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Wow, ISS does Nascar Thunder 2003!

76 posts by 27 people · 24 Jul 2002 05:41 UTC - 12 Aug 2002 13:33 UTC

EA's NASCAR Thunder 2003 to use ISI engine

Chad Sparks linked a GameSpot preview of EA's NASCAR Thunder 2003 for PC, built by Tiburon on ISI's F1 2002 engine and billed as a true simulation. Some welcomed competition for Papyrus, while others doubted its multiplayer and mocked alpha screenshots showing a draft meter and treaded tyres. Joe Marques defended the ISI engine against Papyrus loyalists.

release/newsgame comparisonNASCAR Thunder 2003NASCAR Racing 2002 SeasonF1 2002

Automated summary.

Chad Sparks 24 Jul 2002 05:41 UTC#106558
Posted this in the Papyrus Nascar and Simulation forums, but you guys might appreciate it also, considering you probably know who ISS is. Gotta read this interview, they say they're going all out "simulation". These are the same people who make the awesome F1 2002. The EA guy even mentions they will be more "sim" than Papyrus and will have more options and tweaks than anybody, bar none. http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002
isn't it ISI ? -- The first ever pinball ezboard !! http://pub7.ezboard.com/bpinball "Chad Sparks" <[email hidden]> a �crit dans le message de news: C6r%8.42195$[email hidden]... > Posted this in the Papyrus Nascar and Simulation forums, but you guys might > appreciate it also, considering you probably know who ISS is. > > Gotta read this interview, they say they're going all out "simulation". > These are the same people who make the awesome F1 2002. The EA guy even > mentions they will be more "sim" than Papyrus and will have more options and > tweaks than anybody, bar none. > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > >
DOH!!! "Txl" <[email hidden]> wrote in message news:3d3e4d81$0$451$[email hidden]...
Quoted text (34 lines)> isn't it ISI ? > > > > -- > The first ever pinball ezboard !! > http://pub7.ezboard.com/bpinball > > > "Chad Sparks" <[email hidden]> a �crit dans le message de news: > C6r%8.42195$[email hidden]... > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > might > > appreciate it also, considering you probably know who ISS is. > > > > Gotta read this interview, they say they're going all out "simulation". > > These are the same people who make the awesome F1 2002. The EA guy even > > mentions they will be more "sim" than Papyrus and will have more options > and > > tweaks than anybody, bar none. > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > >
--- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002
> Posted this in the Papyrus Nascar and Simulation forums, but you guysmight > appreciate it also, considering you probably know who ISS is. > > Gotta read this interview, they say they're going all out "simulation". > These are the same people who make the awesome F1 2002. The EA guy even > mentions they will be more "sim" than Papyrus and will have more optionsand > tweaks than anybody, bar none. > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html Nice - finally a NASCAR sim with *proper* force feedback!
On Wed, 24 Jul 2002 19:42:15 +1000, "Damien Smith" <[email hidden]> wrote: >Nice - finally a NASCAR sim with *proper* force feedback! Since NASCAR uses power steering, does it really matter? Jason
"Chad Sparks" wrote...
Quoted text (9 lines)> Posted this in the Papyrus Nascar and Simulation forums, > but you guys might appreciate it also, considering you > probably know who ISS is. > > Gotta read this interview, they say they're going all > out "simulation". These are the same people who make the > awesome F1 2002. The EA guy even mentions they will be > more "sim" than Papyrus and will have more options and > tweaks than anybody, bar none.
Nice, competition is good. I have my doubts as to their online record, but I'm sure they could hurt Papyrus in the offline market. Possibly this will spur a more intense effort from Papyrus to stay on top of the Nascar simulation game. In an ideal world it might also make them diversify to attack EA's share in the open wheel and touring market. ;-) Jan. =--- CART!! AUSSIE V8!!
Sounds interesting! Looks like they have set out with Papy square in their in sites, and this is a good thing for everyone, even if you are a devote Papy fan. I say this because, to a certain degree, I think Papy has been resting on their laurels lately. Yes, the game has been freshened each year, but nothing really spectacular has been improved. Like the AI, which, IMHO, is actually getting _worse_, more canned, and nearly impossible to drive with the way it is currently programmed. And the canned damage, and the lack of additive repairs. I can understand not being able to model _every_ minute factor of damage, but geez, it's got to get a lot better than it is. When you have 10 cars running around the track with the exact same damage level, running the exact same speeds, looking the exact same way, it gets tiring and annoying. I have one fear. I don't remember seeing the word "Multiplayer" come up once, like it was decided beforehand to be a forbidden subject. I for one would LOVE to see Ed Martin back here on RAS like he was when Heat was the talk of the town. I have a feeling that with Sierra as the publisher, he's going to be muzzled far more than he was in the old days, though, and that's a damned shame. Papy is the king right now. We will all benifit from some serious competition like this. But, they HAVE to make the Multiplayer at least as good as Papy's, or it's not going to take off. And if Sierra wants to charge $15 a month on their system, and re-create what we had on TEN (with FULL ranking, tracking, scoring and tracking) then I say cool. Where do I send the check. -Larry "Chad Sparks" <[email hidden]> wrote in message news:C6r%8.42195$[email hidden]... > Posted this in the Papyrus Nascar and Simulation forums, but you guysmight > appreciate it also, considering you probably know who ISS is. > > Gotta read this interview, they say they're going all out "simulation". > These are the same people who make the awesome F1 2002. The EA guy even > mentions they will be more "sim" than Papyrus and will have more optionsand
Quoted text (13 lines)> tweaks than anybody, bar none. > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > >
Hmmm. No cockpit screenshots. "Chad Sparks" <[email hidden]> wrote in message news:C6r%8.42195$[email hidden]... > Posted this in the Papyrus Nascar and Simulation forums, but you guysmight > appreciate it also, considering you probably know who ISS is. > > Gotta read this interview, they say they're going all out "simulation". > These are the same people who make the awesome F1 2002. The EA guy even > mentions they will be more "sim" than Papyrus and will have more optionsand
Quoted text (13 lines)> tweaks than anybody, bar none. > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > >
This sounds pretty clearly like an *official* mod for F1-2002. No doubt ISI's in a better position to deliver a quality mod than us end-users, but the game engine currently falls well short of Papy's. Hard to see the multiplayer coming anywhere close, and it's probably significant they didn't elaborate on that aspect. Looks like they might be feeling the first ripples from RL though; a quote from Ed Martin: "I think NASCAR Thunder 2003 for the PC will be the most open-ended architecture racing sim ever made in terms of how you can tweak it and how much modifying the fans are going to be able to do. We're already working hard with the community to start building some really cool mods for the game that will be out there when we ship." Time will tell... SB "Jan Verschueren" <[email hidden]> wrote in message news:onv%8.26249$[email hidden]...
Quoted text (15 lines)> "Chad Sparks" wrote... > > Posted this in the Papyrus Nascar and Simulation forums, > > but you guys might appreciate it also, considering you > > probably know who ISS is. > > > > Gotta read this interview, they say they're going all > > out "simulation". These are the same people who make the > > awesome F1 2002. The EA guy even mentions they will be > > more "sim" than Papyrus and will have more options and > > tweaks than anybody, bar none. > > Nice, competition is good. I have my doubts as to their online record, but > I'm sure they could hurt Papyrus in the offline market. > > Possibly this will spur a more intense effort from Papyrus to stay on top
of
Quoted text (8 lines)> the Nascar simulation game. In an ideal world it might also make them > diversify to attack EA's share in the open wheel and touring market. ;-) > > Jan. > =--- > CART!! AUSSIE V8!! > >
Forgot to mention; the original Gamespot link http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html has a short streaming in-car video and a couple more downloadable videos. Worth a look; is that DH driving? ;-) SB "Steve Blankenship" <[email hidden]> wrote in message news:JPx%8.347522$[email hidden]... > This sounds pretty clearly like an *official* mod for F1-2002. No doubt > ISI's in a better position to deliver a quality mod than us end-users, but > the game engine currently falls well short of Papy's. Hard to see the > multiplayer coming anywhere close, and it's probably significant theydidn't
Quoted text (7 lines)> elaborate on that aspect. Looks like they might be feeling the first > ripples from RL though; a quote from Ed Martin: > > "I think NASCAR Thunder 2003 for the PC will be the most open-ended > architecture racing sim ever made in terms of how you can tweak it and how > much modifying the fans are going to be able to do. We're already working > hard with the community to start building some really cool mods for the
game
Quoted text (19 lines)> that will be out there when we ship." > > Time will tell... > > SB > "Jan Verschueren" <[email hidden]> wrote in message > news:onv%8.26249$[email hidden]... > > "Chad Sparks" wrote... > > > Posted this in the Papyrus Nascar and Simulation forums, > > > but you guys might appreciate it also, considering you > > > probably know who ISS is. > > > > > > Gotta read this interview, they say they're going all > > > out "simulation". These are the same people who make the > > > awesome F1 2002. The EA guy even mentions they will be > > > more "sim" than Papyrus and will have more options and > > > tweaks than anybody, bar none. > > > > Nice, competition is good. I have my doubts as to their online record,
but > > I'm sure they could hurt Papyrus in the offline market. > > > > Possibly this will spur a more intense effort from Papyrus to stay ontop
Quoted text (11 lines)> of > > the Nascar simulation game. In an ideal world it might also make them > > diversify to attack EA's share in the open wheel and touring market. ;-) > > > > Jan. > > =--- > > CART!! AUSSIE V8!! > > > > > >
Larry 24 Jul 2002 14:00 UTC↳ reply to jon#106522
There's no way they would release it without a proper cockpit view, not after stating their intended goal. -Larry "jon" <[email hidden]> wrote in message news:Amx%8.5204$[email hidden]...
