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Alternate Cockpit Cam File - Not Working

27 posts by 12 people · 16 Aug 2002 00:33 UTC - 19 Aug 2002 19:31 UTC

Troubleshooting Tom Pabst's alternate cockpit cam file

Tom Pabst asked for help with his alternate NASCAR Racing 2002 cockpit camera, which worked for some users only. Users discovered the make_a.cam file applies only to Chevrolets, so it must be copied as make_b and make_c for other makes. Others pointed to GPL camera and FOV editors that also work for NASCAR 2002, though a modified executable blocks Sierra online play.

mods/tracks/carstech supportNASCAR Racing 2002 Season

Automated summary.

Tom Pabst 16 Aug 2002 00:33 UTC#103190
Guys... I'm getting lost of email a questions about this issue. I have no clue why it works on most systems and not on a few (it seems). I can't troubleshoot a problem I don't have. So, I've started this string so those of you who can't seem to get the alternate cockpit cam to work can post your system specs and what you have in your N2K2/Series/Cup folders and see if you can find a common denominator that's causing the problem just for you. I'm turning this over to you guys with the problem. Tom
Hmmm... Here's a try; no workee here with only 4 Files, 2002season.ini, all.ini, cup.dat and series.def in the series/cup folder, along with the /cars subfolder. Tried the file named as make_a.cam through make_d.cam in case it was due to choosing a different make of car. (I use Elliot's #9 Dodge; too lazy to paint my own) No difference on any from oem view. I'm assuming this IS the cockpit view, correct? Not a tweaked other view? I cycled through them all for make_a.cam but not for the rest. Running on an AMD XP1800/GF4-4400 on 98SE, using the current patched version, N2002 1.1.0.2. I do note the size of my cup.dat file is 5233K vs the 5221 on the CD. (I assume that's from the patch, as I've made no other tweaks or changes to the program.) Be interested to get this one sorted; but anyway, thanks for making the cam available, Tom and for the updated track graphics. Nice work! SB Tom Pabst" <[email hidden]> wrote in message news:RLX69.47825$me6.6536@sccrnsc01... > Guys... > > I'm getting lost of email a questions about this issue. I have no cluewhy > it works on most systems and not on a few (it seems). > > I can't troubleshoot a problem I don't have. So, I've started this string > so those of you who can't seem to get the alternate cockpit cam to workcan > post your system specs and what you have in your N2K2/Series/Cup foldersand > see if you can find a common denominator that's causing the problem justfor
Quoted text (8 lines)> you. > > I'm turning this over to you guys with the problem. > > Tom > > >
Well, heres what I tried Tom, with no success. Unpacked cup.dat and moved the file out. No cup.dat file left just the files (lots). Unpacking also created a Art sub folder. Copied your make_a.cam and bottom.mip files to the cup folder and replaced what had been extracted. PIII 1Ghz 512Ram GF2 GTS Vid Win 98SE OpenGL Updated N2002 Patch No change to InCar but I did notice if I delete the make_b.cam and make_c.cam in one view (not InCar) I get a view from underneath the car and a good look at the inside of the front tires :) Not sure if your files had anything to do with that but kinda cool I suppose that Papy took the time to draw all that lol -- Tim White www.intracmotorsports.com "Steve Blankenship" <[email hidden]> wrote in message news:DwY69.162631$[email hidden]... > Hmmm... > > Here's a try; no workee here with only 4 Files, 2002season.ini, all.ini, > cup.dat and series.def in the series/cup folder, along with the /cars > subfolder. > > Tried the file named as make_a.cam through make_d.cam in case it was due to > choosing a different make of car. (I use Elliot's #9 Dodge; too lazy to > paint my own) No difference on any from oem view. I'm assuming this IS the > cockpit view, correct? Not a tweaked other view? I cycled through them all > for make_a.cam but not for the rest. > > Running on an AMD XP1800/GF4-4400 on 98SE, using the current patched > version, N2002 1.1.0.2. I do note the size of my cup.dat file is 5233K vs > the 5221 on the CD. (I assume that's from the patch, as I've made no other > tweaks or changes to the program.) > > Be interested to get this one sorted; but anyway, thanks for making the cam > available, Tom and for the updated track graphics. Nice work! > > SB > > Tom Pabst" <[email hidden]> wrote in message > news:RLX69.47825$me6.6536@sccrnsc01... > > Guys... > > > > I'm getting lost of email a questions about this issue. I have no clue > why > > it works on most systems and not on a few (it seems). > > > > I can't troubleshoot a problem I don't have. So, I've started this string > > so those of you who can't seem to get the alternate cockpit cam to work > can > > post your system specs and what you have in your N2K2/Series/Cup folders > and > > see if you can find a common denominator that's causing the problem just > for > > you. > > > > I'm turning this over to you guys with the problem. > > > > Tom > > > > > > > >
