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Really realistic demo - have to try this

36 posts by 21 people · 18 Aug 2002 13:45 UTC - 21 Aug 2002 11:41 UTC

★ Landmark threadLive for Speed demo appears with strong physics and online play

Karsten Borchers posted a link to the newly released Live for Speed demo, with two tracks, three cars and online play. Posters were amazed that a polished, previously unknown sim had appeared without hype, praising its physics, AI and smooth netcode, though some had controller and performance problems. Some suggested it could rival GPL, and Ruud van Gaal noted the developers seemed to be professionals.

With Ruud van Gaal (Racer)

release/newsreview/impressionsLive for Speed

Automated summary.

Hey thanx ! Where the h*ll did this one came from ?!? Greetz, Sylvia Karsten Borchers <karsten@*spam*borchers.dk> schreef in berichtnieuws 3d5fa508$0$88390$[email hidden]... > It's not Racing Legends, but this little demo sure will kill the waiting > time. "Live for Speed" is its name. > Great physics, and online play. 2 tracks (road and rallycross), and 3cars. > > Found on the West Racing forum : >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c > b6e7a9a4cc26bebda8b > > > / Karsten Borchers > >
Shock hey! No vapourware, just bang, the first thing you know about it is a playable game! Now that's what I call "walking the walk", not just "talking the talk" http://www.scawen.pwp.blueyonder.co.uk/ Tim "Silvia Twain" <[email hidden]> wrote in message news:BYN79.71768$[email hidden]...
Quoted text (18 lines)> Hey thanx ! > > Where the h*ll did this one came from ?!? > > Greetz, > > Sylvia > > Karsten Borchers <karsten@*spam*borchers.dk> schreef in berichtnieuws > 3d5fa508$0$88390$[email hidden]... > > It's not Racing Legends, but this little demo sure will kill the waiting > > time. "Live for Speed" is its name. > > Great physics, and online play. 2 tracks (road and rallycross), and 3 > cars. > > > > Found on the West Racing forum : > > >
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (8 lines)> > b6e7a9a4cc26bebda8b > > > > > > / Karsten Borchers > > > > > >
On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" <karsten@*spam*borchers.dk> wrote:
Quoted text (10 lines)>It's not Racing Legends, but this little demo sure will kill the waiting >time. "Live for Speed" is its name. >Great physics, and online play. 2 tracks (road and rallycross), and 3 cars. > >Found on the West Racing forum : >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c >b6e7a9a4cc26bebda8b > > >/ Karsten Borchers
Holy crap, this is great!! Any more info about this? Is it a pet project like Ruud's Racer, or is this a demo of a to-be-released sim? Anyway, this demo is a must-download! Andre
Well, I downloaded and installed Live For Speed, looks pretty cool, except that I can't get it to work with my MOMO, no buttons appear on the axis assignment screen for accelerate/brake, all other functions appear to work well enough....I can start a race and slowly roll down the hill towards the first turn, and turn in, but not much more from there :o( Sure seems like a fun time, any ideas? Ed "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" > <karsten@*spam*borchers.dk> wrote: > > >It's not Racing Legends, but this little demo sure will kill the waiting > >time. "Live for Speed" is its name. > >Great physics, and online play. 2 tracks (road and rallycross), and 3cars. > > > >Found on the West Racing forum : > >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (11 lines)> >b6e7a9a4cc26bebda8b > > > > > >/ Karsten Borchers > > Holy crap, this is great!! Any more info about this? Is it a pet > project like Ruud's Racer, or is this a demo of a to-be-released sim? > Anyway, this demo is a must-download! > > Andre >
The momo works fine if you disable split axis in control panel. The authors will implement spilt axis in a later build. "Ed White" <[email hidden]> wrote in message news:zfP79.46427$[email hidden]... > Well, I downloaded and installed Live For Speed, looks pretty cool, except > that I can't get it to work with my MOMO, no buttons appear on the axis > assignment screen for accelerate/brake, all other functions appear to work > well enough....I can start a race and slowly roll down the hill towardsthe > first turn, and turn in, but not much more from there :o( Sure seemslike