Quoted text (30 lines)> Hmmm. No cockpit screenshots. > > > > "Chad Sparks" <[email hidden]> wrote in message > news:C6r%8.42195$[email hidden]... > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > might > > appreciate it also, considering you probably know who ISS is. > > > > Gotta read this interview, they say they're going all out "simulation". > > These are the same people who make the awesome F1 2002. The EA guy even > > mentions they will be more "sim" than Papyrus and will have more options > and > > tweaks than anybody, bar none. > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > >
jon 24 Jul 2002 14:14 UTC↳ reply to Larry#106524
True. Maybe those screenshots were just a "rough draft" so to speak, but they don't look as good as Papy to me, even with all the extra trackside objects. I think it's the "jaggies". Noticed that with f1 2002-01, cant run aa at all w/o huge fps drop. Not so in n2002. "Larry" <[email hidden]> wrote in message news:Ppy%8.127056$%%[email hidden]...
Quoted text (18 lines)> There's no way they would release it without a proper cockpit view, not > after stating their intended goal. > > -Larry > > "jon" <[email hidden]> wrote in message > news:Amx%8.5204$[email hidden]... > > Hmmm. No cockpit screenshots. > > > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > news:C6r%8.42195$[email hidden]... > > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > > might > > > appreciate it also, considering you probably know who ISS is. > > > > > > Gotta read this interview, they say they're going all out
"simulation". > > > These are the same people who make the awesome F1 2002. The EA guyeven > > > mentions they will be more "sim" than Papyrus and will have moreoptions
Quoted text (19 lines)> > and > > > tweaks than anybody, bar none. > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > --- > > > Outgoing mail is certified Virus Free. > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > > > >
Even worse. You also have to pay. "Olav Malmin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> "Steve Blankenship" <[email hidden]> writes: > > > Forgot to mention; the original Gamespot link > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > has a short streaming in-car video and a couple more downloadable
videos.
Quoted text (7 lines)> > Worth a look; is that DH driving? ;-) > > Is it just me, or don't you have to register for that ? > > -- > Olav Malmin > remove .spam when replying
Schooner 24 Jul 2002 14:21 UTC↳ reply to jon#106526
Link works fine here and I never paid for gamespot. "jon" <[email hidden]> wrote in message news:5ty%8.5258$[email hidden]...
Quoted text (24 lines)> Even worse. You also have to pay. > > > > "Olav Malmin" <[email hidden]> wrote in message > news:[email hidden]... > > "Steve Blankenship" <[email hidden]> writes: > > > > > Forgot to mention; the original Gamespot link > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > has a short streaming in-car video and a couple more downloadable > videos. > > > Worth a look; is that DH driving? ;-) > > > > Is it just me, or don't you have to register for that ? > > > > -- > > Olav Malmin > > remove .spam when replying > > >
Where did you see a reference to draft-meter? -- Joe Marques "Barney" <[email hidden]> wrote in message news:3d3e7e66$0$11267$[email hidden]... > To me.....the draft-o-meter does not represent a sim. > > > >
Nope, JUST a cockpit video...GOD DAMN! ;) Thanks, Alex "jon" <[email hidden]> wrote in message news:Amx%8.5204$[email hidden]...
Quoted text (30 lines)> Hmmm. No cockpit screenshots. > > > > "Chad Sparks" <[email hidden]> wrote in message > news:C6r%8.42195$[email hidden]... > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > might > > appreciate it also, considering you probably know who ISS is. > > > > Gotta read this interview, they say they're going all out "simulation". > > These are the same people who make the awesome F1 2002. The EA guy even > > mentions they will be more "sim" than Papyrus and will have more options > and > > tweaks than anybody, bar none. > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > >
NASCAR Heat had descent multiplayer, I'm sure Ed MArtin will bring some expertise over and hopefully give us something good. Actually, I'd go as far to say NH has good multiplayer, but not nearly as good as Papy's Thanks, Alex "Larry" <[email hidden]> wrote in message news:4wx%8.126803$%%[email hidden]... > Sounds interesting! Looks like they have set out with Papy square intheir
Quoted text (12 lines)> in sites, and this is a good thing for everyone, even if you are a devote > Papy fan. > > I say this because, to a certain degree, I think Papy has been resting on > their laurels lately. Yes, the game has been freshened each year, but > nothing really spectacular has been improved. > > Like the AI, which, IMHO, is actually getting _worse_, more canned, and > nearly impossible to drive with the way it is currently programmed. > > And the canned damage, and the lack of additive repairs. I can understand > not being able to model _every_ minute factor of damage, but geez, it's
got
Quoted text (8 lines)> to get a lot better than it is. When you have 10 cars running around the > track with the exact same damage level, running the exact same speeds, > looking the exact same way, it gets tiring and annoying. > > I have one fear. I don't remember seeing the word "Multiplayer" come up > once, like it was decided beforehand to be a forbidden subject. > > I for one would LOVE to see Ed Martin back here on RAS like he was when
Heat
Quoted text (12 lines)> was the talk of the town. I have a feeling that with Sierra as the > publisher, he's going to be muzzled far more than he was in the old days, > though, and that's a damned shame. > > Papy is the king right now. We will all benifit from some serious > competition like this. > > But, they HAVE to make the Multiplayer at least as good as Papy's, or it's > not going to take off. > > And if Sierra wants to charge $15 a month on their system, and re-create > what we had on TEN (with FULL ranking, tracking, scoring and tracking)
then
Quoted text (29 lines)> I say cool. Where do I send the check. > > -Larry > > "Chad Sparks" <[email hidden]> wrote in message > news:C6r%8.42195$[email hidden]... > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > might > > appreciate it also, considering you probably know who ISS is. > > > > Gotta read this interview, they say they're going all out "simulation". > > These are the same people who make the awesome F1 2002. The EA guy even > > mentions they will be more "sim" than Papyrus and will have more options > and > > tweaks than anybody, bar none. > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > >
Watch the gameplay movie at the link posted above and enjoy the cockpit view. -- Joe Marques "jon" <[email hidden]> wrote in message news:Amx%8.5204$[email hidden]... > Hmmm. No cockpit screenshots. > > > > "Chad Sparks" <[email hidden]> wrote in message > news:C6r%8.42195$[email hidden]... > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > might > > appreciate it also, considering you probably know who ISS is. > > > > Gotta read this interview, they say they're going all out "simulation". > > These are the same people who make the awesome F1 2002. The EA guy even > > mentions they will be more "sim" than Papyrus and will have more options > and > > tweaks than anybody, bar none. > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > >
You can see the streaming vid without registering; the DL's require it. SB "Schooner" <[email hidden]> wrote in message news:fJy%8.41197$[email hidden]...
Quoted text (15 lines)> Link works fine here and I never paid for gamespot. > > "jon" <[email hidden]> wrote in message > news:5ty%8.5258$[email hidden]... > > Even worse. You also have to pay. > > > > > > > > "Olav Malmin" <[email hidden]> wrote in message > > news:[email hidden]... > > > "Steve Blankenship" <[email hidden]> writes: > > > > > > > Forgot to mention; the original Gamespot link > > > > > > > >
http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html
Quoted text (15 lines)> > > > > > > > has a short streaming in-car video and a couple more downloadable > > videos. > > > > Worth a look; is that DH driving? ;-) > > > > > > Is it just me, or don't you have to register for that ? > > > > > > -- > > > Olav Malmin > > > remove .spam when replying > > > > > > > >
Alex Kihurani wrote: > > NASCAR Heat had descent multiplayer, I'm sure Ed MArtin will bring some > expertise over and hopefully give us something good. Actually, I'd go as far > to say NH has good multiplayer, but not nearly as good as Papy's Oh Ed Martin will bring some expertise, it is however not quite clear just what kind of expertise he'll be bringing.....:-) Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
"Steve Blankenship" <[email hidden]> wrote in message news:JPx%8.347522$[email hidden]... > This sounds pretty clearly like an *official* mod for F1-2002. No doubt > ISI's in a better position to deliver a quality mod than us end-users, but > the game engine currently falls well short of Papy's. "Well short" of Papy? Other than multiplayer, what is superior about the Papy engine? I'm not trolling here Steve, I'm seriously asking because after playing GPL and most Nascar games (Nascar 1 through N2K2 - skipped N4) as well as EA's F1 2K, F1 2K1 and now F12K2, I find F1 2002 to be the superior product out of the whole lot. As far as I'm concerned GPL is now 2nd best. -- Joe Marques
ahhh. lemme try this again. "Steve Blankenship" <[email hidden]> wrote in message news:kTy%8.259197$[email hidden]...
Quoted text (39 lines)> You can see the streaming vid without registering; the DL's require it. > > SB > > "Schooner" <[email hidden]> wrote in message > news:fJy%8.41197$[email hidden]... > > Link works fine here and I never paid for gamespot. > > > > "jon" <[email hidden]> wrote in message > > news:5ty%8.5258$[email hidden]... > > > Even worse. You also have to pay. > > > > > > > > > > > > "Olav Malmin" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > "Steve Blankenship" <[email hidden]> writes: > > > > > > > > > Forgot to mention; the original Gamespot link > > > > > > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > has a short streaming in-car video and a couple more downloadable > > > videos. > > > > > Worth a look; is that DH driving? ;-) > > > > > > > > Is it just me, or don't you have to register for that ? > > > > > > > > -- > > > > Olav Malmin > > > > remove .spam when replying > > > > > > > > > > > > > > >
lol "Alex Kihurani" <[email hidden]> wrote in message news:uPy%8.9051$[email hidden]...
