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Linearity for Momo in GPL & N2002

44 posts by 17 people · 15 Aug 2002 21:30 UTC - 18 Aug 2002 11:42 UTC

Steering linearity for a MOMO in GPL and NASCAR 2002

A new MOMO owner asked about linearity settings. Most recommended full linearity with steering ratio adjusted for sensitivity, while Mitch found it too twitchy, and Malc explained it is subjective. Papyrus's Eric Busch confirmed how the NASCAR Racing 2002 slider was programmed, settling Joachim Trensz's claim that it worked in reverse.

With Eric Busch (Papyrus)

hardware: wheels/pedalssetup/driving techniqueGrand Prix LegendsNASCAR Racing 2002 Season

Automated summary.

Silvia Twain 15 Aug 2002 21:30 UTC#103268
Hi all ! I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity in GPL & Nascar) Now I have a Momo. A great wheel but the linearity seems wrong... What is the preferred setting here ? Greetz, Sylvia
As with any wheel 100% "Silvia Twain" <[email hidden]> wrote in message news:i4V69.67758$[email hidden]... > Hi all ! > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity inGPL
Quoted text (10 lines)> & Nascar) > Now I have a Momo. A great wheel but the linearity seems wrong... > > What is the preferred setting here ? > > Greetz, > > Sylvia > >
Not with my wheel. 5%... 100% makes it un-driveable. TM PD2. "Schooner" <[email hidden]> wrote in message news:ixV69.8046$[email hidden]...
Quoted text (20 lines)> As with any wheel 100% > > "Silvia Twain" <[email hidden]> wrote in message > news:i4V69.67758$[email hidden]... > > Hi all ! > > > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity in > GPL > > & Nascar) > > Now I have a Momo. A great wheel but the linearity seems wrong... > > > > What is the preferred setting here ? > > > > Greetz, > > > > Sylvia > > > > > >
Then something is wrong. "Mitch_A" <[email hidden]> wrote in message news:FIV69.7002$[email hidden]...
Quoted text (14 lines)> Not with my wheel. 5%... 100% makes it un-driveable. > > TM PD2. > > > "Schooner" <[email hidden]> wrote in message > news:ixV69.8046$[email hidden]... > > As with any wheel 100% > > > > "Silvia Twain" <[email hidden]> wrote in message > > news:i4V69.67758$[email hidden]... > > > Hi all ! > > > > > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity
in
Quoted text (15 lines)> > GPL > > > & Nascar) > > > Now I have a Momo. A great wheel but the linearity seems wrong... > > > > > > What is the preferred setting here ? > > > > > > Greetz, > > > > > > Sylvia > > > > > > > > > > > >
100% linear here with N2002. Anything else makes it seem slugish. -- __________ Steve "Silvia Twain" <[email hidden]> wrote in message news:i4V69.67758$[email hidden]... > Hi all ! > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity in GPL > & Nascar) > Now I have a Momo. A great wheel but the linearity seems wrong... > > What is the preferred setting here ? > > Greetz, > > Sylvia > >
Nothing is wrong. 100% linear makes my wheel twitchy. Your blanket statement *All Wheels* is an incorrect assumption. Maybe *ALL* Momo's, or *ALL* FF wheels but not *ALL* wheels :-)... "Schooner" <[email hidden]> wrote in message news:HiW69.8058$[email hidden]...
Quoted text (36 lines)> Then something is wrong. > > "Mitch_A" <[email hidden]> wrote in message > news:FIV69.7002$[email hidden]... > > Not with my wheel. 5%... 100% makes it un-driveable. > > > > TM PD2. > > > > > > "Schooner" <[email hidden]> wrote in message > > news:ixV69.8046$[email hidden]... > > > As with any wheel 100% > > > > > > "Silvia Twain" <[email hidden]> wrote in message > > > news:i4V69.67758$[email hidden]... > > > > Hi all ! > > > > > > > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity > in > > > GPL > > > > & Nascar) > > > > Now I have a Momo. A great wheel but the linearity seems wrong... > > > > > > > > What is the preferred setting here ? > > > > > > > > Greetz, > > > > > > > > Sylvia > > > > > > > > > > > > > > > > > > > >
In GPL, I used to have it set to around 50% linearity. In N2002 I have it set to full linearity, but... for me the slider seems to work the other way around, i.e. for me full linearity is with the slider fully to the left. Nobody can explain why this is so, but when you follow someone's advice and it doesn't work for you, maybe you're having the same issue I have, and the slider works the other way around for you. In order to determine where 'fully linear' is on your system, try to determine at which setting of the slider your FF forces are stronger around the wheel's center position. In the position where you feel more force around the wheel's center position, that's where the wheel is more linear. I am using a fully linear setting in N2002 according to this definition. Achim "Silvia Twain" <[email hidden]> wrote in message news:i4V69.67758$[email hidden]... > Hi all ! > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity inGPL
Quoted text (10 lines)> & Nascar) > Now I have a Momo. A great wheel but the linearity seems wrong... > > What is the preferred setting here ? > > Greetz, > > Sylvia > >
All wheels work on the sample principle and typically should be set at or near 100% linearity. If it's twitchy then you may have a weird setup or the steering ratio off. FF has no impact on a linearity setting nor would it being a Momo. "Mitch_A" <[email hidden]> wrote in message news:MBX69.7044$[email hidden]...
