On Thu, 8 Aug 2002 17:07:32 -0400, "ymenard"
<[email hidden]> wrote:
>Brake model. Okay, yeah. What about multiplayer? LMAO it's so bad even
>NASCAR heat has better multi!
I'm completely done with multiplayer for the forseeable future. Maybe
I'll go back to VROC or give some prototypes in Racing Legends a whirl
once some of the car design tools are released (in say, 5 to 10 years)
but until then eh
>Even the texturisation and colour palette
>choice by ISI is very bad, it doesn't feel at all realistic, more of a
>surreal overwashed playstation game.
Have you played F1 2002 Frank? I don't think it's quite up to
Crammond or Papy standards textyre-saturation wise, but it's much much
better than SCGT or the other F1 games. There are occasions at
certain tracks when I'm watching a full-quality TV replay and thinking
"damn, this looks good". The first time I booted it up and loaded
Monaco I was actually disappointed because it seemed so dull, then I
realized that it seemed dull because most of the textures had been
toned down.
> Papyrus has a great pastel palette.
Pansy Division fan by chance? =)
Jason
On Wed, 07 Aug 2002 22:22:14 GMT, "David G Fisher"
<[email hidden]> wrote:
>I'm not sure that you are going to see any side to side chassis role in a
>real F1 car, especially compared to a boat like NASCAR car. F1 cars are
>stiff as a rock. The movement you see in F12002 under braking is already a
>little exaggerated.
Also, for Carl, you can modify the settings for the cockpit camera in
the default.cfg to make it move more. I actually prefer the more
rigid camera in F12k2 and the Papy sims to something like the GP
series, Rally Trophy, or NASCAR Heat, but it is doable if you want. I
found a new camera set (forget the URL sorry) that used the same
perspective and movement as GP3 and 4. I found it kinda tricky to
drive from, really.
Jason
Have you tried F1-2002 yet? (Demo or full game)
It would be interesting to hear what you think about it.
/Carl
"bernard spilman" <[email hidden]> wrote in message
news:V4j49.46449$[email hidden]...
> > I'm not sure that you are going to see any side to side chassis role ina
> > real F1 car, especially compared to a boat like NASCAR car. F1 cars are
> > stiff as a rock. The movement you see in F12002 under braking is alreadya
Quoted text (11 lines)
> > little exaggerated. > > > > David G Fisher > > That is exactly what initially impressed me about the Papy Nascar series. > I had come from MS CART Precision Racing (I know, everybody hated it, > I loved it), and was delighted that the Nascar cars acted top-heavy and > "wind-blown." Exactly as one would expect. > WS > >Thanks Jason.
I'll look into the cockpit cam files :-)
/Carl
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 07 Aug 2002 22:22:14 GMT, "David G Fisher"
> <[email hidden]> wrote:
>
> >I'm not sure that you are going to see any side to side chassis role in a
> >real F1 car, especially compared to a boat like NASCAR car. F1 cars are
> >stiff as a rock. The movement you see in F12002 under braking is alreadya
Quoted text (11 lines)
> >little exaggerated. > > Also, for Carl, you can modify the settings for the cockpit camera in > the default.cfg to make it move more. I actually prefer the more > rigid camera in F12k2 and the Papy sims to something like the GP > series, Rally Trophy, or NASCAR Heat, but it is doable if you want. I > found a new camera set (forget the URL sorry) that used the same > perspective and movement as GP3 and 4. I found it kinda tricky to > drive from, really. > > Jason>"jason moyer" <[email hidden]> wrote
> Have you played F1 2002 Frank? I don't think it's quite up to
> Crammond or Papy standards textyre-saturation wise, but it's much much
> better than SCGT or the other F1 games
Ok, that's a fair point.
> > Papyrus has a great pastel palette.
>
> Pansy Division fan by chance? =)
Hehe. I know that Peach is not only a fruit, but a colour also 8)
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