Quoted text (8 lines)> a fun time, any ideas? > Ed > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" > > <karsten@*spam*borchers.dk> wrote: > > > > >It's not Racing Legends, but this little demo sure will kill the
waiting
Quoted text (22 lines)> > >time. "Live for Speed" is its name. > > >Great physics, and online play. 2 tracks (road and rallycross), and 3 > cars. > > > > > >Found on the West Racing forum : > > > >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085 > c > > >b6e7a9a4cc26bebda8b > > > > > > > > >/ Karsten Borchers > > > > Holy crap, this is great!! Any more info about this? Is it a pet > > project like Ruud's Racer, or is this a demo of a to-be-released sim? > > Anyway, this demo is a must-download! > > > > Andre > > > >
On Sun, 18 Aug 2002 17:10:07 +0100, "Tim Epstein" <[email hidden]> wrote: >The momo works fine if you disable split axis in control panel. > >The authors will implement spilt axis in a later build. Yup, and I read somewhere that someone had to unplug all his other gaming devices to get the momo recognized in LFS. Andre
Combined Axis is the way. You cant map any axis to accel/brak. They are default. / Borchers "Ed White" <[email hidden]> wrote in message news:zfP79.46427$[email hidden]... > Well, I downloaded and installed Live For Speed, looks pretty cool, except > that I can't get it to work with my MOMO, no buttons appear on the axis > assignment screen for accelerate/brake, all other functions appear to work > well enough....I can start a race and slowly roll down the hill towardsthe > first turn, and turn in, but not much more from there :o( Sure seemslike
Quoted text (8 lines)> a fun time, any ideas? > Ed > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" > > <karsten@*spam*borchers.dk> wrote: > > > > >It's not Racing Legends, but this little demo sure will kill the
waiting
Quoted text (22 lines)> > >time. "Live for Speed" is its name. > > >Great physics, and online play. 2 tracks (road and rallycross), and 3 > cars. > > > > > >Found on the West Racing forum : > > > >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085 > c > > >b6e7a9a4cc26bebda8b > > > > > > > > >/ Karsten Borchers > > > > Holy crap, this is great!! Any more info about this? Is it a pet > > project like Ruud's Racer, or is this a demo of a to-be-released sim? > > Anyway, this demo is a must-download! > > > > Andre > > > >
How do you know , Do you know the authors ?! (they are superb, btw) Tim Epstein <[email hidden]> schreef in berichtnieuws AFP79.510$[email hidden]...
Quoted text (9 lines)> The momo works fine if you disable split axis in control panel. > > The authors will implement spilt axis in a later build. > > > > "Ed White" <[email hidden]> wrote in message > news:zfP79.46427$[email hidden]... > > Well, I downloaded and installed Live For Speed, looks pretty cool,
except > > that I can't get it to work with my MOMO, no buttons appear on the axis > > assignment screen for accelerate/brake, all other functions appear towork
Quoted text (38 lines)> > well enough....I can start a race and slowly roll down the hill towards > the > > first turn, and turn in, but not much more from there :o( Sure seems > like > > a fun time, any ideas? > > Ed > > "Andre Warringa" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" > > > <karsten@*spam*borchers.dk> wrote: > > > > > > >It's not Racing Legends, but this little demo sure will kill the > waiting > > > >time. "Live for Speed" is its name. > > > >Great physics, and online play. 2 tracks (road and rallycross), and 3 > > cars. > > > > > > > >Found on the West Racing forum : > > > > > > >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085 > > c > > > >b6e7a9a4cc26bebda8b > > > > > > > > > > > >/ Karsten Borchers > > > > > > Holy crap, this is great!! Any more info about this? Is it a pet > > > project like Ruud's Racer, or is this a demo of a to-be-released sim? > > > Anyway, this demo is a must-download! > > > > > > Andre > > > > > > > > >
No, the reference to a later implementation of splist axis was an assumption based on an a deduction, based on an implication. On the support page of the web site, having to set a controller to single axis is listed under "Known Problems". Being a known problem implies that there will be a resolution to that problem in future. "Silvia Twain" <[email hidden]> wrote in message news:7_R79.72183$[email hidden]...