Quoted text (28 lines)> Nothing is wrong. 100% linear makes my wheel twitchy. Your blanket > statement *All Wheels* is an incorrect assumption. Maybe *ALL* Momo's, or > *ALL* FF wheels but not *ALL* wheels > :-)... > > > > > "Schooner" <[email hidden]> wrote in message > news:HiW69.8058$[email hidden]... > > Then something is wrong. > > > > "Mitch_A" <[email hidden]> wrote in message > > news:FIV69.7002$[email hidden]... > > > Not with my wheel. 5%... 100% makes it un-driveable. > > > > > > TM PD2. > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:ixV69.8046$[email hidden]... > > > > As with any wheel 100% > > > > > > > > "Silvia Twain" <[email hidden]> wrote in message > > > > news:i4V69.67758$[email hidden]... > > > > > Hi all ! > > > > > > > > > > I used to race GPL with a CH-wheel and CH-pedals. (100
non-linearity
Quoted text (20 lines)> > in > > > > GPL > > > > > & Nascar) > > > > > Now I have a Momo. A great wheel but the linearity seems wrong... > > > > > > > > > > What is the preferred setting here ? > > > > > > > > > > Greetz, > > > > > > > > > > Sylvia > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
I'm not going to continue arguing with you cause I'm right :-) Are you sitting in front of my wheel? When you do sit there then you can argue some more VBSEG... "Schooner" <[email hidden]> wrote in message news:EsY69.8123$[email hidden]...
Quoted text (9 lines)> All wheels work on the sample principle and typically should be set at or > near 100% linearity. > If it's twitchy then you may have a weird setup or the steering ratio off. > FF has no impact on a linearity setting nor would it being a Momo. > > "Mitch_A" <[email hidden]> wrote in message > news:MBX69.7044$[email hidden]... > > Nothing is wrong. 100% linear makes my wheel twitchy. Your blanket > > statement *All Wheels* is an incorrect assumption. Maybe *ALL* Momo's,
or
Quoted text (31 lines)> > *ALL* FF wheels but not *ALL* wheels > > :-)... > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > news:HiW69.8058$[email hidden]... > > > Then something is wrong. > > > > > > "Mitch_A" <[email hidden]> wrote in message > > > news:FIV69.7002$[email hidden]... > > > > Not with my wheel. 5%... 100% makes it un-driveable. > > > > > > > > TM PD2. > > > > > > > > > > > > "Schooner" <[email hidden]> wrote in message > > > > news:ixV69.8046$[email hidden]... > > > > > As with any wheel 100% > > > > > > > > > > "Silvia Twain" <[email hidden]> wrote in message > > > > > news:i4V69.67758$[email hidden]... > > > > > > Hi all ! > > > > > > > > > > > > I used to race GPL with a CH-wheel and CH-pedals. (100 > non-linearity > > > in > > > > > GPL > > > > > > & Nascar) > > > > > > Now I have a Momo. A great wheel but the linearity seems
wrong...
Quoted text (18 lines)> > > > > > > > > > > > What is the preferred setting here ? > > > > > > > > > > > > Greetz, > > > > > > > > > > > > Sylvia > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
I hope you just mistyped this. But most of with wheels run with 100% or close to 100% linear, NOT non-linear. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Silvia Twain <[email hidden]> wrote in message news:i4V69.67758$[email hidden]... > Hi all ! > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity in GPL > & Nascar) > Now I have a Momo. A great wheel but the linearity seems wrong... > > What is the preferred setting here ? > > Greetz, > > Sylvia > >
"Mitch_A" <[email hidden]> wrote in message news:MRY69.5538$[email hidden]... > I'm not going to continue arguing with you cause I'm right :-) Are you > sitting in front of my wheel? When you do sit there then you can arguesome > more VBSEG... > > Not arguing, just a bit of advice. If you put the slider up at or near 100% then make sure you also increase your steering lock percentage. GPL and N4 and Nk2k use opposite nomenclature for this feature....bigger is slower in those titles where in most other sims and older papy stuff the higher the # the faster the steering. So....try moving the linearity slider up and also move your steering lock up until you have trouble getting around the tight turns...then move it back slightly...let me know how that feels...if it's still too twitchy, then I don't have any more hints... dave henrie
"Mitch_A" <[email hidden]> wrote in message news:MRY69.5538$[email hidden]... > I'm not going to continue arguing with you cause I'm right :-) Are you > sitting in front of my wheel? When you do sit there then you can arguesome > more VBSEG... > > Not arguing, just a bit of advice. If you put the slider up at or near 100% then make sure you also increase your steering lock percentage. GPL and N4 and Nk2k use opposite nomenclature for this feature....bigger is slower in those titles where in most other sims and older papy stuff the higher the # the faster the steering. So....try moving the linearity slider up and also move your steering lock up until you have trouble getting around the tight turns...then move it back slightly...let me know how that feels...if it's still too twitchy, then I don't have any more hints... dave henrie
Mitch_A wrote: > > Nothing is wrong. 100% linear makes my wheel twitchy. Your blanket > statement *All Wheels* is an incorrect assumption. Maybe *ALL* Momo's, or > *ALL* FF wheels but not *ALL* wheels > :-)... All wheels i've ever tried, and i've even tried one like yours. Not every player can handle 100% though. Less than 100% = less than a man. Gerry
Yup. Somethings definitely wrong then. Maybe its the 270 degree radius of the MOMO wheel that with the 100% linearity seems too sluggish? I think that setting linearity away from 100% will do anything but solve your prob. Leo "Schooner" <[email hidden]> wrote in message news:<HiW69.8058$[email hidden]>...
