It's not Racing Legends, but this little demo sure will kill the waiting
time. "Live for Speed" is its name.
Great physics, and online play. 2 tracks (road and rallycross), and 3 cars.
Found on the West Racing forum :
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
b6e7a9a4cc26bebda8b
/ Karsten Borchers
★ Landmark threadLive for Speed demo appears with strong physics and online play
Karsten Borchers posted a link to the newly released Live for Speed demo, with two tracks, three cars and online play. Posters were amazed that a polished, previously unknown sim had appeared without hype, praising its physics, AI and smooth netcode, though some had controller and performance problems. Some suggested it could rival GPL, and Ruud van Gaal noted the developers seemed to be professionals.
With Ruud van Gaal (Racer)
Automated summary.
Hey thanx !
Where the h*ll did this one came from ?!?
Greetz,
Sylvia
Karsten Borchers <karsten@*spam*borchers.dk> schreef in berichtnieuws
3d5fa508$0$88390$[email hidden]...
> It's not Racing Legends, but this little demo sure will kill the waiting
> time. "Live for Speed" is its name.
> Great physics, and online play. 2 tracks (road and rallycross), and 3cars.
>
> Found on the West Racing forum :
>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
> b6e7a9a4cc26bebda8b
>
>
> / Karsten Borchers
>
>
Shock hey! No vapourware, just bang, the first thing you know about it is a
playable game!
Now that's what I call "walking the walk", not just "talking the talk"
http://www.scawen.pwp.blueyonder.co.uk/
Tim
"Silvia Twain" <[email hidden]> wrote in message
news:BYN79.71768$[email hidden]...
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (18 lines)
> Hey thanx ! > > Where the h*ll did this one came from ?!? > > Greetz, > > Sylvia > > Karsten Borchers <karsten@*spam*borchers.dk> schreef in berichtnieuws > 3d5fa508$0$88390$[email hidden]... > > It's not Racing Legends, but this little demo sure will kill the waiting > > time. "Live for Speed" is its name. > > Great physics, and online play. 2 tracks (road and rallycross), and 3 > cars. > > > > Found on the West Racing forum : > > >Quoted text (8 lines)
> > b6e7a9a4cc26bebda8b > > > > > > / Karsten Borchers > > > > > >On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers"
<karsten@*spam*borchers.dk> wrote:
Holy crap, this is great!! Any more info about this? Is it a pet
project like Ruud's Racer, or is this a demo of a to-be-released sim?
Anyway, this demo is a must-download!
Andre
Quoted text (10 lines)
>It's not Racing Legends, but this little demo sure will kill the waiting >time. "Live for Speed" is its name. >Great physics, and online play. 2 tracks (road and rallycross), and 3 cars. > >Found on the West Racing forum : >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c >b6e7a9a4cc26bebda8b > > >/ Karsten BorchersWell, I downloaded and installed Live For Speed, looks pretty cool, except
that I can't get it to work with my MOMO, no buttons appear on the axis
assignment screen for accelerate/brake, all other functions appear to work
well enough....I can start a race and slowly roll down the hill towards the
first turn, and turn in, but not much more from there :o( Sure seems like
a fun time, any ideas?
Ed
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers"
> <karsten@*spam*borchers.dk> wrote:
>
> >It's not Racing Legends, but this little demo sure will kill the waiting
> >time. "Live for Speed" is its name.
> >Great physics, and online play. 2 tracks (road and rallycross), and 3cars.
> >
> >Found on the West Racing forum :
>
>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (11 lines)
> >b6e7a9a4cc26bebda8b > > > > > >/ Karsten Borchers > > Holy crap, this is great!! Any more info about this? Is it a pet > project like Ruud's Racer, or is this a demo of a to-be-released sim? > Anyway, this demo is a must-download! > > Andre >In article <ecO79.3238$Jb4.59476@newsfep2-gui>, [email hidden]
(Tim Epstein) wrote:
> Now that's what I call "walking the walk", not just "talking the talk"
> http://www.scawen.pwp.blueyonder.co.uk/
WHS, I've only had enough time to get in a couple of laps before I
disappear into work, but my first reaction is very favourable indeed.