Quoted text (17 lines)> How do you know , Do you know the authors ?! > > (they are superb, btw) > > Tim Epstein <[email hidden]> schreef in berichtnieuws > AFP79.510$[email hidden]... > > The momo works fine if you disable split axis in control panel. > > > > The authors will implement spilt axis in a later build. > > > > > > > > "Ed White" <[email hidden]> wrote in message > > news:zfP79.46427$[email hidden]... > > > Well, I downloaded and installed Live For Speed, looks pretty cool, > except > > > that I can't get it to work with my MOMO, no buttons appear on the
axis > > > assignment screen for accelerate/brake, all other functions appear to > work > > > well enough....I can start a race and slowly roll down the hilltowards
Quoted text (14 lines)> > the > > > first turn, and turn in, but not much more from there :o( Sure seems > > like > > > a fun time, any ideas? > > > Ed > > > "Andre Warringa" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" > > > > <karsten@*spam*borchers.dk> wrote: > > > > > > > > >It's not Racing Legends, but this little demo sure will kill the > > waiting > > > > >time. "Live for Speed" is its name. > > > > >Great physics, and online play. 2 tracks (road and rallycross), and
3
Quoted text (16 lines)> > > cars. > > > > > > > > > >Found on the West Racing forum : > > > > > > > > > > >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085 > > > c > > > > >b6e7a9a4cc26bebda8b > > > > > > > > > > > > > > >/ Karsten Borchers > > > > > > > > Holy crap, this is great!! Any more info about this? Is it a pet > > > > project like Ruud's Racer, or is this a demo of a to-be-released
sim?
Quoted text (10 lines)> > > > Anyway, this demo is a must-download! > > > > > > > > Andre > > > > > > > > > > > > > > > >
For those that have a TSW or TSW2, you can use the Thrusmaster Formula T1/T2 with adapter driver to make it work with the game. Driver is in XP. Not sure about other OS's. "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message news:3d5fa508$0$88390$[email hidden]... > It's not Racing Legends, but this little demo sure will kill the waiting > time. "Live for Speed" is its name. > Great physics, and online play. 2 tracks (road and rallycross), and 3cars. > > Found on the West Racing forum : >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c > b6e7a9a4cc26bebda8b > > > / Karsten Borchers > >
>"Karsten Borchers" <karsten@*spam*borchers.dk> wrote > Found on the West Racing forum : How ironic. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
I can not get the Momo wheel to work either, and and too get about 3fps. P4 2.53 Ti4600 1gig PC800 120gig HD Santa Cruze Win XP "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message news:3d5fa508$0$88390$[email hidden]... > It's not Racing Legends, but this little demo sure will kill the waiting > time. "Live for Speed" is its name. > Great physics, and online play. 2 tracks (road and rallycross), and 3cars. > > Found on the West Racing forum : >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c > b6e7a9a4cc26bebda8b > > > / Karsten Borchers > >
Anyone having no sound when in multi? sounds works in Single player. I am not able to change to combined axis but it does splits gas and brake on the throttle. Half way down to full swing is gas. Let off more than half way for brake :-O George Morris Jones <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> I can not get the Momo wheel to work either, and and too get about 3fps. > > P4 2.53 > Ti4600 > 1gig PC800 > 120gig HD > Santa Cruze > Win XP > > > "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message > news:3d5fa508$0$88390$[email hidden]... > > It's not Racing Legends, but this little demo sure will kill the waiting > > time. "Live for Speed" is its name. > > Great physics, and online play. 2 tracks (road and rallycross), and 3 > cars. > > > > Found on the West Racing forum : > > >
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (8 lines)> > b6e7a9a4cc26bebda8b > > > > > > / Karsten Borchers > > > > > >
"Tim Epstein" wrote...