Quoted text (34 lines)> Then something is wrong. > > "Mitch_A" <[email hidden]> wrote in message > news:FIV69.7002$[email hidden]... > > Not with my wheel. 5%... 100% makes it un-driveable. > > > > TM PD2. > > > > > > "Schooner" <[email hidden]> wrote in message > > news:ixV69.8046$[email hidden]... > > > As with any wheel 100% > > > > > > "Silvia Twain" <[email hidden]> wrote in message > > > news:i4V69.67758$[email hidden]... > > > > Hi all ! > > > > > > > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity > in > GPL > > > > & Nascar) > > > > Now I have a Momo. A great wheel but the linearity seems wrong... > > > > > > > > What is the preferred setting here ? > > > > > > > > Greetz, > > > > > > > > Sylvia > > > > > > > > > > > > > > > > > >
The advice on this thread appears to be more conflicting than helpful, so I hope I can straighten this out. The feel of the steering & how you set it up is pretty subjective, so I'll give a few examples of settings to achieve whatever your preference is: If you find that the steering is too quick, raise the steering ratio in the car setup page. Low values (like 9:1 or 8:1 etc) will let you get round hairpins more easily, but will give you very twitchy steering on the straights & fast corners so you'll need small, precise movements. A high ratio (17:1, 18:1 etc) will be more forgiving and easier to control on the straights, but reduces your overall turning ability making it harder to get round hairpins. This is where the steering override can be useful, but your requirements here will be dependant on the track. Monaco needs a quicker ratio than Monza, for example. This applies to any controller, even a Joystick (like me!). The linearity slider will affect the way your controller movement effects the game. More linear will give a quicker reaction to small movements from centre, and as you turn the controller more, the car steering will increase at the same rate. As a general rule, and it's subjective, this is better for Steering Wheels than Joysticks. Less linear will make small steering angles less sensitive, so you have to move your controller more to make the same difference to the car steering, but as you turn more, the car steering gets quicker, making large movements have a much greater effect. When I use a joystick, I tend to go mostly non-linear, with a slow steering ratio (and the steering override on). This makes small movements quite vague, but not too sharp (for me) with larger movements. When I use a wheel, I use the exact opposite, more linear and a quick (9:1) steering ratio. This makes small movements more precise, but not too sharp with larger movements. The thing to bear in mind is that if you download a really 'hot' setup, check the steering ratio is okay for your controller. I understand that Greger Huttu used a joystick with his earlier setups, so if you're using a wheel, change the ratio from, say 17:1 to 12:1. My personal opinion, having used both, is that joysticks are ultimately faster than wheels, but less precise on the straights. A wheel will give you a more realistic feel though, and after all, these are sims we're talking about, so realism counts! Malc.
