Fantastic demo. Having a blast in multiplay. Raced with Ed White and saw
Damien Smith and one or two other r.a.s. guys tonight. Only problem is I
can't use the mirror because of the frame rate hit. Is everyone finding the
mirror to be a big fps hit, and are there any settings that might lessen it?
I need that mirror! :-)
I have a P4 1600, GF3, 384megs XP so I should have pretty good fps. When I
race the AI or more than a few multiplayer opponents join, that's when I
have to turn the mirror off.
If I'm in multiplay I'm going to host races with the name "Ras" so hopefully
some of you will join up. Maybe we could all do the same. If it's
passworded, the password will be "ras" as well.
David G Fisher
Live for Speed frame rates and online fun
David G Fisher praised Live for Speed's multiplayer and asked about the frame-rate cost of mirrors. Others compared performance across systems, noting mirrors and AI cars cut frame rates and some sound problems with Audigy cards, while praising the racing.
Automated summary.
In article <Ub_79.71446$[email hidden]>,
[email hidden] (David G Fisher) wrote:
> I have a P4 1600, GF3, 384megs XP so I should have pretty good fps
XP 1450MHz, ti200 @ default MHz, 512Mb runs it brilliantly at max
everything... mirror's no problem (though I'd like a hi-res option).
But this is indeed very promising.
Andrew McP
With AI/multiplayer opponents and the mirror you are still getting high
frame rates?
David G Fisher
"Andrew MacPherson" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (11 lines)
> In article <Ub_79.71446$[email hidden]>, > [email hidden] (David G Fisher) wrote: > > > I have a P4 1600, GF3, 384megs XP so I should have pretty good fps > > XP 1450MHz, ti200 @ default MHz, 512Mb runs it brilliantly at max > everything... mirror's no problem (though I'd like a hi-res option). > > But this is indeed very promising. > > Andrew McP> With AI/multiplayer opponents and the mirror you are still getting high
> frame rates?
Hmm...mirrors don't seem to cause a problem here..
XP1900+
Ti4600
WinME
getting between 50-100fps
What an impressive demo....replays, 28.8K multiplayer, nice graphics, superb
physics. Can't ask for much more. One 'net game I joined had 6 players and
it was very smooth. The host said he was hosting on a 33.6K connection!
In article <P5%79.69464$[email hidden]>,
[email hidden] (David G Fisher) wrote:
> With AI/multiplayer opponents and the mirror you are still getting high
> frame rates?
Only raced offline with four AI cars so far and I've noticed no frame rate
dips (@1280x1024) apart from when I put it in windowed mode.
Andrew McP
I cant get this run stable. I can sometimes get into the game engine itself
but mostly i get serious lockups and .dll errors. I have voodoo5 duron1000
and win XP. any ideas anyone?
dan
"David G Fisher" <[email hidden]> wrote in message
news:Ub_79.71446$[email hidden]...
> Fantastic demo. Having a blast in multiplay. Raced with Ed White and saw
> Damien Smith and one or two other r.a.s. guys tonight. Only problem is I
> can't use the mirror because of the frame rate hit. Is everyone findingthe
> mirror to be a big fps hit, and are there any settings that might lessenit?
hopefully
> some of you will join up. Maybe we could all do the same. If it's
> passworded, the password will be "ras" as well.
>
> David G Fisher
>
>
Quoted text (7 lines)
> I need that mirror! :-) > > I have a P4 1600, GF3, 384megs XP so I should have pretty good fps. When I > race the AI or more than a few multiplayer opponents join, that's when I > have to turn the mirror off. > > If I'm in multiplay I'm going to host races with the name "Ras" soOn Mon, 19 Aug 2002 16:28:43 +1000, "Damien Smith" <[email hidden]> wrote:
It runs -liquid- smooth on mine too.
P4-2.26 / 512mb 533mhz RDRam / GeForce 3-64mb
30.82 drivers / DX8.1
Quoted text (10 lines)
>> With AI/multiplayer opponents and the mirror you are still getting high >> frame rates? > >Hmm...mirrors don't seem to cause a problem here.. > >XP1900+ >Ti4600 >WinME > >getting between 50-100fps I can't figure out what I'm doing wrong. I just can't get my TSW2 to
work with the demo. I switched back to combined axis, but it still doesn't
work.