Quoted text (7 lines)> No, the reference to a later implementation of splist axis was > an assumption based on an a deduction, based on an implication. > > On the support page of the web site, having to set a controller > to single axis is listed under "Known Problems". Being a known > problem implies that there will be a resolution to that problem > in future.
Tim, sorry if this sounds daft, but where did you find the support page? All I see is the front page with the 3 screenshots and the download link. The only other link on the download page is an e-mail link for support. Perhaps the link on the West Racing Forum lifts the front page out of it's frameset? Do you have a link which features more choices? Thanks. Jan. =---
I got spit axis to work changing the Dual Axis value in cfg.txt from 0 to 1, I have the red LWFF. My problem is no steering forces, I've tried changing values in the cfg but no luck yet. Running 4.20 beta driver in Win XP. DN "George Sandman" <[email hidden]> wrote in message news:[email hidden]... > Anyone having no sound when in multi? sounds works in Single player. > > I am not able to change to combined axis but it does splits gas and brakeon
Quoted text (21 lines)> the > throttle. Half way down to full swing is gas. Let off more than half way > for brake :-O > > George > > Morris Jones <[email hidden]> wrote in message > news:[email hidden]... > > I can not get the Momo wheel to work either, and and too get about 3fps. > > > > P4 2.53 > > Ti4600 > > 1gig PC800 > > 120gig HD > > Santa Cruze > > Win XP > > > > > > "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message > > news:3d5fa508$0$88390$[email hidden]... > > > It's not Racing Legends, but this little demo sure will kill the
waiting
Quoted text (8 lines)> > > time. "Live for Speed" is its name. > > > Great physics, and online play. 2 tracks (road and rallycross), and 3 > > cars. > > > > > > Found on the West Racing forum : > > > > > >
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (10 lines)> > > b6e7a9a4cc26bebda8b > > > > > > > > > / Karsten Borchers > > > > > > > > > > > >
Interesting; I tried that with my trusty old LWF and got zippo pedal action. Works ok in combined mode, though. LFS did screw up the engine sound in NR2002 though; had to reboot to get it back. Weird, as the other NR2002 sounds worked, just not the engine. It also wouldn't let my computer go into suspend mode after leaving it idle, saying a device driver was in use that would not allow it. Ahaaa.... Bit of bug-fixing for them to do still, I'd say. Nice little surprise, still. SB "Dino" <[email hidden]> wrote in message news:VhY79.29975$[email hidden]... > I got spit axis to work changing the Dual Axis value in cfg.txt from 0 to1,
Quoted text (10 lines)> I have the red LWFF. My problem is no steering forces, I've tried changing > values in the cfg but no luck yet. Running 4.20 beta driver in Win XP. > > DN > > "George Sandman" <[email hidden]> wrote in message > news:[email hidden]... > > Anyone having no sound when in multi? sounds works in Single player. > > > > I am not able to change to combined axis but it does splits gas and
brake > on > > the > > throttle. Half way down to full swing is gas. Let off more than halfway
Quoted text (7 lines)> > for brake :-O > > > > George > > > > Morris Jones <[email hidden]> wrote in message > > news:[email hidden]... > > > I can not get the Momo wheel to work either, and and too get about
3fps.
