title says it...
West Racing posts first Racing Legends screenshot
jon pointed to a new track screenshot on the West Racing site. Some were encouraged, but Tim Epstein worried that the Wests were awaiting a new PC to test graphics and questioned online security. Posters noted Empire had used the WSC licences, though not the Wests' models, for Total Immersion Racing.
Automated summary.
"jon" <[email hidden]> wrote in message
news:8Zg59.73227$[email hidden]...
> title says it...
Thanks for the post- I'd given up on WSC and this brought me back for a look
at Racing Legends. Maybe I'm a sucker, but my hopes are up again.
> > title says it...
>
> Thanks for the post- I'd given up on WSC and this brought me back for alook
> at Racing Legends. Maybe I'm a sucker, but my hopes are up again.
My hopes went up for a few seconds when I saw the track graphic, then were
shot to pieces again when I read further down how the Wests are now
expecting " a new PC" that will be able to run the game in full graphics
mode.
1 new computer for testing... oh dear.
It just brings home the scale of this project compared to what is required
in the corporate world. I'm used to projects with racks of test PCs running
a matrix of CPU, video card, and controller combinations. I suppose their
strategy is to rely on beta testes to fulfil this role.
There are several problems with this strategy, including:
Lack of controlled environment: Instead of running identical scripts and
having humans go through all game scenarios on a check sheets, they will
have to rely on subjective feedback from people reporting whatever bugs they
happen to find.
Risk associated with non-concurrent game development and testing. Without
full in house alpha testing on multiple platforms, bugs may be found that
require fundamental re-programming, which may then generate fresh bugs etc.
Lack of complexity expectations. Only those having participated in large
scale projects can understand the complexity of troubeshooting a sim. Even
on the multi-million dollar development efforts such as F12002, you end up
with anomalies getting though, like when a car jumps the pit wall but can't
pit because it didn't go through the trigger on the road at the start of the
pits. Large scale projects have dedicated teams of 5-10 people that develop
massive decision trees based on all possible variables, then work their way
through them, determining and resolving logical or other potential bugs.
Different trees are developed for each game layer, such as operating system
interface (DLLs), hardware sociability, network/online communications,
graphics sub-system, multi-threading, physics modelling, memory leaks,
Operating System matrices etc.
One particular concern of mine is online security. Worst case is if online
play will be peer to peer server based. If you are hosting, then you are
effectively running an Internet Server on your computer, with open ports to
the Internet. Will someone be able take over your computer using a buffer
overflow in the software? Even a client for online play can pose a security
threat.
Maybe I've spent too much time on large projects where I get paid to worry
about this stuff all day and a KISS philosphy may work.
Good luck to them anyway - they deserve respect for their efforts.
"Tim Epstein" <[email hidden]> wrote in message
news:AAr59.1964$[email hidden]...
<snip>
I must have forgotten to save the link - can you share just what it is you
can see
Tony
Quoted text (11 lines)
> > > > title says it... > > > > Thanks for the post- I'd given up on WSC and this brought me back for a > look > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > My hopes went up for a few seconds when I saw the track graphic, then were > shot to pieces again when I read further down how the Wests are now > expecting " a new PC" that will be able to run the game in full graphics > mode.
"Tony L" <[email hidden]> wrote in message
news:LMs59.6979$[email hidden]...
> "Tim Epstein" <[email hidden]> wrote in message
> news:AAr59.1964$[email hidden]...
> >
> > > > title says it...
> > >
> > > Thanks for the post- I'd given up on WSC and this brought me back fora
> > look
> > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again.
