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Screenshot up at west racing

28 posts by 16 people · 10 Aug 2002 23:15 UTC - 15 Aug 2002 01:06 UTC

West Racing posts first Racing Legends screenshot

jon pointed to a new track screenshot on the West Racing site. Some were encouraged, but Tim Epstein worried that the Wests were awaiting a new PC to test graphics and questioned online security. Posters noted Empire had used the WSC licences, though not the Wests' models, for Total Immersion Racing.

rumour/speculationindustry/businessWest Racing Legends

Automated summary.

"jon" <[email hidden]> wrote in message news:8Zg59.73227$[email hidden]... > title says it... Thanks for the post- I'd given up on WSC and this brought me back for a look at Racing Legends. Maybe I'm a sucker, but my hopes are up again.
> > title says it... > > Thanks for the post- I'd given up on WSC and this brought me back for alook > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. My hopes went up for a few seconds when I saw the track graphic, then were shot to pieces again when I read further down how the Wests are now expecting " a new PC" that will be able to run the game in full graphics mode. 1 new computer for testing... oh dear. It just brings home the scale of this project compared to what is required in the corporate world. I'm used to projects with racks of test PCs running a matrix of CPU, video card, and controller combinations. I suppose their strategy is to rely on beta testes to fulfil this role. There are several problems with this strategy, including: Lack of controlled environment: Instead of running identical scripts and having humans go through all game scenarios on a check sheets, they will have to rely on subjective feedback from people reporting whatever bugs they happen to find. Risk associated with non-concurrent game development and testing. Without full in house alpha testing on multiple platforms, bugs may be found that require fundamental re-programming, which may then generate fresh bugs etc. Lack of complexity expectations. Only those having participated in large scale projects can understand the complexity of troubeshooting a sim. Even on the multi-million dollar development efforts such as F12002, you end up with anomalies getting though, like when a car jumps the pit wall but can't pit because it didn't go through the trigger on the road at the start of the pits. Large scale projects have dedicated teams of 5-10 people that develop massive decision trees based on all possible variables, then work their way through them, determining and resolving logical or other potential bugs. Different trees are developed for each game layer, such as operating system interface (DLLs), hardware sociability, network/online communications, graphics sub-system, multi-threading, physics modelling, memory leaks, Operating System matrices etc. One particular concern of mine is online security. Worst case is if online play will be peer to peer server based. If you are hosting, then you are effectively running an Internet Server on your computer, with open ports to the Internet. Will someone be able take over your computer using a buffer overflow in the software? Even a client for online play can pose a security threat. Maybe I've spent too much time on large projects where I get paid to worry about this stuff all day and a KISS philosphy may work. Good luck to them anyway - they deserve respect for their efforts.
"Tim Epstein" <[email hidden]> wrote in message news:AAr59.1964$[email hidden]...
Quoted text (11 lines)> > > > title says it... > > > > Thanks for the post- I'd given up on WSC and this brought me back for a > look > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > My hopes went up for a few seconds when I saw the track graphic, then were > shot to pieces again when I read further down how the Wests are now > expecting " a new PC" that will be able to run the game in full graphics > mode.
<snip> I must have forgotten to save the link - can you share just what it is you can see Tony
"Tony L" <[email hidden]> wrote in message news:LMs59.6979$[email hidden]... > "Tim Epstein" <[email hidden]> wrote in message > news:AAr59.1964$[email hidden]... > > > > > > title says it... > > > > > > Thanks for the post- I'd given up on WSC and this brought me back fora > > look > > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > > > My hopes went up for a few seconds when I saw the track graphic, thenwere
Quoted text (8 lines)> > shot to pieces again when I read further down how the Wests are now > > expecting " a new PC" that will be able to run the game in full graphics > > mode. > <snip> > I must have forgotten to save the link - can you share just what it is you > can see > Tony >
Sure, here you go: http://www.west-racing.com/news.htm Tim
"The work on the 3D engine is in anticipation of a new machine and graphics card, and before everyone starts worrying about the minimum spec of the machines required to run Racing Legends the old machines are being kept to continue to test on. A point to make here is that to get the best out of Racing Legends you will require a good graphic card and obviously the faster the machine the better. The 3D engine is being developed with older machines in mind so it will run but you will obviously lose some of the quality of the visuals." So basically they have not idea and don't even have a decent machine to test on. I'd have to guess that this new sim is nothing more than in the early design stages at best. "Tim Epstein" <[email hidden]> wrote in message news:AAr59.1964$[email hidden]...