Quoted text (15 lines)> > > > > > P4 2.53 > > > Ti4600 > > > 1gig PC800 > > > 120gig HD > > > Santa Cruze > > > Win XP > > > > > > > > > "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message > > > news:3d5fa508$0$88390$[email hidden]... > > > > It's not Racing Legends, but this little demo sure will kill the > waiting > > > > time. "Live for Speed" is its name. > > > > Great physics, and online play. 2 tracks (road and rallycross), and
3
Quoted text (7 lines)> > > cars. > > > > > > > > Found on the West Racing forum : > > > > > > > > > >
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (12 lines)> > > > b6e7a9a4cc26bebda8b > > > > > > > > > > > > / Karsten Borchers > > > > > > > > > > > > > > > > > > > >
Jan Verschueren <[email hidden]> wrote in message news:ItX79.72573$[email hidden]...
Quoted text (20 lines)> "Tim Epstein" wrote... > > No, the reference to a later implementation of splist axis was > > an assumption based on an a deduction, based on an implication. > > > > On the support page of the web site, having to set a controller > > to single axis is listed under "Known Problems". Being a known > > problem implies that there will be a resolution to that problem > > in future. > > Tim, sorry if this sounds daft, but where did you find the support page? All > I see is the front page with the 3 screenshots and the download link. The > only other link on the download page is an e-mail link for support. > > Perhaps the link on the West Racing Forum lifts the front page out of it's > frameset? Do you have a link which features more choices? > > Thanks. > > Jan. > =---
Jan, try here: http://www.scawen.pwp.blueyonder.co.uk/ or here: http://vic.planet-d.net/lfsdemo/bugs.htm -Brian
Is it me or is this the first sim i'm driving that actually compares very favorbably to real life. GPL...luuuve it but far too slippery, and i mean in comparison to real life it's probably too slippery...not just my taste here. N2002..luuuve it too...but still...somehow it doesn't feel completely convincing..apart from drafting weirdness and other know quirks. This demo thingie...oversteer..understeer..it all feels rather excellent..predictable... Apart from the real life seat of the pants feeling which is impossible in any sim anyways this does feel a *lot* like the car i drive in real life...just a tad too static maybe..but freaking close.. And apart from the physics...the cars actually look like they're on the road...instead of floating above it.. Great graphics engine... sheeesshh...awesome really.. Willem On Sun, 18 Aug 2002 16:35:56 +0200, Andre Warringa <[email hidden]> wrote:
Quoted text (19 lines)>On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" ><karsten@*spam*borchers.dk> wrote: > >>It's not Racing Legends, but this little demo sure will kill the waiting >>time. "Live for Speed" is its name. >>Great physics, and online play. 2 tracks (road and rallycross), and 3 cars. >> >>Found on the West Racing forum : >>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c >>b6e7a9a4cc26bebda8b >> >> >>/ Karsten Borchers > >Holy crap, this is great!! Any more info about this? Is it a pet >project like Ruud's Racer, or is this a demo of a to-be-released sim? >Anyway, this demo is a must-download! > >Andre
On Sun, 18 Aug 2002 16:35:56 +0200, Andre Warringa <[email hidden]> wrote:
Quoted text (17 lines)>On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" ><karsten@*spam*borchers.dk> wrote: > >>It's not Racing Legends, but this little demo sure will kill the waiting >>time. "Live for Speed" is its name. >>Great physics, and online play. 2 tracks (road and rallycross), and 3 cars. >> >>Found on the West Racing forum : >>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c >>b6e7a9a4cc26bebda8b >> >> >>/ Karsten Borchers > >Holy crap, this is great!! Any more info about this? Is it a pet >project like Ruud's Racer, or is this a demo of a to-be-released sim? >Anyway, this demo is a must-download!
Oh God, must go faster! ;-) Seems like they want to publish it later on, from what I've read on the site. Still, you wonder how many of these projects are around... Will try it later... Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
"Ruud van Gaal" wrote... > <snip> > Oh God, must go faster! ;-) No rush Ruud. No indication of how long those guys took to produce this, plus rumour has it these are professional game coders. No need to pressure yourself in comparison. > Seems like they want to publish it later on, from what > I've read on the site. Still, you wonder how many of > these projects are around... Will try it later. Don't know... but it was bound to happen. If mainstream software houses and publishers don't give people what they want some of them will take matters in their own hands. Like you have. Jan. =---
"Willem" wrote...