Mitch_A 16 Aug 2002 16:34 UTC↳ reply to Malc#103138
I think you hit the nail on the head Malc :-) It's a subjective thing. I went ahead and played around with the linearity settings again and I come to the same conclusions. After about 35% It becomes impossible to drive. I move the wheel about 1/4" and I'm doing donuts. Perhaps in an F1 type sim it would seem sluggish at 5% but in a fat pig NASCAR it feels about right to me :-) And Gerry, isnt Gerry with a G a girls name <vbg>\\ So you can't question MY manhood :-) Mitch "Malc" <[email hidden]> wrote in message news:e2679.574$yN2.70929@wards... > The advice on this thread appears to be more conflicting than helpful, soI > hope I can straighten this out. > > The feel of the steering & how you set it up is pretty subjective, so I'll > give a few examples of settings to achieve whatever your preference is: > > If you find that the steering is too quick, raise the steering ratio inthe > car setup page. Low values (like 9:1 or 8:1 etc) will let you get round > hairpins more easily, but will give you very twitchy steering on the > straights & fast corners so you'll need small, precise movements. > A high ratio (17:1, 18:1 etc) will be more forgiving and easier to control > on the straights, but reduces your overall turning ability making itharder
Quoted text (9 lines)> to get round hairpins. This is where the steering override can be useful, > but your requirements here will be dependant on the track. Monaco needs a > quicker ratio than Monza, for example. > > This applies to any controller, even a Joystick (like me!). > > The linearity slider will affect the way your controller movement effects > the game. > More linear will give a quicker reaction to small movements from centre,
and > as you turn the controller more, the car steering will increase at thesame
Quoted text (7 lines)> rate. > As a general rule, and it's subjective, this is better for Steering Wheels > than Joysticks. > > Less linear will make small steering angles less sensitive, so you have to > move your controller more to make the same difference to the car steering, > but as you turn more, the car steering gets quicker, making large
movements > have a much greater effect. > > When I use a joystick, I tend to go mostly non-linear, with a slowsteering > ratio (and the steering override on). This makes small movements quite > vague, but not too sharp (for me) with larger movements. > > When I use a wheel, I use the exact opposite, more linear and a quick(9:1)
Quoted text (10 lines)> steering ratio. This makes small movements more precise, but not too sharp > with larger movements. > > The thing to bear in mind is that if you download a really 'hot' setup, > check the steering ratio is okay for your controller. I understand that > Greger Huttu used a joystick with his earlier setups, so if you're using a > wheel, change the ratio from, say 17:1 to 12:1. > > My personal opinion, having used both, is that joysticks are ultimately > faster than wheels, but less precise on the straights. A wheel will give
you > a more realistic feel though, and after all, these are sims we're talking > about, so realism counts! > > Malc. > >
Are you recalibrating after changing this? Seems odd that you cannot control it at 100% linearity. Again it has nothing to do with the type of wheel or force feedback. "Mitch_A" <[email hidden]> wrote in message news:KQ979.5621$[email hidden]... > I think you hit the nail on the head Malc :-) It's a subjective thing. > > I went ahead and played around with the linearity settings again and Icome > to the same conclusions. After about 35% It becomes impossible to drive.I
Quoted text (14 lines)> move the wheel about 1/4" and I'm doing donuts. > > Perhaps in an F1 type sim it would seem sluggish at 5% but in a fat pig > NASCAR it feels about right to me :-) > > And Gerry, isnt Gerry with a G a girls name <vbg>\\ So you can't question > MY manhood :-) > > Mitch > > > "Malc" <[email hidden]> wrote in message > news:e2679.574$yN2.70929@wards... > > The advice on this thread appears to be more conflicting than helpful,
so > I > > hope I can straighten this out. > > > > The feel of the steering & how you set it up is pretty subjective, soI'll
Quoted text (8 lines)> > give a few examples of settings to achieve whatever your preference is: > > > > If you find that the steering is too quick, raise the steering ratio in > the > > car setup page. Low values (like 9:1 or 8:1 etc) will let you get round > > hairpins more easily, but will give you very twitchy steering on the > > straights & fast corners so you'll need small, precise movements. > > A high ratio (17:1, 18:1 etc) will be more forgiving and easier to
control > > on the straights, but reduces your overall turning ability making it > harder > > to get round hairpins. This is where the steering override can beuseful, > > but your requirements here will be dependant on the track. Monaco needsa > > quicker ratio than Monza, for example. > > > > This applies to any controller, even a Joystick (like me!). > > > > The linearity slider will affect the way your controller movementeffects
Quoted text (7 lines)> > the game. > > More linear will give a quicker reaction to small movements from centre, > and > > as you turn the controller more, the car steering will increase at the > same > > rate. > > As a general rule, and it's subjective, this is better for Steering
Wheels > > than Joysticks. > > > > Less linear will make small steering angles less sensitive, so you haveto > > move your controller more to make the same difference to the carsteering,
Quoted text (12 lines)> > but as you turn more, the car steering gets quicker, making large > movements > > have a much greater effect. > > > > When I use a joystick, I tend to go mostly non-linear, with a slow > steering > > ratio (and the steering override on). This makes small movements quite > > vague, but not too sharp (for me) with larger movements. > > > > When I use a wheel, I use the exact opposite, more linear and a quick > (9:1) > > steering ratio. This makes small movements more precise, but not too
sharp > > with larger movements. > > > > The thing to bear in mind is that if you download a really 'hot' setup, > > check the steering ratio is okay for your controller. I understand that > > Greger Huttu used a joystick with his earlier setups, so if you're usinga > > wheel, change the ratio from, say 17:1 to 12:1. > > > > My personal opinion, having used both, is that joysticks are ultimately > > faster than wheels, but less precise on the straights. A wheel will give > you > > a more realistic feel though, and after all, these are sims we'retalking
Quoted text (7 lines)> > about, so realism counts! > > > > Malc. > > > > > >
Do I get this straight, guys ? Now the slider is fully to the left (GPL & N2002) and you all advise me to slide it fully to the right ? Do I need to make modifications to my setups ? Thanx all Sylvia Silvia Twain <[email hidden]> schreef in berichtnieuws i4V69.67758$[email hidden]... > Hi all ! > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity inGPL
Quoted text (10 lines)> & Nascar) > Now I have a Momo. A great wheel but the linearity seems wrong... > > What is the preferred setting here ? > > Greetz, > > Sylvia > >
Forget that last reply ... <G> Sorry... It's left now and it stays that way, right <G>? Modifications to the setup ? Sylvia Silvia Twain <[email hidden]> schreef in berichtnieuws qwa79.69127$[email hidden]...