> >
> > My hopes went up for a few seconds when I saw the track graphic, thenwere
Sure, here you go:
http://www.west-racing.com/news.htm
Tim
Quoted text (8 lines)
> > shot to pieces again when I read further down how the Wests are now > > expecting " a new PC" that will be able to run the game in full graphics > > mode. > <snip> > I must have forgotten to save the link - can you share just what it is you > can see > Tony >"The work on the 3D engine is in anticipation of a new machine and graphics
card, and before everyone starts worrying about the minimum spec of the
machines required to run Racing Legends the old machines are being kept to
continue to test on. A point to make here is that to get the best out of
Racing Legends you will require a good graphic card and obviously the faster
the machine the better. The 3D engine is being developed with older machines
in mind so it will run but you will obviously lose some of the quality of
the visuals."
So basically they have not idea and don't even have a decent machine to test
on. I'd have to guess that this new sim is nothing more than in the early
design stages at best.
"Tim Epstein" <[email hidden]> wrote in message
news:AAr59.1964$[email hidden]...
running
they
> happen to find.
>
> Risk associated with non-concurrent game development and testing. Without
> full in house alpha testing on multiple platforms, bugs may be found that
> require fundamental re-programming, which may then generate fresh bugsetc.
>
> Lack of complexity expectations. Only those having participated in large
> scale projects can understand the complexity of troubeshooting a sim. Even
> on the multi-million dollar development efforts such as F12002, you end up
> with anomalies getting though, like when a car jumps the pit wall butcan't
> pit because it didn't go through the trigger on the road at the start ofthe
> pits. Large scale projects have dedicated teams of 5-10 people thatdevelop
> massive decision trees based on all possible variables, then work theirway
> through them, determining and resolving logical or other potential bugs.
> Different trees are developed for each game layer, such as operatingsystem
to
> the Internet. Will someone be able take over your computer using a buffer
> overflow in the software? Even a client for online play can pose asecurity
Quoted text (16 lines)
> > > > title says it... > > > > Thanks for the post- I'd given up on WSC and this brought me back for a > look > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > My hopes went up for a few seconds when I saw the track graphic, then were > shot to pieces again when I read further down how the Wests are now > expecting " a new PC" that will be able to run the game in full graphics > mode. > > 1 new computer for testing... oh dear. > > It just brings home the scale of this project compared to what is required > in the corporate world. I'm used to projects with racks of test PCsQuoted text (8 lines)
> a matrix of CPU, video card, and controller combinations. I suppose their > strategy is to rely on beta testes to fulfil this role. > > There are several problems with this strategy, including: > > Lack of controlled environment: Instead of running identical scripts and > having humans go through all game scenarios on a check sheets, they will > have to rely on subjective feedback from people reporting whatever bugsQuoted text (7 lines)
> interface (DLLs), hardware sociability, network/online communications, > graphics sub-system, multi-threading, physics modelling, memory leaks, > Operating System matrices etc. > > One particular concern of mine is online security. Worst case is if online > play will be peer to peer server based. If you are hosting, then you are > effectively running an Internet Server on your computer, with open portsQuoted text (19 lines)
> threat. > > Maybe I've spent too much time on large projects where I get paid to worry > about this stuff all day and a KISS philosphy may work. > > Good luck to them anyway - they deserve respect for their efforts. > > > > > > > > > > > > >"Tim Epstein" <[email hidden]> writes:
you think this is the way it works in game development? you know that
many games have a testing period of 2-3 days between master and
shipping it off to the press, right?
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
to err is human -- to forgive is bovine.
Quoted text (12 lines)
> Lack of complexity expectations. Only those having participated in large > scale projects can understand the complexity of troubeshooting a sim. Even > on the multi-million dollar development efforts such as F12002, you end up > with anomalies getting though, like when a car jumps the pit wall but can't > pit because it didn't go through the trigger on the road at the start of the > pits. Large scale projects have dedicated teams of 5-10 people that develop > massive decision trees based on all possible variables, then work their way > through them, determining and resolving logical or other potential bugs. > Different trees are developed for each game layer, such as operating system > interface (DLLs), hardware sociability, network/online communications, > graphics sub-system, multi-threading, physics modelling, memory leaks, > Operating System matrices etc.did they just scrap all the stuff they had for WSC then?
pez
"Schooner" <[email hidden]> wrote in message
news:2Rs59.5548$[email hidden]...