Quoted text (17 lines)> Nope, JUST a cockpit video...GOD DAMN! ;) > > Thanks, > Alex > "jon" <[email hidden]> wrote in message > news:Amx%8.5204$[email hidden]... > > Hmmm. No cockpit screenshots. > > > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > news:C6r%8.42195$[email hidden]... > > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > > might > > > appreciate it also, considering you probably know who ISS is. > > > > > > Gotta read this interview, they say they're going all out
"simulation". > > > These are the same people who make the awesome F1 2002. The EA guyeven > > > mentions they will be more "sim" than Papyrus and will have moreoptions
Quoted text (19 lines)> > and > > > tweaks than anybody, bar none. > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > --- > > > Outgoing mail is certified Virus Free. > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > > > >
Yes video of a good wrecker. Seems the recovery from a spin was really easy too but perhaps it's arcade mode. Didn't see anything in the screen shots or video to make me move from Papy though. "Joe Marques" <[email hidden]> wrote in message news:TQy%8.301304$[email hidden]...
Quoted text (20 lines)> Watch the gameplay movie at the link posted above and enjoy the cockpit > view. > > -- > Joe Marques > > > "jon" <[email hidden]> wrote in message > news:Amx%8.5204$[email hidden]... > > Hmmm. No cockpit screenshots. > > > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > news:C6r%8.42195$[email hidden]... > > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > > might > > > appreciate it also, considering you probably know who ISS is. > > > > > > Gotta read this interview, they say they're going all out
"simulation". > > > These are the same people who make the awesome F1 2002. The EA guyeven > > > mentions they will be more "sim" than Papyrus and will have moreoptions
Quoted text (19 lines)> > and > > > tweaks than anybody, bar none. > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > --- > > > Outgoing mail is certified Virus Free. > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > > > >
http://gamespot.com/gamespot/filters/products/screens/0,11105,561995,00.html ?page=10 See the Draft indicator. "Joe Marques" <[email hidden]> wrote in message news:%Ly%8.259116$[email hidden]...
Quoted text (15 lines)> Where did you see a reference to draft-meter? > > -- > Joe Marques > > > "Barney" <[email hidden]> wrote in message > news:3d3e7e66$0$11267$[email hidden]... > > To me.....the draft-o-meter does not represent a sim. > > > > > > > > > >
Since when is Tiburon Studios "ISS"? ISI is providing the engine and Tib is doing the game, read all the facts first. "Chad Sparks" <[email hidden]> wrote in message news:C6r%8.42195$[email hidden]... > Posted this in the Papyrus Nascar and Simulation forums, but you guysmight > appreciate it also, considering you probably know who ISS is. > > Gotta read this interview, they say they're going all out "simulation". > These are the same people who make the awesome F1 2002. The EA guy even > mentions they will be more "sim" than Papyrus and will have more optionsand
Quoted text (13 lines)> tweaks than anybody, bar none. > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > >
You're joking right? You're already judging the game based on a short video and screen shots of an alpha version? Good plan, why on earth wait until a final game is released so you can actually compare it to Papy. Start judging it now, prematurely, when your opinion is least valid due to insufficient data. You're sounding awfully close to a fanboy on this one. ;0) -- Joe Marques "Schooner" <[email hidden]> wrote in message news:9bz%8.41209$[email hidden]... > Yes video of a good wrecker. Seems the recovery from a spin was really easy > too but perhaps it's arcade mode. > Didn't see anything in the screen shots or video to make me move from Papy > though. > > "Joe Marques" <[email hidden]> wrote in message > news:TQy%8.301304$[email hidden]... > > Watch the gameplay movie at the link posted above and enjoy the cockpit > > view. > > > > -- > > Joe Marques > > > > > > "jon" <[email hidden]> wrote in message > > news:Amx%8.5204$[email hidden]... > > > Hmmm. No cockpit screenshots. > > > > > > > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > > news:C6r%8.42195$[email hidden]... > > > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > > > might > > > > appreciate it also, considering you probably know who ISS is. > > > > > > > > Gotta read this interview, they say they're going all out > "simulation". > > > > These are the same people who make the awesome F1 2002. The EA guy > even > > > > mentions they will be more "sim" than Papyrus and will have more > options > > > and > > > > tweaks than anybody, bar none. > > > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > > > > > --- > > > > Outgoing mail is certified Virus Free. > > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > > > > > > > > > > > > > >
I said I didn't see anything in the shots or video to make me switch which is how I feel. When it game comes out I will have another look but based on what I see so far there is no big feature I seen and said "wow" Jump on that band wagon if you like, I was only stating an opinion. I very much doubt I'd switch to it based on leagues running Papy now and it's great multiplayer support. Ai, save game, and other single player features don't really interest me but that's just me. "Joe Marques" <[email hidden]> wrote in message news:iwz%8.301839$[email hidden]... > You're joking right? You're already judging the game based on a shortvideo > and screen shots of an alpha version? Good plan, why on earth wait untila
Quoted text (15 lines)> final game is released so you can actually compare it to Papy. Start > judging it now, prematurely, when your opinion is least valid due to > insufficient data. You're sounding awfully close to a fanboy on this one. > ;0) > > -- > Joe Marques > > > "Schooner" <[email hidden]> wrote in message > news:9bz%8.41209$[email hidden]... > > Yes video of a good wrecker. Seems the recovery from a spin was really > easy > > too but perhaps it's arcade mode. > > Didn't see anything in the screen shots or video to make me move from
Papy > > though. > > > > "Joe Marques" <[email hidden]> wrote in message > > news:TQy%8.301304$[email hidden]... > > > Watch the gameplay movie at the link posted above and enjoy thecockpit
Quoted text (49 lines)> > > view. > > > > > > -- > > > Joe Marques > > > > > > > > > "jon" <[email hidden]> wrote in message > > > news:Amx%8.5204$[email hidden]... > > > > Hmmm. No cockpit screenshots. > > > > > > > > > > > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > > > news:C6r%8.42195$[email hidden]... > > > > > Posted this in the Papyrus Nascar and Simulation forums, but you > guys > > > > might > > > > > appreciate it also, considering you probably know who ISS is. > > > > > > > > > > Gotta read this interview, they say they're going all out > > "simulation". > > > > > These are the same people who make the awesome F1 2002. The EA guy > > even > > > > > mentions they will be more "sim" than Papyrus and will have more > > options > > > > and > > > > > tweaks than anybody, bar none. > > > > > > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > > > > > > > > > --- > > > > > Outgoing mail is certified Virus Free. > > > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
I was not aware that Winston cup cars had a tread pattern on the Goodyears. http://gamespot.com/gamespot/stories/screens/0,10865,2875327,00.html?page=6 "Chad Sparks" <[email hidden]> wrote in message news:C6r%8.42195$[email hidden]... > Posted this in the Papyrus Nascar and Simulation forums, but you guysmight > appreciate it also, considering you probably know who ISS is. > > Gotta read this interview, they say they're going all out "simulation". > These are the same people who make the awesome F1 2002. The EA guy even > mentions they will be more "sim" than Papyrus and will have more optionsand
Quoted text (13 lines)> tweaks than anybody, bar none. > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > >
Hehe, ya it looks like it's gonna be a good one with the tread and draft meter. "Tom Osbon" <[email hidden]> wrote in message news:m2B%8.268363$[email hidden]... > I was not aware that Winston cup cars had a tread pattern on theGoodyears. >http://gamespot.com/gamespot/stories/screens/0,10865,2875327,00.html?page=6
Quoted text (27 lines)> > > "Chad Sparks" <[email hidden]> wrote in message > news:C6r%8.42195$[email hidden]... > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > might > > appreciate it also, considering you probably know who ISS is. > > > > Gotta read this interview, they say they're going all out "simulation". > > These are the same people who make the awesome F1 2002. The EA guy even > > mentions they will be more "sim" than Papyrus and will have more options > and > > tweaks than anybody, bar none. > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > >
And these people do this stuff for a living? Some idiot had to program that, all the while thinking "this is how it looks on my car at home" Do these guys know anything about NASCAR or do they do ANY research? "Schooner" <[email hidden]> wrote in message news:c7B%8.41245$[email hidden]...
