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Rec.Autos.Simulators Archive

what do you think we're GONNA see in NR2003

14 posts by 9 people · 23 Jul 2002 12:02 UTC - 27 Jul 2002 05:09 UTC

Gerald Moore 23 Jul 2002 12:02 UTC#106707
Incremental "improvement" to AI Possibly a track fix or two? But not Martinsville More eye candy Higher system specs Lower frame rates Another $50 gone C'mon Sierra & Papyrus, PROVE ME WRONG!
Probably all that and a gimmick they spent months on but nobody uses like the replay theatre. A useless victory lane wouldnt surprise me either. -- __________ Steve "Gerald Moore" <[email hidden]> wrote in message news:CBb%8.24895$[email hidden]... > Incremental "improvement" to AI > Possibly a track fix or two? > But not Martinsville > More eye candy > Higher system specs > Lower frame rates > Another $50 gone > > C'mon Sierra & Papyrus, PROVE ME WRONG! > >
This is starting to look like EA Sports (Madden, NHL, FIFA, etc.) except with a much higher quality starting point. Ironically ISI is doing a great job for EA with F1. The 2002 version runs significantly smoother than the 2000 version and you can't even compare the two in terms of physics and overall quality. Papy needs some competition, complacency and a pathetically conservative business strategy (from their parent firm) have combined to make them dull and uninspired. I long for the days when game designers passionately strove for the next level instead of comfortably settling on the current one. Let's hope EA's Nascar Thunder provides a needed challenge, it's EA's first shot at a Nascar sim. Of course, poor online racing can kill it out of the gate for many of the hardcore crowd. -- Joe Marques "Gerald Moore" <[email hidden]> wrote in message news:CBb%8.24895$[email hidden]... > Incremental "improvement" to AI > Possibly a track fix or two? > But not Martinsville > More eye candy > Higher system specs > Lower frame rates > Another $50 gone > > C'mon Sierra & Papyrus, PROVE ME WRONG! > >
Joe Marques wrote: > Let's hope EA's Nascar Thunder provides a needed challenge, it's EA's first > shot at a Nascar sim. Eh?? Ever heard of NASCAR Revultion? -- Fester A lotta people poke fun, and that's alright But when I start pokin' back they get all uptight You can't cap with the master, son So sit your ass down before I blast you one -- Kid Rock
With GPL Papy have undertaken quite a venture. They've revolutionized sim physics, and have given us a sim that satisfies both in its theme (F1 1967) and its level of difficulty the dreams of a fairly small and highly specialised audience. And look how many years of fun and satisfaction that group of buyers have derived from GPL - the GPL online and add-on community is still buzzing. I think Papy deserve to be given time to recover from that effort, both financially and in terms of motivation before they venture into their next passionate project? Achim "Joe Marques" <[email hidden]> wrote in message news:97e%8.237571$[email hidden]... > This is starting to look like EA Sports (Madden, NHL, FIFA, etc.) except > with a much higher quality starting point. Ironically ISI is doing agreat
Quoted text (7 lines)> job for EA with F1. The 2002 version runs significantly smoother than the > 2000 version and you can't even compare the two in terms of physics and > overall quality. > > Papy needs some competition, complacency and a pathetically conservative > business strategy (from their parent firm) have combined to make them dull > and uninspired. I long for the days when game designers passionately
strove > for the next level instead of comfortably settling on the current one. > > Let's hope EA's Nascar Thunder provides a needed challenge, it's EA'sfirst > shot at a Nascar sim. Of course, poor online racing can kill it out ofthe
Quoted text (21 lines)> gate for many of the hardcore crowd. > > -- > Joe Marques > > > "Gerald Moore" <[email hidden]> wrote in message > news:CBb%8.24895$[email hidden]... > > Incremental "improvement" to AI > > Possibly a track fix or two? > > But not Martinsville > > More eye candy > > Higher system specs > > Lower frame rates > > Another $50 gone > > > > C'mon Sierra & Papyrus, PROVE ME WRONG! > > > > > >