> "The work on the 3D engine is in anticipation of a new machine andgraphics
> card, and before everyone starts worrying about the minimum spec of the
> machines required to run Racing Legends the old machines are being kept to
> continue to test on. A point to make here is that to get the best out of
> Racing Legends you will require a good graphic card and obviously thefaster
> the machine the better. The 3D engine is being developed with oldermachines
> in mind so it will run but you will obviously lose some of the quality of
> the visuals."
>
> So basically they have not idea and don't even have a decent machine totest
a
> > look
> > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again.
> >
> > My hopes went up for a few seconds when I saw the track graphic, thenwere
required
> > in the corporate world. I'm used to projects with racks of test PCs
> running
> > a matrix of CPU, video card, and controller combinations. I supposetheir
Without
> > full in house alpha testing on multiple platforms, bugs may be foundthat
> > require fundamental re-programming, which may then generate fresh bugs
> etc.
> >
> > Lack of complexity expectations. Only those having participated in large
> > scale projects can understand the complexity of troubeshooting a sim.Even
> > on the multi-million dollar development efforts such as F12002, you endup
online
> > play will be peer to peer server based. If you are hosting, then you are
> > effectively running an Internet Server on your computer, with openports
> to
> > the Internet. Will someone be able take over your computer using abuffer
> > overflow in the software? Even a client for online play can pose a
> security
> > threat.
> >
> > Maybe I've spent too much time on large projects where I get paid toworry
Quoted text (9 lines)
> on. I'd have to guess that this new sim is nothing more than in the early > design stages at best. > > "Tim Epstein" <[email hidden]> wrote in message > news:AAr59.1964$[email hidden]... > > > > > > title says it... > > > > > > Thanks for the post- I'd given up on WSC and this brought me back forQuoted text (7 lines)
> > shot to pieces again when I read further down how the Wests are now > > expecting " a new PC" that will be able to run the game in full graphics > > mode. > > > > 1 new computer for testing... oh dear. > > > > It just brings home the scale of this project compared to what isQuoted text (11 lines)
> > strategy is to rely on beta testes to fulfil this role. > > > > There are several problems with this strategy, including: > > > > Lack of controlled environment: Instead of running identical scripts and > > having humans go through all game scenarios on a check sheets, they will > > have to rely on subjective feedback from people reporting whatever bugs > they > > happen to find. > > > > Risk associated with non-concurrent game development and testing.Quoted text (16 lines)
> > with anomalies getting though, like when a car jumps the pit wall but > can't > > pit because it didn't go through the trigger on the road at the start of > the > > pits. Large scale projects have dedicated teams of 5-10 people that > develop > > massive decision trees based on all possible variables, then work their > way > > through them, determining and resolving logical or other potential bugs. > > Different trees are developed for each game layer, such as operating > system > > interface (DLLs), hardware sociability, network/online communications, > > graphics sub-system, multi-threading, physics modelling, memory leaks, > > Operating System matrices etc. > > > > One particular concern of mine is online security. Worst case is ifQuoted text (18 lines)
> > about this stuff all day and a KISS philosphy may work. > > > > Good luck to them anyway - they deserve respect for their efforts. > > > > > > > > > > > > > > > > > > > > > > > > > > > >Supposedly it belongs to Empire, and is/was released as Total Immersion Racing
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
Alex 'pez' Porazinski <[email hidden]> wrote in message
news:aj62q6$s2v$[email hidden]...
> did they just scrap all the stuff they had for WSC then?
>
> pez
>
> "Schooner" <[email hidden]> wrote in message
> news:2Rs59.5548$[email hidden]...
