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Thoughts on NR2002

2 posts by 2 people · 14 Aug 2002 20:42 UTC - 15 Aug 2002 07:23 UTC

Dan Solo 14 Aug 2002 20:42 UTC#103486
I don't know if this will reach Papyrus - but here goes. NR2002 - great sim, so thanks. But I have a few observations. (1) When you complete a championship season it tells you in a caption and on the trophy who the champion is. But the points table (rightly) names the champion (Marlin in this case), but the caption says it's Kenseth (actually finished 16th), and the trophy says Earnhardt Jr (finished 25th or so). Anyone else had this? Can this be fixed? (2) If an AI driver retires at the end of a race while leading, even if he crosses the line first and collects the 180/185 points he is not shown in the championship table as having won the race (race wins column). Can this be fixed? (3) AI behaviour needs tweaking in terms of finishing. A car that led for most of the way approached the finish line to take the flag but had a suspension problem so he comes into the pits but his stall is right before the line so he goes from 1st to last right there. Realistic AI behaviour would stay out for the last few laps unless they were dropping debris, right, maybe drop to the apron? I was second so thanks for the win, but... (4) The championship season only shows the top 64 drivers to have scored. The 2002 season has so far had about 80 drivers trying to qualify, and about 70 have started. Can this be fixed to show all scores on your rota? (5) Having a rota with greater than 42 AI drivers on it means NR2002 makes the decision on who gets entered. This is great compared to N4 which took the top numbers or names, I think. But NR2002 sometimes drops the best drivers - not good. Scenario; championship leader goes to the last race but does not get entered!!! Solution - perhaps for race 1 take the top 30 rated drivers (or a %age of the runners the player chooses) and make the rest up from random selection. Race 2 onwards would be the top 30 points scorers and the rest random. That way no 'no-shows'. What was that about realism? (6) It would be great to have a steering help slider to choose the amount of help you get. I can hear the programmers sighing! The purists don't use it but no question NR2002 is way trickier with no steering help until you (a) get the ratio/linear settings right, and (b) enough seat time. On or off is too severe IMHO. Maybe for NR2003? (7) Martinsville AI goes to pieces if there is a wreck. They all dive for the inside line and wreck even more. You can't lose at Marty if you stay in one piece, ride high. What can we change in the lp files or the track.ini to fix this? (8) On the subject of ratings again - it would be great to be able to change these other than car by car and one attribute at a time. Thanks to Matt Hart for the N4UtilityMachine which gets the job done great with excel imports, etc. (9)There have been no end of posts about the lack of a save race (after the start) feature. Sure this would be great and allow players to get into the strategy of pit stops, track position and all that. Instead of doing a balls-out no yellers race or having meaningless yellows in a short race - eg, plenty of fuel and tyres to last the distance. You can't play with your own fuel settings, but you can change the tyre wear for you and the AI in the track.ini. I find that a 25% race with 4x tyre wear gives you about 3 or 4 stops for the AI. You can get by on 1 or 2 if you don't abuse your tyres. At Daytona and I think Tally you need to make this 4x the figure in the track.ini as the calculation there is strange - eg 3x is the default setting for Daytona. For 20% races use about 6x, 15%-8x, 10%-8x, 5%-10x. Yes - unbelievably the AI will pit in a 5% race with this. Forget Yellows for anything under 15-20% distances. And for New Hampshire and other 'tame' tracks just bump down the drafting distance to get more passing and therefore more yellows when it goes wrong. Last - thanks to everyone out there who make tracks, cars and utilities for this sim - you do a heck of a job. Dan Solo
On 14 Aug 2002 13:42:49 -0700, Dan Solo <[email hidden]> wrote: > I don't know if this will reach Papyrus - but here goes. > NR2002 - great sim, so thanks. But I have a few observations. [interesting AI flaws / behaviour snipped] > Last - thanks to everyone out there who make tracks, cars and > utilities for this sim - you do a heck of a job. > Dan Solo Hi Dan, I think you've just secured yourself a beta-testing spot for the next nascar title (if anybody at papy reads this post). I don't think there will be any more patches for n2002, so I guess we'll have to live with these bugs. 8-( Cheers & thanks for your detailed post, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61

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