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Steel Beast Pro PE

14 posts by 6 people · 18 Jun 2006 22:57 UTC - 21 Jun 2006 12:50 UTC

Mitch_A 18 Jun 2006 22:57 UTC#10643
Weve talked about ultra-realistic simulations here before and how much would we pay for this "true sim". I was just reading on Kiwisim that Steel Beasts Pro personal edition will sell for $125 usd (I had to read that a few times before it sunk in). How many would pay that kind of dough for a racing sim with ultra realistic vehicle physics? Would anyone pay that much for an rFactor Professional edition? BTW there is a version called Steel Beast 2 coming in 07' for the "not so hardcore". What would you prefer? Mitch -- "Don't pee on my leg then tell me it's raining"
Mitch_ A wrote:
Quoted text (14 lines)> Weve talked about ultra-realistic simulations here before and how much > would we pay for this "true sim". I was just reading on Kiwisim that > Steel Beasts Pro personal edition will sell for $125 usd (I had to read > that a few times before it sunk in). > > How many would pay that kind of dough for a racing sim with ultra > realistic vehicle physics? Would anyone pay that much for an rFactor > Professional edition? > > BTW there is a version called Steel Beast 2 coming in 07' for the "not > so hardcore". What would you prefer? > > Mitch >
Yes, I would pay that much - it's not that much anyway.
Mitch_ A wrote:
Quoted text (8 lines)> Weve talked about ultra-realistic simulations here before and how much > would we pay for this "true sim". I was just reading on Kiwisim that > Steel Beasts Pro personal edition will sell for $125 usd (I had to read > that a few times before it sunk in). > > How many would pay that kind of dough for a racing sim with ultra > realistic vehicle physics? Would anyone pay that much for an rFactor > Professional edition?
Steel Beasts Pro is aimed at more of a business (army) market though for training whilst making it available for enthusiasts alike - affordable for every soldier's laptop. Even so iRacing originally announced "No one else is making true cost-effective PC-based auto racing simulations that are useful and effective for training real race car drivers." I guess we will wait and see... The debate has opened up a few times, particularly when we had the drought of racing sims other than Nascar. Then it was recognised we are a niche group and the only option may be to pay premium rates for such low volumes. Simple economics really. However, when it comes to the crunch I think that within the niche group of sim racers there is a further tiny niche group that would be prepared to pay more than the average fps title. The concern by many that rfactor and nkpro were rip offs at launch due to the lack of a material suggests that the concept of investing in a physics engine and either relying on the community or commercial add ons to complete the package is not particularly well bought into. Quite why the comparison with software is made so closely to titles selling in the hundreds of thousands when we wouldn't compare a quality controller with a standard console one I am not sure. A killer sim like GPL was in its time which the community would all get behind and bring together the fragmented mess it is in now would be worth many times a standard priced product IMHO. Cheers Tony Cheers Tony
"Mitch_ A" <[email hidden]> wrote in message news:jTklg.149195$[email hidden]... | Weve talked about ultra-realistic simulations here before and how much would | we pay for this "true sim". I was just reading on Kiwisim that Steel Beasts | Pro personal edition will sell for $125 usd (I had to read that a few times | before it sunk in). | | How many would pay that kind of dough for a racing sim with ultra realistic
Quoted text (9 lines)| vehicle physics? Would anyone pay that much for an rFactor Professional | edition? | | BTW there is a version called Steel Beast 2 coming in 07' for the "not so | hardcore". What would you prefer? | | Mitch | | --
I certainly would pay as much. If it were the ultimate of the ultimate, I could sell LFS, N2003, rFactor, NetKar Pro, GTR, GTL, and Viper Racing (to name a few) and still have some cash left over. Alan
Problem is there is no way in the near future that anyony can convey what it really feels like to be in a race car on a road course. The current crop of sims do a great job of visuals and even some of the FF effects are quite good (rumble strips sound for example). There are some (around $2K US I believe) setups that try and toss your body around to give you input but the reality is your body doesn't move in a race seat with 5-6 point harnesses on. It WANTS to, but it can't. So I guess what I am saying is the sims that are out now are very good at doing what is possible, giving you a sense of being there. I use them for practice at my "local" tracks (Watkins Glen, Limerock Park) but as good as they are they don't have the correct cues in them that we (RL) use to judge for turn in, so it's more of a fun practice than a practical one. Have fun with them, if you're young enough who KNOWS what 10-20 years will bring! As for SB, I have the original and will get SB2 when it comes out. Graphics are a big part of the immersion in a game, and from what I understand it will be gorgeous as well as quite "realistic". Gary