Quoted text (29 lines)> Do I get this straight, guys ? > > Now the slider is fully to the left (GPL & N2002) and you all advise me to > slide it fully to the right ? > Do I need to make modifications to my setups ? > > Thanx all > > Sylvia > > > Silvia Twain <[email hidden]> schreef in berichtnieuws > i4V69.67758$[email hidden]... > > Hi all ! > > > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity in > GPL > > & Nascar) > > Now I have a Momo. A great wheel but the linearity seems wrong... > > > > What is the preferred setting here ? > > > > Greetz, > > > > Sylvia > > > > > >
You may need to up the steering ratio to make it less sensitive. "Silvia Twain" <[email hidden]> wrote in message news:fza79.69133$[email hidden]...
Quoted text (15 lines)> Forget that last reply ... <G> Sorry... > > It's left now and it stays that way, right <G>? > > Modifications to the setup ? > > Sylvia > > > > Silvia Twain <[email hidden]> schreef in berichtnieuws > qwa79.69127$[email hidden]... > > Do I get this straight, guys ? > > > > Now the slider is fully to the left (GPL & N2002) and you all advise me
to
Quoted text (13 lines)> > slide it fully to the right ? > > Do I need to make modifications to my setups ? > > > > Thanx all > > > > Sylvia > > > > > > Silvia Twain <[email hidden]> schreef in berichtnieuws > > i4V69.67758$[email hidden]... > > > Hi all ! > > > > > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity
in
Quoted text (15 lines)> > GPL > > > & Nascar) > > > Now I have a Momo. A great wheel but the linearity seems wrong... > > > > > > What is the preferred setting here ? > > > > > > Greetz, > > > > > > Sylvia > > > > > > > > > > > >
Mitch_A wrote: > And Gerry, isnt Gerry with a G a girls name <vbg>\\ So you can't question > MY manhood :-) Hehe, you took it as a joke (how it was meant) and didn't get all nasty and defensive. how refreshing. Gerry
In article <EsY69.8123$[email hidden]>, "Schooner" <[email hidden]> writes: >All wheels work on the sample principle and typically should be set at or >near 100% linearity. >If it's twitchy then you may have a weird setup or the steering ratio off. >FF has no impact on a linearity setting nor would it being a Momo. Mine is too twitchy at 100%, and I don't even *have* FF... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:+8.09 N2002 Rank:+22.329 Remove SPAM-OFF to reply.
On 16 Aug 2002 20:56:40 GMT, [email hidden] (EldredP) wrote:
Quoted text (9 lines)>In article <EsY69.8123$[email hidden]>, "Schooner" ><[email hidden]> writes: > >>All wheels work on the sample principle and typically should be set at or >>near 100% linearity. >>If it's twitchy then you may have a weird setup or the steering ratio off. >>FF has no impact on a linearity setting nor would it being a Momo. > >Mine is too twitchy at 100%, and I don't even *have* FF...
Real NASCAR drivers don't have force feedback *or* 100% linearity, anyway. =) Jason ----- GPLRank 24.50 N2002Rank -12.995
"jason moyer" <[email hidden]> wrote in message news:[email hidden]... > Real NASCAR drivers don't have force feedback *or* 100% linearity, > anyway. =) Real NASCAR racers have considerably more feedback than us sim racers are ever likely to ;-) Good point about the steering though. Most real road cars have non-linear steering too. Malc.
??? What do you mean by that? "jason moyer" <[email hidden]> wrote in message news:[email hidden]... > On 16 Aug 2002 20:56:40 GMT, [email hidden] (EldredP) wrote: > > >In article <EsY69.8123$[email hidden]>, "Schooner" > ><[email hidden]> writes: > > > >>All wheels work on the sample principle and typically should be set ator > >>near 100% linearity. > >>If it's twitchy then you may have a weird setup or the steering ratiooff.
