinear steering. The problem with "closest to reality" is that > even the slowest steering ratio in the game is not likely to be as > slow as what is in a real car, since they have more turns lock to lock > than any gaming wheel. >
Strange indeed :-) Achim "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> That's really odd Achim, I've found the opposite to be true. > > With the slider set to 100% I get a much faster response to wheel > movements. If I set it to 0% it feels like the car doesn't want to > turn at all. > > Jason > > On Thu, 18 Jul 2002 23:59:25 -0000, "Joachim Trensz" > <[email hidden]> wrote: > > >I think the labels are on the wrong side. > > > >With the slider to the right, the steering reacts far less to movements > >around the center. With the slider to the left, it's far twitchier around > >center. That's usually the consequence of a high linearity (i.e. movement
on
Quoted text (10 lines)> >wheel equals wheel lock more or less, depending on lock setting in garage > >setup). > > > >Achim > > > > > >"bernard spilman" <[email hidden]> wrote in message > >news:hdGZ8.2025$[email hidden]... > >> > >> > I take it that the 0% setting (fully to the left) is 'linear', and
the
Quoted text (14 lines)> >> 100% > >> > setting (fully to the right) is 'non-linear'? > >> > > >> > Achim > >> > >> > >> I believe the opposite is true. I'd better make sure. I remember > >> the ends of the slider were marked "Linear" and "non-Linear" though. > >> WS > >> > >> > > > > >
On my system fully linear is 0% = slider fully to the left. I get a _much_ more direct response with the slider fully to the left. Funny? :-) Achim "Mitch Alatorre" <[email hidden]> wrote in message news:dAJZ8.2120$[email hidden]... > I run down near 5% just to give some "throw" to the wheel. My thinkinhere > is that I really have to crank it hard to get full lock which in turnkinda
Quoted text (28 lines)> helps on tire wear. ECCI (others?) don't use springs/bungee which gives a > more linear throw throughout the range of travel. I don't own one but I > believe hydraulics. This makes sense in that they all crank it to 100% or > far right and bungee/spring guys go more middle to left. > > I think you have it bass-ackwards there Achim :) > > Mitch > > > "Jan Verschueren" <[email hidden]> wrote in message > news:G7IZ8.15691$[email hidden]... > > "jason moyer" wrote... > > > That's really odd Achim, I've found the opposite > > > to be true. > > > > > > With the slider set to 100% I get a much faster > > > response to wheel movements. If I set it to 0% > > > it feels like the car doesn't want to turn at all. > > > > Ditto. > > > > Jan. > > =--- > > > > > >
I forgot to say, this is btw the same way how it was in GPL for me - left = linear. BTW, getting a faster response alone isn't an indication of linearity - linearity gives a faster response around neutral, but may give less response than the non-linear setting the farther away you move the wheel from the center position. Achim "Joachim Trensz" <[email hidden]> wrote in message news:ah99te$r2q8m$[email hidden]...
Quoted text (14 lines)> On my system fully linear is 0% = slider fully to the left. I get a _much_ > more direct response with the slider fully to the left. Funny? :-) > > Achim > > > > "Mitch Alatorre" <[email hidden]> wrote in message > news:dAJZ8.2120$[email hidden]... > > I run down near 5% just to give some "throw" to the wheel. My thinkin > here > > is that I really have to crank it hard to get full lock which in turn > kinda > > helps on tire wear. ECCI (others?) don't use springs/bungee which gives
a > > more linear throw throughout the range of travel. I don't own one but I > > believe hydraulics. This makes sense in that they all crank it to 100%or > > far right and bungee/spring guys go more middle to left. > > > > I think you have it bass-ackwards there Achim :) > > > > Mitch
100 -Larry "bernard spilman" <[email hidden]> wrote in message news:ZJnZ8.364$[email hidden]... > Which linear steering setting is closest to reality? > Thanks. > WS > >
All the way to the right is full Linear. -Larry "bernard spilman" <[email hidden]> wrote in message news:hdGZ8.2025$[email hidden]...