Andrew McP
The momo works fine if you disable split axis in control panel.
The authors will implement spilt axis in a later build.
"Ed White" <[email hidden]> wrote in message
news:zfP79.46427$[email hidden]...
> Well, I downloaded and installed Live For Speed, looks pretty cool, except
> that I can't get it to work with my MOMO, no buttons appear on the axis
> assignment screen for accelerate/brake, all other functions appear to work
> well enough....I can start a race and slowly roll down the hill towardsthe
> first turn, and turn in, but not much more from there :o( Sure seemslike
waiting
Quoted text (8 lines)
> a fun time, any ideas? > Ed > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" > > <karsten@*spam*borchers.dk> wrote: > > > > >It's not Racing Legends, but this little demo sure will kill theQuoted text (22 lines)
> > >time. "Live for Speed" is its name. > > >Great physics, and online play. 2 tracks (road and rallycross), and 3 > cars. > > > > > >Found on the West Racing forum : > > > >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085 > c > > >b6e7a9a4cc26bebda8b > > > > > > > > >/ Karsten Borchers > > > > Holy crap, this is great!! Any more info about this? Is it a pet > > project like Ruud's Racer, or is this a demo of a to-be-released sim? > > Anyway, this demo is a must-download! > > > > Andre > > > >Super little game and plays great online with very little lag at all :D
Ash
http://www.siroccoracing.com
On Sun, 18 Aug 2002 17:10:07 +0100, "Tim Epstein"
<[email hidden]> wrote:
>The momo works fine if you disable split axis in control panel.
>
>The authors will implement spilt axis in a later build.
Yup, and I read somewhere that someone had to unplug all his other
gaming devices to get the momo recognized in LFS.
Andre
Combined Axis is the way.
You cant map any axis to accel/brak. They are default.
/ Borchers
"Ed White" <[email hidden]> wrote in message
news:zfP79.46427$[email hidden]...
> Well, I downloaded and installed Live For Speed, looks pretty cool, except
> that I can't get it to work with my MOMO, no buttons appear on the axis
> assignment screen for accelerate/brake, all other functions appear to work
> well enough....I can start a race and slowly roll down the hill towardsthe
> first turn, and turn in, but not much more from there :o( Sure seemslike
waiting
Quoted text (8 lines)
> a fun time, any ideas? > Ed > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" > > <karsten@*spam*borchers.dk> wrote: > > > > >It's not Racing Legends, but this little demo sure will kill theQuoted text (22 lines)
> > >time. "Live for Speed" is its name. > > >Great physics, and online play. 2 tracks (road and rallycross), and 3 > cars. > > > > > >Found on the West Racing forum : > > > >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085 > c > > >b6e7a9a4cc26bebda8b > > > > > > > > >/ Karsten Borchers > > > > Holy crap, this is great!! Any more info about this? Is it a pet > > project like Ruud's Racer, or is this a demo of a to-be-released sim? > > Anyway, this demo is a must-download! > > > > Andre > > > >How do you know , Do you know the authors ?!
(they are superb, btw)
Tim Epstein <[email hidden]> schreef in berichtnieuws
AFP79.510$[email hidden]...
except
> > that I can't get it to work with my MOMO, no buttons appear on the axis
> > assignment screen for accelerate/brake, all other functions appear towork
Quoted text (9 lines)
> The momo works fine if you disable split axis in control panel. > > The authors will implement spilt axis in a later build. > > > > "Ed White" <[email hidden]> wrote in message > news:zfP79.46427$[email hidden]... > > Well, I downloaded and installed Live For Speed, looks pretty cool,Quoted text (38 lines)
> > well enough....I can start a race and slowly roll down the hill towards > the > > first turn, and turn in, but not much more from there :o( Sure seems > like > > a fun time, any ideas? > > Ed > > "Andre Warringa" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" > > > <karsten@*spam*borchers.dk> wrote: > > > > > > >It's not Racing Legends, but this little demo sure will kill the > waiting > > > >time. "Live for Speed" is its name. > > > >Great physics, and online play. 2 tracks (road and rallycross), and 3 > > cars. > > > > > > > >Found on the West Racing forum : > > > > > > >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085 > > c > > > >b6e7a9a4cc26bebda8b > > > > > > > > > > > >/ Karsten Borchers > > > > > > Holy crap, this is great!! Any more info about this? Is it a pet > > > project like Ruud's Racer, or is this a demo of a to-be-released sim? > > > Anyway, this demo is a must-download! > > > > > > Andre > > > > > > > > >No, the reference to a later implementation of splist axis was an assumption
based on an a deduction, based on an implication.
