Race Sim Central
Rec.Autos.Simulators Archive

Nascar2002+Graphics Card

7 posts by 4 people · 04 Aug 2002 00:32 UTC - 04 Aug 2002 16:47 UTC

Paul Jager 04 Aug 2002 00:32 UTC#104600
Hope someone can help. Just upgraded my computer, particularly for Nascar 2002, but now when I have 'pitcrew' sounds there is the occasional hiccup in the graphics. The FPS do not seem to change (they are around 48 to 52 at 1024x�32� colours x Quincunx AntiAliasing). Never had this before, but I wondered whether this is a graphics driver issue? I have just added an Athlon 2200+ chip/motherboard and a Geforce4 4600 graphics card (using the upto date 29.42 drivers), to the Sonicfury sound card I already had and 512mb of DDR ram. Any help for this frustrated soul would be appreciated. PJ
Paul.... Not that those FPS numbers are bad....but that system should be running somewhere around "double" those FPS numbers at 1280 or 1600 res (32bit) in OGL. TP "Paul Jager" <[email hidden]> wrote in message news:3d4c0564$0$4208$[email hidden]... > Hope someone can help. Just upgraded my computer, particularly for Nascar > 2002, but now when I have 'pitcrew' sounds there is the occasional hiccupin
Quoted text (14 lines)> the graphics. The FPS do not seem to change (they are around 48 to 52 at > 1024x'32' colours x Quincunx AntiAliasing). Never had this before, but I > wondered whether this is a graphics driver issue? > > I have just added an Athlon 2200+ chip/motherboard and a Geforce4 4600 > graphics card (using the upto date 29.42 drivers), to the Sonicfury sound > card I already had and 512mb of DDR ram. > > Any help for this frustrated soul would be appreciated. > > PJ > > >
could be a resource contention on the PCI bus, something in that ballpark. Try setting [SPCC] EnableStreaming=0 in app.ini. This will reduce the quality of some voice sounds a bit, but could cure the prob. Achim "Paul Jager" <[email hidden]> wrote in message news:3d4c0564$0$4208$[email hidden]... > Hope someone can help. Just upgraded my computer, particularly for Nascar > 2002, but now when I have 'pitcrew' sounds there is the occasional hiccupin
Quoted text (14 lines)> the graphics. The FPS do not seem to change (they are around 48 to 52 at > 1024x'32' colours x Quincunx AntiAliasing). Never had this before, but I > wondered whether this is a graphics driver issue? > > I have just added an Athlon 2200+ chip/motherboard and a Geforce4 4600 > graphics card (using the upto date 29.42 drivers), to the Sonicfury sound > card I already had and 512mb of DDR ram. > > Any help for this frustrated soul would be appreciated. > > PJ > > >
Paul, it should be double your 50 if you're running with FSAA and Aniso disabled. If you've enabled and maxxed all graphics and sound Quality settings in N2002 except Reflections and have done the same in the Nvidia drivers, i.e. use FSAA, Aniso with Quality optimisation, Texture Sharpening etc., depending on the track and track location where you measure the fps you should be getting between ~50 and maybe ~70 @ 1280x960 (guesstimates). Achim "Paul Jager" <[email hidden]> wrote in message news:3d4ce9f9$0$4216$[email hidden]... > Tom, you have got me a bit worried - you think I should be getting doublemy
Quoted text (18 lines)> 50FPS? What can I be doing wrong? (I have used Geforce Tweak) > > PJ > > > > > Paul.... > > Not that those FPS numbers are bad....but that system should be running > somewhere around "double" those FPS numbers at 1280 or 1600 res (32bit) in > OGL. > > TP > > > >
Not at 32 bit they shouldn't. Thats about right "Tom Pabst" <[email hidden]> wrote in message news:1X_29.240892$Wt3.228978@rwcrnsc53...
Quoted text (12 lines)> Paul.... > > Not that those FPS numbers are bad....but that system should be running > somewhere around "double" those FPS numbers at 1280 or 1600 res (32bit) in > OGL. > > TP > > > "Paul Jager" <[email hidden]> wrote in message > news:3d4c0564$0$4208$[email hidden]... > > Hope someone can help. Just upgraded my computer, particularly for
Nascar > > 2002, but now when I have 'pitcrew' sounds there is the occasionalhiccup
Quoted text (7 lines)> in > > the graphics. The FPS do not seem to change (they are around 48 to 52 at > > 1024x'32' colours x Quincunx AntiAliasing). Never had this before, but I > > wondered whether this is a graphics driver issue? > > > > I have just added an Athlon 2200+ chip/motherboard and a Geforce4 4600 > > graphics card (using the upto date 29.42 drivers), to the Sonicfury
sound
Quoted text (10 lines)> > card I already had and 512mb of DDR ram. > > > > Any help for this frustrated soul would be appreciated. > > > > PJ > > > > > > > >
Your about right on the money actually. Maybe a few low but not much for two reasons. FSSA and 32 Bit resolution. 32 bit adds so little over 16 Bit visually but really hurts FPS in the process. Run the game at 16 Bit. FSAA on the other hand is worth the hit. My config 4X FSAA all candy on. The only thing I do is run 32 cars ahead, 8 behind and 10 sounds. Everything else is maxed and 1280X960. No Ansiotropic filtering. Never get below 40 FPS coming off turn 4 with full field. 50-70 in race and over 100 by myself on track. Oh. XP1700 GeForce4 4600 "Paul Jager" <[email hidden]> wrote in message news:3d4ce9f9$0$4216$[email hidden]... > Tom, you have got me a bit worried - you think I should be getting doublemy
Quoted text (18 lines)> 50FPS? What can I be doing wrong? (I have used Geforce Tweak) > > PJ > > > > > Paul.... > > Not that those FPS numbers are bad....but that system should be running > somewhere around "double" those FPS numbers at 1280 or 1600 res (32bit) in > OGL. > > TP > > > >
Tom, you have got me a bit worried - you think I should be getting double my 50FPS? What can I be doing wrong? (I have used Geforce Tweak) PJ Paul.... Not that those FPS numbers are bad....but that system should be running somewhere around "double" those FPS numbers at 1280 or 1600 res (32bit) in OGL. TP

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy