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rFactor Patch Features Released

14 posts by 9 people · 20 Jul 2006 21:48 UTC - 29 Jul 2006 15:27 UTC

"David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> Update should be very soon. > > http://www.rfactor.net/?page=news_07-20_updatefeatures > > You'll need about 20 minutes to read it all. :-) Looks like NASCAR > drivers can now switch over. Check out the tracks too. > > ISI is amazing. > > > -- > David G Fisher
New car, in addition to the NASCAR cars. http://www.rfactor.net/index.php?page=06rhez_details Three new F1 tracks. http://www.rfactor.net/index.php?page=barcelona_details http://www.rfactor.net/index.php?pag...ampton_details http://www.rfactor.net/index.php?page=nuerburg_details Rally course added to Lienz. http://www.rfactor.net/index.php?page=lienz_details -- David G Fisher
David G Fisher wrote:
Quoted text (19 lines)> "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... >> Update should be very soon. >> >> http://www.rfactor.net/?page=news_07-20_updatefeatures >> >> You'll need about 20 minutes to read it all. :-) Looks like NASCAR >> drivers can now switch over. Check out the tracks too. >> >> ISI is amazing. >> >> >> -- >> David G Fisher > > > New car, in addition to the NASCAR cars. > > http://www.rfactor.net/index.php?page=06rhez_details
Hmmm 1.15 seconds 0-60 seems a shade quick :) Even the 215bhp FWD version manages 2.7 secs with less a lower bhp/weight ratio than a 250bhp FWD Alfa 147 GTA which manages the 0-60 sprint in a reasonably quick 6.2 secs. Even a 300bhp 4WD WRC rally car is out accelerated by the Rhez which just loses credibility of the sim for me. Ok if the some modders choose to make a fantasy FWD hatchback with more than supercar performance than so be it, but ISI should know better IMHO. Cheers Tony
"Tony Rickard" <[email hidden]> wrote in message news:WNTvg.104719$[email hidden]...
Quoted text (32 lines)> David G Fisher wrote: >> "David G Fisher" <[email hidden]> wrote in message >> news:[email hidden]... >>> Update should be very soon. >>> >>> http://www.rfactor.net/?page=news_07-20_updatefeatures >>> >>> You'll need about 20 minutes to read it all. :-) Looks like NASCAR >>> drivers can now switch over. Check out the tracks too. >>> >>> ISI is amazing. >>> >>> >>> -- >>> David G Fisher >> >> >> New car, in addition to the NASCAR cars. >> >> http://www.rfactor.net/index.php?page=06rhez_details > > Hmmm 1.15 seconds 0-60 seems a shade quick :) > > Even the 215bhp FWD version manages 2.7 secs with less a lower bhp/weight > ratio than a 250bhp FWD Alfa 147 GTA which manages the 0-60 sprint in a > reasonably quick 6.2 secs. Even a 300bhp 4WD WRC rally car is out > accelerated by the Rhez which just loses credibility of the sim for me. Ok > if the some modders choose to make a fantasy FWD hatchback with more than > supercar performance than so be it, but ISI should know better IMHO. > > Cheers > Tony
It's obviously a misprint. -- David G Fisher >
David G Fisher wrote:
Quoted text (10 lines)> Update should be very soon. > > http://www.rfactor.net/?page=news_07-20_updatefeatures > > You'll need about 20 minutes to read it all. :-) Looks like NASCAR drivers > can now switch over. Check out the tracks too. > > ISI is amazing. > >
Finally some common sense: Changed the default of the mismatch response from "immediately kick" to "kick at beginning of race and don't allow driving in other sessions". This gives people a chance to determine the reason for the mismatch (for example, if a newer version of a mod was released).
"David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> Update should be very soon. > > http://www.rfactor.net/?page=news_07-20_updatefeatures > > You'll need about 20 minutes to read it all. :-) Looks like NASCAR > drivers can now switch over. Check out the tracks too. > > ISI is amazing. > > > -- > David G Fisher
http://www.rfactorcentral.com/articles/rfactor_1140_1.cfm This awesome rFactor web site explains exactly what the update contains. There's screenshots (believe it or not, they are taken on a low end PC in Direct X8) and three videos (on right side of page). There's more to come soon too. More tracks (Euro-ring) and track updates, as well as the Panoz and BMW F1. I think it's time for me to get a new PC. rFactor and iracing are easily going to make this the best year ever for sim racing IMO. -- David G Fisher
I especially noticed this: - Vehicle inputs are now read on a thread at over 100Hz for better precision. Can be turned off in plr file. Isn't this a huge improvement for ISI sims, which always seemed to have driving feel too closely linked to framerate? Kendt