> > "The work on the 3D engine is in anticipation of a new machine and
> graphics
> > card, and before everyone starts worrying about the minimum spec of the
> > machines required to run Racing Legends the old machines are being kept to
> > continue to test on. A point to make here is that to get the best out of
> > Racing Legends you will require a good graphic card and obviously the
> faster
> > the machine the better. The 3D engine is being developed with older
> machines
> > in mind so it will run but you will obviously lose some of the quality of
> > the visuals."
> >
> > So basically they have not idea and don't even have a decent machine to
> test
> > on. I'd have to guess that this new sim is nothing more than in the early
> > design stages at best.
> >
> > "Tim Epstein" <[email hidden]> wrote in message
> > news:AAr59.1964$[email hidden]...
> > >
> > > > > title says it...
> > > >
> > > > Thanks for the post- I'd given up on WSC and this brought me back for
> a
> > > look
> > > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again.
> > >
> > > My hopes went up for a few seconds when I saw the track graphic, then
> were
> > > shot to pieces again when I read further down how the Wests are now
> > > expecting " a new PC" that will be able to run the game in full graphics
> > > mode.
> > >
> > > 1 new computer for testing... oh dear.
> > >
> > > It just brings home the scale of this project compared to what is
> required
> > > in the corporate world. I'm used to projects with racks of test PCs
> > running
> > > a matrix of CPU, video card, and controller combinations. I suppose
> their
> > > strategy is to rely on beta testes to fulfil this role.
> > >
> > > There are several problems with this strategy, including:
> > >
> > > Lack of controlled environment: Instead of running identical scripts and
> > > having humans go through all game scenarios on a check sheets, they will
> > > have to rely on subjective feedback from people reporting whatever bugs
> > they
> > > happen to find.
> > >
> > > Risk associated with non-concurrent game development and testing.
> Without
> > > full in house alpha testing on multiple platforms, bugs may be found
> that
> > > require fundamental re-programming, which may then generate fresh bugs
> > etc.
> > >
> > > Lack of complexity expectations. Only those having participated in large
> > > scale projects can understand the complexity of troubeshooting a sim.
> Even
> > > on the multi-million dollar development efforts such as F12002, you end
> up
> > > with anomalies getting though, like when a car jumps the pit wall but
> > can't
> > > pit because it didn't go through the trigger on the road at the start of
> > the
> > > pits. Large scale projects have dedicated teams of 5-10 people that
> > develop
> > > massive decision trees based on all possible variables, then work their
> > way
> > > through them, determining and resolving logical or other potential bugs.
> > > Different trees are developed for each game layer, such as operating
> > system
> > > interface (DLLs), hardware sociability, network/online communications,
> > > graphics sub-system, multi-threading, physics modelling, memory leaks,
> > > Operating System matrices etc.
> > >
> > > One particular concern of mine is online security. Worst case is if
> online
> > > play will be peer to peer server based. If you are hosting, then you are
> > > effectively running an Internet Server on your computer, with open
> ports
> > to
> > > the Internet. Will someone be able take over your computer using a
> buffer
> > > overflow in the software? Even a client for online play can pose a
> > security
> > > threat.
> > >
> > > Maybe I've spent too much time on large projects where I get paid to
> worry
> > > about this stuff all day and a KISS philosphy may work.
> > >
> > > Good luck to them anyway - they deserve respect for their efforts.
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> >
> >
>
>
Must be my ISP being somewhat behind, but all I can see is a track graphic.
Andi.
"Tim Epstein" <[email hidden]> wrote in message
news:MRs59.29393$U44.1529127@newsfep2-gui...
for
graphics
> > > mode.