Quoted text (16 lines)> > > > title says it... > > > > Thanks for the post- I'd given up on WSC and this brought me back for a > look > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > My hopes went up for a few seconds when I saw the track graphic, then were > shot to pieces again when I read further down how the Wests are now > expecting " a new PC" that will be able to run the game in full graphics > mode. > > 1 new computer for testing... oh dear. > > It just brings home the scale of this project compared to what is required > in the corporate world. I'm used to projects with racks of test PCs
running
Quoted text (8 lines)> a matrix of CPU, video card, and controller combinations. I suppose their > strategy is to rely on beta testes to fulfil this role. > > There are several problems with this strategy, including: > > Lack of controlled environment: Instead of running identical scripts and > having humans go through all game scenarios on a check sheets, they will > have to rely on subjective feedback from people reporting whatever bugs
they > happen to find. > > Risk associated with non-concurrent game development and testing. Without > full in house alpha testing on multiple platforms, bugs may be found that > require fundamental re-programming, which may then generate fresh bugsetc. > > Lack of complexity expectations. Only those having participated in large > scale projects can understand the complexity of troubeshooting a sim. Even > on the multi-million dollar development efforts such as F12002, you end up > with anomalies getting though, like when a car jumps the pit wall butcan't > pit because it didn't go through the trigger on the road at the start ofthe > pits. Large scale projects have dedicated teams of 5-10 people thatdevelop > massive decision trees based on all possible variables, then work theirway > through them, determining and resolving logical or other potential bugs. > Different trees are developed for each game layer, such as operatingsystem
Quoted text (7 lines)> interface (DLLs), hardware sociability, network/online communications, > graphics sub-system, multi-threading, physics modelling, memory leaks, > Operating System matrices etc. > > One particular concern of mine is online security. Worst case is if online > play will be peer to peer server based. If you are hosting, then you are > effectively running an Internet Server on your computer, with open ports
to > the Internet. Will someone be able take over your computer using a buffer > overflow in the software? Even a client for online play can pose asecurity
Quoted text (19 lines)> threat. > > Maybe I've spent too much time on large projects where I get paid to worry > about this stuff all day and a KISS philosphy may work. > > Good luck to them anyway - they deserve respect for their efforts. > > > > > > > > > > > > >
"Tim Epstein" <[email hidden]> writes:
Quoted text (12 lines)> Lack of complexity expectations. Only those having participated in large > scale projects can understand the complexity of troubeshooting a sim. Even > on the multi-million dollar development efforts such as F12002, you end up > with anomalies getting though, like when a car jumps the pit wall but can't > pit because it didn't go through the trigger on the road at the start of the > pits. Large scale projects have dedicated teams of 5-10 people that develop > massive decision trees based on all possible variables, then work their way > through them, determining and resolving logical or other potential bugs. > Different trees are developed for each game layer, such as operating system > interface (DLLs), hardware sociability, network/online communications, > graphics sub-system, multi-threading, physics modelling, memory leaks, > Operating System matrices etc.
you think this is the way it works in game development? you know that many games have a testing period of 2-3 days between master and shipping it off to the press, right? -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 to err is human -- to forgive is bovine.
did they just scrap all the stuff they had for WSC then? pez "Schooner" <[email hidden]> wrote in message news:2Rs59.5548$[email hidden]... > "The work on the 3D engine is in anticipation of a new machine andgraphics > card, and before everyone starts worrying about the minimum spec of the > machines required to run Racing Legends the old machines are being kept to > continue to test on. A point to make here is that to get the best out of > Racing Legends you will require a good graphic card and obviously thefaster > the machine the better. The 3D engine is being developed with oldermachines > in mind so it will run but you will obviously lose some of the quality of > the visuals." > > So basically they have not idea and don't even have a decent machine totest
Quoted text (9 lines)> on. I'd have to guess that this new sim is nothing more than in the early > design stages at best. > > "Tim Epstein" <[email hidden]> wrote in message > news:AAr59.1964$[email hidden]... > > > > > > title says it... > > > > > > Thanks for the post- I'd given up on WSC and this brought me back for
a > > look > > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > > > My hopes went up for a few seconds when I saw the track graphic, thenwere
Quoted text (7 lines)> > shot to pieces again when I read further down how the Wests are now > > expecting " a new PC" that will be able to run the game in full graphics > > mode. > > > > 1 new computer for testing... oh dear. > > > > It just brings home the scale of this project compared to what is
required > > in the corporate world. I'm used to projects with racks of test PCs > running > > a matrix of CPU, video card, and controller combinations. I supposetheir
Quoted text (11 lines)> > strategy is to rely on beta testes to fulfil this role. > > > > There are several problems with this strategy, including: > > > > Lack of controlled environment: Instead of running identical scripts and > > having humans go through all game scenarios on a check sheets, they will > > have to rely on subjective feedback from people reporting whatever bugs > they > > happen to find. > > > > Risk associated with non-concurrent game development and testing.