i have found that it works fine, but maybe not on a track or two... might help -- Donald Wilshe 888 588-9207 Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog Library www.martelbros.com Other Interest: www.ivga.com www.games-advertising.com www.whra.com "Tom Pabst" <[email hidden]> wrote in message news:RLX69.47825$me6.6536@sccrnsc01... > Guys... > > I'm getting lost of email a questions about this issue. I have no clue why > it works on most systems and not on a few (it seems). > > I can't troubleshoot a problem I don't have. So, I've started this string > so those of you who can't seem to get the alternate cockpit cam to work can > post your system specs and what you have in your N2K2/Series/Cup folders and > see if you can find a common denominator that's causing the problem just for > you. > > I'm turning this over to you guys with the problem. > > Tom > > > >
Guys... This is not an "answer"....but may help you troubleshoot this. The "make_a.cam" file alters the roof cam. It takes the original one and lowers it down into the cockpit. So, if you have the standard roof cam still (when hitting the page down key), then somehow the alternate "make_a.cam" outside of the dat file is not being read by the game. And, I haven't got a clue what causes that to happen on some systems and not on others. TP "Tom Pabst" <[email hidden]> wrote in message news:RLX69.47825$me6.6536@sccrnsc01... > Guys... > > I'm getting lost of email a questions about this issue. I have no cluewhy > it works on most systems and not on a few (it seems). > > I can't troubleshoot a problem I don't have. So, I've started this string > so those of you who can't seem to get the alternate cockpit cam to workcan > post your system specs and what you have in your N2K2/Series/Cup foldersand > see if you can find a common denominator that's causing the problem justfor
Quoted text (8 lines)> you. > > I'm turning this over to you guys with the problem. > > Tom > > >
Tom Pabst 16 Aug 2002 02:35 UTC↳ reply to Tim#103210
Tim... Don't know if I would have eliminated the dat file....but apparently its had no negative impact. Deleting the two cam files must have kicked in some sort of "default" cam.....in their absence. Who knows? 3D programs can do some weird default stuff......in my experience. And because of this sentence, "No change to InCar but I did notice if ........" The "in-car" cockpit is not what's changed....its the roofcam, that now is inside the car. Just to make sure, thought I'd better mention that. TP "Tim" <[email hidden]> wrote in message news:sJY69.14115$[email hidden]... > Well, heres what I tried Tom, with no success. > Unpacked cup.dat and moved the file out. No cup.dat file left just thefiles
Quoted text (10 lines)> (lots). > Unpacking also created a Art sub folder. > > Copied your make_a.cam and bottom.mip files to the cup folder and replaced > what had been extracted. > > PIII 1Ghz 512Ram GF2 GTS Vid Win 98SE OpenGL Updated N2002 Patch > > No change to InCar but I did notice if I delete the make_b.cam and > make_c.cam in one view (not InCar) I get a view from underneath the car
and > a good look at the inside of the front tires :) Not sure if your fileshad > anything to do with that but kinda cool I suppose that Papy took the timeto
Quoted text (26 lines)> draw all that lol > > -- > Tim White > www.intracmotorsports.com > > > "Steve Blankenship" <[email hidden]> wrote in message > news:DwY69.162631$[email hidden]... > > Hmmm... > > > > Here's a try; no workee here with only 4 Files, 2002season.ini, all.ini, > > cup.dat and series.def in the series/cup folder, along with the /cars > > subfolder. > > > > Tried the file named as make_a.cam through make_d.cam in case it was due > to > > choosing a different make of car. (I use Elliot's #9 Dodge; too lazy to > > paint my own) No difference on any from oem view. I'm assuming this IS > the > > cockpit view, correct? Not a tweaked other view? I cycled through them > all > > for make_a.cam but not for the rest. > > > > Running on an AMD XP1800/GF4-4400 on 98SE, using the current patched > > version, N2002 1.1.0.2. I do note the size of my cup.dat file is 5233K
vs
Quoted text (15 lines)> > the 5221 on the CD. (I assume that's from the patch, as I've made no > other > > tweaks or changes to the program.) > > > > Be interested to get this one sorted; but anyway, thanks for making the > cam > > available, Tom and for the updated track graphics. Nice work! > > > > SB > > > > Tom Pabst" <[email hidden]> wrote in message > > news:RLX69.47825$me6.6536@sccrnsc01... > > > Guys... > > > > > > I'm getting lost of email a questions about this issue. I have no
clue > > why > > > it works on most systems and not on a few (it seems). > > > > > > I can't troubleshoot a problem I don't have. So, I've started this > string > > > so those of you who can't seem to get the alternate cockpit cam towork > > can > > > post your system specs and what you have in your N2K2/Series/Cupfolders > > and > > > see if you can find a common denominator that's causing the problemjust
Quoted text (13 lines)> > for > > > you. > > > > > > I'm turning this over to you guys with the problem. > > > > > > Tom > > > > > > > > > > > > > > >
It should not matter what track....at least I've not found a track that it matters. There is a difference (slightly) for each of the cars...it moves about its original orientation slightly. It was built for the Chevy...which is what I drive. Keep in mind, I didn't create this cam file for the net....it was done strictly for my WC cockpit simulator....and a few guys asked to see it.....that's how it got out and this "problem" surfaced. TP "Don Wilshe" <[email hidden]> wrote in message news:whZ69.300821$[email hidden]...