Quoted text (13 lines)> > > I take it that the 0% setting (fully to the left) is 'linear', and the > 100% > > setting (fully to the right) is 'non-linear'? > > > > Achim > > > I believe the opposite is true. I'd better make sure. I remember > the ends of the slider were marked "Linear" and "non-Linear" though. > WS > >
"Joachim Trensz" <[email hidden]> wrote in message news:ahbf31$ru6cp$[email hidden]... > yep, that's how I see it. Linearity or not, we simply don't know what the > big guys use, and since the pot and your controllers characteristics may > also affect the overall linearity, I think it is very difficult to saywhich > setting is more or less realistic. Linear is the most realistic as thats what the real cars use. > I do think though (apologies to all the guys who think the contrary) that > fully linear is 0%, i.e. when the slider is fully to the left. That's howit > was in GPL for me, too. Thats completely wrong. At 0% I really have to turn my wheel to get any sort movement from the car. At 100% the car is pretty twitchy. > Another indication could be that 0% gives a more direct response directly > around neutral, while something like 50% is less twitchy around neutralbut > gives a better response the more you move away from neutral, which IMO isa > clear indication for non-linearity (i.e. moderate response at neutral,with > non-linearily increasing response the more you turn the wheel). > > But of course, I may be wrong :) I'm sorry to say that you are. At 0% you have to move your wheel a lot for very little response but at 100% it is the exact opposite. -- __________ Steve
yep, that's how I see it. Linearity or not, we simply don't know what the big guys use, and since the pot and your controllers characteristics may also affect the overall linearity, I think it is very difficult to say which setting is more or less realistic. I do think though (apologies to all the guys who think the contrary) that fully linear is 0%, i.e. when the slider is fully to the left. That's how it was in GPL for me, too. Another indication could be that 0% gives a more direct response directly around neutral, while something like 50% is less twitchy around neutral but gives a better response the more you move away from neutral, which IMO is a clear indication for non-linearity (i.e. moderate response at neutral, with non-linearily increasing response the more you turn the wheel). But of course, I may be wrong :) Achim "bernard spilman" <[email hidden]> wrote in message news:ivJZ8.2868$[email hidden]... > > "> I would think that's not easy to say as in the real world, non-linear > > steering can be used as well and we don't know whether or which team or > > driver uses it, and using which ratio. Unless someone can confirm that > real > > Nascars never use non-linear steering or always use the same. I'm notsure > > whether the front axle geometry can add certain amounts of non-linearity > as > > well, which would make it even more difficult. > > From what I now understand, the linearity setting has nothing to do withthe > realism within the sim, only with the controller's interaction with the > computer, i.e. to increase or decrease "dampening" of the input. The sim > still seems to model some of the racecar's inherent non-linearity withinput > linearity at 100%. But I'm certainly no expert. > WS > >
GPL has full linerity by moving the slider left. N4/N2k2 has the slider reversed, you must move it to the right to get the same effect. dave henrie "Joachim Trensz" <[email hidden]> wrote in message news:ahbf31$ru6cp$[email hidden]... > yep, that's how I see it. Linearity or not, we simply don't know what the > big guys use, and since the pot and your controllers characteristics may > also affect the overall linearity, I think it is very difficult to saywhich > setting is more or less realistic. > > I do think though (apologies to all the guys who think the contrary) that > fully linear is 0%, i.e. when the slider is fully to the left. That's howit > was in GPL for me, too. > > Another indication could be that 0% gives a more direct response directly > around neutral, while something like 50% is less twitchy around neutralbut > gives a better response the more you move away from neutral, which IMO isa > clear indication for non-linearity (i.e. moderate response at neutral,with
Quoted text (13 lines)> non-linearily increasing response the more you turn the wheel). > > But of course, I may be wrong :) > > Achim > > > > "bernard spilman" <[email hidden]> wrote in message > news:ivJZ8.2868$[email hidden]... > > > > "> I would think that's not easy to say as in the real world, non-linear > > > steering can be used as well and we don't know whether or which team
or > > > driver uses it, and using which ratio. Unless someone can confirm that > > real > > > Nascars never use non-linear steering or always use the same. I'm not > sure > > > whether the front axle geometry can add certain amounts ofnon-linearity
Quoted text (17 lines)> > as > > > well, which would make it even more difficult. > > > > From what I now understand, the linearity setting has nothing to do with > the > > realism within the sim, only with the controller's interaction with the > > computer, i.e. to increase or decrease "dampening" of the input. The sim > > still seems to model some of the racecar's inherent non-linearity with > input > > linearity at 100%. But I'm certainly no expert. > > WS > > > > > > > >