On the support page of the web site, having to set a controller to single
axis is listed under "Known Problems". Being a known problem implies that
there will be a resolution to that problem in future.
"Silvia Twain" <[email hidden]> wrote in message
news:7_R79.72183$[email hidden]...
axis
> > > assignment screen for accelerate/brake, all other functions appear to
> work
> > > well enough....I can start a race and slowly roll down the hilltowards
3
sim?
Quoted text (17 lines)
> How do you know , Do you know the authors ?! > > (they are superb, btw) > > Tim Epstein <[email hidden]> schreef in berichtnieuws > AFP79.510$[email hidden]... > > The momo works fine if you disable split axis in control panel. > > > > The authors will implement spilt axis in a later build. > > > > > > > > "Ed White" <[email hidden]> wrote in message > > news:zfP79.46427$[email hidden]... > > > Well, I downloaded and installed Live For Speed, looks pretty cool, > except > > > that I can't get it to work with my MOMO, no buttons appear on theQuoted text (14 lines)
> > the > > > first turn, and turn in, but not much more from there :o( Sure seems > > like > > > a fun time, any ideas? > > > Ed > > > "Andre Warringa" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" > > > > <karsten@*spam*borchers.dk> wrote: > > > > > > > > >It's not Racing Legends, but this little demo sure will kill the > > waiting > > > > >time. "Live for Speed" is its name. > > > > >Great physics, and online play. 2 tracks (road and rallycross), andQuoted text (16 lines)
> > > cars. > > > > > > > > > >Found on the West Racing forum : > > > > > > > > > > >http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085 > > > c > > > > >b6e7a9a4cc26bebda8b > > > > > > > > > > > > > > >/ Karsten Borchers > > > > > > > > Holy crap, this is great!! Any more info about this? Is it a pet > > > > project like Ruud's Racer, or is this a demo of a to-be-releasedQuoted text (10 lines)
> > > > Anyway, this demo is a must-download! > > > > > > > > Andre > > > > > > > > > > > > > > > >For those that have a TSW or TSW2, you can use the Thrusmaster Formula T1/T2
with adapter driver to make it work with the game. Driver is in XP. Not
sure about other OS's.
"Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message
news:3d5fa508$0$88390$[email hidden]...
> It's not Racing Legends, but this little demo sure will kill the waiting
> time. "Live for Speed" is its name.
> Great physics, and online play. 2 tracks (road and rallycross), and 3cars.
>
> Found on the West Racing forum :
>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
> b6e7a9a4cc26bebda8b
>
>
> / Karsten Borchers
>
>
>"Karsten Borchers" <karsten@*spam*borchers.dk> wrote
> Found on the West Racing forum :
How ironic.
--
-- Fran�ois M�nard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
I can not get the Momo wheel to work either, and and too get about 3fps.
P4 2.53
Ti4600
1gig PC800
120gig HD
Santa Cruze
Win XP
"Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message
news:3d5fa508$0$88390$[email hidden]...
> It's not Racing Legends, but this little demo sure will kill the waiting
> time. "Live for Speed" is its name.
> Great physics, and online play. 2 tracks (road and rallycross), and 3cars.
>
> Found on the West Racing forum :
>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
> b6e7a9a4cc26bebda8b
>
>
> / Karsten Borchers
>
>
Anyone having no sound when in multi? sounds works in Single player.
I am not able to change to combined axis but it does splits gas and brake on
the
throttle. Half way down to full swing is gas. Let off more than half way
for brake :-O
George
Morris Jones <[email hidden]> wrote in message
news:[email hidden]...