> > <snip>
> > I must have forgotten to save the link - can you share just what it isyou
Quoted text (9 lines)
> > "Tony L" <[email hidden]> wrote in message > news:LMs59.6979$[email hidden]... > > "Tim Epstein" <[email hidden]> wrote in message > > news:AAr59.1964$[email hidden]... > > > > > > > > title says it... > > > > > > > > Thanks for the post- I'd given up on WSC and this brought me backQuoted text (8 lines)
> a > > > look > > > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > > > > > My hopes went up for a few seconds when I saw the track graphic, then > were > > > shot to pieces again when I read further down how the Wests are now > > > expecting " a new PC" that will be able to run the game in fullQuoted text (12 lines)
> > can see > > Tony > > > > Sure, here you go: > http://www.west-racing.com/news.htm > > Tim > > > >No I think that's. Pretty exciting eh!
"Andi" <[email hidden]> wrote in message
news:aj6658$sbi$[email hidden]...
> Must be my ISP being somewhat behind, but all I can see is a trackgraphic.
then
Quoted text (21 lines)
> > Andi. > > > "Tim Epstein" <[email hidden]> wrote in message > news:MRs59.29393$U44.1529127@newsfep2-gui... > > > > "Tony L" <[email hidden]> wrote in message > > news:LMs59.6979$[email hidden]... > > > "Tim Epstein" <[email hidden]> wrote in message > > > news:AAr59.1964$[email hidden]... > > > > > > > > > > title says it... > > > > > > > > > > Thanks for the post- I'd given up on WSC and this brought me back > for > > a > > > > look > > > > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > > > > > > > My hopes went up for a few seconds when I saw the track graphic,Quoted text (22 lines)
> > were > > > > shot to pieces again when I read further down how the Wests are now > > > > expecting " a new PC" that will be able to run the game in full > graphics > > > > mode. > > > <snip> > > > I must have forgotten to save the link - can you share just what it is > you > > > can see > > > Tony > > > > > > > Sure, here you go: > > http://www.west-racing.com/news.htm > > > > Tim > > > > > > > > > >
"Tim Epstein" <[email hidden]> wrote in message
news:AAr59.1964$[email hidden]...
running
they
> happen to find.
>
> Risk associated with non-concurrent game development and testing. Without
> full in house alpha testing on multiple platforms, bugs may be found that
> require fundamental re-programming, which may then generate fresh bugsetc.
>
> Lack of complexity expectations. Only those having participated in large
> scale projects can understand the complexity of troubeshooting a sim. Even
> on the multi-million dollar development efforts such as F12002, you end up
> with anomalies getting though, like when a car jumps the pit wall butcan't
> pit because it didn't go through the trigger on the road at the start ofthe
> pits. Large scale projects have dedicated teams of 5-10 people thatdevelop
> massive decision trees based on all possible variables, then work theirway
> through them, determining and resolving logical or other potential bugs.
> Different trees are developed for each game layer, such as operatingsystem
to
> the Internet. Will someone be able take over your computer using a buffer
> overflow in the software? Even a client for online play can pose asecurity
> threat.
>
> Maybe I've spent too much time on large projects where I get paid to worry
> about this stuff all day and a KISS philosphy may work.
>
> Good luck to them anyway - they deserve respect for their efforts.
As for online racing and security, we already have that issue at least with
NR2002 and all the previous titles from Papy that suppoerted online play.
We've always had to open up a port range when behind a fire wall or just
have a plian old IP connection (cable/DSL) to the net anyway.
Is it a security risk? Yes, slightly, but it already exists and has for over
5 years now (and is present in everything I am sure from GPL, N2, MCO, F1,
and so on use it) and all seems to be working well. The good news is that
none of the sims to my knowledge use or require port 80 LOL! ;-) Now THAT
could be an issue with variants of the green and red worms of last year that
are still poking around out there...