Quoted text (25 lines)> i have found that it works fine, but maybe not on a track or two... might > help > > > -- > Donald Wilshe > 888 588-9207 > Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog > Library > www.martelbros.com > Other Interest: > www.ivga.com > www.games-advertising.com > www.whra.com > > > "Tom Pabst" <[email hidden]> wrote in message > news:RLX69.47825$me6.6536@sccrnsc01... > > Guys... > > > > I'm getting lost of email a questions about this issue. I have no clue > why > > it works on most systems and not on a few (it seems). > > > > I can't troubleshoot a problem I don't have. So, I've started this
string
Quoted text (17 lines)> > so those of you who can't seem to get the alternate cockpit cam to work > can > > post your system specs and what you have in your N2K2/Series/Cup folders > and > > see if you can find a common denominator that's causing the problem just > for > > you. > > > > I'm turning this over to you guys with the problem. > > > > Tom > > > > > > > > > >
Tim 16 Aug 2002 03:02 UTC↳ reply to Tom Pabst#103213
Tom, If that were the case, then wouldn't making all three make_x.cams the same, result in all 3 paging options giving the same view? just making sure i understand the cam files, thanks -- Tim White www.intracmotorsports.com "Tom Pabst" <[email hidden]> wrote in message news:LqZ69.49249$me6.5698@sccrnsc01... > Guys... > > This is not an "answer"....but may help you troubleshoot this. The > "make_a.cam" file alters the roof cam. It takes the original one and lowers > it down into the cockpit. So, if you have the standard roof cam still (when > hitting the page down key), then somehow the alternate "make_a.cam" outside > of the dat file is not being read by the game. And, I haven't got a clue > what causes that to happen on some systems and not on others. > > TP >
I couldn't get Tom's files to make any difference to the roof cam view. Then read in his post that he made the files for the Chev. Hmmmm I thought. I've got a custom paint job on the Grand Prix for my car. So I went and changed my car to Waltrip's 15 car. Hey presto.....it works. I like....:o) Haven't tried on the other makes of default cars as yet. Steve system specs win 98 p3 600 @ 738 (doubling size of cpu soon. married, kid, on a budget) 256meg ram gforce 2 mx 200 (don't laugh. married, kid, on a budget) opengl patched N2002
"Steve Whitty" <[email hidden]> wrote in message news:3d5c96ed$0$29908$[email hidden]... > I couldn't get Tom's files to make any difference to the roof cam view. > Then read in his post that he made the files for the Chev. Hmmmm Ithought. > I've got a custom paint job on the Grand Prix for my car. So I went and > changed my car to Waltrip's 15 car. Hey presto.....it works. I > like....:o) Haven't tried on the other makes of default cars as yet. > > Steve This sounds like a good lead. Are we misinterpretting what make_a.cam is? Remember in N3, the cars were called a, b, c and d. I guess there could be a camera for each car type called make_a.cam, make_b.cam etc. In N3 "a" was a Chevy, "b" was a Ford etc. I drive a Ford which could well be why the cam file doesn't work. I'm going to try renaming the camera to make_b.cam to see what happens. I'll test this theory out tonight. Phil --- Race Sim Central Administrator http://www.racesimcentral.com
Tom Pabst 16 Aug 2002 07:31 UTC↳ reply to Tim#103229
Tim.. I haven't tried it...but I assume they would. TP "Tim" <[email hidden]> wrote in message news:VWZ69.14132$[email hidden]... > Tom, > > If that were the case, then wouldn't making all three make_x.cams thesame,
Quoted text (20 lines)> result in all 3 paging options giving the same view? > just making sure i understand the cam files, thanks > > -- > Tim White > www.intracmotorsports.com > > > "Tom Pabst" <[email hidden]> wrote in message > news:LqZ69.49249$me6.5698@sccrnsc01... > > Guys... > > > > This is not an "answer"....but may help you troubleshoot this. The > > "make_a.cam" file alters the roof cam. It takes the original one and > lowers > > it down into the cockpit. So, if you have the standard roof cam still > (when > > hitting the page down key), then somehow the alternate "make_a.cam" > outside > > of the dat file is not being read by the game. And, I haven't got a
clue > > what causes that to happen on some systems and not on others. > > > > TP > > > >
You might be on to something there...... TP "Phil Lee" <[email hidden]> wrote in message news:aji9d8$1bk04t$[email hidden]...
Quoted text (14 lines)> "Steve Whitty" <[email hidden]> wrote in message > news:3d5c96ed$0$29908$[email hidden]... > > I couldn't get Tom's files to make any difference to the roof cam view. > > Then read in his post that he made the files for the Chev. Hmmmm I > thought. > > I've got a custom paint job on the Grand Prix for my car. So I went and > > changed my car to Waltrip's 15 car. Hey presto.....it works. I > > like....:o) Haven't tried on the other makes of default cars as yet. > > > > Steve > > > This sounds like a good lead. Are we misinterpretting what make_a.cam is? > Remember in N3, the cars were called a, b, c and d. I guess there could be
a > camera for each car type called make_a.cam, make_b.cam etc. In N3 "a" wasa > Chevy, "b" was a Ford etc. I drive a Ford which could well be why the cam > file doesn't work. I'm going to try renaming the camera to make_b.cam tosee
Quoted text (8 lines)> what happens. I'll test this theory out tonight. > > Phil > --- > Race Sim Central Administrator > http://www.racesimcentral.com > >
Bingo - got it working last night as make_b.cam for the Dodge. Depends on which car you drive whether you use a,b,c, etc... Interesting; reminds me of a GPL cam I did for someone who wanted an in-car that still allowed you to see the data readouts you get with the chase view. This one's a bit too wide angle on the FOV for my tastes, but it does give you a driver's-eye perspective without the obstructed tank-slot view of the cockpit. Thanks for sharing it, SB "Tom Pabst" <[email hidden]> wrote in message news:wU179.47733$Zl2.11115@sccrnsc02...