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (20 lines)
> I can not get the Momo wheel to work either, and and too get about 3fps. > > P4 2.53 > Ti4600 > 1gig PC800 > 120gig HD > Santa Cruze > Win XP > > > "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message > news:3d5fa508$0$88390$[email hidden]... > > It's not Racing Legends, but this little demo sure will kill the waiting > > time. "Live for Speed" is its name. > > Great physics, and online play. 2 tracks (road and rallycross), and 3 > cars. > > > > Found on the West Racing forum : > > >Quoted text (8 lines)
> > b6e7a9a4cc26bebda8b > > > > > > / Karsten Borchers > > > > > >"Tim Epstein" wrote...
Tim, sorry if this sounds daft, but where did you find the support page? All
I see is the front page with the 3 screenshots and the download link. The
only other link on the download page is an e-mail link for support.
Perhaps the link on the West Racing Forum lifts the front page out of it's
frameset? Do you have a link which features more choices?
Thanks.
Jan.
=---
Quoted text (7 lines)
> No, the reference to a later implementation of splist axis was > an assumption based on an a deduction, based on an implication. > > On the support page of the web site, having to set a controller > to single axis is listed under "Known Problems". Being a known > problem implies that there will be a resolution to that problem > in future.I got spit axis to work changing the Dual Axis value in cfg.txt from 0 to 1,
I have the red LWFF. My problem is no steering forces, I've tried changing
values in the cfg but no luck yet. Running 4.20 beta driver in Win XP.
DN
"George Sandman" <[email hidden]> wrote in message
news:[email hidden]...
> Anyone having no sound when in multi? sounds works in Single player.
>
> I am not able to change to combined axis but it does splits gas and brakeon
waiting
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (21 lines)
> the > throttle. Half way down to full swing is gas. Let off more than half way > for brake :-O > > George > > Morris Jones <[email hidden]> wrote in message > news:[email hidden]... > > I can not get the Momo wheel to work either, and and too get about 3fps. > > > > P4 2.53 > > Ti4600 > > 1gig PC800 > > 120gig HD > > Santa Cruze > > Win XP > > > > > > "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message > > news:3d5fa508$0$88390$[email hidden]... > > > It's not Racing Legends, but this little demo sure will kill theQuoted text (8 lines)
> > > time. "Live for Speed" is its name. > > > Great physics, and online play. 2 tracks (road and rallycross), and 3 > > cars. > > > > > > Found on the West Racing forum : > > > > > >Quoted text (10 lines)
> > > b6e7a9a4cc26bebda8b > > > > > > > > > / Karsten Borchers > > > > > > > > > > > >Interesting; I tried that with my trusty old LWF and got zippo pedal action.
Works ok in combined mode, though. LFS did screw up the engine sound in
NR2002 though; had to reboot to get it back. Weird, as the other NR2002
sounds worked, just not the engine. It also wouldn't let my computer go
into suspend mode after leaving it idle, saying a device driver was in use
that would not allow it. Ahaaa.... Bit of bug-fixing for them to do still,
I'd say.
Nice little surprise, still.
SB
"Dino" <[email hidden]> wrote in message
news:VhY79.29975$[email hidden]...
> I got spit axis to work changing the Dual Axis value in cfg.txt from 0 to1,
brake
> on
> > the
> > throttle. Half way down to full swing is gas. Let off more than halfway
3fps.