I said Nascar SIM not Nascar ARCADE. ;0) EA is apparently going trying to appeal to the hardcore sim market for the first time so I thought it made sense to say it was there first shot at a "sim". I don't think anyone considers Nascar Revolution a sim. BTW, Thunder is a completely different development team (Tiburon) so let's hope for the best. -- Joe Marques "Uncle Fester" <[email hidden]> wrote in message news:[email hidden]... > Joe Marques wrote: > > > Let's hope EA's Nascar Thunder provides a needed challenge, it's EA's first > > shot at a Nascar sim. > > > Eh?? Ever heard of NASCAR Revultion? > > > -- > > Fester > > A lotta people poke fun, and that's alright > But when I start pokin' back they get all uptight > You can't cap with the master, son > So sit your ass down before I blast you one > -- Kid Rock >
I agree that GPL was a wonderful venture, but I consider it part of that "bygone era" of game development. BTW, how much time do you think they need between truly ambitious projects? It seems like it's been long enough. -- Joe Marques "Joachim Trensz" <[email hidden]> wrote in message news:ahjv7o$u18dh$[email hidden]... > With GPL Papy have undertaken quite a venture. They've revolutionized sim > physics, and have given us a sim that satisfies both in its theme (F1 1967) > and its level of difficulty the dreams of a fairly small and highly > specialised audience. And look how many years of fun and satisfaction that > group of buyers have derived from GPL - the GPL online and add-on community > is still buzzing. > > I think Papy deserve to be given time to recover from that effort, both > financially and in terms of motivation before they venture into their next > passionate project? > > Achim > > > "Joe Marques" <[email hidden]> wrote in message > news:97e%8.237571$[email hidden]... > > This is starting to look like EA Sports (Madden, NHL, FIFA, etc.) except > > with a much higher quality starting point. Ironically ISI is doing a > great > > job for EA with F1. The 2002 version runs significantly smoother than the > > 2000 version and you can't even compare the two in terms of physics and > > overall quality. > > > > Papy needs some competition, complacency and a pathetically conservative > > business strategy (from their parent firm) have combined to make them dull > > and uninspired. I long for the days when game designers passionately > strove > > for the next level instead of comfortably settling on the current one. > > > > Let's hope EA's Nascar Thunder provides a needed challenge, it's EA's > first > > shot at a Nascar sim. Of course, poor online racing can kill it out of > the > > gate for many of the hardcore crowd. > > > > -- > > Joe Marques > > > > > > "Gerald Moore" <[email hidden]> wrote in message > > news:CBb%8.24895$[email hidden]... > > > Incremental "improvement" to AI > > > Possibly a track fix or two? > > > But not Martinsville > > > More eye candy > > > Higher system specs > > > Lower frame rates > > > Another $50 gone > > > > > > C'mon Sierra & Papyrus, PROVE ME WRONG! > > > > > > > > > > > >
SimRacer 23 Jul 2002 20:54 UTC↳ reply to Steve#106685
"Steve" <[email hidden]> wrote in message news:ahjsbv$tko87$[email hidden]... > Probably all that and a gimmick they spent months on but nobody uses like > the replay theatre. > > A useless victory lane wouldnt surprise me either. > Actually, the replay theater was not worked on for months just to hold up the release and wasn't intended to be a big addon. Papy made this app in order to produce the tutorials and decided to just include it in the release as a 'bonus'. At least that is what I've heard. What they really need to work on is all the BF bugs (NASCAR won't penalize me for avoiding a spinning car at the S/F line, but Papy will if you pass to the left...), track quirks (killer pace cars included) and getting the netcode where a decent server and 32 decent connections will result in a decent race (no more flashes and less warp, less lost laps due to warp). I say no more eye candy until these and whatever the offliners want as so far as the AI are fixed.