Quoted text (9 lines)> Hehe, ya it looks like it's gonna be a good one with the tread and draft > meter. > > "Tom Osbon" <[email hidden]> wrote in message > news:m2B%8.268363$[email hidden]... > > I was not aware that Winston cup cars had a tread pattern on the > Goodyears. > > >
http://gamespot.com/gamespot/stories/screens/0,10865,2875327,00.html?page=6
Quoted text (9 lines)> > > > > > "Chad Sparks" <[email hidden]> wrote in message > > news:C6r%8.42195$[email hidden]... > > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > > might > > > appreciate it also, considering you probably know who ISS is. > > > > > > Gotta read this interview, they say they're going all out
"simulation". > > > These are the same people who make the awesome F1 2002. The EA guyeven > > > mentions they will be more "sim" than Papyrus and will have moreoptions
Quoted text (18 lines)> > and > > > tweaks than anybody, bar none. > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > --- > > > Outgoing mail is certified Virus Free. > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > >
Alpha, alpha, alpha. Repeat after me, A-L-P-H-A. It's obviously using F1 tread skids (since it's ISI's F1 core) and seems simple enough to change. Although, it looks like a fatal error to have such horrible inaccuracies in an alpha version if you go by RAS elitists. ;0) -- Joe Marques "Wayne Bradley" <[email hidden]> wrote in message news:ahmnng$jh$[email hidden]... > And these people do this stuff for a living? Some idiot had to program that, > all the while thinking "this is how it looks on my car at home" > > Do these guys know anything about NASCAR or do they do ANY research? > > > "Schooner" <[email hidden]> wrote in message > news:c7B%8.41245$[email hidden]... > > Hehe, ya it looks like it's gonna be a good one with the tread and draft > > meter. > > > > "Tom Osbon" <[email hidden]> wrote in message > > news:m2B%8.268363$[email hidden]... > > > I was not aware that Winston cup cars had a tread pattern on the > > Goodyears. > > > > > > http://gamespot.com/gamespot/stories/screens/0,10865,2875327,00.html?page=6 > > > > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > > news:C6r%8.42195$[email hidden]... > > > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > > > might > > > > appreciate it also, considering you probably know who ISS is. > > > > > > > > Gotta read this interview, they say they're going all out > "simulation". > > > > These are the same people who make the awesome F1 2002. The EA guy > even > > > > mentions they will be more "sim" than Papyrus and will have more > options > > > and > > > > tweaks than anybody, bar none. > > > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > > > > > --- > > > > Outgoing mail is certified Virus Free. > > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > > > > > > > > > > >
ALPHA... I have been burned/lied to from Ed before. I will gaurantee it will not be all that. I wonder if it will have multiplayer yellows? Or mutliplayer at all? "Joe Marques" <[email hidden]> wrote in message news:1GB%8.264341$[email hidden]... > Alpha, alpha, alpha. Repeat after me, A-L-P-H-A. It's obviously using F1 > tread skids (since it's ISI's F1 core) and seems simple enough to change. > Although, it looks like a fatal error to have such horrible inaccuraciesin
Quoted text (18 lines)> an alpha version if you go by RAS elitists. ;0) > > -- > Joe Marques > > > "Wayne Bradley" <[email hidden]> wrote in message > news:ahmnng$jh$[email hidden]... > > And these people do this stuff for a living? Some idiot had to program > that, > > all the while thinking "this is how it looks on my car at home" > > > > Do these guys know anything about NASCAR or do they do ANY research? > > > > > > "Schooner" <[email hidden]> wrote in message > > news:c7B%8.41245$[email hidden]... > > > Hehe, ya it looks like it's gonna be a good one with the tread and
draft
Quoted text (10 lines)> > > meter. > > > > > > "Tom Osbon" <[email hidden]> wrote in message > > > news:m2B%8.268363$[email hidden]... > > > > I was not aware that Winston cup cars had a tread pattern on the > > > Goodyears. > > > > > > > > > >
http://gamespot.com/gamespot/stories/screens/0,10865,2875327,00.html?page=6
Quoted text (38 lines)> > > > > > > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > > > news:C6r%8.42195$[email hidden]... > > > > > Posted this in the Papyrus Nascar and Simulation forums, but you > guys > > > > might > > > > > appreciate it also, considering you probably know who ISS is. > > > > > > > > > > Gotta read this interview, they say they're going all out > > "simulation". > > > > > These are the same people who make the awesome F1 2002. The EA guy > > even > > > > > mentions they will be more "sim" than Papyrus and will have more > > options > > > > and > > > > > tweaks than anybody, bar none. > > > > > > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > > > > > > > > > --- > > > > > Outgoing mail is certified Virus Free. > > > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Where does it says it's in alpha? And why is having errors in an alpha justified? "Joe Marques" <[email hidden]> wrote in message news:1GB%8.264341$[email hidden]... > Alpha, alpha, alpha. Repeat after me, A-L-P-H-A. It's obviously using F1 > tread skids (since it's ISI's F1 core) and seems simple enough to change. > Although, it looks like a fatal error to have such horrible inaccuraciesin
Quoted text (18 lines)> an alpha version if you go by RAS elitists. ;0) > > -- > Joe Marques > > > "Wayne Bradley" <[email hidden]> wrote in message > news:ahmnng$jh$[email hidden]... > > And these people do this stuff for a living? Some idiot had to program > that, > > all the while thinking "this is how it looks on my car at home" > > > > Do these guys know anything about NASCAR or do they do ANY research? > > > > > > "Schooner" <[email hidden]> wrote in message > > news:c7B%8.41245$[email hidden]... > > > Hehe, ya it looks like it's gonna be a good one with the tread and
draft
Quoted text (10 lines)> > > meter. > > > > > > "Tom Osbon" <[email hidden]> wrote in message > > > news:m2B%8.268363$[email hidden]... > > > > I was not aware that Winston cup cars had a tread pattern on the > > > Goodyears. > > > > > > > > > >
http://gamespot.com/gamespot/stories/screens/0,10865,2875327,00.html?page=6
Quoted text (38 lines)> > > > > > > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > > > news:C6r%8.42195$[email hidden]... > > > > > Posted this in the Papyrus Nascar and Simulation forums, but you > guys > > > > might > > > > > appreciate it also, considering you probably know who ISS is. > > > > > > > > > > Gotta read this interview, they say they're going all out > > "simulation". > > > > > These are the same people who make the awesome F1 2002. The EA guy > > even > > > > > mentions they will be more "sim" than Papyrus and will have more > > options > > > > and > > > > > tweaks than anybody, bar none. > > > > > > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > > > > > > > > > --- > > > > > Outgoing mail is certified Virus Free. > > > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Hopefully they'll fix it, but it just might be a small oversight. I mean come on, it's not like it will effect gameplay. Thanks, Alex "Schooner" <[email hidden]> wrote in message news:c7B%8.41245$[email hidden]...
Quoted text (9 lines)> Hehe, ya it looks like it's gonna be a good one with the tread and draft > meter. > > "Tom Osbon" <[email hidden]> wrote in message > news:m2B%8.268363$[email hidden]... > > I was not aware that Winston cup cars had a tread pattern on the > Goodyears. > > >
http://gamespot.com/gamespot/stories/screens/0,10865,2875327,00.html?page=6
Quoted text (9 lines)> > > > > > "Chad Sparks" <[email hidden]> wrote in message > > news:C6r%8.42195$[email hidden]... > > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > > might > > > appreciate it also, considering you probably know who ISS is. > > > > > > Gotta read this interview, they say they're going all out
"simulation". > > > These are the same people who make the awesome F1 2002. The EA guyeven > > > mentions they will be more "sim" than Papyrus and will have moreoptions
Quoted text (18 lines)> > and > > > tweaks than anybody, bar none. > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > --- > > > Outgoing mail is certified Virus Free. > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > >
No worries, Joe; plenty of room for differences of opinion in here! ;-) YMMV, as always, but ignoring multiplayer and using NR2002 vs F1-2002 as the current state play, I'd say Papy still trumps ISI in: overall game design and menus - much easier to navigate and more intuitive to use; years of refinement in evidence here. No odd controller problems that need afterthought fixes in cfg files. DW's track guides are much more helpful than the F1 driving school, too. replays - not even close, in virtually ANY respect, but then nothing else is, that I've seen. AI - Papy's has some issues, for sure, but the ISI AI do things that just kill the immersion of offline racing for me, like going WAY off-track with no trouble at all. graphics/cpu optimization - I have an XP1800/GF4-4400, and with similar graphics settings for both, I get better frame rates in the back of a 43 car AI field in NR2002 than at the front of a 20 car field in F1-2002. With no stutter, which occasionally plagues the latter. I'll leave the aesthetics to individuals to call. Damage - neither's perfect, but the levels of damage that affect driveablilty are much more subtle in Papy's stuff (incl. GPL) than the crude damage in F1-2002. Sound - just look at how much effort went into matching tire sound to grip conditions in NR2002. This is just one example of the lengths to which they went to provide great feedback to the pc-bound driver and of the greater depth of the game in general. Plus, note how the skid marks change density during a skid as the grip level varies. There's a lot of information there, which is ignored in the ISI product. DEPTH and REFINEMENT; that's the difference. That said, I do like a lot about F1-2002, and have spent more time with it lately than NR2002 (or GPL, which I'm sad to say I've barely touched in months), just because it's a blast to zip around road courses in an F1 car (and Dave Noonan's GPL/NR2002 track converter's not out yet ;-)). It has great sense of speed and tweakability, and the physics appear to be excellent. Tough to really compare the last, given the vast differences in car types, but I still think Papy's giving you better feedback on what the physics model is doing. Papy cars just TALK to you more. I also like the telemetry, though that was apparently an add-on done privately by a simracer (Si-Phi?) for F1-2001 and incorporated into the sequel. Would be out of place in a Nascar sim, though. In sum, both good products; one just has a big head start. Hope to see a LOT more competition on the sim front in the next year. Cheers, SB "Joe Marques" <[email hidden]> wrote in message news:d_y%8.259228$[email hidden]... > "Steve Blankenship" <[email hidden]> wrote in message > news:JPx%8.347522$[email hidden]... > > This sounds pretty clearly like an *official* mod for F1-2002. No doubt > > ISI's in a better position to deliver a quality mod than us end-users,but > > the game engine currently falls well short of Papy's. > > "Well short" of Papy? Other than multiplayer, what is superior about the > Papy engine? I'm not trolling here Steve, I'm seriously asking because > after playing GPL and most Nascar games (Nascar 1 through N2K2 - skippedN4)
Quoted text (8 lines)> as well as EA's F1 2K, F1 2K1 and now F12K2, I find F1 2002 to be the > superior product out of the whole lot. As far as I'm concerned GPL is now > 2nd best. > > -- > Joe Marques > >
"Schooner" <[email hidden]> wrote in message news:9RB%8.41290$[email hidden]... > Where does it says it's in alpha? The June 18th preview at ign said alpha and had the same exact screenshot. http://pc.ign.com/articles/362/362606p1.html > And why is having errors in an alpha justified? I hardly think it's an error to use the "old" skid marks from the core simulation engine during alpha phase. It's only an error if they NEWLY programmed the wrong skids which makes little sense given all the facts. This may not be the next coming of Papy's Nascar but I don't think skid marks will be the reason. -- Joe Marques
"8-16 players will realistically be able to play matches online, though theoretically more are allowed for (the entire 43 perhaps). " 8-16 will be too low for any league use, but perhaps they will have more when it's final. "Joe Marques" <[email hidden]> wrote in message news:u%C%8.265286$[email hidden]...