3
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (10 lines)
> I have the red LWFF. My problem is no steering forces, I've tried changing > values in the cfg but no luck yet. Running 4.20 beta driver in Win XP. > > DN > > "George Sandman" <[email hidden]> wrote in message > news:[email hidden]... > > Anyone having no sound when in multi? sounds works in Single player. > > > > I am not able to change to combined axis but it does splits gas andQuoted text (7 lines)
> > for brake :-O > > > > George > > > > Morris Jones <[email hidden]> wrote in message > > news:[email hidden]... > > > I can not get the Momo wheel to work either, and and too get aboutQuoted text (15 lines)
> > > > > > P4 2.53 > > > Ti4600 > > > 1gig PC800 > > > 120gig HD > > > Santa Cruze > > > Win XP > > > > > > > > > "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message > > > news:3d5fa508$0$88390$[email hidden]... > > > > It's not Racing Legends, but this little demo sure will kill the > waiting > > > > time. "Live for Speed" is its name. > > > > Great physics, and online play. 2 tracks (road and rallycross), andQuoted text (7 lines)
> > > cars. > > > > > > > > Found on the West Racing forum : > > > > > > > > > >Quoted text (12 lines)
> > > > b6e7a9a4cc26bebda8b > > > > > > > > > > > > / Karsten Borchers > > > > > > > > > > > > > > > > > > > >
Jan Verschueren <[email hidden]> wrote in message
news:ItX79.72573$[email hidden]...
Jan, try here:
http://www.scawen.pwp.blueyonder.co.uk/ or here:
http://vic.planet-d.net/lfsdemo/bugs.htm
-Brian
Quoted text (20 lines)
> "Tim Epstein" wrote... > > No, the reference to a later implementation of splist axis was > > an assumption based on an a deduction, based on an implication. > > > > On the support page of the web site, having to set a controller > > to single axis is listed under "Known Problems". Being a known > > problem implies that there will be a resolution to that problem > > in future. > > Tim, sorry if this sounds daft, but where did you find the support page? All > I see is the front page with the 3 screenshots and the download link. The > only other link on the download page is an e-mail link for support. > > Perhaps the link on the West Racing Forum lifts the front page out of it's > frameset? Do you have a link which features more choices? > > Thanks. > > Jan. > =---Is it me or is this the first sim i'm driving that actually compares
very favorbably to real life.
GPL...luuuve it but far too slippery, and i mean in comparison to real
life it's probably too slippery...not just my taste here.
N2002..luuuve it too...but still...somehow it doesn't feel completely
convincing..apart from drafting weirdness and other know quirks.
This demo thingie...oversteer..understeer..it all feels rather
excellent..predictable...
Apart from the real life seat of the pants feeling which is impossible
in any sim anyways this does feel a *lot* like the car i drive in real
life...just a tad too static maybe..but freaking close..
And apart from the physics...the cars actually look like they're on
the road...instead of floating above it..
Great graphics engine...
sheeesshh...awesome really..
Willem
On Sun, 18 Aug 2002 16:35:56 +0200, Andre Warringa
<[email hidden]> wrote:
Quoted text (19 lines)
>On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" ><karsten@*spam*borchers.dk> wrote: > >>It's not Racing Legends, but this little demo sure will kill the waiting >>time. "Live for Speed" is its name. >>Great physics, and online play. 2 tracks (road and rallycross), and 3 cars. >> >>Found on the West Racing forum : >>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c >>b6e7a9a4cc26bebda8b >> >> >>/ Karsten Borchers > >Holy crap, this is great!! Any more info about this? Is it a pet >project like Ruud's Racer, or is this a demo of a to-be-released sim? >Anyway, this demo is a must-download! > >AndreOn Sun, 18 Aug 2002 16:35:56 +0200, Andre Warringa
<[email hidden]> wrote:
Oh God, must go faster! ;-)
Seems like they want to publish it later on, from what I've read on
the site. Still, you wonder how many of these projects are around...
Will try it later...
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (17 lines)
>On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" ><karsten@*spam*borchers.dk> wrote: > >>It's not Racing Legends, but this little demo sure will kill the waiting >>time. "Live for Speed" is its name. >>Great physics, and online play. 2 tracks (road and rallycross), and 3 cars. >> >>Found on the West Racing forum : >>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c >>b6e7a9a4cc26bebda8b >> >> >>/ Karsten Borchers > >Holy crap, this is great!! Any more info about this? Is it a pet >project like Ruud's Racer, or is this a demo of a to-be-released sim? >Anyway, this demo is a must-download!"Ruud van Gaal" wrote...
> <snip>
> Oh God, must go faster! ;-)
No rush Ruud. No indication of how long those guys took to produce this,
plus rumour has it these are professional game coders. No need to pressure
yourself in comparison.