Without > > full in house alpha testing on multiple platforms, bugs may be foundthat > > require fundamental re-programming, which may then generate fresh bugs > etc. > > > > Lack of complexity expectations. Only those having participated in large > > scale projects can understand the complexity of troubeshooting a sim.Even > > on the multi-million dollar development efforts such as F12002, you endup
Quoted text (16 lines)> > with anomalies getting though, like when a car jumps the pit wall but > can't > > pit because it didn't go through the trigger on the road at the start of > the > > pits. Large scale projects have dedicated teams of 5-10 people that > develop > > massive decision trees based on all possible variables, then work their > way > > through them, determining and resolving logical or other potential bugs. > > Different trees are developed for each game layer, such as operating > system > > interface (DLLs), hardware sociability, network/online communications, > > graphics sub-system, multi-threading, physics modelling, memory leaks, > > Operating System matrices etc. > > > > One particular concern of mine is online security. Worst case is if
online > > play will be peer to peer server based. If you are hosting, then you are > > effectively running an Internet Server on your computer, with openports > to > > the Internet. Will someone be able take over your computer using abuffer > > overflow in the software? Even a client for online play can pose a > security > > threat. > > > > Maybe I've spent too much time on large projects where I get paid toworry
Quoted text (18 lines)> > about this stuff all day and a KISS philosphy may work. > > > > Good luck to them anyway - they deserve respect for their efforts. > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Supposedly it belongs to Empire, and is/was released as Total Immersion Racing -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Alex 'pez' Porazinski <[email hidden]> wrote in message news:aj62q6$s2v$[email hidden]... > did they just scrap all the stuff they had for WSC then? > > pez > > "Schooner" <[email hidden]> wrote in message > news:2Rs59.5548$[email hidden]... > > "The work on the 3D engine is in anticipation of a new machine and > graphics > > card, and before everyone starts worrying about the minimum spec of the > > machines required to run Racing Legends the old machines are being kept to > > continue to test on. A point to make here is that to get the best out of > > Racing Legends you will require a good graphic card and obviously the > faster > > the machine the better. The 3D engine is being developed with older > machines > > in mind so it will run but you will obviously lose some of the quality of > > the visuals." > > > > So basically they have not idea and don't even have a decent machine to > test > > on. I'd have to guess that this new sim is nothing more than in the early > > design stages at best. > > > > "Tim Epstein" <[email hidden]> wrote in message > > news:AAr59.1964$[email hidden]... > > > > > > > > title says it... > > > > > > > > Thanks for the post- I'd given up on WSC and this brought me back for > a > > > look > > > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > > > > > My hopes went up for a few seconds when I saw the track graphic, then > were > > > shot to pieces again when I read further down how the Wests are now > > > expecting " a new PC" that will be able to run the game in full graphics > > > mode. > > > > > > 1 new computer for testing... oh dear. > > > > > > It just brings home the scale of this project compared to what is > required > > > in the corporate world. I'm used to projects with racks of test PCs > > running > > > a matrix of CPU, video card, and controller combinations. I suppose > their > > > strategy is to rely on beta testes to fulfil this role. > > > > > > There are several problems with this strategy, including: > > > > > > Lack of controlled environment: Instead of running identical scripts and > > > having humans go through all game scenarios on a check sheets, they will > > > have to rely on subjective feedback from people reporting whatever bugs > > they > > > happen to find. > > > > > > Risk associated with non-concurrent game development and testing. > Without > > > full in house alpha testing on multiple platforms, bugs may be found > that > > > require fundamental re-programming, which may then generate fresh bugs > > etc. > > > > > > Lack of complexity expectations. Only those having participated in large > > > scale projects can understand the complexity of troubeshooting a sim. > Even > > > on the multi-million dollar development efforts such as F12002, you end > up > > > with anomalies getting though, like when a car jumps the pit wall but > > can't > > > pit because it didn't go through the trigger on the road at the start of > > the > > > pits. Large scale projects have dedicated teams of 5-10 people that > > develop > > > massive decision trees based on all possible variables, then work their > > way > > > through them, determining and resolving logical or other potential bugs. > > > Different trees are developed for each game layer, such as operating > > system > > > interface (DLLs), hardware sociability, network/online communications, > > > graphics sub-system, multi-threading, physics modelling, memory leaks, > > > Operating System matrices etc. > > > > > > One particular concern of mine is online security. Worst case is if > online > > > play will be peer to peer server based. If you are hosting, then you are > > > effectively running an Internet Server on your computer, with open > ports > > to > > > the Internet. Will someone be able take over your computer using a > buffer > > > overflow in the software? Even a client for online play can pose a > > security > > > threat. > > > > > > Maybe I've spent too much time on large projects where I get paid to > worry > > > about this stuff all day and a KISS philosphy may work. > > > > > > Good luck to them anyway - they deserve respect for their efforts. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Must be my ISP being somewhat behind, but all I can see is a track graphic. Andi. "Tim Epstein" <[email hidden]> wrote in message news:MRs59.29393$U44.1529127@newsfep2-gui...