Quoted text (16 lines)
> > > > title says it... > > > > Thanks for the post- I'd given up on WSC and this brought me back for a > look > > at Racing Legends. Maybe I'm a sucker, but my hopes are up again. > > My hopes went up for a few seconds when I saw the track graphic, then were > shot to pieces again when I read further down how the Wests are now > expecting " a new PC" that will be able to run the game in full graphics > mode. > > 1 new computer for testing... oh dear. > > It just brings home the scale of this project compared to what is required > in the corporate world. I'm used to projects with racks of test PCsQuoted text (8 lines)
> a matrix of CPU, video card, and controller combinations. I suppose their > strategy is to rely on beta testes to fulfil this role. > > There are several problems with this strategy, including: > > Lack of controlled environment: Instead of running identical scripts and > having humans go through all game scenarios on a check sheets, they will > have to rely on subjective feedback from people reporting whatever bugsQuoted text (7 lines)
> interface (DLLs), hardware sociability, network/online communications, > graphics sub-system, multi-threading, physics modelling, memory leaks, > Operating System matrices etc. > > One particular concern of mine is online security. Worst case is if online > play will be peer to peer server based. If you are hosting, then you are > effectively running an Internet Server on your computer, with open portsOn Sun, 11 Aug 2002 12:08:16 +0100, "Tim Epstein"
<[email hidden]> wrote:
>One particular concern of mine is online security. Worst case is if online
>play will be peer to peer server based. If you are hosting, then you are
>effectively running an Internet Server on your computer, with open ports to
>the Internet. Will someone be able take over your computer using a buffer
>overflow in the software? Even a client for online play can pose a security
>threat.
How does this differ from any other gaming server?
Jason
I suppose their strategy is to rely on beta testes to fulfil this role.
Now that's a Freudian slip if I've ever seen one :)
Marc
Well, I think the implication is obvious that you've got to have balls to
want to beta test this Sim!! ;-)
"Marc Collins" <[email hidden]> wrote in message
news:UuF59.491$[email hidden]...
Quoted text (8 lines)
> I suppose their strategy is to rely on beta testes to fulfil this role. > > > Now that's a Freudian slip if I've ever seen one :) > > Marc > >My concern is not with the functionality per se, which as you imply is the
same as any other gaming server. My concern is with the ability of small
development team to be able to perform a thourough security risk analysis
during the development process.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 11 Aug 2002 12:08:16 +0100, "Tim Epstein"
> <[email hidden]> wrote:
>
> >One particular concern of mine is online security. Worst case is ifonline
> >play will be peer to peer server based. If you are hosting, then you are
> >effectively running an Internet Server on your computer, with open portsto
> >the Internet. Will someone be able take over your computer using abuffer
> >overflow in the software? Even a client for online play can pose asecurity
> >threat.
>
> How does this differ from any other gaming server?
>
> Jason
"Biz" <[email hidden]> wrote in message
news:Cjw59.8107$[email hidden]...
> Supposedly it belongs to Empire, and is/was released as Total ImmersionRacing
> --
> Biz
No - TIR Is new from the ground up also
WSC is owned by empire, and is basically being sat on by them
Doug
Well you can use canned direct play code and pretty much be done with our
major effort.
"Tim Epstein" <[email hidden]> wrote in message
news:v5K59.31571$U44.1628427@newsfep2-gui...
are
> > >effectively running an Internet Server on your computer, with openports
Quoted text (15 lines)
> My concern is not with the functionality per se, which as you imply is the > same as any other gaming server. My concern is with the ability of small > development team to be able to perform a thourough security risk analysis > during the development process. > > > > "jason moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 11 Aug 2002 12:08:16 +0100, "Tim Epstein" > > <[email hidden]> wrote: > > > > >One particular concern of mine is online security. Worst case is if > online > > >play will be peer to peer server based. If you are hosting, then youQuoted text (12 lines)
> to > > >the Internet. Will someone be able take over your computer using a > buffer > > >overflow in the software? Even a client for online play can pose a > security > > >threat. > > > > How does this differ from any other gaming server? > > > > Jason > >
"Douglas Ellison"
Yes and no. THe code for TIR is new, but the licensed products, the
cars, the tracks, the sponsors, the signage, are all taken from the WSC
license contracts.
dave henrie
(my Xfile mentality thinks this may have been the plan all along. Buy a
work in progress, then slap your own code underneath after the WSC legal
team did all the work.)