Quoted text (10 lines)> You might be on to something there...... > > TP > > > "Phil Lee" <[email hidden]> wrote in message > news:aji9d8$1bk04t$[email hidden]... > > "Steve Whitty" <[email hidden]> wrote in message > > news:3d5c96ed$0$29908$[email hidden]... > > > I couldn't get Tom's files to make any difference to the roof cam
view. > > > Then read in his post that he made the files for the Chev. Hmmmm I > > thought. > > > I've got a custom paint job on the Grand Prix for my car. So I wentand
Quoted text (7 lines)> > > changed my car to Waltrip's 15 car. Hey presto.....it works. I > > > like....:o) Haven't tried on the other makes of default cars as yet. > > > > > > Steve > > > > > > This sounds like a good lead. Are we misinterpretting what make_a.cam
is? > > Remember in N3, the cars were called a, b, c and d. I guess there couldbe > a > > camera for each car type called make_a.cam, make_b.cam etc. In N3 "a"was > a > > Chevy, "b" was a Ford etc. I drive a Ford which could well be why thecam
Quoted text (12 lines)> > file doesn't work. I'm going to try renaming the camera to make_b.cam to > see > > what happens. I'll test this theory out tonight. > > > > Phil > > --- > > Race Sim Central Administrator > > http://www.racesimcentral.com > > > > > >
Steve Blankenship <[email hidden]> wrote in message news:g_579.27063$[email hidden]... > Bingo - got it working last night as make_b.cam for the Dodge.Depends on > which car you drive whether you use a,b,c, etc... Interesting;reminds me > of a GPL cam I did for someone who wanted an in-car that still allowedyou > to see the data readouts you get with the chase view. This one's abit too > wide angle on the FOV for my tastes, but it does give you adriver's-eye > perspective without the obstructed tank-slot view of the cockpit. > > Thanks for sharing it, > > SB > Yep, different car makes use different make_*.cam files (*makes* sense when you think about it) ;o) To cover your bases, copy & rename TP's "make_a.cam" to "make_b.cam", & "make_c.cam" (there is no "make_d.cam", seems the Dodge uses the Ford's make_b.cam?), so you end up with 3 .cam files (all exactly the same, just named make_a, make_b, & make_c) in the \cup dir. Thx for the files, Tom, but the gauges & mirror are too small for my tastes. Maybe has something to do with the wider FOV? Guess I'll stick with the in-cockpit view & hope someone figures out how to adjust the it (tho it seems unlikely, from what I recall reading about something to do with the 3D movement). Except at the RC's, there I use Sam Dobie's "sd_cockpit" from N4. Yeahhhhhhhhh, then I'm a roof-rider. ;o( -Red
Quoted text (13 lines)> > "Tom Pabst" <[email hidden]> wrote in message > news:wU179.47733$Zl2.11115@sccrnsc02... > > You might be on to something there...... > > > > TP > > > > > > "Phil Lee" <[email hidden]> wrote in message > > news:aji9d8$1bk04t$[email hidden]... > > > "Steve Whitty" <[email hidden]> wrote in message > > > news:3d5c96ed$0$29908$[email hidden]... > > > > I couldn't get Tom's files to make any difference to the roof
cam > view. > > > > Then read in his post that he made the files for the Chev.Hmmmm I > > > thought. > > > > I've got a custom paint job on the Grand Prix for my car. So Iwent > and > > > > changed my car to Waltrip's 15 car. Hey presto.....it works.I > > > > like....:o) Haven't tried on the other makes of default cars asyet. > > > > > > > > Steve > > > > > > > > > This sounds like a good lead. Are we misinterpretting whatmake_a.cam > is? > > > Remember in N3, the cars were called a, b, c and d. I guess therecould > be > > a > > > camera for each car type called make_a.cam, make_b.cam etc. In N3"a" > was > > a > > > Chevy, "b" was a Ford etc. I drive a Ford which could well be whythe > cam > > > file doesn't work. I'm going to try renaming the camera tomake_b.cam to
Quoted text (14 lines)> > see > > > what happens. I'll test this theory out tonight. > > > > > > Phil > > > --- > > > Race Sim Central Administrator > > > http://www.racesimcentral.com > > > > > > > > > > > > >
"B.Farmer" <[email hidden]> wrote in message news:6c779.5865$[email hidden]...
Quoted text (27 lines)> > Steve Blankenship <[email hidden]> wrote in message > news:g_579.27063$[email hidden]... > > Bingo - got it working last night as make_b.cam for the Dodge. > Depends on > > which car you drive whether you use a,b,c, etc... Interesting; > reminds me > > of a GPL cam I did for someone who wanted an in-car that still allowed > you > > to see the data readouts you get with the chase view. This one's a > bit too > > wide angle on the FOV for my tastes, but it does give you a > driver's-eye > > perspective without the obstructed tank-slot view of the cockpit. > > > > Thanks for sharing it, > > > > SB > > > > Yep, different car makes use different make_*.cam files (*makes* sense > when you think about it) ;o) > > To cover your bases, copy & rename TP's "make_a.cam" to "make_b.cam", & > "make_c.cam" (there is no "make_d.cam", seems the Dodge uses the Ford's > make_b.cam?), so you end up with 3 .cam files (all exactly the same, > just named make_a, make_b, & make_c) in the \cup dir.
