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Rec.Autos.Simulators Archive

HMD

11 posts by 4 people · 16 Jun 2006 16:31 UTC - 21 Jun 2006 15:02 UTC

No comments? 800x600 resolution with head tracking included for $549! That sounds great. I was reading comments in some forums and it sounds like they work great in flight sims. No real negative comments so far. Someone said they had used it in LFS and it worked great. [email hidden] wrote: > Anybody ever try one of these?: > > http://www.3dvisor.com/ > > The price is right, and I could definitely live with 800x600.
[email hidden] wrote: > No comments? 800x600 resolution with head tracking included for $549! > That sounds great. > > I was reading comments in some forums and it sounds like they work > great in flight sims. No real negative comments so far. Someone said > they had used it in LFS and it worked great. Didn't see any support mentioned for racing sims - just fps and a few which didn't work. I'd like to see a review with a racing sim, preferably not from someone having just shelled out $549 and justifying their purchase! Cheers Tony
I'm quite excited about this too. 800x600 without glitches and hiccups sounds just about right for racing sim immersion. The head tracker thing sounds promising as well... The 3dvision web site was rather meager in info on tech solution, so I was wondering if this piece of hardware works by way of a driver or what. What is really required to get a piece of 3d software to work on it. Stuff like that... A decent display will cost you USD549 anyway... ---A--- Tony Rickard wrote:
Quoted text (16 lines)> [email hidden] wrote: >> No comments? 800x600 resolution with head tracking included for $549! >> That sounds great. >> >> I was reading comments in some forums and it sounds like they work >> great in flight sims. No real negative comments so far. Someone said >> they had used it in LFS and it worked great. > > Didn't see any support mentioned for racing sims - just fps and a few > which didn't work. > > I'd like to see a review with a racing sim, preferably not from someone > having just shelled out $549 and justifying their purchase! > > Cheers > Tony
Asgeir Nesoen wrote:
Quoted text (8 lines)> I'm quite excited about this too. 800x600 without glitches and hiccups > sounds just about right for racing sim immersion. The head tracker thing > sounds promising as well... > > The 3dvision web site was rather meager in info on tech solution, so I > was wondering if this piece of hardware works by way of a driver or > what. What is really required to get a piece of 3d software to work on > it. Stuff like that... A decent display will cost you USD549 anyway...
From my understanding it relies on tracking mouse movement - so ideal for fps games as listed and for flight sims which incorporate a mouse look facility. I think LFS might allow this, not sure about other racing sims. TrackIR can do either mouselook or is supported directly by the software. If this requires further software support to work in products without mouse look then it may not work with most racing sims? Cheers Tony
Tony Rickard wrote: > Asgeir Nesoen wrote: > > ...What is really required to get a piece of 3d software to work on > > it. Stuff like that... A decent display will cost you USD549 anyway... > > From my understanding it relies on tracking mouse movement... rFactor supports "free look", which is mouse tracking. I think the default button for activating free look is 'U'. I've driven around a bit with one hand on the wheel and one on the mouse, looking around as I go. That was not very comfortable! But, I can imagine that with head tracking tied to display output it would be pretty neat. Pat Dotson http://www.kartcalc.com
[email hidden] wrote: > rFactor supports "free look", which is mouse tracking. I think the > default button for activating free look is 'U'. I've driven around a > bit with one hand on the wheel and one on the mouse, looking around as > I go. That was not very comfortable! But, I can imagine that with > head tracking tied to display output it would be pretty neat. I have never been able to cope with the view straight ahead of me moving around using look left or right buttons, hence I prefer the wide screen or three monitor type approach. I can look left or right but I am aware of the view straight ahead of me - just like driving on the road. How a head set would compare I have no idea. Cheers Tony
Tony Rickard wrote: > I have never been able to cope with the view straight ahead of me moving > around using look left or right buttons, Me neither. It's not intuitive at all, and seems impossible to get used to. I lose all awareness of the direction of car movement. I think the cause of the loss of spatial awareness is that the relationship between the virtual car in the simulation and your seated position changes. As the view on the screen moves, the orientation of the virtual car rotates compared to your body. > hence I prefer the wide screen > or three monitor type approach. I can look left or right but I am aware > of the view straight ahead of me - just like driving on the road. While looking side to side with the multiple monitor setup, the orientation of the virtual car stays constant compared to your body. It is very similar to real world driving. You have a sweet setup. I really want to have a setup like that. I have the extra monitors available, but cost of additional hardware and available space have stopped me so far. > How a > head set would compare I have no idea. It 'should' be a lot like the multiple monitor approach. The view in front of your eyes changes as you move your head, but, assuming everything is calibrated correctly, the orientation of the virtual car relative to your body should not change. That should let the driver maintain spatial awareness while looking all around. Plus, it frees you even further from the constraints of viewing through a monitor. Even with three monitors your field of view is limited. Seems like it would be very immersive. I really thought we all would be using these devices five or six years ago. The thing stopping it was the multiple $1000's needed for an HMD with decent display resolution. 800x600 is probably the minimum acceptable resolution to most people. $500 isn't cheap, but it's not unreasonable either if the technology works well. So, at least for me, seems like we've finally hit the price/performance point where I'm about ready to jump in. Pat Dotson
<[email hidden]> wrote in message news:[email hidden]... > Whoa! I'm about ready to pull out the Visa after reading this at > SimHQ. Scroll down to the '3D Viewing' part: > > http://www.simhq.com/_technology2/technology_080c.html > Just remember that without a multi-monitor system when you move your head you are looking away from your monitor. It can be very hard to actually "see" the effects. I did a review on 3d glasses for a flight sim site and it was very positive. I later had to do a follow-up on it because after an hour or more of constant use it began to cause very bad headaches with a lot of people and not just me. This was a couple of years ago and I am sure that the technology has gotten better, but I just wanted to inject into the thread that not all may be positive for this technology. Ed

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