With 100% linear, the same amout of movement of your wheelm beit at the centre of at near full lock will equal the same amount of movement on the track. With less linearity the zone around the centre gets a lot less sensitive. You are wrong on that, its a fact, why would they say that full linearity is 0%, it doesnt make sense. Anyone here can go into N2002 and try 0% and 100% linearity and everyone will have more sensitive steering around the centre with the linearity set to 100%. -- __________ Steve . At 100% the car is pretty twitchy. > > That could be exactly what I mean. With fully linear, you may have to turn > the wheel more everywhere except around neutral to get a good response. > Thats the nature of non-linearity. Less direct around neutral to make it > easier to keep the car straight and avoid over-reactions, but then a > non-linear increase of wheel lock as the steering wheel is turned farther > away from neutral. Which would give exactly the impression you describe. > > > >
On Sat, 20 Jul 2002 15:49:41 -0000, "Joachim Trensz" <[email hidden]> wrote: >For me it's identical in both sims Dave. Am I a little stubborn? ;-) Yes. =p You had me worried, so I went and double checked and left is linear in GPL, right is linear in N2k2. I moved the slider in N2k2 fully to the left and loaded Dover and I had to use over 50% of the travel of my wheel just to fight the car's natural pull to the left. I literally can't complete a lap there with the slider fully left because it takes so much travel just to keep the car straight. With it set fully right, I never have to move the wheel more than a few degrrees in either direction. I think I'd break my wheel if I had to use that much travel constantly. =) Jason
"Steve" <[email hidden]> wrote in message news:ahbhvr$rpd22$[email hidden]... ... > Linear is the most realistic as thats what the real cars use.... I had cars that had non-linear steering. Do you know for sure that all Nascars use linear steering? > Thats completely wrong. At 0% I really have to turn my wheel to get > any sort movement from the car. At 100% the car is pretty twitchy. That could be exactly what I mean. With fully linear, you may have to turn the wheel more everywhere except around neutral to get a good response. Thats the nature of non-linearity. Less direct around neutral to make it easier to keep the car straight and avoid over-reactions, but then a non-linear increase of wheel lock as the steering wheel is turned farther away from neutral. Which would give exactly the impression you describe. > I'm sorry to say that you are. You _think_ I am ;-) Achim
Gotta quit hackin' them .exe files, Achim. ;o) Brian Joachim Trensz <[email hidden]> wrote in message news:ahbtt4$s4k1o$[email hidden]...
Quoted text (21 lines)> I agree with your definition of linearity. Moving the steering wheel changes > the front wheel's lock always by the same amount, no matter what position > the steering wheel is in. But I get that with the slider at 0%. > > Achim > > > "Steve" <[email hidden]> wrote in message > news:ahbtgs$rvh5n$[email hidden]... > > With 100% linear, the same amout of movement of your wheelm beit at the > > centre of at near full lock will equal the same amount of movement on the > > track. With less linearity the zone around the centre gets a lot less > > sensitive. You are wrong on that, its a fact, why would they say that full > > linearity is 0%, it doesnt make sense. Anyone here can go into N2002 and > try > > 0% and 100% linearity and everyone will have more sensitive steering > around > > the centre with the linearity set to 100%. > > >
For me it's identical in both sims Dave. Am I a little stubborn? ;-) I've repeated a couple of tests that I'd done after getting N2k2 and finding that the labels for me don't coincide with the effect of the slider, and I can only say that my impression has been confirmed. I notice it for example when driving out of slow, tight corners. Slider fully to the left gives me a linear wheel lock where I can turn the wheel from lock to neutral at the same rate as I gradually align the car, while slider like 50% to the right requires a non-linear steering profile. Also when the car gets snappy and you need to make minimal corrections around the wheel's centre position, with 0% I need to turn the wheel less far into either direction to catch the car, the car response is far more direct. At 50% I need to use more lock to get the same effect. Funny stuff :-) Achim "Dave Henrie" <[email hidden]> wrote in message news:Yjd_8.5280$dC.231@sccrnsc03... > GPL has full linerity by moving the slider left. N4/N2k2 has the slider > reversed, you must move it to the right to get the same effect. > dave henrie
I agree with your definition of linearity. Moving the steering wheel changes the front wheel's lock always by the same amount, no matter what position the steering wheel is in. But I get that with the slider at 0%. Achim "Steve" <[email hidden]> wrote in message news:ahbtgs$rvh5n$[email hidden]... > With 100% linear, the same amout of movement of your wheelm beit at the > centre of at near full lock will equal the same amount of movement on the > track. With less linearity the zone around the centre gets a lot less > sensitive. You are wrong on that, its a fact, why would they say that full > linearity is 0%, it doesnt make sense. Anyone here can go into N2002 andtry > 0% and 100% linearity and everyone will have more sensitive steeringaround > the centre with the linearity set to 100%.