Thanks,
Joel Willstein
--
"If you can leave black marks on a straight from the time you exit a corner
till the time you brake for the next turn
, then you have enough horsepower."
Mark Donohue
"David G Fisher" <[email hidden]> wrote in message
news:Ub_79.71446$[email hidden]...
> Fantastic demo. Having a blast in multiplay. Raced with Ed White and saw
> Damien Smith and one or two other r.a.s. guys tonight. Only problem is I
> can't use the mirror because of the frame rate hit. Is everyone finding
the
> mirror to be a big fps hit, and are there any settings that might lessen
it?
> I need that mirror! :-)
>
> I have a P4 1600, GF3, 384megs XP so I should have pretty good fps. When I
> race the AI or more than a few multiplayer opponents join, that's when I
> have to turn the mirror off.
>
> If I'm in multiplay I'm going to host races with the name "Ras" so
hopefully
> some of you will join up. Maybe we could all do the same. If it's
> passworded, the password will be "ras" as well.
>
> David G Fisher
>
>
On Mon, 19 Aug 2002 08:30:48 -0400, Joel A. Willstein <[email hidden]> wrote:
Joel,
have you plugged in the "combined axis" cable *and*
recalibrated and chosen the right control set?
HTH,
uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (8 lines)
> I can't figure out what I'm doing wrong. I just can't get my TSW2 to > work with the demo. I switched back to combined axis, but it still doesn't > work. > > Thanks, > > Joel Willstein >I have found it to be fairly framey, (could be my GForce 2 )but haven't
mucked with it much yet.
As far as it being better than GPL, IMHO it is no GPL.
The closest description of the Physics that I can come up with is a cross
between Toca 2 and F12002.
None the less it seems like not a bad SIM/Game.
The Graphics I would say are no less than Awesome Whilst parked next to a
rail, it feels like you could reach out and touch it. Being involved in a 3
car pile up, with barrels flying everwhere gave me more of a feeling that I
was actually there, than any other SIM/Game that I have ever experienced.
I finally got my 200 Credits and took the turbo out for a spin. This car
makes the Heart beat a little faster.The feeling of speed is scarey. I have
never seen a car in a SIM/Game that is so easy to spin out in. (even a GPL
car). But then again I still haven't had time to stuff with the car Setup as
yet so this could change.
One critisism is that the Car is made of rubber, and seems to have no damage
model in the Demo. I assume this will change in the Full Version.
Normally I hate Tin Tops, But do yourself a favour if you haven't allready,
and give it a Download. If this performs Online as well as they are saying
it should be a lot of fun to say the least.
My System:
XP
P4 1.3G
256Meg
64 Meg GForce 2 MX
Yada Yada Yada
Darf
On Tue, 20 Aug 2002 00:21:31 +1000, "Darf" <[email hidden]> wrote:
>As far as it being better than GPL, IMHO it is no GPL.
I wondered how long it would take ...
Hmmm... What framerate are you getting with AI on the track with you? With
only 4 AI cars I'm getting mid 30's to mid 40's at 10X7 in-car with most
other options maxed (LOD's at default), but it drops into the upper 20's in
a couple of spots, particularly across the s/f line. 12X9 was too much, as
it was in the 20's way too often.
system specs:
XP1800/Abit KR7A/256mb
Ti 4400/Audigy
LWF (old style w/CH pedals wired in)
Win98SE (background prog's. shut down)
Overall, it's a bit buggy and the controller response seems a bit off to me,
but it's pretty impressive to have appeared out of nowhere. Nice collision
detection with the AI; lots of fun to bump and rub in the turns. How's that
aspect online, anyway?
The AI are pretty good, too. I tested them once by going too deep into T1,
purposefully stuffing the guy in front of me with some door-to-door contact
and he reacted pretty much the way I would've; countersteered out of the way
and got back into it asap. Plus, the AI car behind me took advantage of the
contact and my botched racing line to do the same to me just past the apex.
We headed three-wide into the chicane but the AI that stuffed me had the
line and stayed on it, forcing me to back off while the first one I'd
stuffed eased up and tucked right in behind us. Going into the next right,
I outbraked the leading AI and went under him, drifting wide on my exit. He
stayed wide, braked early and tucked in his line in an attempt to get back
under me on the exit just like I would have done in that situation. Not
bad!