Quoted text (24 lines)> "Schooner" <[email hidden]> wrote in message > news:9RB%8.41290$[email hidden]... > > Where does it says it's in alpha? > > The June 18th preview at ign said alpha and had the same exact screenshot. > > http://pc.ign.com/articles/362/362606p1.html > > > > And why is having errors in an alpha justified? > > I hardly think it's an error to use the "old" skid marks from the core > simulation engine during alpha phase. It's only an error if they NEWLY > programmed the wrong skids which makes little sense given all the facts. > This may not be the next coming of Papy's Nascar but I don't think skid > marks will be the reason. > > -- > Joe Marques > > > > >
LOL you said Ed. ROFL This new one should be funnier than the last. I can't wait! -- Tim Doyle TDRacin� Online TeamECR Sim MotorSports www.TeamECR.com VRW Team Owner www.VirtualRacingWorld.com "Wayne Bradley" <[email hidden]> wrote in message news:ahmpd4$1fn$[email hidden]... > ALPHA... > > I have been burned/lied to from Ed before. I will gaurantee it will not be > all that. > > I wonder if it will have multiplayer yellows? Or mutliplayer at all? > > > > > > "Joe Marques" <[email hidden]> wrote in message > news:1GB%8.264341$[email hidden]... > > Alpha, alpha, alpha. Repeat after me, A-L-P-H-A. It's obviously using F1 > > tread skids (since it's ISI's F1 core) and seems simple enough to change. > > Although, it looks like a fatal error to have such horrible inaccuracies > in > > an alpha version if you go by RAS elitists. ;0) > > > > -- > > Joe Marques > > > > > > "Wayne Bradley" <[email hidden]> wrote in message > > news:ahmnng$jh$[email hidden]... > > > And these people do this stuff for a living? Some idiot had to program > > that, > > > all the while thinking "this is how it looks on my car at home" > > > > > > Do these guys know anything about NASCAR or do they do ANY research? > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:c7B%8.41245$[email hidden]... > > > > Hehe, ya it looks like it's gonna be a good one with the tread and > draft > > > > meter. > > > > > > > > "Tom Osbon" <[email hidden]> wrote in message > > > > news:m2B%8.268363$[email hidden]... > > > > > I was not aware that Winston cup cars had a tread pattern on the > > > > Goodyears. > > > > > > > > > > > > > > > http://gamespot.com/gamespot/stories/screens/0,10865,2875327,00.html?page=6 > > > > > > > > > > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > > > > news:C6r%8.42195$[email hidden]... > > > > > > Posted this in the Papyrus Nascar and Simulation forums, but you > > guys > > > > > might > > > > > > appreciate it also, considering you probably know who ISS is. > > > > > > > > > > > > Gotta read this interview, they say they're going all out > > > "simulation". > > > > > > These are the same people who make the awesome F1 2002. The EA guy > > > even > > > > > > mentions they will be more "sim" than Papyrus and will have more > > > options > > > > > and > > > > > > tweaks than anybody, bar none. > > > > > > > > > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > > > > > > > > > > > > > --- > > > > > > Outgoing mail is certified Virus Free. > > > > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Sorry Tim, Is Mr. Martin any better? ;-) "TDRacin�" <[email hidden]> wrote in message news:mlD%8.6679$[email hidden]... > LOL you said Ed. ROFL This new one should be funnier than thelast.
Quoted text (18 lines)> I can't wait! > > -- > > Tim Doyle > TDRacin� Online > TeamECR Sim MotorSports > www.TeamECR.com > VRW Team Owner > www.VirtualRacingWorld.com > > > > "Wayne Bradley" <[email hidden]> wrote in message > news:ahmpd4$1fn$[email hidden]... > > ALPHA... > > > > I have been burned/lied to from Ed before. I will gaurantee it will not
be
Quoted text (11 lines)> > all that. > > > > I wonder if it will have multiplayer yellows? Or mutliplayer at all? > > > > > > > > > > > > "Joe Marques" <[email hidden]> wrote in message > > news:1GB%8.264341$[email hidden]... > > > Alpha, alpha, alpha. Repeat after me, A-L-P-H-A. It's obviously
using > F1 > > > tread skids (since it's ISI's F1 core) and seems simple enough to > change. > > > Although, it looks like a fatal error to have such horribleinaccuracies
Quoted text (10 lines)> > in > > > an alpha version if you go by RAS elitists. ;0) > > > > > > -- > > > Joe Marques > > > > > > > > > "Wayne Bradley" <[email hidden]> wrote in message > > > news:ahmnng$jh$[email hidden]... > > > > And these people do this stuff for a living? Some idiot had to
program
Quoted text (22 lines)> > > that, > > > > all the while thinking "this is how it looks on my car at home" > > > > > > > > Do these guys know anything about NASCAR or do they do ANY research? > > > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > news:c7B%8.41245$[email hidden]... > > > > > Hehe, ya it looks like it's gonna be a good one with the tread and > > draft > > > > > meter. > > > > > > > > > > "Tom Osbon" <[email hidden]> wrote in message > > > > > news:m2B%8.268363$[email hidden]... > > > > > > I was not aware that Winston cup cars had a tread pattern on the > > > > > Goodyears. > > > > > > > > > > > > > > > > > > > > >
http://gamespot.com/gamespot/stories/screens/0,10865,2875327,00.html?page=6 > > > > > > > > > > > > > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > > > > > news:C6r%8.42195$[email hidden]... > > > > > > > Posted this in the Papyrus Nascar and Simulation forums, butyou
Quoted text (10 lines)> > > guys > > > > > > might > > > > > > > appreciate it also, considering you probably know who ISS is. > > > > > > > > > > > > > > Gotta read this interview, they say they're going all out > > > > "simulation". > > > > > > > These are the same people who make the awesome F1 2002. The EA > guy > > > > even > > > > > > > mentions they will be more "sim" than Papyrus and will have
more
Quoted text (13 lines)> > > > options > > > > > > and > > > > > > > tweaks than anybody, bar none. > > > > > > > > > > > > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- > > > > > > > Outgoing mail is certified Virus Free. > > > > > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > > > > > Version: 6.0.377 / Virus Database: 211 - Release Date:
7/15/2002
Quoted text (15 lines)> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Maybe it's just me, but the F1 2002 demo I used felt like I was driving a toy Barbie car. No realistic physics at all. The graphics were cheesy. Ran it at 1024x768 on GF3 Ti card. "Chad Sparks" <[email hidden]> wrote in message news:C6r%8.42195$[email hidden]... > Posted this in the Papyrus Nascar and Simulation forums, but you guysmight > appreciate it also, considering you probably know who ISS is. > > Gotta read this interview, they say they're going all out "simulation". > These are the same people who make the awesome F1 2002. The EA guy even > mentions they will be more "sim" than Papyrus and will have more optionsand
Quoted text (13 lines)> tweaks than anybody, bar none. > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > >
What you are describing isn't necessarily physics model as much as it is physics. F1 cars are light and tightly sprung, giving them much higher ride frequencies and much lower chassis response than stock cars. You can even experience this within a single sim by trying extremely high and then low spring rates. Lower spring and damper rates give you more chassis response, which translates to more feel. "Steve Blankenship" <[email hidden]> wrote in message news:PXC%8.263953$[email hidden]... > ... but I still think > Papy's giving you better feedback on what the physics model is doing.Papy > cars just TALK to you more. I also like the telemetry, though thatwas > apparently an add-on done privately by a simracer (Si-Phi?) forF1-2001 and > incorporated into the sequel. Would be out of place in a Nascar sim, > though. >
Haqsau 24 Jul 2002 19:57 UTC↳ reply to jon#106398
Must be a system thing, FSAA works fine in both games for me, with negligible FPS drop. "jon" <[email hidden]> wrote in message news:3ry%8.5256$[email hidden]... > True. Maybe those screenshots were just a "rough draft" so to speak,but > they don't look as good as Papy to me, even with all the extratrackside > objects. I think it's the "jaggies". Noticed that with f1 2002-01,cant run > aa at all w/o huge fps drop. Not so in n2002.
EldredP 24 Jul 2002 20:16 UTC↳ reply to Barney#106402
In article <3d3e7e66$0$11267$[email hidden]>, "Barney" <[email hidden]> writes: >To me.....the draft-o-meter does not represent a sim. > Draft-o-meter? I didn't see that mentioned anywhere... Eldred -- Homepage - http://www.umich.edu/~epickett My .sig file is in the shop for repairs... Remove SPAM-OFF to reply.
Yup; as I said...hard to compare due to the car differences. Apples & oranges to a degree. But they both still fall from the tree... ;-) SB "Haqsau" <[email hidden]> wrote in message news:ahn0kj$u3v4b$[email hidden]...