Quoted text (7 lines)
> > No - TIR Is new from the ground up also > > WSC is owned by empire, and is basically being sat on by them > > Doug >On Mon, 12 Aug 2002 09:12:11 +0100, "Tim Epstein"
<[email hidden]> wrote:
>My concern is not with the functionality per se, which as you imply is the
>same as any other gaming server. My concern is with the ability of small
>development team to be able to perform a thourough security risk analysis
>during the development process.
Gotcha.
My hope would be that the server app is released as either source code
or as binaries for linux/freebsd/solaris and that it binds to a high
port, both of which I'd think are likely (IIRC they've indicated there
will be a linux server app, dunno if it will be a binary or source -
I'd prefer the latter).. That way you can just run it as an
unpriveliged user, which immediately eliminates most of the security
concern, at least on the server side.
My biggest concern with the net code really is efficiency. Papy's
28.8 friendly model wasn't built in a day.
Jason
In article <w2P59.71280$nF5.17576@sccrnsc02>, "Dave Henrie" <[email hidden]>
writes:
Wait - wouldn't Empire own the licenses, cars, etc. since they still own WSC?
It seems pretty dumb that they would negotiate all that, but give it away...
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+8.09
N2002 Rank:+22.329
Remove SPAM-OFF to reply.
Quoted text (8 lines)
>> > Yes and no. THe code for TIR is new, but the licensed products, the >cars, the tracks, the sponsors, the signage, are all taken from the WSC >license contracts. >dave henrie >(my Xfile mentality thinks this may have been the plan all along. Buy a >work in progress, then slap your own code underneath after the WSC legal >team did all the work.)
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <w2P59.71280$nF5.17576@sccrnsc02>, "Dave Henrie"<[email hidden]>
WSC?
> It seems pretty dumb that they would negotiate all that, but give itaway...
>
> Eldred
> -- they didn't give it away...Empire is the publisher of Total Immersion
Racing aren't they?? They got all the legal work done for WSC, and then
when the West's couldn't/wouldn't deliver an arcade title, they took all the
tracks, the cars, etc and slammed them into TIR.
dave henrie
Quoted text (12 lines)
> writes: > > >> > > Yes and no. THe code for TIR is new, but the licensed products, the > >cars, the tracks, the sponsors, the signage, are all taken from the WSC > >license contracts. > >dave henrie > >(my Xfile mentality thinks this may have been the plan all along. Buy a > >work in progress, then slap your own code underneath after the WSC legal > >team did all the work.) > > Wait - wouldn't Empire own the licenses, cars, etc. since they still ownOn Tue, 13 Aug 2002 13:38:09 GMT, "Dave Henrie" <[email hidden]>
wrote:
> they took all the
> tracks, the cars, etc and slammed them
I hope they at least bought them dinner first! And possibly a
tasteful movie, a romantic comedy maybe.
Jason
they took all the
> tracks, the cars, etc and slammed them into TIR.
The used the licenses they'd negociated - but not the models made by w-r
Doug
they took all the
The used the licenses they'd negociated - but not the models made by w-r
Doug
Quoted text (11 lines)
>> Wait - wouldn't Empire own the licenses, cars, etc. since they still own >WSC? >> It seems pretty dumb that they would negotiate all that, but give it >away... >> >> Eldred >> -- > they didn't give it away...Empire is the publisher of Total Immersion >Racing aren't they?? They got all the legal work done for WSC, and then >when the West's couldn't/wouldn't deliver an arcade title, they took all the >tracks, the cars, etc and slammed them into TIR.Sorry - I read the original *** theory wrong.
<insert Emily Litella voice>
Nevermind...
Eldred
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"EldredP" <[email hidden]> wrote in message
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<snip>
LOL :O)
Elrikk


