Quoted text (12 lines)> >>FF has no impact on a linearity setting nor would it being a Momo. > > > >Mine is too twitchy at 100%, and I don't even *have* FF... > > Real NASCAR drivers don't have force feedback *or* 100% linearity, > anyway. =) > > Jason > > ----- > GPLRank 24.50 > N2002Rank -12.995
Winston Cup stock cars have power steering, and while it doesn't completely eliminate "force feedback" I doubt what a real driver feels is anywhere near as precise and pronounced as what you get with a FFBack wheel. As far as linearity goes, I'd imagine that's up to driver preference. Jason On Fri, 16 Aug 2002 19:02:19 -0300, "Schooner" <[email hidden]> wrote:
Quoted text (28 lines)>??? What do you mean by that? > >"jason moyer" <[email hidden]> wrote in message >news:[email hidden]... >> On 16 Aug 2002 20:56:40 GMT, [email hidden] (EldredP) wrote: >> >> >In article <EsY69.8123$[email hidden]>, "Schooner" >> ><[email hidden]> writes: >> > >> >>All wheels work on the sample principle and typically should be set at >or >> >>near 100% linearity. >> >>If it's twitchy then you may have a weird setup or the steering ratio >off. >> >>FF has no impact on a linearity setting nor would it being a Momo. >> > >> >Mine is too twitchy at 100%, and I don't even *have* FF... >> >> Real NASCAR drivers don't have force feedback *or* 100% linearity, >> anyway. =) >> >> Jason >> >> ----- >> GPLRank 24.50 >> N2002Rank -12.995 > >
----- GPLRank 24.50 N2002Rank -12.995
I suspect, although not sure that it's pretty close to linear. Don't confuse linear steering with the steering ratio. As for force feedback yes I agree it's not the same but you still get some feel. Plus ff steering is an attempt to make up for the forces in general that we don't feel in the car overall. "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> Winston Cup stock cars have power steering, and while it doesn't > completely eliminate "force feedback" I doubt what a real driver feels > is anywhere near as precise and pronounced as what you get with a > FFBack wheel. As far as linearity goes, I'd imagine that's up to > driver preference. > > Jason > > On Fri, 16 Aug 2002 19:02:19 -0300, "Schooner" > <[email hidden]> wrote: > > >??? What do you mean by that? > > > >"jason moyer" <[email hidden]> wrote in message > >news:[email hidden]... > >> On 16 Aug 2002 20:56:40 GMT, [email hidden] (EldredP) wrote: > >> > >> >In article <EsY69.8123$[email hidden]>, "Schooner" > >> ><[email hidden]> writes: > >> > > >> >>All wheels work on the sample principle and typically should be set
at
Quoted text (23 lines)> >or > >> >>near 100% linearity. > >> >>If it's twitchy then you may have a weird setup or the steering ratio > >off. > >> >>FF has no impact on a linearity setting nor would it being a Momo. > >> > > >> >Mine is too twitchy at 100%, and I don't even *have* FF... > >> > >> Real NASCAR drivers don't have force feedback *or* 100% linearity, > >> anyway. =) > >> > >> Jason > >> > >> ----- > >> GPLRank 24.50 > >> N2002Rank -12.995 > > > > > > > ----- > GPLRank 24.50 > N2002Rank -12.995
Really , I thought full linerity on GPL was to the left and full Linerity for the N4/n2k2 sims was all the way to the right. Did we ever decide who was right? dave henrie "Schooner" <[email hidden]> wrote in message news:GBa79.8348$[email hidden]...
Quoted text (19 lines)> You may need to up the steering ratio to make it less sensitive. > > "Silvia Twain" <[email hidden]> wrote in message > news:fza79.69133$[email hidden]... > > Forget that last reply ... <G> Sorry... > > > > It's left now and it stays that way, right <G>? > > > > Modifications to the setup ? > > > > Sylvia > > > > > > > > Silvia Twain <[email hidden]> schreef in berichtnieuws > > qwa79.69127$[email hidden]... > > > Do I get this straight, guys ? > > > > > > Now the slider is fully to the left (GPL & N2002) and you all advise
me
Quoted text (32 lines)> to > > > slide it fully to the right ? > > > Do I need to make modifications to my setups ? > > > > > > Thanx all > > > > > > Sylvia > > > > > > > > > Silvia Twain <[email hidden]> schreef in berichtnieuws > > > i4V69.67758$[email hidden]... > > > > Hi all ! > > > > > > > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity > in > > > GPL > > > > & Nascar) > > > > Now I have a Momo. A great wheel but the linearity seems wrong... > > > > > > > > What is the preferred setting here ? > > > > > > > > Greetz, > > > > > > > > Sylvia > > > > > > > > > > > > > > > > > > > >
"Malc" <[email hidden]> writes: [snip] > Good point about the steering though. Most real road cars have non-linear > steering too. True, but it only gets noticeable at wheel angles much larger than what is used on a race track (*). I don't know how much 'unlinear' the GPL steering gets when moving down from 100% linearity, but I doubt anything much away from 100% is realistic. _ Mats Lofkvist [email hidden] (*) E.g. assuming rack and pinion with a long track rod, you need a wheel angle of over 30 degrees to get a 20% change in steering ratio.
"Mats Lofkvist" <[email hidden]> wrote in message news:[email hidden]... > "Malc" <[email hidden]> writes: > [snip] > > Good point about the steering though. Most real road cars havenon-linear
Quoted text (10 lines)> > steering too. > > True, but it only gets noticeable at wheel angles much larger than > what is used on a race track (*). I don't know how much 'unlinear' > the GPL steering gets when moving down from 100% linearity, but I > doubt anything much away from 100% is realistic. > (*) E.g. assuming rack and pinion with a long track rod, you > need a wheel angle of over 30 degrees to get a 20% change > in steering ratio.
noticeable = subjective Malc.