Quoted text (22 lines)> What you are describing isn't necessarily physics model as much as it is > physics. F1 cars are light and tightly sprung, giving them much higher > ride frequencies and much lower chassis response than stock cars. You > can even experience this within a single sim by trying extremely high > and then low spring rates. Lower spring and damper rates give you more > chassis response, which translates to more feel. > > > "Steve Blankenship" <[email hidden]> wrote in > message news:PXC%8.263953$[email hidden]... > > ... but I still think > > Papy's giving you better feedback on what the physics model is doing. > Papy > > cars just TALK to you more. I also like the telemetry, though that > was > > apparently an add-on done privately by a simracer (Si-Phi?) for > F1-2001 and > > incorporated into the sequel. Would be out of place in a Nascar sim, > > though. > > > >
"Steve Blankenship" <[email hidden]> wrote in message news:PXC%8.263953$[email hidden]... > No worries, Joe; plenty of room for differences of opinion in here! ;-) I know difference of opinion are encouraged, but are you sure this kind of friendliness is allowed? I think it's frowned upon, flaming is required. ;0) Thanks for a very detailed and thoughtful response. I do agree with most of it. I was making a much simpler analysis of the driving feel head-to-head between N2K2 and F1 2002. I'm just hooked on F12K2, like the "old days" when I first installed GPL. I ran over 60 laps last night at Catalunya and I'm simply addicted to the process of driving, checking the telemetry, tweaking the set-up and trying to shave another damn .5 seconds off my time! This is the "deepest" I've ever been into a sim and I'm learning so much from the telemetry system. Overall, F1 is a joy to drive. Racing the AI isn't too shabby either, althought they can get a little crazy as you mentioned. Cheers, -- Joe Marques <snipped excellent reply>
F12K2 with FSAA runs with a negligible drop? What are your specs and settings since I can't get the same results. F12K2 really needs AA (it's jaggy at 1600x1200 bc of my 21" monitor) but I can't do it without dropping too low. I'm also a bit greedy/lazy since I not only don't want to drop any settings, I don't feel like testing to figure out which settings are the biggest performance hogs. ;0) Here's my system: AMD XP1600 GF3 Ti500 512 RAM Game set to high on everything (nothing on full), 1280x1024 32-bit. I have turned off the hud and broadcast stuff as well as set speech to low (found too much stuttering with position updates during race). I get 30+ at Catalunya racing with a full-field at the start and consistently 40+ when things thin out. I get only low 20's with 2xFSAA at the start and then around 30 during the race. -- Joe Marques "Haqsau" <[email hidden]> wrote in message news:ahn0p0$u4j1e$[email hidden]... > Must be a system thing, FSAA works fine in both games for me, with > negligible FPS drop. > > "jon" <[email hidden]> wrote in message > news:3ry%8.5256$[email hidden]... > > True. Maybe those screenshots were just a "rough draft" so to speak, > but > > they don't look as good as Papy to me, even with all the extra > trackside > > objects. I think it's the "jaggies". Noticed that with f1 2002-01, > cant run > > aa at all w/o huge fps drop. Not so in n2002. > >
Ed Martin quotes spell "Danger Will Robinson" already. John "Steve Blankenship" <[email hidden]> wrote in message news:JPx%8.347522$[email hidden]... > This sounds pretty clearly like an *official* mod for F1-2002. No doubt > ISI's in a better position to deliver a quality mod than us end-users, but > the game engine currently falls well short of Papy's. Hard to see the > multiplayer coming anywhere close, and it's probably significant theydidn't
Quoted text (7 lines)> elaborate on that aspect. Looks like they might be feeling the first > ripples from RL though; a quote from Ed Martin: > > "I think NASCAR Thunder 2003 for the PC will be the most open-ended > architecture racing sim ever made in terms of how you can tweak it and how > much modifying the fans are going to be able to do. We're already working > hard with the community to start building some really cool mods for the
game
Quoted text (19 lines)> that will be out there when we ship." > > Time will tell... > > SB > "Jan Verschueren" <[email hidden]> wrote in message > news:onv%8.26249$[email hidden]... > > "Chad Sparks" wrote... > > > Posted this in the Papyrus Nascar and Simulation forums, > > > but you guys might appreciate it also, considering you > > > probably know who ISS is. > > > > > > Gotta read this interview, they say they're going all > > > out "simulation". These are the same people who make the > > > awesome F1 2002. The EA guy even mentions they will be > > > more "sim" than Papyrus and will have more options and > > > tweaks than anybody, bar none. > > > > Nice, competition is good. I have my doubts as to their online record,
but > > I'm sure they could hurt Papyrus in the offline market. > > > > Possibly this will spur a more intense effort from Papyrus to stay ontop
Quoted text (11 lines)> of > > the Nascar simulation game. In an ideal world it might also make them > > diversify to attack EA's share in the open wheel and touring market. ;-) > > > > Jan. > > =--- > > CART!! AUSSIE V8!! > > > > > >
It's definitely you or the demo just sucked (too bad for EA since it's backfiring on a great game). ;0) F12K2 is the best modern F1 simulator I've ever played and IMO the best racing simulator on the market. I just ran 60 laps last night at Catalunya using a Logitech MOMO wheel (with very detailed FF thanks to a solid FF implementation in F12K2) and I really felt every inch of the limits of the car and the contour of the track. You might want to give the full version a try if you like F1. -- Joe Marques "Lannie Schafroth" <[email hidden]> wrote in message news:3d3efd47$[email hidden]... > Maybe it's just me, but the F1 2002 demo I used felt like I was driving a > toy Barbie car. No realistic physics at all. The graphics were cheesy. Ran > it at 1024x768 on GF3 Ti card. > > "Chad Sparks" <[email hidden]> wrote in message > news:C6r%8.42195$[email hidden]... > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > might > > appreciate it also, considering you probably know who ISS is. > > > > Gotta read this interview, they say they're going all out "simulation". > > These are the same people who make the awesome F1 2002. The EA guy even > > mentions they will be more "sim" than Papyrus and will have more options > and > > tweaks than anybody, bar none. > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > >
I'd agree with that; if Heat's multi had some improvements, it'd be a better sim in some ways than Nx. I.e., at least in Heat you could bump and grind a bit(though sometimes to much to be sure). But Heat needs more than that unfortunately. In Nx, you look at a car wrong, and it's in the wall. MUCH to sensitive online collision detection. John "Alex Kihurani" <[email hidden]> wrote in message news:AQy%8.9058$[email hidden]... > NASCAR Heat had descent multiplayer, I'm sure Ed MArtin will bring some > expertise over and hopefully give us something good. Actually, I'd go asfar
Quoted text (9 lines)> to say NH has good multiplayer, but not nearly as good as Papy's > > Thanks, > Alex > "Larry" <[email hidden]> wrote in message > news:4wx%8.126803$%%[email hidden]... > > Sounds interesting! Looks like they have set out with Papy square in > their > > in sites, and this is a good thing for everyone, even if you are a
devote > > Papy fan. > > > > I say this because, to a certain degree, I think Papy has been restingon
Quoted text (7 lines)> > their laurels lately. Yes, the game has been freshened each year, but > > nothing really spectacular has been improved. > > > > Like the AI, which, IMHO, is actually getting _worse_, more canned, and > > nearly impossible to drive with the way it is currently programmed. > > > > And the canned damage, and the lack of additive repairs. I can
understand > > not being able to model _every_ minute factor of damage, but geez, it's > got > > to get a lot better than it is. When you have 10 cars running aroundthe
Quoted text (10 lines)> > track with the exact same damage level, running the exact same speeds, > > looking the exact same way, it gets tiring and annoying. > > > > I have one fear. I don't remember seeing the word "Multiplayer" come up > > once, like it was decided beforehand to be a forbidden subject. > > > > I for one would LOVE to see Ed Martin back here on RAS like he was when > Heat > > was the talk of the town. I have a feeling that with Sierra as the > > publisher, he's going to be muzzled far more than he was in the old
days, > > though, and that's a damned shame. > > > > Papy is the king right now. We will all benifit from some serious > > competition like this. > > > > But, they HAVE to make the Multiplayer at least as good as Papy's, orit's
Quoted text (16 lines)> > not going to take off. > > > > And if Sierra wants to charge $15 a month on their system, and re-create > > what we had on TEN (with FULL ranking, tracking, scoring and tracking) > then > > I say cool. Where do I send the check. > > > > -Larry > > > > "Chad Sparks" <[email hidden]> wrote in message > > news:C6r%8.42195$[email hidden]... > > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > > might > > > appreciate it also, considering you probably know who ISS is. > > > > > > Gotta read this interview, they say they're going all out
"simulation". > > > These are the same people who make the awesome F1 2002. The EA guyeven > > > mentions they will be more "sim" than Papyrus and will have moreoptions
Quoted text (18 lines)> > and > > > tweaks than anybody, bar none. > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > --- > > > Outgoing mail is certified Virus Free. > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > >
Yeah; he's already talking about the great features "we" have in NT03, even thought they already existed in F1-2002. Seems a pretty straightforward port-over from the write-up, which should be WAY better than its predecessor due to the ISI game engine. Tough competition for them though, butting heads with Papy. All else aside, it'll be interesting just to see how they drive relative to each other... SB "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > Ed Martin quotes spell "Danger Will Robinson" already. > > John
Yep. Whatever happens, I agree with another poster that Sierra/Papy needs some serious competition. Don't think this is it,(at least online), but we'll see. John "Steve Blankenship" <[email hidden]> wrote in message news:93F%8.265494$[email hidden]... > Yeah; he's already talking about the great features "we" have in NT03,even > thought they already existed in F1-2002. Seems a pretty straightforward > port-over from the write-up, which should be WAY better than itspredecessor > due to the ISI game engine. Tough competition for them though, butting > heads with Papy. All else aside, it'll be interesting just to see howthey
Quoted text (12 lines)> drive relative to each other... > > SB > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Ed Martin quotes spell "Danger Will Robinson" already. > > > > John > > >
Hehe, ok I see the problem. Well it's twofold. First, I am using a 128 meg Ti 4200, which is able to do 2x and Quincunx FSAA with minimal frame drop to begin with. Second, and the reason I am laughing, is that my system is very much CPU bound, therefore the card is sitting there waiting for the CPU even when I have FSAA enabled. I have a 900 mhz Celeron, 256 meg of RAM. I typically get 20 fps at the start of a race no matter what I do, although I do see 30's during a race even with FSAA on. So part of the reason you are getting an FPS drop with FSAA is because your CPU is too damn fast! ;o) Also, probably a negligible effect but I run it in 1024x768x16. Uses a whole lot less local RAM that way. "Joe Marques" <[email hidden]> wrote in message news:enE%8.267584$[email hidden]... > F12K2 with FSAA runs with a negligible drop? What are your specs and > settings since I can't get the same results. F12K2 really needs AA(it's > jaggy at 1600x1200 bc of my 21" monitor) but I can't do it withoutdropping > too low. I'm also a bit greedy/lazy since I not only don't want todrop any > settings, I don't feel like testing to figure out which settings arethe
Quoted text (9 lines)> biggest performance hogs. ;0) > > Here's my system: > > AMD XP1600 > GF3 Ti500 > 512 RAM > > Game set to high on everything (nothing on full), 1280x1024 32-bit. I
have > turned off the hud and broadcast stuff as well as set speech to low(found > too much stuttering with position updates during race). > > I get 30+ at Catalunya racing with a full-field at the start and > consistently 40+ when things thin out. I get only low 20's with2xFSAA at
Quoted text (14 lines)> the start and then around 30 during the race. > > -- > Joe Marques > > > "Haqsau" <[email hidden]> wrote in message > news:ahn0p0$u4j1e$[email hidden]... > > Must be a system thing, FSAA works fine in both games for me, with > > negligible FPS drop. > > > > "jon" <[email hidden]> wrote in message > > news:3ry%8.5256$[email hidden]... > > > True. Maybe those screenshots were just a "rough draft" so to
speak,
Quoted text (10 lines)> > but > > > they don't look as good as Papy to me, even with all the extra > > trackside > > > objects. I think it's the "jaggies". Noticed that with f1 2002-01, > > cant run > > > aa at all w/o huge fps drop. Not so in n2002. > > > > > >
Yeah, I can already hear people complaining about the driver's arms in the cockpit view. Is it me or the graphics look very "grainy"? I have noticed the same thing regarding all the previous ISI titles. -- Philippe "Philster" Sergerie "Chad Sparks" <[email hidden]> wrote in message news:C6r%8.42195$[email hidden]... > Posted this in the Papyrus Nascar and Simulation forums, but you guys might > appreciate it also, considering you probably know who ISS is. > > Gotta read this interview, they say they're going all out "simulation". > These are the same people who make the awesome F1 2002. The EA guy even > mentions they will be more "sim" than Papyrus and will have more options and > tweaks than anybody, bar none. > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > >
You probably had all the driving aids on. They are on by default. Go turn them all off and try again. It's the most realistic modern sim out there. "Lannie Schafroth" <[email hidden]> wrote in message news:3d3efd47$[email hidden]... > Maybe it's just me, but the F1 2002 demo I used felt like I wasdriving a > toy Barbie car. No realistic physics at all. The graphics were cheesy.Ran > it at 1024x768 on GF3 Ti card.
