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Live For Speed

28 posts by 15 people · 19 Aug 2002 04:09 UTC - 20 Aug 2002 23:15 UTC

Live for Speed frame rates and online fun

David G Fisher praised Live for Speed's multiplayer and asked about the frame-rate cost of mirrors. Others compared performance across systems, noting mirrors and AI cars cut frame rates and some sound problems with Audigy cards, while praising the racing.

tech supportreview/impressionsLive for Speed

Automated summary.

David G Fisher 19 Aug 2002 04:09 UTC#102650
Fantastic demo. Having a blast in multiplay. Raced with Ed White and saw Damien Smith and one or two other r.a.s. guys tonight. Only problem is I can't use the mirror because of the frame rate hit. Is everyone finding the mirror to be a big fps hit, and are there any settings that might lessen it? I need that mirror! :-) I have a P4 1600, GF3, 384megs XP so I should have pretty good fps. When I race the AI or more than a few multiplayer opponents join, that's when I have to turn the mirror off. If I'm in multiplay I'm going to host races with the name "Ras" so hopefully some of you will join up. Maybe we could all do the same. If it's passworded, the password will be "ras" as well. David G Fisher
In article <Ub_79.71446$[email hidden]>, [email hidden] (David G Fisher) wrote: > I have a P4 1600, GF3, 384megs XP so I should have pretty good fps XP 1450MHz, ti200 @ default MHz, 512Mb runs it brilliantly at max everything... mirror's no problem (though I'd like a hi-res option). But this is indeed very promising. Andrew McP
With AI/multiplayer opponents and the mirror you are still getting high frame rates? David G Fisher "Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> In article <Ub_79.71446$[email hidden]>, > [email hidden] (David G Fisher) wrote: > > > I have a P4 1600, GF3, 384megs XP so I should have pretty good fps > > XP 1450MHz, ti200 @ default MHz, 512Mb runs it brilliantly at max > everything... mirror's no problem (though I'd like a hi-res option). > > But this is indeed very promising. > > Andrew McP
> With AI/multiplayer opponents and the mirror you are still getting high > frame rates? Hmm...mirrors don't seem to cause a problem here.. XP1900+ Ti4600 WinME getting between 50-100fps What an impressive demo....replays, 28.8K multiplayer, nice graphics, superb physics. Can't ask for much more. One 'net game I joined had 6 players and it was very smooth. The host said he was hosting on a 33.6K connection!
In article <P5%79.69464$[email hidden]>, [email hidden] (David G Fisher) wrote: > With AI/multiplayer opponents and the mirror you are still getting high > frame rates? Only raced offline with four AI cars so far and I've noticed no frame rate dips (@1280x1024) apart from when I put it in windowed mode. Andrew McP
I cant get this run stable. I can sometimes get into the game engine itself but mostly i get serious lockups and .dll errors. I have voodoo5 duron1000 and win XP. any ideas anyone? dan "David G Fisher" <[email hidden]> wrote in message news:Ub_79.71446$[email hidden]... > Fantastic demo. Having a blast in multiplay. Raced with Ed White and saw > Damien Smith and one or two other r.a.s. guys tonight. Only problem is I > can't use the mirror because of the frame rate hit. Is everyone findingthe > mirror to be a big fps hit, and are there any settings that might lessenit?