Quoted text (15 lines)> Is it me or is this the first sim i'm driving that actually > compares very favorbably to real life. > GPL...luuuve it but far too slippery, and i mean in > comparison to real life it's probably too slippery...not > just my taste here. > N2002..luuuve it too...but still...somehow it doesn't feel > completely convincing..apart from drafting weirdness and > other know quirks. This demo thingie...oversteer.. > understeer..it all feels rather excellent..predictable... > Apart from the real life seat of the pants feeling which > is impossible in any sim anyways this does feel a *lot* like > the car i drive in real life...just a tad too static maybe.. > but freaking close.. And apart from the physics...the cars > actually look like they're on the road...instead of floating > above it.. Great graphics engine... sheeesshh...awesome really
Not just you. This is good, IMO, very good. Should it grow to encompass many roadgoing cars, some "real life" circuits (and allow for 3rd party creation of such) and "more than 8" multiplayers we have got a GPL beater on our hands. All it needs is split axis support and a bit of code optimalisation (then again... I got it maxed out in 1024x768, maybe I should drop some detail instead <g>) and we're set, basically. Jan. =---
Ay...more than 8 would be nice. But i have to say that the multi races i've done sofar..with 6 in one game are super steady..no warp..no lag..no very violent collisions due to lag...you can actually bump into someone gently without the fear of causing the 'collision explosion' ala GPL and N2002, which is a big releave...drives much more relaxed. Had a few great side by side races sofar...gently bumping each other but it all went peachy... The split axis as you say has to be implemented..and it would indeed be great to have some real life circuits and 3rd party openness... But apart from that ( no clue as to how they see the product themselves...half finished...allmost finished...and if they are planning to improve the physics even more gggg )..i already think this is a total GPL killer...nothing on my HD comes close to this... and i fear from now on i will not play anything else:))) Sheeesshh...out of the blue it comes..it sees..it strikes...it rules.. This is better than sex.... The king is dead..long live the king... finally... On Mon, 19 Aug 2002 14:40:59 GMT, "Jan Verschueren" <[email hidden]> wrote:
Quoted text (27 lines)>Not just you. This is good, IMO, very good. > >Should it grow to encompass many roadgoing cars, some "real life" circuits >(and allow for 3rd party creation of such) and "more than 8" multiplayers we >have got a GPL beater on our hands. All it needs is split axis support and a >bit of code optimalisation (then again... I got it maxed out in 1024x768, >maybe I should drop some detail instead <g>) and we're set, basically. > >Jan. >=--- >"Willem" wrote... >> Is it me or is this the first sim i'm driving that actually >> compares very favorbably to real life. >> GPL...luuuve it but far too slippery, and i mean in >> comparison to real life it's probably too slippery...not >> just my taste here. >> N2002..luuuve it too...but still...somehow it doesn't feel >> completely convincing..apart from drafting weirdness and >> other know quirks. This demo thingie...oversteer.. >> understeer..it all feels rather excellent..predictable... >> Apart from the real life seat of the pants feeling which >> is impossible in any sim anyways this does feel a *lot* like >> the car i drive in real life...just a tad too static maybe.. >> but freaking close.. And apart from the physics...the cars >> actually look like they're on the road...instead of floating >> above it.. Great graphics engine... sheeesshh...awesome really
"Willem" wrote... > <snip> > Sheeesshh...out of the blue it comes..it sees..it strikes... > it rules.. > This is better than sex.... > The king is dead..long live the king... > finally... Aye... let's not forget to point out superb AI. Apart from a few spots where they'll run you off the road regardless, it's very impressive IMO. Jan. =---
On Mon, 19 Aug 2002 14:40:58 GMT, "Jan Verschueren" <[email hidden]> wrote:
Quoted text (7 lines)>"Ruud van Gaal" wrote... >> <snip> >> Oh God, must go faster! ;-) > >No rush Ruud. No indication of how long those guys took to produce this, >plus rumour has it these are professional game coders. No need to pressure >yourself in comparison.