"[email hidden]" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> > I especially noticed this: > > - Vehicle inputs are now read on a thread at over 100Hz for better > precision. Can be turned off in plr file. > > Isn't this a huge improvement for ISI sims, which always seemed to have > driving feel too closely linked to framerate? > > Kendt
Should be a nice improvement. 100 as opposed to 30. I also like the option to force the game to always keep the frame rate at a minimum level by automatically reducing graphic options while on track. Should help a lot of people at race starts. -- David G Fisher
David G Fisher wrote: > Should be a nice improvement. 100 as opposed to 30. I also like the option > to force the game to always keep the frame rate at a minimum level by > automatically reducing graphic options while on track. Should help a lot of > people at race starts. Indycar used to do that. No idea why I do remember, but I recall having it set for a minimum frame rate of 12fps and thinking it was ok. How times have changed and if only I could remember less trivial things :) Cheers Tony
So what VERSION of the patch are they describing here? <http://www.rfactor.net/?page=news_07-20_updatefeatures> I cant recall if I updated mine, at all (didnt play it much yet.. but got it when 1st came out...) I see 1070 is listed as available, but that aint this one is it? Thanks Tony Rickard wrote:
Quoted text (13 lines)> David G Fisher wrote: > >> Should be a nice improvement. 100 as opposed to 30. I also like the >> option to force the game to always keep the frame rate at a minimum >> level by automatically reducing graphic options while on track. >> Should help a lot of people at race starts. > > Indycar used to do that. No idea why I do remember, but I recall > having it set for a minimum frame rate of 12fps and thinking it was > ok. How times have changed and if only I could remember less trivial > things :) > Cheers > Tony
Version 1.140, assuming they don't do another build. It's not out yet, the latest patch is 1.070, and there's a beta 1.087 that you can get at http://www.rfstockcars.com If you haven't updated it at all, you're at 1.020 Bill "Sting32" <[email hidden]> wrote in message news:YDzxg.12251$[email hidden]...
Quoted text (7 lines)> So what VERSION of the patch are they describing here? > <http://www.rfactor.net/?page=news_07-20_updatefeatures> I cant recall if > I updated mine, at all (didnt play it much yet.. but got it when 1st came > out...) I see 1070 is listed as available, but that aint this one is it? > > Thanks >
Thanks Bill! will help a lot, when i get home... Bill Worrel enlightened us with:
Quoted text (16 lines)> Version 1.140, assuming they don't do another build. > > It's not out yet, the latest patch is 1.070, and there's a beta 1.087 > that you can get at http://www.rfstockcars.com > > If you haven't updated it at all, you're at 1.020 > > Bill > > "Sting32" <[email hidden]> wrote in message > news:YDzxg.12251$[email hidden]... >> So what VERSION of the patch are they describing here? >> <http://www.rfactor.net/?page=news_07-20_updatefeatures> I cant >> recall if I updated mine, at all (didnt play it much yet.. but got >> it when 1st came out...) I see 1070 is listed as available, but >> that aint this one is it? Thanks
David G Fisher wrote:
Quoted text (21 lines)> "[email hidden]" <[email hidden]> wrote in message > news:[email hidden]... > >>I especially noticed this: >> >>- Vehicle inputs are now read on a thread at over 100Hz for better >>precision. Can be turned off in plr file. >> >>Isn't this a huge improvement for ISI sims, which always seemed to have >>driving feel too closely linked to framerate? >> >>Kendt > > > > Should be a nice improvement. 100 as opposed to 30. I also like the option > to force the game to always keep the frame rate at a minimum level by > automatically reducing graphic options while on track. Should help a lot of > people at race starts. > >
Hardly new, ICR had it ten years ago! I remember it was very distracting to have object disappear and reappear in the name of frame rate. I wonder how it's implemented in rF
Trev B <[email hidden]> wrote in news:Qjvyg.59296$[email hidden]:
Quoted text (10 lines)>> Should be a nice improvement. 100 as opposed to 30. I also like the >> option to force the game to always keep the frame rate at a minimum >> level by automatically reducing graphic options while on track. >> Should help a lot of people at race starts. >> >> > Hardly new, ICR had it ten years ago! I remember it was very > distracting to have object disappear and reappear in the name of frame > rate. I wonder how it's implemented in rF >
The ISI cars have continued that with the LOD stuff. So depending upon the skills of a car-maker, You only see wheels or the wings dissapear as the cars get further away. But this does sound like their first attempt to manage track objects. dh

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