Quoted text (7 lines)> I need that mirror! :-) > > I have a P4 1600, GF3, 384megs XP so I should have pretty good fps. When I > race the AI or more than a few multiplayer opponents join, that's when I > have to turn the mirror off. > > If I'm in multiplay I'm going to host races with the name "Ras" so
hopefully > some of you will join up. Maybe we could all do the same. If it's > passworded, the password will be "ras" as well. > > David G Fisher > >
On Mon, 19 Aug 2002 16:28:43 +1000, "Damien Smith" <[email hidden]> wrote:
Quoted text (10 lines)>> With AI/multiplayer opponents and the mirror you are still getting high >> frame rates? > >Hmm...mirrors don't seem to cause a problem here.. > >XP1900+ >Ti4600 >WinME > >getting between 50-100fps
It runs -liquid- smooth on mine too. P4-2.26 / 512mb 533mhz RDRam / GeForce 3-64mb 30.82 drivers / DX8.1
I can't figure out what I'm doing wrong. I just can't get my TSW2 to work with the demo. I switched back to combined axis, but it still doesn't work. Thanks, Joel Willstein -- "If you can leave black marks on a straight from the time you exit a corner till the time you brake for the next turn , then you have enough horsepower." Mark Donohue "David G Fisher" <[email hidden]> wrote in message news:Ub_79.71446$[email hidden]... > Fantastic demo. Having a blast in multiplay. Raced with Ed White and saw > Damien Smith and one or two other r.a.s. guys tonight. Only problem is I > can't use the mirror because of the frame rate hit. Is everyone finding the > mirror to be a big fps hit, and are there any settings that might lessen it? > I need that mirror! :-) > > I have a P4 1600, GF3, 384megs XP so I should have pretty good fps. When I > race the AI or more than a few multiplayer opponents join, that's when I > have to turn the mirror off. > > If I'm in multiplay I'm going to host races with the name "Ras" so hopefully > some of you will join up. Maybe we could all do the same. If it's > passworded, the password will be "ras" as well. > > David G Fisher > >
On Mon, 19 Aug 2002 08:30:48 -0400, Joel A. Willstein <[email hidden]> wrote:
Quoted text (8 lines)> I can't figure out what I'm doing wrong. I just can't get my TSW2 to > work with the demo. I switched back to combined axis, but it still doesn't > work. > > Thanks, > > Joel Willstein >
Joel, have you plugged in the "combined axis" cable *and* recalibrated and chosen the right control set? HTH, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
I have found it to be fairly framey, (could be my GForce 2 )but haven't mucked with it much yet. As far as it being better than GPL, IMHO it is no GPL. The closest description of the Physics that I can come up with is a cross between Toca 2 and F12002. None the less it seems like not a bad SIM/Game. The Graphics I would say are no less than Awesome Whilst parked next to a rail, it feels like you could reach out and touch it. Being involved in a 3 car pile up, with barrels flying everwhere gave me more of a feeling that I was actually there, than any other SIM/Game that I have ever experienced. I finally got my 200 Credits and took the turbo out for a spin. This car makes the Heart beat a little faster.The feeling of speed is scarey. I have never seen a car in a SIM/Game that is so easy to spin out in. (even a GPL car). But then again I still haven't had time to stuff with the car Setup as yet so this could change. One critisism is that the Car is made of rubber, and seems to have no damage model in the Demo. I assume this will change in the Full Version. Normally I hate Tin Tops, But do yourself a favour if you haven't allready, and give it a Download. If this performs Online as well as they are saying it should be a lot of fun to say the least. My System: XP P4 1.3G 256Meg 64 Meg GForce 2 MX Yada Yada Yada Darf
rrevved 19 Aug 2002 14:24 UTC↳ reply to Darf#102624
On Tue, 20 Aug 2002 00:21:31 +1000, "Darf" <[email hidden]> wrote: >As far as it being better than GPL, IMHO it is no GPL. I wondered how long it would take ...
Hmmm... What framerate are you getting with AI on the track with you? With only 4 AI cars I'm getting mid 30's to mid 40's at 10X7 in-car with most other options maxed (LOD's at default), but it drops into the upper 20's in a couple of spots, particularly across the s/f line. 12X9 was too much, as it was in the 20's way too often. system specs: XP1800/Abit KR7A/256mb Ti 4400/Audigy LWF (old style w/CH pedals wired in) Win98SE (background prog's. shut down) Overall, it's a bit buggy and the controller response seems a bit off to me, but it's pretty impressive to have appeared out of nowhere. Nice collision detection with the AI; lots of fun to bump and rub in the turns. How's that aspect online, anyway? The AI are pretty good, too. I tested them once by going too deep into T1, purposefully stuffing the guy in front of me with some door-to-door contact and he reacted pretty much the way I would've; countersteered out of the way and got back into it asap. Plus, the AI car behind me took advantage of the contact and my botched racing line to do the same to me just past the apex. We headed three-wide into the chicane but the AI that stuffed me had the line and stayed on it, forcing me to back off while the first one I'd stuffed eased up and tucked right in behind us. Going into the next right, I outbraked the leading AI and went under him, drifting wide on my exit. He stayed wide, braked early and tucked in his line in an attempt to get back under me on the exit just like I would have done in that situation. Not bad! SB "Damien Smith" <[email hidden]> wrote in message news:ajq35b$1ddml2$[email hidden]...