maybe the make_d.cam is for Toyota. The old ICR2 guys found a way to put a 4th engine(the toyota) into that sim. Trouble was, the sound engine couldn't take 4 different engine notes and the Toyotas sounded like they were spinning 30krpm while idling. You always KNEW when a Toyo was near. >dave henrie
Dave Henrie <[email hidden]> wrote in message news:Zi779.50923$Zl2.10967@sccrnsc02... <snip> > > To cover your bases, copy & rename TP's "make_a.cam" to"make_b.cam", & > > "make_c.cam" (there is no "make_d.cam", seems the Dodge uses theFord's > > make_b.cam?), so you end up with 3 .cam files (all exactly the same, > > just named make_a, make_b, & make_c) in the \cup dir. > > maybe the make_d.cam is for Toyota. The old ICR2 guys found a wayto put > a 4th engine(the toyota) into that sim. Trouble was, the sound engine > couldn't take 4 different engine notes and the Toyotas sounded likethey > were spinning 30krpm while idling. You always KNEW when a Toyo wasnear. > > dave henrie > Wasn't there also a debate 'bout adding a 4th chassis (Swift)? Or was that just for replacing the Lola? Where's Mark Collins when ya need him? ;o) -Red
Hey BF.... Nice detective work. I probably should have figured something like that but as I said, I made that cam file for my own use and wasn't trying to make something "universal" for the net download. However, its useful to know. All you have to do is grab the GPLCam editor and you can change the views (FOV) on your own. The gauges are the same as the "outside" gauges for all the cam views. I don't use them, so didn't really care what they looked like....but being too small would be my assessment as well. I'm glad you guys figured this out. I figured if we concentrated the effort into one string....it would get done quickly. Regards, Tom "B.Farmer" <[email hidden]> wrote in message news:6c779.5865$[email hidden]...
Quoted text (98 lines)> > Steve Blankenship <[email hidden]> wrote in message > news:g_579.27063$[email hidden]... > > Bingo - got it working last night as make_b.cam for the Dodge. > Depends on > > which car you drive whether you use a,b,c, etc... Interesting; > reminds me > > of a GPL cam I did for someone who wanted an in-car that still allowed > you > > to see the data readouts you get with the chase view. This one's a > bit too > > wide angle on the FOV for my tastes, but it does give you a > driver's-eye > > perspective without the obstructed tank-slot view of the cockpit. > > > > Thanks for sharing it, > > > > SB > > > > Yep, different car makes use different make_*.cam files (*makes* sense > when you think about it) ;o) > > To cover your bases, copy & rename TP's "make_a.cam" to "make_b.cam", & > "make_c.cam" (there is no "make_d.cam", seems the Dodge uses the Ford's > make_b.cam?), so you end up with 3 .cam files (all exactly the same, > just named make_a, make_b, & make_c) in the \cup dir. > > Thx for the files, Tom, but the gauges & mirror are too small for my > tastes. Maybe has something to do with the wider FOV? Guess I'll stick > with the in-cockpit view & hope someone figures out how to adjust the it > (tho it seems unlikely, from what I recall reading about something to do > with the 3D movement). Except at the RC's, there I use Sam Dobie's > "sd_cockpit" from N4. Yeahhhhhhhhh, then I'm a roof-rider. ;o( > > -Red > > > > > "Tom Pabst" <[email hidden]> wrote in message > > news:wU179.47733$Zl2.11115@sccrnsc02... > > > You might be on to something there...... > > > > > > TP > > > > > > > > > "Phil Lee" <[email hidden]> wrote in message > > > news:aji9d8$1bk04t$[email hidden]... > > > > "Steve Whitty" <[email hidden]> wrote in message > > > > news:3d5c96ed$0$29908$[email hidden]... > > > > > I couldn't get Tom's files to make any difference to the roof > cam > > view. > > > > > Then read in his post that he made the files for the Chev. > Hmmmm I > > > > thought. > > > > > I've got a custom paint job on the Grand Prix for my car. So I > went > > and > > > > > changed my car to Waltrip's 15 car. Hey presto.....it works. > I > > > > > like....:o) Haven't tried on the other makes of default cars as > yet. > > > > > > > > > > Steve > > > > > > > > > > > > This sounds like a good lead. Are we misinterpretting what > make_a.cam > > is? > > > > Remember in N3, the cars were called a, b, c and d. I guess there > could > > be > > > a > > > > camera for each car type called make_a.cam, make_b.cam etc. In N3 > "a" > > was > > > a > > > > Chevy, "b" was a Ford etc. I drive a Ford which could well be why > the > > cam > > > > file doesn't work. I'm going to try renaming the camera to > make_b.cam to > > > see > > > > what happens. I'll test this theory out tonight. > > > > > > > > Phil > > > > --- > > > > Race Sim Central Administrator > > > > http://www.racesimcentral.com > > > > > > > > > > > > > > > > > > > > > >
Yep, it's the 98 degree FOV that makes the gauges & mirror look small. As Tom says, you can tweak it with Brian Heiland's great GPL carcam editor; it's not a dedicated NR2002 program, but it works fine; the roof cam here is seen as the rollbar cam in the editor. Get it at: http://www.fortunecity.com/underworld/3d/797/ Cheers, (and thanks again Brian!) SB "Tom Pabst" <[email hidden]> wrote in message news:Ca979.51603$Zl2.11469@sccrnsc02... > Hey BF.... > > Nice detective work. I probably should have figured something like thatbut > as I said, I made that cam file for my own use and wasn't trying to make > something "universal" for the net download. However, its useful to know. > All you have to do is grab the GPLCam editor and you can change the views > (FOV) on your own. The gauges are the same as the "outside" gauges forall > the cam views. I don't use them, so didn't really care what they looked > like....but being too small would be my assessment as well. > > I'm glad you guys figured this out. I figured if we concentrated theeffort > into one string....it would get done quickly. > > Regards, > > Tom