Quoted text (9 lines)> > "Tony L" <[email hidden]> wrote in message > news:LMs59.6979$[email hidden]... > > "Tim Epstein" <[email hidden]> wrote in message > > news:AAr59.1964$[email hidden]... > > > > > > > > title says it... > > > > > > > > Thanks for the post- I'd given up on WSC and this brought me back
for
Quoted text (8 lines)> a > > > look > > > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > > > > > My hopes went up for a few seconds when I saw the track graphic, then > were > > > shot to pieces again when I read further down how the Wests are now > > > expecting " a new PC" that will be able to run the game in full
graphics > > > mode. > > <snip> > > I must have forgotten to save the link - can you share just what it isyou
Quoted text (12 lines)> > can see > > Tony > > > > Sure, here you go: > http://www.west-racing.com/news.htm > > Tim > > > >
Schooner 11 Aug 2002 19:07 UTC↳ reply to Andi#104082
No I think that's. Pretty exciting eh! "Andi" <[email hidden]> wrote in message news:aj6658$sbi$[email hidden]... > Must be my ISP being somewhat behind, but all I can see is a trackgraphic.
Quoted text (21 lines)> > Andi. > > > "Tim Epstein" <[email hidden]> wrote in message > news:MRs59.29393$U44.1529127@newsfep2-gui... > > > > "Tony L" <[email hidden]> wrote in message > > news:LMs59.6979$[email hidden]... > > > "Tim Epstein" <[email hidden]> wrote in message > > > news:AAr59.1964$[email hidden]... > > > > > > > > > > title says it... > > > > > > > > > > Thanks for the post- I'd given up on WSC and this brought me back > for > > a > > > > look > > > > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > > > > > > > My hopes went up for a few seconds when I saw the track graphic,
then
Quoted text (22 lines)> > were > > > > shot to pieces again when I read further down how the Wests are now > > > > expecting " a new PC" that will be able to run the game in full > graphics > > > > mode. > > > <snip> > > > I must have forgotten to save the link - can you share just what it is > you > > > can see > > > Tony > > > > > > > Sure, here you go: > > http://www.west-racing.com/news.htm > > > > Tim > > > > > > > > > >
"Tim Epstein" <[email hidden]> wrote in message news:AAr59.1964$[email hidden]...
