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RASCAR: I'm Back! (more rules!!)

6 posts by 3 people · 18 Aug 2002 21:45 UTC - 20 Aug 2002 00:04 UTC

Ed Solheim 18 Aug 2002 21:45 UTC#102780
Hi guys! Just wanted to let you all know that I've now returned from my vacation and that I hope to join you all on track soon... I see that RASCAR have got some rules now and that the whole thing has become a bit more serious - which IMO - is a very good thing... Just a few questions... Why the sudden change in some of the settings we've used?? Both forced smoke and full pace laps are *good* things to use! Especially full pace-lap which we've proved time and again is a must with yellows on... -- ed_
In article <fAU79.11209$[email hidden]>, "Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> writes: >Why the sudden change in some of the settings we've used?? >Both forced smoke and full pace laps are *good* things to use! >Especially full pace-lap which we've proved time and again is a must with >yellows on... The full pace lap only affects the FIRST lap. Even without it, I really don't see the problem. You still go through turns 3/4 on an oval, or at least turn 4. Since 'warming the tires' doesn't work well in the game, what's the advantage? Even so - both of those WERE set for yesterday's race. I'm not sure what made you think they weren't... Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:+8.09 N2002 Rank:+22.329 Remove SPAM-OFF to reply.
"EldredP" wrote... > <snip> > The full pace lap only affects the FIRST lap. Even without it, > I really don't see the problem. You still go through turns 3/4 > on an oval, or at least turn 4. Since 'warming the tires' > doesn't work well in the game, what's the advantage? The advantage is the field is settled, those who start at the rear can be seriously left behind on a partial pace lap (or come flying around the last turn only to find they can't slow for the pacing line). > Even so - both of those WERE set for yesterday's race. I'm not > sure what made you think they weren't... Correct. At least at my end. Jan. =---
>The advantage is the field is settled, those who start at the rear can be >seriously left behind on a partial pace lap (or come flying around the last >turn only to find they can't slow for the pacing line). Ah, ok. I thought he was talking about problems starting on a banked track, like in GPL. I couldn't see the same problem in N2K2. Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:+8.09 N2002 Rank:+22.329 Remove SPAM-OFF to reply.
Actually I'm thinking of both Eldred... 'Remember why I asked you to turn full pace lap on in the first place? With yellow's on - so little is needed before the starter will call it of and have us do another pace-lap... I was not present at Michigan so I wouldnt know if they were on or not.... I was just voicing my oppinion over the rules posted on John site - which I thought were 'official'... I cannot see any valid reason whatsoever for disableing these two 'features' in the sim.... (RC's being the exception WRT full pacelaps...) -- ed_ "EldredP" <[email hidden]> skrev i melding news:[email hidden]... > >The advantage is the field is settled, those who start at the rear can be > >seriously left behind on a partial pace lap (or come flying around the last > >turn only to find they can't slow for the pacing line). > > Ah, ok. I thought he was talking about problems starting on a banked track, > like in GPL. I couldn't see the same problem in N2K2. > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > GPLRank:+8.09 > N2002 Rank:+22.329 > > Remove SPAM-OFF to reply.
In article <VIa89.11563$[email hidden]>, "Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> writes: >Actually I'm thinking of both Eldred... >'Remember why I asked you to turn full pace lap on in the first place? >With yellow's on - so little is needed before the starter will call it of >and have us do another pace-lap... >I guess I *didn't* remember why you mentioned it. I'm getting old... :-( >I was not present at Michigan so I wouldnt know if they were on or not.... >I was just voicing my oppinion over the rules posted on John site - which I >thought were 'official'... Ooh - I gotta check that... I didn't think it mentioned pace lap OR forced smoke. > >I cannot see any valid reason whatsoever for disableing these two >'features' in the sim.... (RC's being the exception WRT full pacelaps...) I can see one valid reason for not forcing smoke(even though I still do it). It bogs framerate on slower machines. That might make it more difficult to avoid an incident if your steering inputs are 'behind' what the car is actually doing. Eldred -- Homepage - http://www.umich.edu/~epickett GPLRank:+8.09 N2002 Rank:+22.329 Remove SPAM-OFF to reply.

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