Depends on how much revenue the money-maker projects create, and how many man-years are/were invested in the 'ambitious' projects. If the gap between the releases of ICR2 and GPL is any indication, quite a lot of work would have gone into GPL. I'd also say that N4 and N2002 aren't that un-ambitious either. After all, transferring their ultra-realistic GPL physics model to a sim made for an audience that maybe doesn't want to spend that much time learning to just drive the cars wasn't entirely un-ambitious either. In the end it was a success, but I am sure there were voices asking whether that would be accepted 'by the market'... Achim "Joe Marques" <[email hidden]> wrote in message news:EMi%8.288309$[email hidden]... > I agree that GPL was a wonderful venture, but I consider it part of that > "bygone era" of game development. BTW, how much time do you think theyneed > between truly ambitious projects? It seems like it's been long enough. > > -- > Joe Marques
Joe Marques wrote: > BTW, Thunder is a completely different development team (Tiburon) so let's > hope for the best. Have the Tiburon team released any other titles to date? Looking for something to hang my hopes on. <g> -- Fester A lotta people poke fun, and that's alright But when I start pokin' back they get all uptight You can't cap with the master, son So sit your ass down before I blast you one -- Kid Rock
Tiburon is of Madden Football fame. They replace Stormfront Studios (Nascar Revolution developer) as EA's Nascar development team. I normally would expect little from an EA Nascar game but a preview from a fairly knowledgeable guy at IGN talked about EA taking aim at King Papy. The bonus "ace" in Tiburon's deck is that they have ISI's F1 engine as their core which is a hell of a nice head start. Here's the link and an excerpt: http://pc.ign.com/articles/362/362606p1.html "Be thankful, ye legions of devote auto racers, this year's Thunder for the PC forsakes all previous EA efforts and instead opts to take a few pointers from the company's other marquee racing sim, F1. With the ISI engine in hand, Tiburon is trying to make sure every detail of NASCAR from the physics (F1 2002's telemetry data), to the feel, to the most minute of track nuances, is covered. Indeed, the sights are set and Papyrus is targeted." -- Joe Marques "Uncle Fester" <[email hidden]> wrote in message news:[email hidden]... > Joe Marques wrote: > > > BTW, Thunder is a completely different development team (Tiburon) so let's > > hope for the best. > > > Have the Tiburon team released any other titles to date? Looking for > something to hang my hopes on. <g> > > > -- > > Fester > > A lotta people poke fun, and that's alright > But when I start pokin' back they get all uptight > You can't cap with the master, son > So sit your ass down before I blast you one > -- Kid Rock >
I'm hoping I don't see it. I hope I see something other than Nascar papy game like CART 2003 or IRL 2003 or F1 2003 or a new GPL. "Gerald Moore" <[email hidden]> wrote in message news:<CBb%8.24895$[email hidden]>...
Quoted text (9 lines)> Incremental "improvement" to AI > Possibly a track fix or two? > But not Martinsville > More eye candy > Higher system specs > Lower frame rates > Another $50 gone > > C'mon Sierra & Papyrus, PROVE ME WRONG!
EldredP 25 Jul 2002 17:14 UTC↳ reply to Steve#106252
In article <ahjsbv$tko87$[email hidden]>, "Steve" <[email hidden]> writes: >Probably all that and a gimmick they spent months on but nobody uses like >the replay theatre. > >A useless victory lane wouldnt surprise me either. Well, I've seen at least one poster here who wants a victory lane...<g> Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
"EldredP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> In article <ahjsbv$tko87$[email hidden]>, "Steve" > <[email hidden]> writes: > > >Probably all that and a gimmick they spent months on but nobody uses like > >the replay theatre. > > > >A useless victory lane wouldnt surprise me either. > > Well, I've seen at least one poster here who wants a victory lane...<g> > > Eldred
Somewhat in that vein, I would like to be able to drive to and from the garage during happy hour, I would like to be able to 'go behind the wall' for major repairs. I would like to have to sit through Hooters Girls Autograph sessions. dave henrie

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