Thanks Jan. :) Well, in any case I've got a crossplatform game. Works nicely on my Mac by now (sound+wheel working, fullscreen coming up). And anyway, it's getting better all the time, which is fun in itself. And indeed, they're doing it professionally. Don't know whether they split from that Black & White studio to do this fulltime, but it sure looks like it.
Quoted text (7 lines)>> Seems like they want to publish it later on, from what >> I've read on the site. Still, you wonder how many of >> these projects are around... Will try it later. > >Don't know... but it was bound to happen. If mainstream software houses and >publishers don't give people what they want some of them will take matters >in their own hands. Like you have.
It's that money thing; where can you get the most money. Although I love the Papyrus engine, I never really played any of the Nascar games for more than a day; I just don't like Nascar that much. :) Cheers, Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
Once upon a time Andre Warringa <[email hidden]> scribed carefully:
Quoted text (19 lines)>:On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" >:<karsten@*spam*borchers.dk> wrote: >: >:>It's not Racing Legends, but this little demo sure will kill the waiting >:>time. "Live for Speed" is its name. >:>Great physics, and online play. 2 tracks (road and rallycross), and 3 cars. >:> >:>Found on the West Racing forum : >:>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c >:>b6e7a9a4cc26bebda8b >:> >:> >:>/ Karsten Borchers >: >:Holy crap, this is great!! Any more info about this? Is it a pet >:project like Ruud's Racer, or is this a demo of a to-be-released sim? >:Anyway, this demo is a must-download! >: >:Andre
Looks like I am going to have to take your word for it, as this was totally unplayable on my system. I get about 1FPS not only in game but also in the menus (this is not the first time I have had this happen tho, E-racer was the same). I hope this works better for me when it comes out, it looks V pretty. Tsunami
In article <%r789.73337$[email hidden]>, [email hidden] (Jan Verschueren) wrote: > some "real life" circuits If they can save themselves a few licensing headaches (I've always thought track and brand owners should pay sim makers for the publicity, not the other way round!) then I'll drive fictional tracks forever. Tarmac's just tarmac, I don't really care what shape it comes in as long as the simulation feels right.. and this does :o) Andrew McP PS Nice to be able to get genuinely surprised and excited over a sim for the first time in... faaaaaaaar too long.
On Mon, 19 Aug 2002 17:21:35 GMT, Ruud van Gaal <[email hidden]> wrote: > Well, in any case I've got a crossplatform game. Works nicely on my > Mac by now (sound+wheel working, fullscreen coming up). And anyway, I fully agree. The cross-platform support is what makes racer great IMO: the source is there for everyone to tweak at, peak at and play with. With fullscreen opengl on the MAC coming, how difficult would it be to port that functionality over to linux? cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
MSFFW works fine with no adjustments other than a profile to set it for combined axis. -Larry "Morris Jones" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> I can not get the Momo wheel to work either, and and too get about 3fps. > > P4 2.53 > Ti4600 > 1gig PC800 > 120gig HD > Santa Cruze > Win XP > > > "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message > news:3d5fa508$0$88390$[email hidden]... > > It's not Racing Legends, but this little demo sure will kill the waiting > > time. "Live for Speed" is its name. > > Great physics, and online play. 2 tracks (road and rallycross), and 3 > cars. > > > > Found on the West Racing forum : > > >
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (8 lines)> > b6e7a9a4cc26bebda8b > > > > > > / Karsten Borchers > > > > > >
Larry 20 Aug 2002 20:17 UTC↳ reply to Dino#102251
I saw that too. Glad to hear that works. -Larry "Dino" <[email hidden]> wrote in message news:VhY79.29975$[email hidden]... > I got spit axis to work changing the Dual Axis value in cfg.txt from 0 to1,
Quoted text (10 lines)> I have the red LWFF. My problem is no steering forces, I've tried changing > values in the cfg but no luck yet. Running 4.20 beta driver in Win XP. > > DN > > "George Sandman" <[email hidden]> wrote in message > news:[email hidden]... > > Anyone having no sound when in multi? sounds works in Single player. > > > > I am not able to change to combined axis but it does splits gas and
brake > on > > the > > throttle. Half way down to full swing is gas. Let off more than halfway
Quoted text (7 lines)> > for brake :-O > > > > George > > > > Morris Jones <[email hidden]> wrote in message > > news:[email hidden]... > > > I can not get the Momo wheel to work either, and and too get about
3fps.