Hey Steve... Thanks for posting that link to the GPL carcam editor. I couldn't remember where I got it.....I've actually had it for a long time. In fact....it was quite by accident that I discovered this would work for the N2K2 cams. I was doing some track editing and noticed that several of the file extensions were listed as "GPL..xxx" ....file types. This led me to experiment to see if the GPL carcam editor worked....and bingo it did, no sweat. There are several other file formats in N2K2, though they have different file extension names....they are simply GPL files. Maybe others will be able to use the carcam editor now....and they can adjust these alternate cockpits as they have the need. If I raced at a pure desktop rig, I would stick to the standard 3D cockpit, however. It immerses you better........but that's just my opinion. On the same note, I know a lot of guys drive from the roof cam...or chase cam too. I spend a lot of time driving in those views.......not racing exactly....but driving around the tracks....when I'm doing track graphics (you often need to make a change to graphic texture...then go into the track and check to see if it works they way you wanted...part of the reason that doing these track re-textured jobs takes so long).....and I haven't got a clue why they like it. Its fun....I'll give it that, but you don't have any advantage that I can see. I'm 2x slower in those views....even though I have a better vantage point of the racing surface and upcoming track. Maybe my brain doesn't allow me to function at peak....because its been in a lot of race cars and therefore doesn't get immersed when in a chase view or something? I don't know.....but I thought I'd mention what my experience is with this issue. By the way, the angle of the FOV in that carcam you tried wasn't arbitrarily chosen. I sat in a GTA race car out at Sears Point (at M&R Racing).....the GTA race car cockpits are nearly identical to a WC car. I put a helmet on....and had somebody at the shop use string to identify the edges of my peripheral vision with the helmet on (taped the string to the sides of my helmet...then stretched it out to the front windshield....etc., and my head in the driving position/seat....looking straight forward. What you see in that carcam is exactly what you'd see, sitting in a cup car. The 3D cockpit of Papy's has to wide of an FOV.....you can't see all that stuff they show in that cockpit. But, I suspect they did it on purpose.....because it looks cool. Regards, Tom "Steve Blankenship" <[email hidden]> wrote in message news:6O979.175734$[email hidden]... > Yep, it's the 98 degree FOV that makes the gauges & mirror look small. As > Tom says, you can tweak it with Brian Heiland's great GPL carcam editor; > it's not a dedicated NR2002 program, but it works fine; the roof cam hereis
Quoted text (16 lines)> seen as the rollbar cam in the editor. Get it at: > > http://www.fortunecity.com/underworld/3d/797/ > > Cheers, (and thanks again Brian!) > > SB > > "Tom Pabst" <[email hidden]> wrote in message > news:Ca979.51603$Zl2.11469@sccrnsc02... > > Hey BF.... > > > > Nice detective work. I probably should have figured something like that > but > > as I said, I made that cam file for my own use and wasn't trying to make > > something "universal" for the net download. However, its useful to
know. > > All you have to do is grab the GPLCam editor and you can change theviews
Quoted text (14 lines)> > (FOV) on your own. The gauges are the same as the "outside" gauges for > all > > the cam views. I don't use them, so didn't really care what they looked > > like....but being too small would be my assessment as well. > > > > I'm glad you guys figured this out. I figured if we concentrated the > effort > > into one string....it would get done quickly. > > > > Regards, > > > > Tom > >
I drive a custom chevy, and it doesn't work here .. YET ! lol -- Tim White www.intracmotorsports.com "Steve Whitty" <[email hidden]> wrote in message news:3d5c96ed$0$29908$[email hidden]... > I couldn't get Tom's files to make any difference to the roof cam view. > Then read in his post that he made the files for the Chev. Hmmmm I thought. > I've got a custom paint job on the Grand Prix for my car. So I went and > changed my car to Waltrip's 15 car. Hey presto.....it works. I > like....:o) Haven't tried on the other makes of default cars as yet. > > Steve > > system specs > win 98 > p3 600 @ 738 (doubling size of cpu soon. married, kid, on a budget) > 256meg ram > gforce 2 mx 200 (don't laugh. married, kid, on a budget) > opengl > patched N2002 > >
Can I get this view somewhere? Now that it works :o) >"Tom Pabst" >alternate cockpit cam to work can >post your system specs and what you have in your N2K2/Series/Cup foldersand SNIP