Quoted text (12 lines)> > With AI/multiplayer opponents and the mirror you are still getting high > > frame rates? > > Hmm...mirrors don't seem to cause a problem here.. > > XP1900+ > Ti4600 > WinME > > getting between 50-100fps > > What an impressive demo....replays, 28.8K multiplayer, nice graphics,
superb > physics. Can't ask for much more. One 'net game I joined had 6 playersand > it was very smooth. The host said he was hosting on a 33.6K connection! > >
My framerates are playable (though it sounds like they should be a lot better) with the AI and no mirror (30-50). With the mirror though, they drop to the low 20's at various points on the track and max at mid 30's. Something is obviously off with way the game is working with our systems. P4 1600, GF3, 384megs XP David G Fisher "Steve Blankenship" <[email hidden]> wrote in message news:2n889.222194$[email hidden]... > Hmmm... What framerate are you getting with AI on the track with you?With > only 4 AI cars I'm getting mid 30's to mid 40's at 10X7 in-car with most > other options maxed (LOD's at default), but it drops into the upper 20'sin > a couple of spots, particularly across the s/f line. 12X9 was too much,as
Quoted text (9 lines)> it was in the 20's way too often. > > system specs: > XP1800/Abit KR7A/256mb > Ti 4400/Audigy > LWF (old style w/CH pedals wired in) > Win98SE (background prog's. shut down) > > Overall, it's a bit buggy and the controller response seems a bit off to
me, > but it's pretty impressive to have appeared out of nowhere. Nicecollision > detection with the AI; lots of fun to bump and rub in the turns. How'sthat > aspect online, anyway? > > The AI are pretty good, too. I tested them once by going too deep into T1, > purposefully stuffing the guy in front of me with some door-to-doorcontact > and he reacted pretty much the way I would've; countersteered out of theway > and got back into it asap. Plus, the AI car behind me took advantage ofthe > contact and my botched racing line to do the same to me just past theapex. > We headed three-wide into the chicane but the AI that stuffed me had the > line and stayed on it, forcing me to back off while the first one I'd > stuffed eased up and tucked right in behind us. Going into the nextright, > I outbraked the leading AI and went under him, drifting wide on my exit.He
Quoted text (9 lines)> stayed wide, braked early and tucked in his line in an attempt to get back > under me on the exit just like I would have done in that situation. Not > bad! > > SB > > "Damien Smith" <[email hidden]> wrote in message > news:ajq35b$1ddml2$[email hidden]... > > > With AI/multiplayer opponents and the mirror you are still getting
high
Quoted text (19 lines)> > > frame rates? > > > > Hmm...mirrors don't seem to cause a problem here.. > > > > XP1900+ > > Ti4600 > > WinME > > > > getting between 50-100fps > > > > What an impressive demo....replays, 28.8K multiplayer, nice graphics, > superb > > physics. Can't ask for much more. One 'net game I joined had 6 players > and > > it was very smooth. The host said he was hosting on a 33.6K connection! > > > > > >
Yeah, same here; the mirrors cost me about 15FPS. Tried messing with the LOD's but didn't get much from it. My main problem at the moment is no sound in MP from my Audigy card. Appears to be a common thing. Tried to join in your RAS races but was only a danger to self and others without any audio feedback... ;-) Maybe next time, SB "David G Fisher" <[email hidden]> wrote in message news:Wnc89.70676$[email hidden]... > My framerates are playable (though it sounds like they should be a lot > better) with the AI and no mirror (30-50). With the mirror though, theydrop