> Seems like they want to publish it later on, from what
> I've read on the site. Still, you wonder how many of
> these projects are around... Will try it later.
Don't know... but it was bound to happen. If mainstream software houses and
publishers don't give people what they want some of them will take matters
in their own hands. Like you have.
Jan.
=---
"Willem" wrote...
Not just you. This is good, IMO, very good.
Should it grow to encompass many roadgoing cars, some "real life" circuits
(and allow for 3rd party creation of such) and "more than 8" multiplayers we
have got a GPL beater on our hands. All it needs is split axis support and a
bit of code optimalisation (then again... I got it maxed out in 1024x768,
maybe I should drop some detail instead <g>) and we're set, basically.
Jan.
=---
Quoted text (15 lines)
> Is it me or is this the first sim i'm driving that actually > compares very favorbably to real life. > GPL...luuuve it but far too slippery, and i mean in > comparison to real life it's probably too slippery...not > just my taste here. > N2002..luuuve it too...but still...somehow it doesn't feel > completely convincing..apart from drafting weirdness and > other know quirks. This demo thingie...oversteer.. > understeer..it all feels rather excellent..predictable... > Apart from the real life seat of the pants feeling which > is impossible in any sim anyways this does feel a *lot* like > the car i drive in real life...just a tad too static maybe.. > but freaking close.. And apart from the physics...the cars > actually look like they're on the road...instead of floating > above it.. Great graphics engine... sheeesshh...awesome reallyAy...more than 8 would be nice.
But i have to say that the multi races i've done sofar..with 6 in one
game are super steady..no warp..no lag..no very violent collisions due
to lag...you can actually bump into someone gently without the fear of
causing the 'collision explosion' ala GPL and N2002, which is a big
releave...drives much more relaxed.
Had a few great side by side races sofar...gently bumping each other
but it all went peachy...
The split axis as you say has to be implemented..and it would indeed
be great to have some real life circuits and 3rd party openness...
But apart from that ( no clue as to how they see the product
themselves...half finished...allmost finished...and if they are
planning to improve the physics even more gggg )..i already think this
is a total GPL killer...nothing on my HD comes close to this...
and i fear from now on i will not play anything else:)))
Sheeesshh...out of the blue it comes..it sees..it strikes...it rules..
This is better than sex....
The king is dead..long live the king...
finally...
On Mon, 19 Aug 2002 14:40:59 GMT, "Jan Verschueren"
<[email hidden]> wrote:
Quoted text (27 lines)
>Not just you. This is good, IMO, very good. > >Should it grow to encompass many roadgoing cars, some "real life" circuits >(and allow for 3rd party creation of such) and "more than 8" multiplayers we >have got a GPL beater on our hands. All it needs is split axis support and a >bit of code optimalisation (then again... I got it maxed out in 1024x768, >maybe I should drop some detail instead <g>) and we're set, basically. > >Jan. >=--- >"Willem" wrote... >> Is it me or is this the first sim i'm driving that actually >> compares very favorbably to real life. >> GPL...luuuve it but far too slippery, and i mean in >> comparison to real life it's probably too slippery...not >> just my taste here. >> N2002..luuuve it too...but still...somehow it doesn't feel >> completely convincing..apart from drafting weirdness and >> other know quirks. This demo thingie...oversteer.. >> understeer..it all feels rather excellent..predictable... >> Apart from the real life seat of the pants feeling which >> is impossible in any sim anyways this does feel a *lot* like >> the car i drive in real life...just a tad too static maybe.. >> but freaking close.. And apart from the physics...the cars >> actually look like they're on the road...instead of floating >> above it.. Great graphics engine... sheeesshh...awesome really"Willem" wrote...
> <snip>
> Sheeesshh...out of the blue it comes..it sees..it strikes...
> it rules..
> This is better than sex....
> The king is dead..long live the king...
> finally...
Aye... let's not forget to point out superb AI. Apart from a few spots where
they'll run you off the road regardless, it's very impressive IMO.
Jan.