I'm a cockpit guy too, Tom; just can't resist the urge to tweak. Would be nice though, if some bright soul would figure out how to adjust the POV/FOV of the 3D cockpit view ala GPLShift or GPLFOV/GPLSA. I'm kinda scrawny and I'd like to scoot the seat up a bit... ;-) As for the 98 degree FOV, the only issue I have with it is how it distorts the track view and changes your sense of motion. Going so wide angle makes the tracks look loooonnng! Plus, while it does intensify sense of speed, it reduces the sensation of lateral motion. Just a preference thing for me, as I've always preferred something close to Papy's 78 degree std. - even in F1-2002. Never could get happy with the 40-50 degree zoom lens effect a lot of folks went for with GPL. Made the corners flow oddly, imho. You could probably get your correct in-car view with a narrower FOV by moving the POV back a bit. The Glen's new skies do look nice without the roof in the way, though! SB "Tom Pabst" <[email hidden]> wrote in message news:iGa79.168321$[email hidden]... > Hey Steve... > > Thanks for posting that link to the GPL carcam editor. I couldn'tremember > where I got it.....I've actually had it for a long time. In fact....itwas > quite by accident that I discovered this would work for the N2K2 cams. I > was doing some track editing and noticed that several of the fileextensions > were listed as "GPL..xxx" ....file types. This led me to experiment tosee > if the GPL carcam editor worked....and bingo it did, no sweat. There are > several other file formats in N2K2, though they have different file > extension names....they are simply GPL files. > > Maybe others will be able to use the carcam editor now....and they can > adjust these alternate cockpits as they have the need. If I raced at apure > desktop rig, I would stick to the standard 3D cockpit, however. Itimmerses > you better........but that's just my opinion. > > On the same note, I know a lot of guys drive from the roof cam...or chase > cam too. I spend a lot of time driving in those views.......not racing > exactly....but driving around the tracks....when I'm doing track graphics > (you often need to make a change to graphic texture...then go into thetrack > and check to see if it works they way you wanted...part of the reason that > doing these track re-textured jobs takes so long).....and I haven't got a > clue why they like it. Its fun....I'll give it that, but you don't haveany > advantage that I can see. I'm 2x slower in those views....even though I > have a better vantage point of the racing surface and upcoming track.Maybe > my brain doesn't allow me to function at peak....because its been in a lot > of race cars and therefore doesn't get immersed when in a chase view or > something? I don't know.....but I thought I'd mention what my experienceis > with this issue. > > By the way, the angle of the FOV in that carcam you tried wasn'tarbitrarily > chosen. I sat in a GTA race car out at Sears Point (at M&RRacing).....the > GTA race car cockpits are nearly identical to a WC car. I put a helmet > on....and had somebody at the shop use string to identify the edges of my > peripheral vision with the helmet on (taped the string to the sides of my > helmet...then stretched it out to the front windshield....etc., and myhead > in the driving position/seat....looking straight forward. What you see in > that carcam is exactly what you'd see, sitting in a cup car. The 3Dcockpit > of Papy's has to wide of an FOV.....you can't see all that stuff they show > in that cockpit. But, I suspect they did it on purpose.....because itlooks > cool. > > Regards, > > Tom
Hey Tom where can I get these new cam files? "Tom Pabst" <[email hidden]> wrote in message news:RLX69.47825$me6.6536@sccrnsc01... > Guys... > > I'm getting lost of email a questions about this issue. I have no cluewhy > it works on most systems and not on a few (it seems). > > I can't troubleshoot a problem I don't have. So, I've started this string > so those of you who can't seem to get the alternate cockpit cam to workcan > post your system specs and what you have in your N2K2/Series/Cup foldersand > see if you can find a common denominator that's causing the problem justfor
Quoted text (8 lines)> you. > > I'm turning this over to you guys with the problem. > > Tom > > >
I would also like to try it "Plowboy" <Plowboy'[email hidden]> wrote in message news:3d5d6a67$[email hidden]...
Quoted text (9 lines)> Can I get this view somewhere? Now that it works :o) > > >"Tom Pabst" > >alternate cockpit cam to work can > >post your system specs and what you have in your N2K2/Series/Cup folders > and > SNIP > >
Sorry if this appears as a double post, but I'm having problems with my ISP's news server - here's a repost. One of the GPL FOV editors - FovEd (foved.exe) by Alex Cameron also works of the N4 and N2002 executables. Phil Flack's GPL FOV editor (the original) will not work, since it assume a hard-coded location of the FOV. FovEd searches the executable for the position of the default FOV value (78 degrees) and will work with N4/N2002 (with an unmodified FOV). To use, bring up the File->Settings dialog, select "Search GPL.exe", and enter the path to your NR2002 executable (with an unmodified FOV - back it up beforehand, as it will be modified). Press Search and then Save (this will save the NR2002.exe path and FOV offset in a foved.ini file). Close the dialog and then set the FOV and Save. For me, setting the N2002 FOV to 65 degrees looks pretty close to Tom's (in terms of part of the cockpit is visisble), greatly lessens the claustrophobic tank slot view, and provides the impression that the seat has been moved forward. Brian "Steve Blankenship" <[email hidden]> wrote in message news:<UVb79.30919$[email hidden]>...