On 17 Aug 2002 10:32:33 +0200, Mats Lofkvist <[email hidden]> wrote: >True, but it only gets noticeable at wheel angles much larger than >what is used on a race track (*). I don't know how much 'unlinear' >the GPL steering gets when moving down from 100% linearity, but I >doubt anything much away from 100% is realistic. Did 67 GP cars have power steering? I kinda doubt it... I miss having a car with normal steering. I always felt like I had more control over what it was doing, and a better sense of how the front wheels were gripping. Jason ----- GPLRank 24.50 N2002Rank -12.995
"jason moyer" <[email hidden]> wrote in message news:[email hidden]... > Did 67 GP cars have power steering? I kinda doubt it... They didn't have to parallel park F1 cars in '67 ;-) Malc.
No need to guess, all the sims are clearly labelled for linear and non-linear on the sliders in their respective controller sections. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Dave Henrie <[email hidden]> wrote in message news:u2l79.63118$me6.8556@sccrnsc01... > Really , I thought full linerity on GPL was to the left and full Linerity > for the N4/n2k2 sims was all the way to the right. Did we ever decide who > was right? > > dave henrie > > > "Schooner" <[email hidden]> wrote in message > news:GBa79.8348$[email hidden]... > > You may need to up the steering ratio to make it less sensitive. > > > > "Silvia Twain" <[email hidden]> wrote in message > > news:fza79.69133$[email hidden]... > > > Forget that last reply ... <G> Sorry... > > > > > > It's left now and it stays that way, right <G>? > > > > > > Modifications to the setup ? > > > > > > Sylvia > > > > > > > > > > > > Silvia Twain <[email hidden]> schreef in berichtnieuws > > > qwa79.69127$[email hidden]... > > > > Do I get this straight, guys ? > > > > > > > > Now the slider is fully to the left (GPL & N2002) and you all advise > me > > to > > > > slide it fully to the right ? > > > > Do I need to make modifications to my setups ? > > > > > > > > Thanx all > > > > > > > > Sylvia > > > > > > > > > > > > Silvia Twain <[email hidden]> schreef in berichtnieuws > > > > i4V69.67758$[email hidden]... > > > > > Hi all ! > > > > > > > > > > I used to race GPL with a CH-wheel and CH-pedals. (100 non-linearity > > in > > > > GPL > > > > > & Nascar) > > > > > Now I have a Momo. A great wheel but the linearity seems wrong... > > > > > > > > > > What is the preferred setting here ? > > > > > > > > > > Greetz, > > > > > > > > > > Sylvia > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Some may not think it is right, but it IS clearly labelled even in NR2002. And changing it from its almost full linear setting(98%) towards non-linear makes it react on my LWFF exactly like changing the settings in N4 or GPL, so I really don't see how you can argue with it. If some people find it to react differently then that, I'd suspect a problem on their end, NOT with the game itself. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Joachim Trensz <[email hidden]> wrote in message news:ajmi41$1bn3su$[email hidden]... > Except N2k2 where there are contradictory opinions :-) > > Achim > > > > "Biz" <[email hidden]> wrote in message > news:A_x79.16650$[email hidden]... > > No need to guess, all the sims are clearly labelled for linear and > non-linear on the sliders in > > their respective controller sections. > > -- > > Biz > > > > "Don't touch that please, your primitive intellect wouldn't understand > > alloys and compositions and,......things with molecular structures,....and > > the....." - Ash > > > > > > Dave Henrie <[email hidden]> wrote in message > news:u2l79.63118$me6.8556@sccrnsc01... > > > Really , I thought full linerity on GPL was to the left and full > Linerity > > > for the N4/n2k2 sims was all the way to the right. Did we ever decide > who > > > was right? > > > > > > dave henrie > >
So you're saying that if you sit in the cockpit with the 3D steering wheel enabled and turn the 3D wheel some small fixed amount such as when the top edge of one of the spokes is directly parallel to the bottom of the screen, you have to turn your real steering wheel farther when the steering linearity is set to 100% than when it's set to 0%? I really don't see how that's possible. - Eric "Joachim Trensz" <[email hidden]> wrote in message news:ajmjr8$1co5mr$[email hidden]... > Well, I never said there's a problem with the game. I just said thaton my > system and on that of a few others (as I read similar comments a fewmonths > ago here in the NG if I remember correctly) it doesn't work the wayit's > labelled. And of course, if it happens to me, it can happen to othersas > well, can't it.