SB
"Damien Smith" <[email hidden]> wrote in message
news:ajq35b$1ddml2$[email hidden]...
superb
> physics. Can't ask for much more. One 'net game I joined had 6 playersand
> it was very smooth. The host said he was hosting on a 33.6K connection!
>
>
Quoted text (12 lines)
> > With AI/multiplayer opponents and the mirror you are still getting high > > frame rates? > > Hmm...mirrors don't seem to cause a problem here.. > > XP1900+ > Ti4600 > WinME > > getting between 50-100fps > > What an impressive demo....replays, 28.8K multiplayer, nice graphics,My framerates are playable (though it sounds like they should be a lot
better) with the AI and no mirror (30-50). With the mirror though, they drop
to the low 20's at various points on the track and max at mid 30's.
Something is obviously off with way the game is working with our systems.
P4 1600, GF3, 384megs XP
David G Fisher
"Steve Blankenship" <[email hidden]> wrote in message
news:2n889.222194$[email hidden]...
> Hmmm... What framerate are you getting with AI on the track with you?With
> only 4 AI cars I'm getting mid 30's to mid 40's at 10X7 in-car with most
> other options maxed (LOD's at default), but it drops into the upper 20'sin
> a couple of spots, particularly across the s/f line. 12X9 was too much,as
me,
> but it's pretty impressive to have appeared out of nowhere. Nicecollision
> detection with the AI; lots of fun to bump and rub in the turns. How'sthat
> aspect online, anyway?
>
> The AI are pretty good, too. I tested them once by going too deep into T1,
> purposefully stuffing the guy in front of me with some door-to-doorcontact
> and he reacted pretty much the way I would've; countersteered out of theway
> and got back into it asap. Plus, the AI car behind me took advantage ofthe
> contact and my botched racing line to do the same to me just past theapex.
> We headed three-wide into the chicane but the AI that stuffed me had the
> line and stayed on it, forcing me to back off while the first one I'd
> stuffed eased up and tucked right in behind us. Going into the nextright,
> I outbraked the leading AI and went under him, drifting wide on my exit.He
high
Quoted text (9 lines)
> it was in the 20's way too often. > > system specs: > XP1800/Abit KR7A/256mb > Ti 4400/Audigy > LWF (old style w/CH pedals wired in) > Win98SE (background prog's. shut down) > > Overall, it's a bit buggy and the controller response seems a bit off toQuoted text (9 lines)
> stayed wide, braked early and tucked in his line in an attempt to get back > under me on the exit just like I would have done in that situation. Not > bad! > > SB > > "Damien Smith" <[email hidden]> wrote in message > news:ajq35b$1ddml2$[email hidden]... > > > With AI/multiplayer opponents and the mirror you are still gettingQuoted text (19 lines)
> > > frame rates? > > > > Hmm...mirrors don't seem to cause a problem here.. > > > > XP1900+ > > Ti4600 > > WinME > > > > getting between 50-100fps > > > > What an impressive demo....replays, 28.8K multiplayer, nice graphics, > superb > > physics. Can't ask for much more. One 'net game I joined had 6 players > and > > it was very smooth. The host said he was hosting on a 33.6K connection! > > > > > >Yeah, same here; the mirrors cost me about 15FPS. Tried messing with the
LOD's but didn't get much from it. My main problem at the moment is no
sound in MP from my Audigy card. Appears to be a common thing. Tried to
join in your RAS races but was only a danger to self and others without any
audio feedback... ;-)
Maybe next time,
SB
"David G Fisher" <[email hidden]> wrote in message
news:Wnc89.70676$[email hidden]...
> My framerates are playable (though it sounds like they should be a lot
> better) with the AI and no mirror (30-50). With the mirror though, theydrop
T1,
back
players
> > and
> > > it was very smooth. The host said he was hosting on a 33.6Kconnection!