Quoted text (21 lines)>"Mitch_ A" <[email hidden]> wrote in message >news:jTklg.149195$[email hidden]... >| Weve talked about ultra-realistic simulations here before and how much >would >| we pay for this "true sim". I was just reading on Kiwisim that Steel >Beasts >| Pro personal edition will sell for $125 usd (I had to read that a few >times >| before it sunk in). >| >| How many would pay that kind of dough for a racing sim with ultra >realistic >| vehicle physics? Would anyone pay that much for an rFactor Professional >| edition? >| >| BTW there is a version called Steel Beast 2 coming in 07' for the "not so >| hardcore". What would you prefer? >| >| Mitch >| >| --
Larry 20 Jun 2006 14:14 UTC↳ reply to GaryP#10719
Ok, I'll byte. What the hell is Steel Beast and Steel Beast 2 :) -Larry "GaryP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (43 lines)> Problem is there is no way in the near future that anyony can convey > what it really feels like to be in a race car on a road course. The > current crop of sims do a great job of visuals and even some of the FF > effects are quite good (rumble strips sound for example). There are > some (around $2K US I believe) setups that try and toss your body > around to give you input but the reality is your body doesn't move in > a race seat with 5-6 point harnesses on. It WANTS to, but it can't. So > I guess what I am saying is the sims that are out now are very good at > doing what is possible, giving you a sense of being there. I use them > for practice at my "local" tracks (Watkins Glen, Limerock Park) but as > good as they are they don't have the correct cues in them that we (RL) > use to judge for turn in, so it's more of a fun practice than a > practical one. Have fun with them, if you're young enough who KNOWS > what 10-20 years will bring! > > As for SB, I have the original and will get SB2 when it comes out. > Graphics are a big part of the immersion in a game, and from what I > understand it will be gorgeous as well as quite "realistic". > > Gary > >>"Mitch_ A" <[email hidden]> wrote in message >>news:jTklg.149195$[email hidden]... >>| Weve talked about ultra-realistic simulations here before and how much >>would >>| we pay for this "true sim". I was just reading on Kiwisim that Steel >>Beasts >>| Pro personal edition will sell for $125 usd (I had to read that a few >>times >>| before it sunk in). >>| >>| How many would pay that kind of dough for a racing sim with ultra >>realistic >>| vehicle physics? Would anyone pay that much for an rFactor Professional >>| edition? >>| >>| BTW there is a version called Steel Beast 2 coming in 07' for the "not >>so >>| hardcore". What would you prefer? >>| >>| Mitch >>| >>| --
Larry 20 Jun 2006 16:31 UTC↳ reply to GaryP#10723
Ah, a Tank Sim. I wonder if they have Drafting properly modeled? -Larry "GaryP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Start here - http://www.esimgames.com/products.htm > > >>On Tue, 20 Jun 2006 10:14:21 -0400, "Larry" <[email hidden]> wrote: >>Ok, I'll byte. >> >>What the hell is Steel Beast and Steel Beast 2 :) >> >>-Larry
Larry 20 Jun 2006 16:31 UTC#533040
Ah, a Tank Sim. I wonder if they have Drafting properly modeled? -Larry
Quoted text (9 lines)> Start here - http://www.esimgames.com/products.htm >>Ok, I'll byte. >>What the hell is Steel Beast and Steel Beast 2 :) >>-Larry
"Larry" <[email hidden]> wrote in message news:spVlg.42705$fG3.25310@dukeread09... | Ah, a Tank Sim. | | I wonder if they have Drafting properly modeled? | | -Larry | If Uncle Same wants to draft me, he's going to have to spend much more than 120 Smackeroos. Alanb
Larry wrote: > Ah, a Tank Sim. > > I wonder if they have Drafting properly modeled? We could use it for Rascar, but someone would complain they were blown right off the road...
Mitch_A 20 Jun 2006 23:26 UTC↳ reply to Larry#10734
Reading comprehension isnt a strong point eh? I won't even bother trying to reassert the correlation. Mitch -- "Don't pee an my leg then tell me it's raining" "Larry" <[email hidden]> wrote in message news:spVlg.42705$fG3.25310@dukeread09... > Ah, a Tank Sim. > > I wonder if they have Drafting properly modeled? > > -Larry > > "GaryP" <[email hidden]> wrote in message > news:[email hidden]... >> Start here - http://www.esimgames.com/products.htm >> >> >>>On Tue, 20 Jun 2006 10:14:21 -0400, "Larry" <[email hidden]> wrote: >>>Ok, I'll byte. >>> >>>What the hell is Steel Beast and Steel Beast 2 :) >>> >>>-Larry > >
Larry 21 Jun 2006 12:50 UTC↳ reply to Mitch_A#10743
Eh? -Larry "Mitch _A" <[email hidden]> wrote in message news:hu%lg.26255$[email hidden]...
Quoted text (29 lines)> Reading comprehension isnt a strong point eh? I won't even bother trying > to reassert the correlation. > > Mitch > > -- > "Don't pee an my leg then tell me it's raining" > "Larry" <[email hidden]> wrote in message > news:spVlg.42705$fG3.25310@dukeread09... >> Ah, a Tank Sim. >> >> I wonder if they have Drafting properly modeled? >> >> -Larry >> >> "GaryP" <[email hidden]> wrote in message >> news:[email hidden]... >>> Start here - http://www.esimgames.com/products.htm >>> >>> >>>>On Tue, 20 Jun 2006 10:14:21 -0400, "Larry" <[email hidden]> wrote: >>>>Ok, I'll byte. >>>> >>>>What the hell is Steel Beast and Steel Beast 2 :) >>>> >>>>-Larry >> >> >
Larry 21 Jun 2006 12:50 UTC#533042
Eh? -Larry
Quoted text (27 lines)> Reading comprehension isnt a strong point eh? I won't even bother trying > to reassert the correlation. > Mitch > -- > "Don't pee an my leg then tell me it's raining" >> Ah, a Tank Sim. >> I wonder if they have Drafting properly modeled? >> -Larry >>> Start here - http://www.esimgames.com/products.htm >>>>Ok, I'll byte. >>>>What the hell is Steel Beast and Steel Beast 2 :) >>>>-Larry

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