Quoted text (34 lines)> to the low 20's at various points on the track and max at mid 30's. > > Something is obviously off with way the game is working with our systems. > > P4 1600, GF3, 384megs XP > > David G Fisher > > "Steve Blankenship" <[email hidden]> wrote in message > news:2n889.222194$[email hidden]... > > Hmmm... What framerate are you getting with AI on the track with you? > With > > only 4 AI cars I'm getting mid 30's to mid 40's at 10X7 in-car with most > > other options maxed (LOD's at default), but it drops into the upper 20's > in > > a couple of spots, particularly across the s/f line. 12X9 was too much, > as > > it was in the 20's way too often. > > > > system specs: > > XP1800/Abit KR7A/256mb > > Ti 4400/Audigy > > LWF (old style w/CH pedals wired in) > > Win98SE (background prog's. shut down) > > > > Overall, it's a bit buggy and the controller response seems a bit off to > me, > > but it's pretty impressive to have appeared out of nowhere. Nice > collision > > detection with the AI; lots of fun to bump and rub in the turns. How's > that > > aspect online, anyway? > > > > The AI are pretty good, too. I tested them once by going too deep into
T1,
Quoted text (15 lines)> > purposefully stuffing the guy in front of me with some door-to-door > contact > > and he reacted pretty much the way I would've; countersteered out of the > way > > and got back into it asap. Plus, the AI car behind me took advantage of > the > > contact and my botched racing line to do the same to me just past the > apex. > > We headed three-wide into the chicane but the AI that stuffed me had the > > line and stayed on it, forcing me to back off while the first one I'd > > stuffed eased up and tucked right in behind us. Going into the next > right, > > I outbraked the leading AI and went under him, drifting wide on my exit. > He > > stayed wide, braked early and tucked in his line in an attempt to get
back
Quoted text (22 lines)> > under me on the exit just like I would have done in that situation. Not > > bad! > > > > SB > > > > "Damien Smith" <[email hidden]> wrote in message > > news:ajq35b$1ddml2$[email hidden]... > > > > With AI/multiplayer opponents and the mirror you are still getting > high > > > > frame rates? > > > > > > Hmm...mirrors don't seem to cause a problem here.. > > > > > > XP1900+ > > > Ti4600 > > > WinME > > > > > > getting between 50-100fps > > > > > > What an impressive demo....replays, 28.8K multiplayer, nice graphics, > > superb > > > physics. Can't ask for much more. One 'net game I joined had 6
players > > and > > > it was very smooth. The host said he was hosting on a 33.6Kconnection! > > > > > > > > > > > >
> If I'm in multiplay I'm going to host races with the name "Ras" sohopefully > some of you will join up. Maybe we could all do the same. If it's > passworded, the password will be "ras" as well. Cheers for some cool races tonight -what a blast ! Doug
"David G Fisher" wrote...
Quoted text (11 lines)> My framerates are playable (though it sounds like they should > be a lot better) with the AI and no mirror (30-50). With the > mirror though, they drop to the low 20's at various points on > the track and max at mid 30's. > > Something is obviously off with way the game is working with > our systems. > > P4 1600, GF3, 384megs XP > > David G Fisher
I get about the same numbers, but only real slow down is at the start. Mirror or not, detail, texture size and resolution seem to have fairly little impact. Wheel / FF related problem? Athlon XP2000+, GF3, 512Mb, Win98se Jan. =---
"Jan Verschueren" <[email hidden]> wrote in message news:hod89.74077$[email hidden]...
Quoted text (20 lines)> "David G Fisher" wrote... > > My framerates are playable (though it sounds like they should > > be a lot better) with the AI and no mirror (30-50). With the > > mirror though, they drop to the low 20's at various points on > > the track and max at mid 30's. > > > > Something is obviously off with way the game is working with > > our systems. > > > > P4 1600, GF3, 384megs XP > > > > David G Fisher > > I get about the same numbers, but only real slow down is at the start. > Mirror or not, detail, texture size and resolution seem to have fairly > little impact. Wheel / FF related problem? > > Athlon XP2000+, GF3, 512Mb, Win98se > > Jan.