> > >
> > >
> >
> >
>
>
Quoted text (34 lines)
> to the low 20's at various points on the track and max at mid 30's. > > Something is obviously off with way the game is working with our systems. > > P4 1600, GF3, 384megs XP > > David G Fisher > > "Steve Blankenship" <[email hidden]> wrote in message > news:2n889.222194$[email hidden]... > > Hmmm... What framerate are you getting with AI on the track with you? > With > > only 4 AI cars I'm getting mid 30's to mid 40's at 10X7 in-car with most > > other options maxed (LOD's at default), but it drops into the upper 20's > in > > a couple of spots, particularly across the s/f line. 12X9 was too much, > as > > it was in the 20's way too often. > > > > system specs: > > XP1800/Abit KR7A/256mb > > Ti 4400/Audigy > > LWF (old style w/CH pedals wired in) > > Win98SE (background prog's. shut down) > > > > Overall, it's a bit buggy and the controller response seems a bit off to > me, > > but it's pretty impressive to have appeared out of nowhere. Nice > collision > > detection with the AI; lots of fun to bump and rub in the turns. How's > that > > aspect online, anyway? > > > > The AI are pretty good, too. I tested them once by going too deep intoQuoted text (15 lines)
> > purposefully stuffing the guy in front of me with some door-to-door > contact > > and he reacted pretty much the way I would've; countersteered out of the > way > > and got back into it asap. Plus, the AI car behind me took advantage of > the > > contact and my botched racing line to do the same to me just past the > apex. > > We headed three-wide into the chicane but the AI that stuffed me had the > > line and stayed on it, forcing me to back off while the first one I'd > > stuffed eased up and tucked right in behind us. Going into the next > right, > > I outbraked the leading AI and went under him, drifting wide on my exit. > He > > stayed wide, braked early and tucked in his line in an attempt to getQuoted text (22 lines)
> > under me on the exit just like I would have done in that situation. Not > > bad! > > > > SB > > > > "Damien Smith" <[email hidden]> wrote in message > > news:ajq35b$1ddml2$[email hidden]... > > > > With AI/multiplayer opponents and the mirror you are still getting > high > > > > frame rates? > > > > > > Hmm...mirrors don't seem to cause a problem here.. > > > > > > XP1900+ > > > Ti4600 > > > WinME > > > > > > getting between 50-100fps > > > > > > What an impressive demo....replays, 28.8K multiplayer, nice graphics, > > superb > > > physics. Can't ask for much more. One 'net game I joined had 6
> If I'm in multiplay I'm going to host races with the name "Ras" sohopefully
> some of you will join up. Maybe we could all do the same. If it's
> passworded, the password will be "ras" as well.
Cheers for some cool races tonight -what a blast !
Doug
"David G Fisher" wrote...
I get about the same numbers, but only real slow down is at the start.
Mirror or not, detail, texture size and resolution seem to have fairly
little impact. Wheel / FF related problem?
Athlon XP2000+, GF3, 512Mb, Win98se
Jan.
=---
Quoted text (11 lines)
> My framerates are playable (though it sounds like they should > be a lot better) with the AI and no mirror (30-50). With the > mirror though, they drop to the low 20's at various points on > the track and max at mid 30's. > > Something is obviously off with way the game is working with > our systems. > > P4 1600, GF3, 384megs XP > > David G FisherI just tried turning off mirrors - wow, it never drops below 70fps with
mirrors off. Drops to around 50fps with them on.
"Jan Verschueren" <[email hidden]> wrote in message
news:hod89.74077$[email hidden]...
S/f line and approach to T1 is where I get the biggest hit. Also long
straight after first chicane. Graphic settings don't seem to make any
difference to me either. I tried playing the game with the mouse last night
to see if it was the wheel (Ferrari FF) but the fps were the same.
I was racing online earlier with Doug, Steve, and Brian and I had to have
the mirror off. Fps were 35-50. I used the rear view (r key) which was ok
since it comes into view very fast. I can get a quick glimpse of the guy
behind me as I approach a turn. Best solution for now I guess.
David G Fisher
Quoted text (20 lines)
> "David G Fisher" wrote... > > My framerates are playable (though it sounds like they should > > be a lot better) with the AI and no mirror (30-50). With the > > mirror though, they drop to the low 20's at various points on > > the track and max at mid 30's. > > > > Something is obviously off with way the game is working with > > our systems. > > > > P4 1600, GF3, 384megs XP > > > > David G Fisher > > I get about the same numbers, but only real slow down is at the start. > Mirror or not, detail, texture size and resolution seem to have fairly > little impact. Wheel / FF related problem? > > Athlon XP2000+, GF3, 512Mb, Win98se > > Jan.On Mon, 19 Aug 2002 21:26:37 GMT, "Jan Verschueren"
<[email hidden]> wrote:
P3 866 GF2 GTS here. The mirrors are costing me about 10fps, but the
AI cars are costing me a huge fps also. With 2-3 cars I get a very
nice average of around 40fps, but with all the AI cars on I get around
20fps, making it unplayable. Messing around with all the gfx options
doesn't seem to help a lot, it seems this baby needs more cpu power
instead of graphics power..