adsale 17 Aug 2002 23:48 UTC#529793
> Well then I'm probably mistaken ;-) You don't sound convinced somehow......:-) Beers and cheers (uncle) Goy http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Except N2k2 where there are contradictory opinions :-) Achim "Biz" <[email hidden]> wrote in message news:A_x79.16650$[email hidden]... > No need to guess, all the sims are clearly labelled for linear andnon-linear on the sliders in
Quoted text (10 lines)> their respective controller sections. > -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > Dave Henrie <[email hidden]> wrote in message
news:u2l79.63118$me6.8556@sccrnsc01... > > Really , I thought full linerity on GPL was to the left and fullLinerity > > for the N4/n2k2 sims was all the way to the right. Did we ever decidewho > > was right? > > > > dave henrie
Well, I never said there's a problem with the game. I just said that on my system and on that of a few others (as I read similar comments a few months ago here in the NG if I remember correctly) it doesn't work the way it's labelled. And of course, if it happens to me, it can happen to others as well, can't it. Achim "Biz" <[email hidden]> wrote in message news:HaA79.16856$[email hidden]... > Some may not think it is right, but it IS clearly labelled even in NR2002.And changing it from its > almost full linear setting(98%) towards non-linear makes it react on myLWFF exactly like changing > the settings in N4 or GPL, so I really don't see how you can argue withit. If some people find it > to react differently then that, I'd suspect a problem on their end, NOTwith the game itself.
Quoted text (9 lines)> -- > Biz > > "Don't touch that please, your primitive intellect wouldn't understand > alloys and compositions and,......things with molecular structures,....and > the....." - Ash > > > Joachim Trensz <[email hidden]> wrote in message
news:ajmi41$1bn3su$[email hidden]...
Quoted text (16 lines)> > Except N2k2 where there are contradictory opinions :-) > > > > Achim > > > > > > > > "Biz" <[email hidden]> wrote in message > > news:A_x79.16650$[email hidden]... > > > No need to guess, all the sims are clearly labelled for linear and > > non-linear on the sliders in > > > their respective controller sections. > > > -- > > > Biz > > > > > > "Don't touch that please, your primitive intellect wouldn't understand > > > alloys and compositions and,......things with molecular
structures,....and
Quoted text (8 lines)> > > the....." - Ash > > > > > > > > > Dave Henrie <[email hidden]> wrote in message > > news:u2l79.63118$me6.8556@sccrnsc01... > > > > Really , I thought full linerity on GPL was to the left and full > > Linerity > > > > for the N4/n2k2 sims was all the way to the right. Did we ever
decide
Quoted text (8 lines)> > who > > > > was right? > > > > > > > > dave henrie > > > > > >
Well then I'm probably mistaken ;-) Achim "Eric Busch" <[email hidden]> wrote in message news:ajml8c$piu$[email hidden]... ... > I really don't see how that's possible.
I never said you were wrong, just that don't understand how or why the game's linearity setting would or could be different for you. I don't recall ever seeing anyone else reporting this behavior so I'll have to assume it's something isolated to your hardware or system configuration. I can tell you that it was programmed to be 0% on the left and 100% on the right, and that is the opposite of the way it was in GPL (the addition of the graduated 0-100 scale made the switch necessary so as to match the behavior of the other sliders in the game which all increase from left to right). - Eric "Joachim Trensz" <[email hidden]> wrote in message news:ajmtsf$1c1qi9$[email hidden]... > But seriously, Eric knows best. If he says I'm wrong, I am wrong.
"Eric Busch" <[email hidden]> wrote in message news:ajn1g9$r69$[email hidden]...
Quoted text (12 lines)> I never said you were wrong, just that don't understand how or why the > game's linearity setting would or could be different for you. I don't > recall ever seeing anyone else reporting this behavior so I'll have to > assume it's something isolated to your hardware or system configuration. > I can tell you that it was programmed to be 0% on the left and 100% on > the right, and that is the opposite of the way it was in GPL (the > addition of the graduated 0-100 scale made the switch necessary so as to > match the behavior of the other sliders in the game which all increase > from left to right). > > - Eric >
Thanks for clearing that up Eric. Keep in touch. dave henrie
<g> But seriously, Eric knows best. If he says I'm wrong, I am wrong. Achim "Goy Larsen" <"adsales"@get topica.com> wrote in message news:FhB79.6972$[email hidden]...
Quoted text (14 lines)> Joachim Trensz wrote: > > > > Well then I'm probably mistaken ;-) > > You don't sound convinced somehow......:-) > > > Beers and cheers > (uncle) Goy > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--
Hi Eric, I'm grateful for your comment as it clears things up for me as well. Achim "Eric Busch" <[email hidden]> wrote in message news:ajn1g9$r69$[email hidden]...
Quoted text (18 lines)> I never said you were wrong, just that don't understand how or why the > game's linearity setting would or could be different for you. I don't > recall ever seeing anyone else reporting this behavior so I'll have to > assume it's something isolated to your hardware or system configuration. > I can tell you that it was programmed to be 0% on the left and 100% on > the right, and that is the opposite of the way it was in GPL (the > addition of the graduated 0-100 scale made the switch necessary so as to > match the behavior of the other sliders in the game which all increase > from left to right). > > - Eric > > > "Joachim Trensz" <[email hidden]> wrote in message > news:ajmtsf$1c1qi9$[email hidden]... > > But seriously, Eric knows best. If he says I'm wrong, I am wrong. > >

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