"jon" <[email hidden]> wrote in message news:eUy%8.5277$[email hidden]... > ahhh. lemme try this again. > The streaming video version is free and you don't need to register, to get the 'high quality' large file you DO need to register. dave henrie
"Steve Blankenship" <[email hidden]> wrote in message news:j5y%8.258821$[email hidden]...
Quoted text (8 lines)> Forgot to mention; the original Gamespot link > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > has a short streaming in-car video and a couple more downloadable videos. > Worth a look; is that DH driving? ;-) > > SB
While the driving style does seem somewhat familiar, I think it should be obvious to everyone that the demo driver was not DH...After all he did pass 2 maybee 3 cars before wrecking. I take great pride in being able to totally trash a car WITHOUT having another vehicle involved. And as far as being able to actually pass someone..................................................................... .................................... dave henrie
"Larry" <[email hidden]> wrote in message news:Ppy%8.127056$%%[email hidden]... > There's no way they would release it without a proper cockpit view, not > after stating their intended goal. > > -Larry the 'movie' is completely shown from INSIDE the cockpit. no worries there. dave henrie > >
Dave Henrie 25 Jul 2002 00:31 UTC#529632
the 'movie' is completely shown from INSIDE the***pit. no worries there. dave henrie
BClay 25 Jul 2002 02:00 UTC↳ reply to EldredP#106383
All there is is a blue bar that says draft. One thing I noticed is that the tire marks on the track are grooved. No grooved tires in nascar. :-)
Quoted text (10 lines)> > > > Draft-o-meter? I didn't see that mentioned anywhere... > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > My .sig file is in the shop for repairs... > > Remove SPAM-OFF to reply.
jon 25 Jul 2002 02:50 UTC↳ reply to Tom Osbon#106291
oh jesus, I pay no more attention to this game..... "Tom Osbon" <[email hidden]> wrote in message news:m2B%8.268363$[email hidden]... > I was not aware that Winston cup cars had a tread pattern on theGoodyears. >http://gamespot.com/gamespot/stories/screens/0,10865,2875327,00.html?page=6
Quoted text (27 lines)> > > "Chad Sparks" <[email hidden]> wrote in message > news:C6r%8.42195$[email hidden]... > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > might > > appreciate it also, considering you probably know who ISS is. > > > > Gotta read this interview, they say they're going all out "simulation". > > These are the same people who make the awesome F1 2002. The EA guy even > > mentions they will be more "sim" than Papyrus and will have more options > and > > tweaks than anybody, bar none. > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > >
Hehe... Good catch! And I was just about to bug you for your Alpha copy. ;-) SB "Dave Henrie" <[email hidden]> wrote in message news:EBH%8.121688$Wt3.101421@rwcrnsc53...
Quoted text (8 lines)> > "Steve Blankenship" <[email hidden]> wrote in message > news:j5y%8.258821$[email hidden]... > > Forgot to mention; the original Gamespot link > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > has a short streaming in-car video and a couple more downloadable
videos. > > Worth a look; is that DH driving? ;-) > > > > SB > > While the driving style does seem somewhat familiar, I think itshould > be obvious to everyone that the demo driver was not DH...After all he did > pass 2 maybee 3 cars before wrecking. I take great pride in being ableto > totally trash a car WITHOUT having another vehicle involved. And as faras > being able to actually pass >someone..................................................................... > .................................... > > > dave henrie > >
Thanks for the info, I suspected it was a GF4 after reading so much about the "free" AA those cards provide. I was patient for once and skipped the GF4 generation and have my sights set on either the Radeon 9700 (which looks like it spanks the 4600 in AA performance by a factor of 2) or if I can wait even longer the NV30 chip which should leapfrog the 9700 given historic patterns. Either way, with a new card and perhaps an AMD 2000+ I just MIGHT see F12K2 at 50 fps with 4xFSAA running 1280x1024 - 32-bit (fingers crossed). Hell, anything close would be pure racing joy. ;0) -- Joe Marques "Haqsau" <[email hidden]> wrote in message news:ahndr6$ul4ii$[email hidden]... > Hehe, ok I see the problem. Well it's twofold. First, I am using a 128 > meg Ti 4200, which is able to do 2x and Quincunx FSAA with minimal frame > drop to begin with. Second, and the reason I am laughing, is that my > system is very much CPU bound, therefore the card is sitting there > waiting for the CPU even when I have FSAA enabled. I have a 900 mhz > Celeron, 256 meg of RAM. I typically get 20 fps at the start of a race > no matter what I do, although I do see 30's during a race even with FSAA > on. So part of the reason you are getting an FPS drop with FSAA is > because your CPU is too damn fast! ;o) > > Also, probably a negligible effect but I run it in 1024x768x16. Uses a > whole lot less local RAM that way. > >
It was ok, but it couldn't handle nearly enough cars. -Larry "Alex Kihurani" <[email hidden]> wrote in message news:AQy%8.9058$[email hidden]... > NASCAR Heat had descent multiplayer, I'm sure Ed MArtin will bring some > expertise over and hopefully give us something good. Actually, I'd go asfar
Quoted text (9 lines)> to say NH has good multiplayer, but not nearly as good as Papy's > > Thanks, > Alex > "Larry" <[email hidden]> wrote in message > news:4wx%8.126803$%%[email hidden]... > > Sounds interesting! Looks like they have set out with Papy square in > their > > in sites, and this is a good thing for everyone, even if you are a
devote > > Papy fan. > > > > I say this because, to a certain degree, I think Papy has been restingon
Quoted text (7 lines)> > their laurels lately. Yes, the game has been freshened each year, but > > nothing really spectacular has been improved. > > > > Like the AI, which, IMHO, is actually getting _worse_, more canned, and > > nearly impossible to drive with the way it is currently programmed. > > > > And the canned damage, and the lack of additive repairs. I can
understand > > not being able to model _every_ minute factor of damage, but geez, it's > got > > to get a lot better than it is. When you have 10 cars running aroundthe
Quoted text (10 lines)> > track with the exact same damage level, running the exact same speeds, > > looking the exact same way, it gets tiring and annoying. > > > > I have one fear. I don't remember seeing the word "Multiplayer" come up > > once, like it was decided beforehand to be a forbidden subject. > > > > I for one would LOVE to see Ed Martin back here on RAS like he was when > Heat > > was the talk of the town. I have a feeling that with Sierra as the > > publisher, he's going to be muzzled far more than he was in the old
days, > > though, and that's a damned shame. > > > > Papy is the king right now. We will all benifit from some serious > > competition like this. > > > > But, they HAVE to make the Multiplayer at least as good as Papy's, orit's
Quoted text (16 lines)> > not going to take off. > > > > And if Sierra wants to charge $15 a month on their system, and re-create > > what we had on TEN (with FULL ranking, tracking, scoring and tracking) > then > > I say cool. Where do I send the check. > > > > -Larry > > > > "Chad Sparks" <[email hidden]> wrote in message > > news:C6r%8.42195$[email hidden]... > > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > > might > > > appreciate it also, considering you probably know who ISS is. > > > > > > Gotta read this interview, they say they're going all out
"simulation". > > > These are the same people who make the awesome F1 2002. The EA guyeven > > > mentions they will be more "sim" than Papyrus and will have moreoptions
Quoted text (18 lines)> > and > > > tweaks than anybody, bar none. > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > --- > > > Outgoing mail is certified Virus Free. > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > >
Agreed. We aren't allowed the same 'rubbin is racin' action that the real guys have. One little touch, and POW.... ZOOMMMM! You're off to the moon! -Larry "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > I'd agree with that; if Heat's multi had some improvements, it'd be a > better sim in some ways than Nx. I.e., at least in Heat you could bumpand > grind a bit(though sometimes to much to be sure). But Heat needs morethan