S/f line and approach to T1 is where I get the biggest hit. Also long straight after first chicane. Graphic settings don't seem to make any difference to me either. I tried playing the game with the mouse last night to see if it was the wheel (Ferrari FF) but the fps were the same. I was racing online earlier with Doug, Steve, and Brian and I had to have the mirror off. Fps were 35-50. I used the rear view (r key) which was ok since it comes into view very fast. I can get a quick glimpse of the guy behind me as I approach a turn. Best solution for now I guess. David G Fisher
On Mon, 19 Aug 2002 21:26:37 GMT, "Jan Verschueren" <[email hidden]> wrote:
Quoted text (8 lines)>I get about the same numbers, but only real slow down is at the start. >Mirror or not, detail, texture size and resolution seem to have fairly >little impact. Wheel / FF related problem? > >Athlon XP2000+, GF3, 512Mb, Win98se > >Jan. >=---
P3 866 GF2 GTS here. The mirrors are costing me about 10fps, but the AI cars are costing me a huge fps also. With 2-3 cars I get a very nice average of around 40fps, but with all the AI cars on I get around 20fps, making it unplayable. Messing around with all the gfx options doesn't seem to help a lot, it seems this baby needs more cpu power instead of graphics power.. Just had a race with 3 AI cars and the sweat is still on my back, bumping each other from the start to the finish.. damn what a superb sim :) Andre
"Doug Ellison" <[email hidden]> wrote in message news:96d89.109$571.7741@wards...
Quoted text (9 lines)> > > If I'm in multiplay I'm going to host races with the name "Ras" so > hopefully > > some of you will join up. Maybe we could all do the same. If it's > > passworded, the password will be "ras" as well. > > Cheers for some cool races tonight -what a blast ! > > Doug
Yea, that was fun. Had some great racing again tonight with Mitch A. and some others too. Eventually the game locked up, but I still got in about 20 races. Addicting is the word. David G Fisher
> Hmmm... What framerate are you getting with AI on the track with you? With 7 AI cars, it drops down to 35fps at the first corner.... I just tried it on my work PC (shh!) and it slowed down dramatically. It's a P4 2.0GHz with 512MB PC2100 and a GF4 MX440 (DDR) and it dropped to 5-10fps at the first corner... I'm guessing that from what David said, it needs better P4/SSE2 optimization. Cheers Damien
I think it's something on your box. My play machine is spec'd similar (2.2Gig, GF3ti500) and I get no noticable slowdowns. I run at 1024X768 latest det's. Could it be the curse of the GF4-MX? Mitch "Damien Smith" <[email hidden]> wrote in message news:ajssl7$1dre8b$[email hidden]... > > Hmmm... What framerate are you getting with AI on the track with you? > > With 7 AI cars, it drops down to 35fps at the first corner.... > > I just tried it on my work PC (shh!) and it slowed down dramatically.It's
Quoted text (11 lines)> a P4 2.0GHz with 512MB PC2100 and a GF4 MX440 (DDR) and it dropped to > 5-10fps at the first corner... > > I'm guessing that from what David said, it needs better P4/SSE2 > optimization. > > Cheers > Damien > > >
In article <Bet89.2104$[email hidden]>, [email hidden] (Mitch_A) wrote: > and I get no noticable slowdowns. Me neither, but I've just tested with frame rate visible (I used fraps) and was surprised that sometimes my frame rate's in the high teens, low 20s, and the mirror does eat quite a few fps. Unlike GPL frame rate dips don't seem to be a problem though, which is why I commented earlier in the thread about not having any problems. The number of cars does seem to matter a lot though... not surprisingly given the excellent graphics and that fact that the "F" view seems to show all cars getting the full physics treatment. Andrew McP
In article <aju849$kst$[email hidden]>, [email hidden] (Andrew) wrote: > You use Fraps because the ingame fps meter is inaccurate..? No, because I was too lazy to find out where the in-game fps display is :o)
In article <aju849$kst$[email hidden]>, [email hidden] (Andrew) wrote: > You use Fraps because the ingame fps meter is inaccurate..? Ok, so I just noticed where the in game fps indicator is. I'm a slow learner, what can I say? In my defence I'd say it's a pretty cluttered display, looking forward to switching some of that stuff off... especially that "riding with Andrew McP" which keeps flashing up. I sort of knew that already :o) Andrew McP
"Andrew MacPherson" especially > that "riding with Andrew McP" which keeps flashing up. I sort of knew that > already :o) > > Andrew McP You were riding with him too? How many seats are in those cars? :) dave henrie

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