Quoted text (15 lines)> I'm a cockpit guy too, Tom; just can't resist the urge to tweak. Would be > nice though, if some bright soul would figure out how to adjust the POV/FOV > of the 3D cockpit view ala GPLShift or GPLFOV/GPLSA. I'm kinda scrawny and > I'd like to scoot the seat up a bit... ;-) > > As for the 98 degree FOV, the only issue I have with it is how it distorts > the track view and changes your sense of motion. Going so wide angle makes > the tracks look loooonnng! Plus, while it does intensify sense of speed, it > reduces the sensation of lateral motion. Just a preference thing for me, as > I've always preferred something close to Papy's 78 degree std. - even in > F1-2002. Never could get happy with the 40-50 degree zoom lens effect a lot > of folks went for with GPL. Made the corners flow oddly, imho. You could > probably get your correct in-car view with a narrower FOV by moving the POV > back a bit. >
Gracias for the heads-up! Will check it out asap. SB "Brian Michael" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> Sorry if this appears as a double post, but I'm having problems with > my ISP's news server - here's a repost. > > One of the GPL FOV editors - FovEd (foved.exe) by Alex Cameron also > works of the N4 and N2002 executables. > > Phil Flack's GPL FOV editor (the original) will not work, since it > assume a hard-coded location of the FOV. FovEd searches the > executable for the position of the default FOV value (78 degrees) and > will work with N4/N2002 (with an unmodified FOV). > > To use, bring up the File->Settings dialog, select "Search GPL.exe", > and enter the path to your NR2002 executable (with an unmodified FOV - > back it up beforehand, as it will be modified). Press Search and then > Save (this will save the NR2002.exe path and FOV offset in a foved.ini > file). Close the dialog and then set the FOV and Save. > > For me, setting the N2002 FOV to 65 degrees looks pretty close to > Tom's (in terms of part of the cockpit is visisble), greatly lessens > the claustrophobic tank slot view, and provides the impression that > the seat has been moved forward. > > Brian > > "Steve Blankenship" <[email hidden]> wrote in message
news:<UVb79.30919$[email hidden]>... > > I'm a cockpit guy too, Tom; just can't resist the urge to tweak. Wouldbe > > nice though, if some bright soul would figure out how to adjust thePOV/FOV > > of the 3D cockpit view ala GPLShift or GPLFOV/GPLSA. I'm kinda scrawnyand > > I'd like to scoot the seat up a bit... ;-) > > > > As for the 98 degree FOV, the only issue I have with it is how itdistorts > > the track view and changes your sense of motion. Going so wide anglemakes > > the tracks look loooonnng! Plus, while it does intensify sense ofspeed, it > > reduces the sensation of lateral motion. Just a preference thing forme, as > > I've always preferred something close to Papy's 78 degree std. - even in > > F1-2002. Never could get happy with the 40-50 degree zoom lens effect alot > > of folks went for with GPL. Made the corners flow oddly, imho. Youcould > > probably get your correct in-car view with a narrower FOV by moving thePOV > > back a bit. > >
It works great and 65 degrees is about perfect,however you cant race on sierra, you get the message your exe is not up to date or modified,any workarounds as I really like the new view?? "Steve Blankenship" <[email hidden]> wrote in message news:IFT79.208334$[email hidden]...
Quoted text (31 lines)> Gracias for the heads-up! Will check it out asap. > > SB > > "Brian Michael" <[email hidden]> wrote in message > news:[email hidden]... > > Sorry if this appears as a double post, but I'm having problems with > > my ISP's news server - here's a repost. > > > > One of the GPL FOV editors - FovEd (foved.exe) by Alex Cameron also > > works of the N4 and N2002 executables. > > > > Phil Flack's GPL FOV editor (the original) will not work, since it > > assume a hard-coded location of the FOV. FovEd searches the > > executable for the position of the default FOV value (78 degrees) and > > will work with N4/N2002 (with an unmodified FOV). > > > > To use, bring up the File->Settings dialog, select "Search GPL.exe", > > and enter the path to your NR2002 executable (with an unmodified FOV - > > back it up beforehand, as it will be modified). Press Search and then > > Save (this will save the NR2002.exe path and FOV offset in a foved.ini > > file). Close the dialog and then set the FOV and Save. > > > > For me, setting the N2002 FOV to 65 degrees looks pretty close to > > Tom's (in terms of part of the cockpit is visisble), greatly lessens > > the claustrophobic tank slot view, and provides the impression that > > the seat has been moved forward. > > > > Brian > > > > "Steve Blankenship" <[email hidden]> wrote in
message > news:<UVb79.30919$[email hidden]>... > > > I'm a cockpit guy too, Tom; just can't resist the urge to tweak.Would > be > > > nice though, if some bright soul would figure out how to adjust the > POV/FOV > > > of the 3D cockpit view ala GPLShift or GPLFOV/GPLSA. I'm kindascrawny
Quoted text (12 lines)> and > > > I'd like to scoot the seat up a bit... ;-) > > > > > > As for the 98 degree FOV, the only issue I have with it is how it > distorts > > > the track view and changes your sense of motion. Going so wide angle > makes > > > the tracks look loooonnng! Plus, while it does intensify sense of > speed, it > > > reduces the sensation of lateral motion. Just a preference thing for > me, as > > > I've always preferred something close to Papy's 78 degree std. - even
in > > > F1-2002. Never could get happy with the 40-50 degree zoom lens effecta > lot > > > of folks went for with GPL. Made the corners flow oddly, imho. You > could > > > probably get your correct in-car view with a narrower FOV by movingthe > POV > > > back a bit. > > > > >

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