Just had a race with 3 AI cars and the sweat is still on my back,
bumping each other from the start to the finish.. damn what a superb
sim :)
Andre
Quoted text (8 lines)
>I get about the same numbers, but only real slow down is at the start. >Mirror or not, detail, texture size and resolution seem to have fairly >little impact. Wheel / FF related problem? > >Athlon XP2000+, GF3, 512Mb, Win98se > >Jan. >=---
"Doug Ellison" <[email hidden]> wrote in message
news:96d89.109$571.7741@wards...
Yea, that was fun. Had some great racing again tonight with Mitch A. and
some others too. Eventually the game locked up, but I still got in about 20
races. Addicting is the word.
David G Fisher
Quoted text (9 lines)
> > > If I'm in multiplay I'm going to host races with the name "Ras" so > hopefully > > some of you will join up. Maybe we could all do the same. If it's > > passworded, the password will be "ras" as well. > > Cheers for some cool races tonight -what a blast ! > > Doug> Hmmm... What framerate are you getting with AI on the track with you?
With 7 AI cars, it drops down to 35fps at the first corner....
I just tried it on my work PC (shh!) and it slowed down dramatically. It's
a P4 2.0GHz with 512MB PC2100 and a GF4 MX440 (DDR) and it dropped to
5-10fps at the first corner...
I'm guessing that from what David said, it needs better P4/SSE2
optimization.
Cheers
Damien
I think it's something on your box. My play machine is spec'd similar
(2.2Gig, GF3ti500) and I get no noticable slowdowns. I run at 1024X768
latest det's. Could it be the curse of the GF4-MX?
Mitch
"Damien Smith" <[email hidden]> wrote in message
news:ajssl7$1dre8b$[email hidden]...
> > Hmmm... What framerate are you getting with AI on the track with you?
>
> With 7 AI cars, it drops down to 35fps at the first corner....
>
> I just tried it on my work PC (shh!) and it slowed down dramatically.It's
Quoted text (11 lines)
> a P4 2.0GHz with 512MB PC2100 and a GF4 MX440 (DDR) and it dropped to > 5-10fps at the first corner... > > I'm guessing that from what David said, it needs better P4/SSE2 > optimization. > > Cheers > Damien > > >You use Fraps because the ingame fps meter is inaccurate..?
Andy
In article <Bet89.2104$[email hidden]>,
[email hidden] (Mitch_A) wrote:
> and I get no noticable slowdowns.
Me neither, but I've just tested with frame rate visible (I used fraps)
and was surprised that sometimes my frame rate's in the high teens, low
20s, and the mirror does eat quite a few fps. Unlike GPL frame rate dips
don't seem to be a problem though, which is why I commented earlier in the
thread about not having any problems. The number of cars does seem to
matter a lot though... not surprisingly given the excellent graphics and
that fact that the "F" view seems to show all cars getting the full
physics treatment.
Andrew McP
In article <aju849$kst$[email hidden]>, [email hidden]
(Andrew) wrote:
> You use Fraps because the ingame fps meter is inaccurate..?
No, because I was too lazy to find out where the in-game fps display is
:o)
In article <aju849$kst$[email hidden]>, [email hidden]
(Andrew) wrote:
> You use Fraps because the ingame fps meter is inaccurate..?
Ok, so I just noticed where the in game fps indicator is. I'm a slow
learner, what can I say? In my defence I'd say it's a pretty cluttered
display, looking forward to switching some of that stuff off... especially
that "riding with Andrew McP" which keeps flashing up. I sort of knew that
already :o)
Andrew McP
Nice one mate...lol ;-)
Andy
"Andrew MacPherson"
especially
> that "riding with Andrew McP" which keeps flashing up. I sort of knew that
> already :o)
>
> Andrew McP You were riding with him too? How many seats are in those cars? :)
dave henrie


