=---
On Mon, 19 Aug 2002 14:40:58 GMT, "Jan Verschueren"
<[email hidden]> wrote:
Thanks Jan. :)
Well, in any case I've got a crossplatform game. Works nicely on my
Mac by now (sound+wheel working, fullscreen coming up). And anyway,
it's getting better all the time, which is fun in itself.
And indeed, they're doing it professionally. Don't know whether they
split from that Black & White studio to do this fulltime, but it sure
looks like it.
It's that money thing; where can you get the most money. Although I
love the Papyrus engine, I never really played any of the Nascar games
for more than a day; I just don't like Nascar that much. :)
Cheers,
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (7 lines)
>"Ruud van Gaal" wrote... >> <snip> >> Oh God, must go faster! ;-) > >No rush Ruud. No indication of how long those guys took to produce this, >plus rumour has it these are professional game coders. No need to pressure >yourself in comparison.Quoted text (7 lines)
>> Seems like they want to publish it later on, from what >> I've read on the site. Still, you wonder how many of >> these projects are around... Will try it later. > >Don't know... but it was bound to happen. If mainstream software houses and >publishers don't give people what they want some of them will take matters >in their own hands. Like you have.Once upon a time Andre Warringa <[email hidden]> scribed
carefully:
Looks like I am going to have to take your word for it, as this was
totally unplayable on my system. I get about 1FPS not only in game but
also in the menus (this is not the first time I have had this happen
tho, E-racer was the same).
I hope this works better for me when it comes out, it looks V pretty.
Tsunami
Quoted text (19 lines)
>:On Sun, 18 Aug 2002 15:45:54 +0200, "Karsten Borchers" >:<karsten@*spam*borchers.dk> wrote: >: >:>It's not Racing Legends, but this little demo sure will kill the waiting >:>time. "Live for Speed" is its name. >:>Great physics, and online play. 2 tracks (road and rallycross), and 3 cars. >:> >:>Found on the West Racing forum : >:>http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c >:>b6e7a9a4cc26bebda8b >:> >:> >:>/ Karsten Borchers >: >:Holy crap, this is great!! Any more info about this? Is it a pet >:project like Ruud's Racer, or is this a demo of a to-be-released sim? >:Anyway, this demo is a must-download! >: >:AndreIn article <%r789.73337$[email hidden]>,
[email hidden] (Jan Verschueren) wrote:
> some "real life" circuits
If they can save themselves a few licensing headaches (I've always thought
track and brand owners should pay sim makers for the publicity, not the
other way round!) then I'll drive fictional tracks forever. Tarmac's just
tarmac, I don't really care what shape it comes in as long as the
simulation feels right.. and this does :o)
Andrew McP
PS Nice to be able to get genuinely surprised and excited over a sim for
the first time in... faaaaaaaar too long.
On Mon, 19 Aug 2002 17:21:35 GMT, Ruud van Gaal <[email hidden]> wrote:
> Well, in any case I've got a crossplatform game. Works nicely on my
> Mac by now (sound+wheel working, fullscreen coming up). And anyway,
I fully agree. The cross-platform support is what makes racer
great IMO: the source is there for everyone to tweak at, peak
at and play with.
With fullscreen opengl on the MAC coming, how difficult would
it be to port that functionality over to linux?
cheers,
uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
MSFFW works fine with no adjustments other than a profile to set it for
combined axis.
-Larry
"Morris Jones" <[email hidden]> wrote in message
news:[email hidden]...
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (20 lines)
> I can not get the Momo wheel to work either, and and too get about 3fps. > > P4 2.53 > Ti4600 > 1gig PC800 > 120gig HD > Santa Cruze > Win XP > > > "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message > news:3d5fa508$0$88390$[email hidden]... > > It's not Racing Legends, but this little demo sure will kill the waiting > > time. "Live for Speed" is its name. > > Great physics, and online play. 2 tracks (road and rallycross), and 3 > cars. > > > > Found on the West Racing forum : > > >Quoted text (8 lines)
> > b6e7a9a4cc26bebda8b > > > > > > / Karsten Borchers > > > > > >I saw that too. Glad to hear that works.
-Larry
"Dino" <[email hidden]> wrote in message
news:VhY79.29975$[email hidden]...