Well, something must have gone wrong somewhere. Its weird that you have the setup the opposite of everyone else. I'd do a reinstall and see if its still the same. -- __________ Steve "Joachim Trensz" <[email hidden]> wrote in message news:ahbtt4$s4k1o$[email hidden]... > I agree with your definition of linearity. Moving the steering wheel changes > the front wheel's lock always by the same amount, no matter what position > the steering wheel is in. But I get that with the slider at 0%. > > Achim > > > "Steve" <[email hidden]> wrote in message > news:ahbtgs$rvh5n$[email hidden]... > > With 100% linear, the same amout of movement of your wheelm beit at the > > centre of at near full lock will equal the same amount of movement on the > > track. With less linearity the zone around the centre gets a lot less > > sensitive. You are wrong on that, its a fact, why would they say that full > > linearity is 0%, it doesnt make sense. Anyone here can go into N2002 and > try > > 0% and 100% linearity and everyone will have more sensitive steering > around > > the centre with the linearity set to 100%. > >
hehe, you caught me ;-) Achim "B.Farmer" <[email hidden]> wrote in message news:6lf_8.5699$[email hidden]... > Gotta quit hackin' them .exe files, Achim. > > ;o) > > Brian
This is indeed a riddle. We're probably watching the birth of a sim legend here (in analogy to urban legends). But then again, it all started with Grand Prix Legends, so maybe this was supposed to happen one day ;-) Achim "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> On Sat, 20 Jul 2002 15:49:41 -0000, "Joachim Trensz" > <[email hidden]> wrote: > > >For me it's identical in both sims Dave. Am I a little stubborn? ;-) > > Yes. =p > > You had me worried, so I went and double checked and left is linear in > GPL, right is linear in N2k2. I moved the slider in N2k2 fully to the > left and loaded Dover and I had to use over 50% of the travel of my > wheel just to fight the car's natural pull to the left. I literally > can't complete a lap there with the slider fully left because it takes > so much travel just to keep the car straight. With it set fully > right, I never have to move the wheel more than a few degrrees in > either direction. > > I think I'd break my wheel if I had to use that much travel > constantly. =) > > Jason
On Sat, 20 Jul 2002 18:37:26 -0000, "Joachim Trensz" <[email hidden]> wrote: >This is indeed a riddle. We're probably watching the birth of a sim legend >here (in analogy to urban legends). But then again, it all started with >Grand Prix Legends, so maybe this was supposed to happen one day ;-) I'll submit your story to snopes.com for future reference, in case anyone starts a chain letter or another thread mimicing your claims. =p Jason
please anonymize it beforehand - you never know <g> Achim "jason moyer" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 20 Jul 2002 18:37:26 -0000, "Joachim Trensz" > <[email hidden]> wrote: > > >This is indeed a riddle. We're probably watching the birth of a simlegend
Quoted text (10 lines)> >here (in analogy to urban legends). But then again, it all started with > >Grand Prix Legends, so maybe this was supposed to happen one day ;-) > > I'll submit your story to snopes.com for future reference, in case > anyone starts a chain letter or another thread mimicing your claims. > > =p > > Jason >

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