Quoted text (16 lines)> > > > title says it... > > > > Thanks for the post- I'd given up on WSC and this brought me back for a > look > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > My hopes went up for a few seconds when I saw the track graphic, then were > shot to pieces again when I read further down how the Wests are now > expecting " a new PC" that will be able to run the game in full graphics > mode. > > 1 new computer for testing... oh dear. > > It just brings home the scale of this project compared to what is required > in the corporate world. I'm used to projects with racks of test PCs
running
Quoted text (8 lines)> a matrix of CPU, video card, and controller combinations. I suppose their > strategy is to rely on beta testes to fulfil this role. > > There are several problems with this strategy, including: > > Lack of controlled environment: Instead of running identical scripts and > having humans go through all game scenarios on a check sheets, they will > have to rely on subjective feedback from people reporting whatever bugs
they > happen to find. > > Risk associated with non-concurrent game development and testing. Without > full in house alpha testing on multiple platforms, bugs may be found that > require fundamental re-programming, which may then generate fresh bugsetc. > > Lack of complexity expectations. Only those having participated in large > scale projects can understand the complexity of troubeshooting a sim. Even > on the multi-million dollar development efforts such as F12002, you end up > with anomalies getting though, like when a car jumps the pit wall butcan't > pit because it didn't go through the trigger on the road at the start ofthe > pits. Large scale projects have dedicated teams of 5-10 people thatdevelop > massive decision trees based on all possible variables, then work theirway > through them, determining and resolving logical or other potential bugs. > Different trees are developed for each game layer, such as operatingsystem
Quoted text (7 lines)> interface (DLLs), hardware sociability, network/online communications, > graphics sub-system, multi-threading, physics modelling, memory leaks, > Operating System matrices etc. > > One particular concern of mine is online security. Worst case is if online > play will be peer to peer server based. If you are hosting, then you are > effectively running an Internet Server on your computer, with open ports
to > the Internet. Will someone be able take over your computer using a buffer > overflow in the software? Even a client for online play can pose asecurity > threat. > > Maybe I've spent too much time on large projects where I get paid to worry > about this stuff all day and a KISS philosphy may work. > > Good luck to them anyway - they deserve respect for their efforts. As for online racing and security, we already have that issue at least with NR2002 and all the previous titles from Papy that suppoerted online play. We've always had to open up a port range when behind a fire wall or just have a plian old IP connection (cable/DSL) to the net anyway. Is it a security risk? Yes, slightly, but it already exists and has for over 5 years now (and is present in everything I am sure from GPL, N2, MCO, F1, and so on use it) and all seems to be working well. The good news is that none of the sims to my knowledge use or require port 80 LOL! ;-) Now THAT could be an issue with variants of the green and red worms of last year that are still poking around out there...
On Sun, 11 Aug 2002 12:08:16 +0100, "Tim Epstein" <[email hidden]> wrote: >One particular concern of mine is online security. Worst case is if online >play will be peer to peer server based. If you are hosting, then you are >effectively running an Internet Server on your computer, with open ports to >the Internet. Will someone be able take over your computer using a buffer >overflow in the software? Even a client for online play can pose a security >threat. How does this differ from any other gaming server? Jason
Well, I think the implication is obvious that you've got to have balls to want to beta test this Sim!! ;-) "Marc Collins" <[email hidden]> wrote in message news:UuF59.491$[email hidden]...
Quoted text (8 lines)> I suppose their strategy is to rely on beta testes to fulfil this role. > > > Now that's a Freudian slip if I've ever seen one :) > > Marc > >
My concern is not with the functionality per se, which as you imply is the same as any other gaming server. My concern is with the ability of small development team to be able to perform a thourough security risk analysis during the development process. "jason moyer" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 11 Aug 2002 12:08:16 +0100, "Tim Epstein" > <[email hidden]> wrote: > > >One particular concern of mine is online security. Worst case is ifonline > >play will be peer to peer server based. If you are hosting, then you are > >effectively running an Internet Server on your computer, with open portsto > >the Internet. Will someone be able take over your computer using abuffer > >overflow in the software? Even a client for online play can pose asecurity > >threat. > > How does this differ from any other gaming server? > > Jason
"Biz" <[email hidden]> wrote in message news:Cjw59.8107$[email hidden]... > Supposedly it belongs to Empire, and is/was released as Total ImmersionRacing > -- > Biz No - TIR Is new from the ground up also WSC is owned by empire, and is basically being sat on by them Doug
Well you can use canned direct play code and pretty much be done with our major effort. "Tim Epstein" <[email hidden]> wrote in message news:v5K59.31571$U44.1628427@newsfep2-gui...
Quoted text (15 lines)> My concern is not with the functionality per se, which as you imply is the > same as any other gaming server. My concern is with the ability of small > development team to be able to perform a thourough security risk analysis > during the development process. > > > > "jason moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 11 Aug 2002 12:08:16 +0100, "Tim Epstein" > > <[email hidden]> wrote: > > > > >One particular concern of mine is online security. Worst case is if > online > > >play will be peer to peer server based. If you are hosting, then you
are > > >effectively running an Internet Server on your computer, with openports
Quoted text (12 lines)> to > > >the Internet. Will someone be able take over your computer using a > buffer > > >overflow in the software? Even a client for online play can pose a > security > > >threat. > > > > How does this differ from any other gaming server? > > > > Jason > >
"Douglas Ellison"
Quoted text (7 lines)> > No - TIR Is new from the ground up also > > WSC is owned by empire, and is basically being sat on by them > > Doug >
Yes and no. THe code for TIR is new, but the licensed products, the cars, the tracks, the sponsors, the signage, are all taken from the WSC license contracts. dave henrie (my Xfile mentality thinks this may have been the plan all along. Buy a work in progress, then slap your own code underneath after the WSC legal team did all the work.)