> I got spit axis to work changing the Dual Axis value in cfg.txt from 0 to1,
brake
> on
> > the
> > throttle. Half way down to full swing is gas. Let off more than halfway
3fps.
3
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=958&s=1a28645b9085c
Quoted text (10 lines)
> I have the red LWFF. My problem is no steering forces, I've tried changing > values in the cfg but no luck yet. Running 4.20 beta driver in Win XP. > > DN > > "George Sandman" <[email hidden]> wrote in message > news:[email hidden]... > > Anyone having no sound when in multi? sounds works in Single player. > > > > I am not able to change to combined axis but it does splits gas andQuoted text (7 lines)
> > for brake :-O > > > > George > > > > Morris Jones <[email hidden]> wrote in message > > news:[email hidden]... > > > I can not get the Momo wheel to work either, and and too get aboutQuoted text (15 lines)
> > > > > > P4 2.53 > > > Ti4600 > > > 1gig PC800 > > > 120gig HD > > > Santa Cruze > > > Win XP > > > > > > > > > "Karsten Borchers" <karsten@*spam*borchers.dk> wrote in message > > > news:3d5fa508$0$88390$[email hidden]... > > > > It's not Racing Legends, but this little demo sure will kill the > waiting > > > > time. "Live for Speed" is its name. > > > > Great physics, and online play. 2 tracks (road and rallycross), andQuoted text (7 lines)
> > > cars. > > > > > > > > Found on the West Racing forum : > > > > > > > > > >Quoted text (12 lines)
> > > > b6e7a9a4cc26bebda8b > > > > > > > > > > > > / Karsten Borchers > > > > > > > > > > > > > > > > > > > >On Tue, 20 Aug 2002 20:17:22 GMT, "Larry" <[email hidden]> wrote:
>MSFFW works fine with no adjustments other than a profile to set it for
>combined axis.
How do I do that on Win2K?
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
On Tue, 20 Aug 2002 15:02:20 +0200, Uwe Schuerkamp
<[email hidden]> wrote:
I may limit source-code viewing though in future versions (even with a
CVS server available). Just half a plan is to release 0.5.0 under GPL,
then close down the source except for people to create special
versions, like you do with DRI, and for people interested in browsing
the source with a non-commercial interest.
That doesn't mean that the Racer exes won't be free, to be ahead of
the reasoning in most people's heads. :) That's the power behind the
community, I think.
>With fullscreen opengl on the MAC coming, how difficult would
>it be to port that functionality over to linux?
It's totally different. ;-)
On the Mac, you can set an AGL (or CGL) flag: AGL_SET_FULLSCREEN or
something. That's mostly it (well, except for dimensions and
frequency). The Linux route was quite a bit more intricate (depending
on some X11 extension, XF86<something>).
If anybody has some clearcut fullscreen example on Linux, then step
forward. ;-)
I hope also that Linux resets the resolution in case the app crashes;
Mac and Windows(2000) do this, but I'm not sure about Linux.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (8 lines)
>On Mon, 19 Aug 2002 17:21:35 GMT, Ruud van Gaal <[email hidden]> wrote: > >> Well, in any case I've got a crossplatform game. Works nicely on my >> Mac by now (sound+wheel working, fullscreen coming up). And anyway, > >I fully agree. The cross-platform support is what makes racer >great IMO: the source is there for everyone to tweak at, peak >at and play with.[email hidden] (Ruud van Gaal) writes:
> On Tue, 20 Aug 2002 20:17:22 GMT, "Larry" <[email hidden]> wrote:
>
> >MSFFW works fine with no adjustments other than a profile to set it for
> >combined axis.
>
> How do I do that on Win2K?
Depends. If you have the serial version you are out of luck. Stupid
microsoft who can't even support their own hardware.
--
Olav Malmin
remove .spam when replying
On 21 Aug 2002 12:11:24 +0200, Olav Malmin
<[email hidden]> wrote:
I have ye olde gameport edition. Any luck there?
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/


