Quoted text (30 lines)> that unfortunately. > In Nx, you look at a car wrong, and it's in the wall. MUCH to sensitive > online collision detection. > > John > > > "Alex Kihurani" <[email hidden]> wrote in message > news:AQy%8.9058$[email hidden]... > > NASCAR Heat had descent multiplayer, I'm sure Ed MArtin will bring some > > expertise over and hopefully give us something good. Actually, I'd go as > far > > to say NH has good multiplayer, but not nearly as good as Papy's > > > > Thanks, > > Alex > > "Larry" <[email hidden]> wrote in message > > news:4wx%8.126803$%%[email hidden]... > > > Sounds interesting! Looks like they have set out with Papy square in > > their > > > in sites, and this is a good thing for everyone, even if you are a > devote > > > Papy fan. > > > > > > I say this because, to a certain degree, I think Papy has been resting > on > > > their laurels lately. Yes, the game has been freshened each year, but > > > nothing really spectacular has been improved. > > > > > > Like the AI, which, IMHO, is actually getting _worse_, more canned,
and > > > nearly impossible to drive with the way it is currently programmed. > > > > > > And the canned damage, and the lack of additive repairs. I can > understand > > > not being able to model _every_ minute factor of damage, but geez,it's
Quoted text (7 lines)> > got > > > to get a lot better than it is. When you have 10 cars running around > the > > > track with the exact same damage level, running the exact same speeds, > > > looking the exact same way, it gets tiring and annoying. > > > > > > I have one fear. I don't remember seeing the word "Multiplayer" come
up > > > once, like it was decided beforehand to be a forbidden subject. > > > > > > I for one would LOVE to see Ed Martin back here on RAS like he waswhen
Quoted text (14 lines)> > Heat > > > was the talk of the town. I have a feeling that with Sierra as the > > > publisher, he's going to be muzzled far more than he was in the old > days, > > > though, and that's a damned shame. > > > > > > Papy is the king right now. We will all benifit from some serious > > > competition like this. > > > > > > But, they HAVE to make the Multiplayer at least as good as Papy's, or > it's > > > not going to take off. > > > > > > And if Sierra wants to charge $15 a month on their system, and
re-create
Quoted text (9 lines)> > > what we had on TEN (with FULL ranking, tracking, scoring and tracking) > > then > > > I say cool. Where do I send the check. > > > > > > -Larry > > > > > > "Chad Sparks" <[email hidden]> wrote in message > > > news:C6r%8.42195$[email hidden]... > > > > Posted this in the Papyrus Nascar and Simulation forums, but you
guys
Quoted text (13 lines)> > > might > > > > appreciate it also, considering you probably know who ISS is. > > > > > > > > Gotta read this interview, they say they're going all out > "simulation". > > > > These are the same people who make the awesome F1 2002. The EA guy > even > > > > mentions they will be more "sim" than Papyrus and will have more > options > > > and > > > > tweaks than anybody, bar none. > > > > > > > >
http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html
Quoted text (16 lines)> > > > > > > > > > > > > > > > --- > > > > Outgoing mail is certified Virus Free. > > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > > > > > > > > > > >
Larry 25 Jul 2002 13:04 UTC↳ reply to Philster#106205
I thought Heat's graphics were superb. -Larry "Philster" <[email hidden]> wrote in message news:EdH%8.28609$[email hidden]...
Quoted text (33 lines)> Yeah, I can already hear people complaining about the driver's arms in the > cockpit view. > > Is it me or the graphics look very "grainy"? I have noticed the same thing > regarding all the previous ISI titles. > > -- > Philippe "Philster" Sergerie > "Chad Sparks" <[email hidden]> wrote in message > news:C6r%8.42195$[email hidden]... > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > might > > appreciate it also, considering you probably know who ISS is. > > > > Gotta read this interview, they say they're going all out "simulation". > > These are the same people who make the awesome F1 2002. The EA guy even > > mentions they will be more "sim" than Papyrus and will have more options > and > > tweaks than anybody, bar none. > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > >
On Wed, 24 Jul 2002 05:41:54 GMT, "Chad Sparks" <[email hidden]> wrote: >Gotta read this interview, they say they're going all out "simulation". >These are the same people who make the awesome F1 2002. The EA guy even >mentions they will be more "sim" than Papyrus and will have more options and >tweaks than anybody, bar none. So if true, the one genre that already has a 1st rate sim from the premier autosim developer on the planet, and is least in need of competition or another product, now has one. Be still my beating heart.
I hear ya there Joe. BUT . . . what if Papy decides to take a bite out of EA's bread and butter sim market and produce a modern open wheel sim? Now that would be nice. -- Joe Marques "Joe62" <[email hidden]> wrote in message news:[email hidden]... > On Wed, 24 Jul 2002 05:41:54 GMT, "Chad Sparks" <[email hidden]> > wrote: > > >Gotta read this interview, they say they're going all out "simulation". > >These are the same people who make the awesome F1 2002. The EA guy even > >mentions they will be more "sim" than Papyrus and will have more options and > >tweaks than anybody, bar none. > > So if true, the one genre that already has a 1st rate sim from the > premier autosim developer on the planet, and is least in need of > competition or another product, now has one. > > Be still my beating heart.
Philster 26 Jul 2002 00:02 UTC↳ reply to Larry#106174
Agreed, but I never was able to set up the steering wheel to my liking. There was always a residual jitterness (deadzone?) to it. BTW, that's how grass is supposed to look (color wise). -- Philippe "Philster" Sergerie "Larry" <[email hidden]> wrote in message news:pHS%8.132964$%%[email hidden]... > I thought Heat's graphics were superb. > > -Larry > > "Philster" <[email hidden]> wrote in message > news:EdH%8.28609$[email hidden]... > > Yeah, I can already hear people complaining about the driver's arms in the > > cockpit view. > > > > Is it me or the graphics look very "grainy"? I have noticed the same thing > > regarding all the previous ISI titles. > > > > -- > > Philippe "Philster" Sergerie > > "Chad Sparks" <[email hidden]> wrote in message > > news:C6r%8.42195$[email hidden]... > > > Posted this in the Papyrus Nascar and Simulation forums, but you guys > > might > > > appreciate it also, considering you probably know who ISS is. > > > > > > Gotta read this interview, they say they're going all out "simulation". > > > These are the same people who make the awesome F1 2002. The EA guy even > > > mentions they will be more "sim" than Papyrus and will have more options > > and > > > tweaks than anybody, bar none. > > > > > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html > > > > > > > > > > > > --- > > > Outgoing mail is certified Virus Free. > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002 > > > > > > > > > > > > > > >
"Joe Marques" <[email hidden]> wrote in message news:0K_%8.284364$[email hidden]...
Quoted text (7 lines)> I hear ya there Joe. BUT . . . what if Papy decides to take a bite out of > EA's bread and butter sim market and produce a modern open wheel sim? Now > that would be nice. > > -- > Joe Marques >
Well they would have to acheive several things they have not done yet. Such as dynamic weather that affects/effects some or all of a track. Model smaller bumps in the track surface. (here is one they did with gpl but not since) Produce different shaped chassis with separate handling characteristics. On a positive note...they already have the code needed for the <Jacque Villenuve/Eddie Irvine/JPM>{pick one or all} first lap/first turn banzai suicide move...they just have to repaint the Surtee's Honda. dave henrie
im still looking for more than TC off, low and on. and an auto box that changes down when the revs are low instead of waiting for me to get back on the gas and then springing down 2 gears for me just to give me a suprise. pez "Haqsau" <[email hidden]> wrote in message news:ahne01$um72p$[email hidden]...
Quoted text (13 lines)> You probably had all the driving aids on. They are on by default. Go > turn them all off and try again. It's the most realistic modern sim out > there. > > "Lannie Schafroth" <[email hidden]> wrote in message > news:3d3efd47$[email hidden]... > > Maybe it's just me, but the F1 2002 demo I used felt like I was > driving a > > toy Barbie car. No realistic physics at all. The graphics were cheesy. > Ran > > it at 1024x768 on GF3 Ti card. > >
"Joe Marques" <[email hidden]> wrote: >I hear ya there Joe. BUT . . . what if Papy decides to take a bite out of >EA's bread and butter sim market and produce a modern open wheel sim? Now >that would be nice. Oh I agree. Please, anything but JANS (Just Another Nascar Sim). Joe McGinn _____________________ Radical Entertainment
When did EA get into SIMS? Is this new? :) "Joe62" <[email hidden]> wrote in message news:3d575b53.11521906@shawnews... > "Joe Marques" <[email hidden]> wrote: > > >I hear ya there Joe. BUT . . . what if Papy decides to take a bite outof > >EA's bread and butter sim market and produce a modern open wheel sim?Now
Quoted text (7 lines)> >that would be nice. > > Oh I agree. Please, anything but JANS (Just Another Nascar Sim). > > Joe McGinn > _____________________ > Radical Entertainment

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