On Mon, 12 Aug 2002 09:12:11 +0100, "Tim Epstein" <[email hidden]> wrote: >My concern is not with the functionality per se, which as you imply is the >same as any other gaming server. My concern is with the ability of small >development team to be able to perform a thourough security risk analysis >during the development process. Gotcha. My hope would be that the server app is released as either source code or as binaries for linux/freebsd/solaris and that it binds to a high port, both of which I'd think are likely (IIRC they've indicated there will be a linux server app, dunno if it will be a binary or source - I'd prefer the latter).. That way you can just run it as an unpriveliged user, which immediately eliminates most of the security concern, at least on the server side. My biggest concern with the net code really is efficiency. Papy's 28.8 friendly model wasn't built in a day. Jason
In article <w2P59.71280$nF5.17576@sccrnsc02>, "Dave Henrie" <[email hidden]> writes:
Quoted text (8 lines)>> > Yes and no. THe code for TIR is new, but the licensed products, the >cars, the tracks, the sponsors, the signage, are all taken from the WSC >license contracts. >dave henrie >(my Xfile mentality thinks this may have been the plan all along. Buy a >work in progress, then slap your own code underneath after the WSC legal >team did all the work.)
Wait - wouldn't Empire own the licenses, cars, etc. since they still own WSC? It seems pretty dumb that they would negotiate all that, but give it away... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:+8.09 N2002 Rank:+22.329 Remove SPAM-OFF to reply.
"EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <w2P59.71280$nF5.17576@sccrnsc02>, "Dave Henrie"<[email hidden]>
Quoted text (12 lines)> writes: > > >> > > Yes and no. THe code for TIR is new, but the licensed products, the > >cars, the tracks, the sponsors, the signage, are all taken from the WSC > >license contracts. > >dave henrie > >(my Xfile mentality thinks this may have been the plan all along. Buy a > >work in progress, then slap your own code underneath after the WSC legal > >team did all the work.) > > Wait - wouldn't Empire own the licenses, cars, etc. since they still own
WSC? > It seems pretty dumb that they would negotiate all that, but give itaway... > > Eldred > -- they didn't give it away...Empire is the publisher of Total Immersion Racing aren't they?? They got all the legal work done for WSC, and then when the West's couldn't/wouldn't deliver an arcade title, they took all the tracks, the cars, etc and slammed them into TIR. dave henrie
On Tue, 13 Aug 2002 13:38:09 GMT, "Dave Henrie" <[email hidden]> wrote: > they took all the > tracks, the cars, etc and slammed them I hope they at least bought them dinner first! And possibly a tasteful movie, a romantic comedy maybe. Jason
Douglas Ellison 13 Aug 2002 23:48 UTC#529764
they took all the The used the licenses they'd negociated - but not the models made by w-r Doug
Quoted text (11 lines)>> Wait - wouldn't Empire own the licenses, cars, etc. since they still own >WSC? >> It seems pretty dumb that they would negotiate all that, but give it >away... >> >> Eldred >> -- > they didn't give it away...Empire is the publisher of Total Immersion >Racing aren't they?? They got all the legal work done for WSC, and then >when the West's couldn't/wouldn't deliver an arcade title, they took all the >tracks, the cars, etc and slammed them into TIR.
Sorry - I read the original conspiracy theory wrong. <insert Emily Litella voice> Nevermind... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:+8.09 N2002 Rank:+22.329 Remove SPAM-OFF to reply.
EldredP 15 Aug 2002 00:40 UTC#529776
Sorry - I read the original *** theory wrong. <insert Emily Litella voice> Nevermind... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:+8.09 N2002 Rank:+22.329 Remove SPAM-OFF to reply.
elrikk 15 Aug 2002 01:06 UTC↳ reply to EldredP#103303
"EldredP" <[email hidden]> wrote in message news:[email hidden]... <snip>
Quoted text (7 lines)> > Sorry - I read the original conspiracy theory wrong. > <insert Emily Litella voice> > Nevermind... > > Eldred > --
LOL :O) Elrikk

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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