Quoted text (15 lines)> > > > > > P4 2.53 > > > Ti4600 > > > 1gig PC800 > > > 120gig HD > > > Santa Cruze > > > Win XP > > > > > > > > > "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message > > > news:3d5fa508$0$88390$[email hidden]... > > > > It's not Racing Legends, but this little demo sure will kill the > waiting > > > > time. "Live for Speed" is its name. > > > > Great physics, and online play. 2 tracks (road and rallycross), and
3
Quoted text (7 lines)> > > cars. > > > > > > > > Found on the West Racing forum : > > > > > > > > > >
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (12 lines)> > > > b6e7a9a4cc26bebda8b > > > > > > > > > > > > / Karsten Borchers > > > > > > > > > > > > > > > > > > > >
On Tue, 20 Aug 2002 15:02:20 +0200, Uwe Schuerkamp <[email hidden]> wrote:
Quoted text (8 lines)>On Mon, 19 Aug 2002 17:21:35 GMT, Ruud van Gaal <[email hidden]> wrote: > >> Well, in any case I've got a crossplatform game. Works nicely on my >> Mac by now (sound+wheel working, fullscreen coming up). And anyway, > >I fully agree. The cross-platform support is what makes racer >great IMO: the source is there for everyone to tweak at, peak >at and play with.
I may limit source-code viewing though in future versions (even with a CVS server available). Just half a plan is to release 0.5.0 under GPL, then close down the source except for people to create special versions, like you do with DRI, and for people interested in browsing the source with a non-commercial interest. That doesn't mean that the Racer exes won't be free, to be ahead of the reasoning in most people's heads. :) That's the power behind the community, I think. >With fullscreen opengl on the MAC coming, how difficult would >it be to port that functionality over to linux? It's totally different. ;-) On the Mac, you can set an AGL (or CGL) flag: AGL_SET_FULLSCREEN or something. That's mostly it (well, except for dimensions and frequency). The Linux route was quite a bit more intricate (depending on some X11 extension, XF86<something>). If anybody has some clearcut fullscreen example on Linux, then step forward. ;-) I hope also that Linux resets the resolution in case the app crashes; Mac and Windows(2000) do this, but I'm not sure about Linux. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
[email hidden] (Ruud van Gaal) writes: > On Tue, 20 Aug 2002 20:17:22 GMT, "Larry" <[email hidden]> wrote: > > >MSFFW works fine with no adjustments other than a profile to set it for > >combined axis. > > How do I do that on Win2K? Depends. If you have the serial version you are out of luck. Stupid microsoft who can't even support their own hardware. -- Olav Malmin remove .spam when replying
On 21 Aug 2002 12:11:24 +0200, Olav Malmin <[email hidden]> wrote:
Quoted text (11 lines)>[email hidden] (Ruud van Gaal) writes: > >> On Tue, 20 Aug 2002 20:17:22 GMT, "Larry" <[email hidden]> wrote: >> >> >MSFFW works fine with no adjustments other than a profile to set it for >> >combined axis. >> >> How do I do that on Win2K? > >Depends. If you have the serial version you are out of luck. Stupid >microsoft who can't even support their own hardware.
I have ye olde gameport edition. Any luck there? Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/

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